Z-Move

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Artwork for Z-Moves

A Z-Move (Japanese: ワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.

There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. Mega Evolved and Primal Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).

The origins of Z-Power are largely shrouded in mystery. However, information by Professor Kukui indicates that Z-Power may be related to the energy produced by Ultra Wormholes. Wicke also speculates that Lusamine's losing consciousness after fusing with Nihilego in Ultra Space may have been due to the Z-Power surrounding her. Alolan legends found in the Malie Library also indicate that SolgaleoS/LunalaM gifted the Tapunium Z to the guardian deities after fighting against them.

Mechanics

151Mew.png This move effect may be in need of research.
Reason: Can a disobedient Pokémon use a different move instead of the commanded Z-Move? Does that move also become a Z-Move?
You can discuss this on the talk page.

When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.

Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.

Damaging Z-Moves derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the original move, so have neutral priority and do not have the additional effects of the base move.

Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives a Z-Power effect (Japanese: パワーこうか Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.

Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.

Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain.

Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).

Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will disappear as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z-Power effects regardless.

The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.

If a Pokémon uses a damaging Z-Move on a Pokémon with Cursed Body, that damaging Z-Move can be disabled (with no effect on the base move), despite Z-Moves only being able to be used once per battle. However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.

Power

With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), Gear Grind (180), V-create (220), Flying Press (170), and Core Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.

Base move power Z-Move power
0-55 100
60-65 120
70-75 140
80-85 160
90-95 175
100 180
110 185
120-125 190
130 195
140+ 200

List of Z-Moves

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: images of Z-Moves as well as poses.

For each type

Z-Move Type Image Z-Crystal
Breakneck Blitz Normal Breakneck Blitz VII 2.png Normalium
Normalium Z
All-Out Pummeling Fighting All-Out Pummeling VII.png Fightinium
Fightinium Z
Supersonic Skystrike Flying Supersonic Skystrike VII 2.png Flyinium
Flyinium Z
Acid Downpour Poison Acid Downpour VII 2.png Poisonium
Poisonium Z
Tectonic Rage Ground Tectonic Rage VII 2.png Groundium
Groundium Z
Continental Crush Rock Continental Crush VII 2.png Rockium
Rockium Z
Savage Spin-Out Bug Savage Spin-Out VII 2.png Buginium
Buginium Z
Never-Ending Nightmare Ghost SM Prerelease Never-Ending Nightmare 2.png Ghostium
Ghostium Z
Corkscrew Crash Steel Corkscrew Crash VII 2.png Steelium
Steelium Z
Inferno Overdrive Fire SM Prerelease Inferno Overdrive 2.png Firium
Firium Z
Hydro Vortex Water SM Prerelease Hydro Vortex 2.png Waterium
Waterium Z
Bloom Doom Grass SM Prerelease Bloom Doom 2.png Grassium
Grassium Z
Gigavolt Havoc Electric SM Prerelease Gigavolt Havoc 2.png Electrium
Electrium Z
Shattered Psyche Psychic Shattered Psyche VII 2.png Psychium
Psychium Z
Subzero Slammer Ice Subzero Slammer VII 2.png Icium
Icium Z
Devastating Drake Dragon Devastating Drake VII 2.png Dragonium
Dragonium Z
Black Hole Eclipse Dark Black Hole Eclipse VII 2.png Darkinium
Darkinium Z
Twinkle Tackle Fairy Twinkle Tackle VII.png Fairium
Fairium Z

For specific Pokémon

Introduced Z-Move Pokémon Required move Type Category Power Image Z-Crystal
SM Catastropika Pikachu Volt Tackle Electric Physical 210 SM Prerelease Catastropika 2.png Pikanium Z
Pikanium Z
SM 10,000,000 Volt Thunderbolt Pikachu in a cap Thunderbolt Electric Special 195 10000000 Volt Thunderbolt VII.png Pikashunium Z
Pikashunium Z
SM Stoked Sparksurfer Alolan Raichu Thunderbolt Electric Special 175 SM Prerelease Stoked Sparksurfer 2.png Aloraichium Z
Aloraichium Z
SM Extreme Evoboost Eevee Last Resort Normal Status SM Prerelease Extreme Evoboost 2.png Eevium Z
Eevium Z
SM Pulverizing Pancake Snorlax Giga Impact Normal Physical 210 SM Prerelease Pulverizing Pancake 2.png Snorlium Z
Snorlium Z
SM Genesis Supernova Mew Psychic Psychic Special 185 Genesis Supernova VII 2.png Mewnium Z
Mewnium Z
SM Sinister Arrow Raid Decidueye Spirit Shackle Ghost Physical 180 SM Prerelease Sinister Arrow Raid 2.png Decidium Z
Decidium Z
SM Malicious Moonsault Incineroar Darkest Lariat Dark Physical 180 SM Prerelease Malicious Moonsault 2.png Incinium Z
Incinium Z
SM Oceanic Operetta Primarina Sparkling Aria Water Special 195 SM Prerelease Oceanic Operetta 2.png Primarium Z
Primarium Z
USUM Splintered Stormshards Lycanroc Stone Edge Rock USUM Prerelease Splintered Stormshards 2.png
Lycanium Z
USUM Clangorous Soulblaze Kommo-o Clanging Scales Dragon USUM Prerelease Clangorous Soulblaze 2.png
Kommonium Z
SM Guardian of Alola Guardian deities Nature's Madness Fairy Special SM Prerelease Guardian of Alola 2.png Tapunium Z
Tapunium Z
SM Soul-Stealing 7-Star Strike Marshadow Spectral Thief Ghost Physical 195 Soul-Stealing 7-Star Strike VII 2.png Marshadium Z
Marshadium Z

Z-Power effects of status moves

When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.

Move Type Z-Power Effect
Swords Dance  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sand Attack  Ground  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tail Whip  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Leer  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Growl  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sing  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Supersonic  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Disable  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mist  Ice  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Leech Seed  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Growth  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Poison Powder  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Stun Spore  Grass  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sleep Powder  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
String Shot  Bug  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Thunder Wave  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Hypnosis  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Meditate  Psychic  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Agility  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Teleport  Psychic  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Mimic  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Screech  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Double Team  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Recover  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Harden  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Minimize  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Smokescreen  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Confuse Ray  Ghost  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Withdraw  Water  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Defense Curl  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Barrier  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Light Screen  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Haze  Ice  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Reflect  Psychic  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Focus Energy  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  None {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  Raises Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Amnesia  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Kinesis  Psychic  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Soft-Boiled  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Glare  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Poison Gas  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lovely Kiss  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Spore  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Flash  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Splash  Normal  Raises Attack by 3 stages {{{4}}} {{{5}}} {{{6}}}
Acid Armor  Poison  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rest  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sharpen  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Conversion  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Substitute  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spider Web  Bug  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Mind Reader  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Nightmare  Ghost  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Fully restores user's HP (Ghost-type)
Raises Attack by 1 stage (non Ghost-type)
{{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Cotton Spore  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Spite  Ghost  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Protect  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Scary Face  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sweet Kiss  Fairy  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Belly Drum  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Spikes  Ground  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Foresight  Normal  Boosts critical-hit ratio by 2 stages {{{4}}} {{{5}}} {{{6}}}
Destiny Bond  Ghost  User becomes center of attention {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Detect  Fighting  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lock-On  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sandstorm  Rock  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Endure  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Charm  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Swagger  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Milk Drink  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mean Look  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Attract  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sleep Talk  Normal  Boosts critical-hit ratio by 2 stages {{{4}}} {{{5}}} {{{6}}}
Heal Bell  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Safeguard  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Pain Split  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Baton Pass  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Encore  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sweet Scent  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Morning Sun  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Synthesis  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Moonlight  Fairy  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rain Dance  Water  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sunny Day  Fire  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Stockpile  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Swallow  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Hail  Ice  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Torment  Dark  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Flatter  Dark  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Will-O-Wisp  Fire  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Memento  Dark  Fully restores switched-in ally's HP* {{{4}}} {{{5}}} {{{6}}}
Follow Me  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Nature Power  Normal  None {{{4}}} {{{5}}} {{{6}}}
Charge  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Taunt  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Helping Hand  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Trick  Psychic  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wish  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Assist  Normal  None {{{4}}} {{{5}}} {{{6}}}
Ingrain  Grass  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magic Coat  Psychic  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Recycle  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Yawn  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Skill Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Refresh  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Grudge  Ghost  User becomes center of attention {{{4}}} {{{5}}} {{{6}}}
Snatch  Dark  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Camouflage  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tail Glow  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Feather Dance  Flying  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Teeter Dance  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Mud Sport  Ground  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Slack Off  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Aromatherapy  Grass  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Fake Tears  Dark  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Odor Sleuth  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Metal Sound  Steel  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Grass Whistle  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tickle  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Cosmic Power  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Iron Defense  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Block  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Howl  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Bulk Up  Fighting  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Water Sport  Water  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Calm Mind  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Dragon Dance  Dragon  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Roost  Flying  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Gravity  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Miracle Eye  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Healing Wish  Psychic  None {{{4}}} {{{5}}} {{{6}}}
Tailwind  Flying  Boosts critical-hit ratio by 2 stages {{{4}}} {{{5}}} {{{6}}}
Acupressure  Normal  Boosts critical-hit ratio by 2 stages {{{4}}} {{{5}}} {{{6}}}
Embargo  Dark  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psycho Shift  Psychic  Raises Special Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Heal Block  Psychic  Raises Special Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Power Trick  Psychic  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Gastro Acid  Poison  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lucky Chant  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Me First  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Copycat  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Power Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Guard Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Worry Seed  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic Spikes  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Heart Swap  Psychic  Boosts critical-hit ratio by 2 stages {{{4}}} {{{5}}} {{{6}}}
Aqua Ring  Water  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magnet Rise  Electric  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Rock Polish  Rock  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Switcheroo  Dark  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Nasty Plot  Dark  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Defog  Flying  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Trick Room  Psychic  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Captivate  Normal  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Stealth Rock  Rock  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Defend Order  Bug  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Heal Order  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Lunar Dance  Psychic  None {{{4}}} {{{5}}} {{{6}}}
Dark Void  Dark  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Hone Claws  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wide Guard  Rock  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Guard Split  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Power Split  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wonder Room  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Autotomize  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rage Powder  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Telekinesis  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magic Room  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Quiver Dance  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Soak  Water  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Coil  Poison  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Simple Beam  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Entrainment  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
After You  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Quick Guard  Fighting  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Ally Switch  Psychic  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Shell Smash  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Heal Pulse  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Shift Gear  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Quash  Dark  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Reflect Type  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Bestow  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Work Up  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Cotton Guard  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mat Block  Fighting  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Rototiller  Ground  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sticky Web  Bug  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Trick-or-Treat  Ghost  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Noble Roar  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Ion Deluge  Electric  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Forest's Curse  Grass  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Parting Shot  Dark  Fully restores switched-in ally's HP {{{4}}} {{{5}}} {{{6}}}
Topsy-Turvy  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Crafty Shield  Fairy  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Flower Shield  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Grassy Terrain  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Misty Terrain  Fairy  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Electrify  Electric  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Fairy Lock  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
King's Shield  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spiky Shield  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Eerie Impulse  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Venom Drench  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Powder  Bug  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Geomancy  Fairy  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magnetic Flux  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Happy Hour  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Electric Terrain  Electric  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Celebrate  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Baby-Doll Eyes  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Shore Up  Ground  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Baneful Bunker  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Floral Healing  Fairy  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Strength Sap  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spotlight  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic Thread  Poison  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Laser Focus  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Gear Up  Steel  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psychic Terrain  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Speed Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Purify  Poison  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Instruct  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Aurora Veil  Ice  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tearful Look  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}

In the TCG

In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called GX attacks. Known exclusively by PokémonGX, they are distinguished by a "GX" suffix following the attack's name, such as in "Pulverizing PancakeGX".

Like Z-Moves, GX attacks have very powerful effects compared to those of other attacks. However, each player may use no more than one GX attack per game. GX markers are used to denote whether a player has used his or her GX attack yet. When a player uses a GX attack, his or her GX marker is flipped over to expose its reverse side.

In the anime

Ash and Pikachu about to use Gigavolt Havoc

Similar to the games, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move which corresponds to the type of Z-Crystal on the Trainer's Z-Ring. According to Professor Kukui in Alola to New Adventure!, only Trainers who are successful in the island challenge can use Z-Moves. As seen with Ash's Rowlet in Young Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move.

Z-Moves were first featured in the Sun & Moon series in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z which he used to defeat Zipp's Yungoos, Tupp's Salandit, and Rapp's Zubat.

Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again.

In Trial and Tribulation!, Hala and his Hariyama cornered Ash and Pikachu during their Melemele grand trial with a fully-powered All-Out Pummeling strengthened by Belly Drum. Ash and Pikachu, however, were able to immobilize Hariyama and counter with Breakneck Blitz, earning them victory and the Electrium Z.

In Young Kiawe Had a Farm!, Ash had Rowlet perform Breakneck Blitz for the first time. Ash later had Pikachu use Gigavolt Havoc against Team Skull to defeat them and their Pokémon.

In A Guardian Rematch!, Ash had Rockruff perform Breakneck Blitz for the first time during his battle against Hiroki allowing him to defeat his Mudbray.

In A Glaring Rivalry!, Gladion had his Lycanroc perform Continental Crush.

In Pulling Out the Pokémon Base Pepper!, Oluolu had his Snorlax perform its signature Z-Move, Pulverizing Pancake.

In Currying Favor and Flavor!, Ash had Litten perform Breakneck Blitz for the first time, allowing it to defeat Totem Lurantis.

In Trials and Determinations!, Ash had Rowlet perform Bloom Doom for the first time, allowing it to defeat Olivia's Probopass. In the same episode, Olivia also performed Continental Crush with her Lycanroc.

In SM038, Ash had his Dusk Form Lycanroc perform Continental Crush for the first time.

In SM040, Lana performed Hydro Vortex for the first time. In the same episode, a Trainer called Ia also performed the move.

Typically in the anime, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.

In the Japanese, Korean, Mandarin Chinese, and Thai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in other dubs.

In the manga

In the movie adaptations

Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in Pocket Monsters the Movie: I Choose You! during a battle against a Totem Kommo-o.

In the Pokémon Adventures manga

Z-Moves first appeared in the Sun & Moon chapter. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.

During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his En, allowing it to defeat Gladion's Type: Null. Due to not possessing a Z-Crystal at the time, Sun activated the Z-Move by absorbing Z-Power from a nearby Ultra Wormhole into his Sparkling Stone.

Trivia

  • The Z in Z-Move is derived from zenryoku (ゼンリョク/全力, "full power/force"), a term that is exclusively used in the Japanese-related media.[1]
    • Internal data in the games also refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".
  • Some cutscenes when using a Z-Move bear similarities to the cutscenes used in Pokémon Contest Spectaculars from Pokémon Omega Ruby and Alpha Sapphire.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Z-Power Effect.
Language Title
Chinese Cantonese Z招式 Z-Jīusīk
Mandarin Z招式 Z-Zhāoshì
The Czech Republic Flag.png Czech Z-útok
Denmark Flag.png Danish Z-træk
The Netherlands Flag.png Dutch Z-move*
Z-aanval*
Finland Flag.png Finnish Z-liike
France Flag.png French Capacité Z
Germany Flag.png German Z-Attacke
Hungary Flag.png Hungarian Z-Mozdulat
Italy Flag.png Italian Mossa Z
South Korea Flag.png Korean Z기술 Z-Gisul
Norway Flag.png Norwegian Z-trekk
Poland Flag.png Polish Ruch-Z
Brazil Flag.png Brazilian Portuguese Movimento Z
Russia Flag.png Russian Атака-Z Ataka-Z
Spain Flag.png Spanish Movimiento Z
Sweden Flag.png Swedish Z-move*
Z-attack

Z-Power

Language Title
Japan Flag.png Japanese Zパワー Z-Power
Chinese Cantonese Z力量 Z-Lihkleuhng
Mandarin Z力量 Z-Lìliàng
Denmark Flag.png Danish Z-kraft
The Netherlands Flag.png Dutch Z-kracht
Finland Flag.png Finnish Z-voima
France Flag.png French Force Z
Germany Flag.png German Z-Kraft
Italy Flag.png Italian Potere Z
South Korea Flag.png Korean Z파워 Z-Power
Norway Flag.png Norwegian Z-kraft
Brazil Flag.png Brazilian Portuguese Poder Z
Russia Flag.png Russian Сила-Z Sila-Z
Spain Flag.png Spanish Poder Z
Sweden Flag.png Swedish Z-kraft

See also

References

  1. トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Zワザ」|『ポケットモンスター サン・ムーン』公式サイト


Type-based Z-Moves
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species-based Z-Moves
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaSplintered StormshardsClangorous SoulblazeGuardian of Alola
Soul-Stealing 7-Star Strike

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.