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Snap Trap (Japanese: トラバサミ Foothold Trap) is a damage-dealing Grass-type move introduced in Generation VIII. It is the signature move of Galarian Stunfisk.
In addition to dealing damage, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed.
If the user of Snap Trap is holding a Grip Claw, the duration will always be 7 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.
Pokémon Brilliant Diamond and Shining Pearl
Snap Trap cannot be selected in a battle.
||The user snares the target in a snap trap for four to five turns.
||This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
||The user snares the target in a snap trap that inflicts damage for four to five turns.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
- This is the only Grass-type move that cannot be learned by a Grass-type Pokémon.
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