Thousand Arrows (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Spr 1g 006.png The picture used in this article is unsatisfactory.
Reason: Should be replaced with Generation VII image
Please feel free to replace it so it conforms to Bulbapedia conventions.

Thousand Arrows
サウザンアロー Thousand Arrows
Thousand Arrows.png
Thousand Arrows 2.png
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI. It was not legitimately available until Generation VII. It is one of the signature moves of Zygarde.


151Mew.png This move effect may be in need of research.
Reason: Does it deal super-effective damage to Flying types in Inverse Battles?
You can discuss this on the talk page.

Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.

If the target is Flying-type, has the Ability Levitate, or is under the effect of Magnet Rise or Telekinesis, Thousand Arrows applies its effect to that Pokémon, causing that target to become grounded (vulnerable to Ground-type moves, affected by terrain and Arena Trap) until that target switches out. Thousand Arrows also removes the effects of Magnet Rise and Telekinesis. The effect of Thousand Arrows is not applied if it hits the target's substitute or if the target is in the semi-invulnerable turn of Sky Drop, holds an Iron Ball, or is under the effect of Gravity or Ingrain.

Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.

Type effectiveness

Thousand Arrows
Damage Types
Fire Electric Poison Rock Steel
Normal Water Ice Fighting Ground Flying Psychic Ghost Dragon Dark Fairy
½× Grass Bug


Games Description
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
718 Zygarde Zygarde
DragonIC Big.png
GroundIC Big.png
Undiscovered Undiscovered Zygarde Cube
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other languages

Language Title
Chinese Cantonese 千箭齊發 Chīnjin Chàihfaat
Mandarin 千箭齊發 / 千箭齐发 Qiānjiàn Qífā
France Flag.png French Myria-Flèches
Germany Flag.png German Tausend Pfeile
Italy Flag.png Italian Mille Frecce
South Korea Flag.png Korean 사우전드애로 Thousand Arrows
Poland Flag.png Polish Tysiąc strzał
Russia Flag.png Russian Тысячи Стрел Tysyachi Strel
Spain Flag.png Spanish Mil Flechas

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.