Wrap (move)

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If you were looking for the recurring Team Skull Grunt in the anime, see Rapp.
Wrap
まきつく Wrap Around
Wrap.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"

Wrap can no longer affect Ghost-type Pokémon.

Generation III

If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"

Generation IV

If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before.

Generation VI

The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.

Pokémon Mystery Dungeon series

Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.

Description

Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
Colo.XD Wraps and squeezes 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
DPPtHGSSPBR A long body or vines are used to wrap and squeeze the foe for two to five turns.
BWB2W2
XYORAS
A long body or vines are used to wrap and squeeze the target for four to five turns.
SMUSUM A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
023 Ekans Ekans
PoisonIC Big.png Field Dragon 1 1 1 1 1 1 1
024 Arbok Arbok
PoisonIC Big.png Field Dragon 1 1 1 1 1 1 1
069 Bellsprout Bellsprout
GrassIC Big.png
PoisonIC Big.png
Grass Grass 13 11 11 11 11 11 11
070 Weepinbell Weepinbell
GrassIC Big.png
PoisonIC Big.png
Grass Grass 1, 13 1, 11 1, 11 1, 11 1, 11 1, 11 1, 11
071 Victreebel Victreebel
GrassIC Big.png
PoisonIC Big.png
Grass Grass 13
072 Tentacool Tentacool
WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 13 30 30 22 22 22XY
19ORAS
19
073 Tentacruel Tentacruel
WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 1, 13 30 30 22 22 22XY
19ORAS
19
108 Lickitung Lickitung
NormalIC Big.png Monster Monster 1 25 29 17 17 17 17
147 Dratini Dratini
DragonIC Big.png Water 1 Dragon 1 1 1 1 1 1 1
148 Dragonair Dragonair
DragonIC Big.png Water 1 Dragon 1 1 1 1 1 1 1
149 Dragonite Dragonite
DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon 1 1 1 1 1 1 1
213 Shuckle Shuckle
BugIC Big.png
RockIC Big.png
Bug Bug 9 9 27DP
22PtHGSS
13BW
9B2W2
9 9
336 Seviper Seviper
PoisonIC Big.png Field Dragon 1 1 1 1 1
350 Milotic Milotic
WaterIC Big.png Water 1 Dragon 5 1 1 1 1
358 Chimecho Chimecho
PsychicIC Big.png Amorphous Amorphous 1 1 1 1 1
386 Deoxys Deoxys
Normal Forme
PsychicIC Big.png Undiscovered Undiscovered 1 1 1 1 1
386 Deoxys Deoxys
Attack Forme
PsychicIC Big.png Undiscovered Undiscovered 1 1 1 1 1
386 Deoxys Deoxys
Defense Forme
PsychicIC Big.png Undiscovered Undiscovered 1 1 1 1 1
386 Deoxys Deoxys
Speed Forme
PsychicIC Big.png Undiscovered Undiscovered 1 1 1 1 1
433 Chingling Chingling
PsychicIC Big.png Undiscovered Undiscovered 1 1 1 1
463 Lickilicky Lickilicky
NormalIC Big.png Monster Monster 17 17 17 17
495 Snivy Snivy
GrassIC Big.png Field Grass 10 10 10
496 Servine Servine
GrassIC Big.png Field Grass 1, 10 1, 10 1, 10
497 Serperior Serperior
GrassIC Big.png Field Grass 1, 10 1, 10 1, 10
764 Comfey Comfey
FairyIC Big.png Grass Grass 16
781 Dhelmise Dhelmise
GhostIC Big.png
GrassIC Big.png
Mineral Mineral 9
796 Xurkitree Xurkitree
ElectricIC Big.png Undiscovered Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Egg Groups Level
I II III IV V VI VII
631 Heatmor Heatmor
FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon GO

Wrap
Special Attack
Type Normal
Power 60
Energy bar 3
Duration 2.9 seconds
Critical rate 5%
Drain  ?%
Eligible Pokémon:
EkansBellsproutTentacoolDratiniDragonair
  • Prior to an update to Niantic's servers on July 30, 2016, Wrap had a power of 15.
  • Prior to an update to Niantic's servers on February 16, 2017, Wrap had a power of 25, an energy bar of 5, and a duration of 4.0 seconds.

Description

Games Description
MDRB The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.

In the anime

Trip Serperior Wrap.png James Chimecho Wrap.png Jessie Arbok Wrap.png Baron Lickilicky Wrap.png
Serperior Chimecho Arbok Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
023 Ekans Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
024 Arbok Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
073 Tentacruel Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
108 Lickitung Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
071 Victreebel Victreebel wraps its vine on its head around the opponent.
James's Victreebel Flower Power First mentioned in Roll On, Pokémon!
095 Onix Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
336 Seviper Seviper wraps its body around the opponent.
Jessie's Seviper The Spheal of Approval None
358 Chimecho Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
463 Lickilicky Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unnamed Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
497 Serperior Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior Mission: Defeat Your Rival! None

In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Wrap I.png Wrap II.png Wrap III.png Wrap IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Wrap V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Wrap Stad.png Wrap Stad2.png Wrap Colo.png Wrap XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Wrap PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Wrap PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Fire Spin.

In other languages

Language Title
Chinese Cantonese 緊束 Gánchūk *
鉗實 Kìhmsaht *
大舌卷 Daaih Sihtgyún *
包裹 Bāaugwó
Mandarin 緊束 / 紧束 Jǐnshù *
捆綁 Kǔnbǎng *
Denmark Flag.png Danish Vikle
The Netherlands Flag.png Dutch Wikkel
Finland Flag.png Finnish Paketointi (OS; early AG)
Kuristus (later AG)
France Flag.png French Ligotage
Germany Flag.png German Wickel
Greece Flag.png Greek Τύλιγμα Túligma
India Flag.png Hindi लपेट लो Lapet lo
Italy Flag.png Italian Avvolgibotta
South Korea Flag.png Korean 김밥말이 Gimbapmari
Poland Flag.png Polish Ściskanie
Brazil Flag.png Brazilian Portuguese Embrulho (games, BW104-present, TCG, manga)
Envolver (early anime)
Enrolar (The Official Pokémon Handbook)
Enrolamento (The Official Pokémon Handbook)
Romania Flag.png Romanian Mantaua
Serbia Flag.png Serbian Obmotavanje
Spanish CELAC Flag.png Latin America Envoltura
Spain Flag.png Spain Constricción*
Repetición*
Sweden Flag.png Swedish Kramattack
Turkey Flag.png Turkish Dolama
Vietnam Flag.png Vietnamese Quấn


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