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Wide Guard (Japanese: ワイドガード Wide Guard) is a non-damaging Rock-type move introduced in Generation V.
Wide Guard protects all Pokémon on the user's side of the field for the rest of that turn from damaging moves that can target multiple Pokémon, even those used by an ally that strike all Pokémon on the field (such as Earthquake and Surf). Wide Guard will block these moves even in Single Battles. Wide Guard cannot block status moves that target multiple Pokémon, such as Dark Void and Teeter Dance.
Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.
This move has +3 priority, so will be executed before most other moves.
Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team.
Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield.
Hyperspace Fury, Hyperspace Hole, and Phantom Force will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.
Wide Guard will now also protect against status moves that can target multiple Pokémon, such as Dark Void or Leer.
Due to an oversight, in version 1.0 of Pokémon Ultra Sun and Ultra Moon, Wide Guard reduces the damage of all damaging Z-Moves, rather than just damaging Z-Moves that target multiple Pokémon. This was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon.
If powered up by a Rockium Z into Z-Wide Guard, the user's Defense stat raises one stage.
|| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.
| The user and its allies are protected from wide-ranging attacks for one turn.
In other generations
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