Destiny Bond
みちづれ Take Along With
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Clever
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Clever
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Clever
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Destiny Bond (Japanese: みちづれ Take Along With) is a non-damaging Ghost-type move introduced in Generation II.

Effect

This move effect may be in need of research.
Reason: specifics of glitched Gen III implementation; is it glitched in other games?
You can discuss this on the talk page.

When Destiny Bond is used, the user gains the Destiny Bound status. Until the user moves again, if the user faints as the direct result of an attack, the attacking Pokémon also faints. If the user takes another turn (including "inactive" turns such as those spent sleeping or flinching), the effect disappears.

Destiny Bond does not activate from indirect damage such as weather damage, damage from Leech Seed, and Future Sight. Destiny Bond also bypasses Focus Sash, Sturdy, and Magic Guard.

Destiny Bond can affect non-adjacent foes.

Destiny Bond has no effect if an ally causes the user to faint.

Generation II

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Generation III

If a Pokémon that used Destiny Bond faints due to damage from a multistrike move that does not strike as many times as intended, Destiny Bond will not activate.[1]

If a Pokémon that used Destiny Bond faints due to damage from moves that would raise or lower the user's stats, and a stat change isn't applied, the message that the Destiny Bond user took the Pokémon that attacked it with it is displayed, but the Pokémon that attacked the Destiny Bond user will not faint.[1]

Destiny Bond can be used as the second move of a Pokémon Contest combination, with the user gaining 8 bonus appeal points if Curse, Endure, or Mean Look was used in the previous turn.

Generation IV

Destiny Bond functions as intended when the Destiny Bond user faints due to damage from a multistrike move that does not strike as many times as intended and when the Destiny Bond user faints due to damage from moves that would raise or lower the user's stats but a stat change is not applied.

Generations V and VI

A Pokémon defeated by this move will now faint after the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

Generation VII

Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, the user becomes the center of attention, forcing all of the opponent's moves to target the user for the turn, if possible.

Generation VIII

If used in a Max Raid Battle, Destiny Bond will fail with the message "The move was blocked by the power of Dynamax!"

Generation IX

In pre-1.2.0 Versions of Pokémon Scarlet and Violet, if the user Terastallizes the turn after using Destiny Bond, it would fail to make the attacker faint.

Description

Games Description
Stad2 A move that causes the opponent to faint if the user faints after using this move.
GSC The foe faints if the user does.
RSEColoXD If the user faints, the foe is also made to faint.
FRLG If the user faints, the foe delivering the final hit also faints.
DPPtHGSSPBR When this move is used, if the user faints, the foe that landed the knockout hit also faints.
BWB2W2
XYORAS
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
SMUSUMPE
SwShBDSPLA
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
SV If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Champs The user gains the Destiny Bound status. This move fails if used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0092 Gastly
Amorphous 36 36RSE
33FRLG
40 40 40 40 44 44 44
0093 Haunter
Amorphous 48 48RSE
39FRLG
50 50 50 50 54 54 54
0094 Gengar
Amorphous 48 48RSE
39FRLG
50 50 50 50 54 54 54
0109 Koffing Amorphous 45 45 46 51BW
40B2W2
40 40 52 52 52
0110 Weezing Amorphous 51 51 55 59BW
46B2W2
46 46 62 62 62
0110 Weezing
Weezing
Galarian Form

Amorphous 62 62
0202 Wobbuffet Amorphous 1 1 1 1 1 1 1, Evo. 1, Evo.
0211 Qwilfish
Water 2 45FRLG 53 53 1, 53 1, 53 66 66 56
0211 Qwilfish
Qwilfish
Hisuian Form

Water 2 56
0331 Cacnea Grass
Human-Like
49FRLG 57 57 57XY
54ORAS
54 54 54
0332 Cacturne
Grass
Human-Like
59FRLG 71 71 1, 71XY
1, 59ORAS
1, 59 1, 59 1
0360 Wynaut No Eggs Discovered 15 15 15 15 15 1 1
0416 Vespiquen
Bug 43 43BW
53B2W2
1, 53 1, 53 44 44 44
0425 Drifloon
Amorphous 32 32 32
0426 Drifblim
Amorphous 36 36 36
0477 Dusknoir Amorphous 54 54 54
0478 Froslass
Fairy
Mineral
59 59 1, 59XY
1, 61ORAS
1, 61 1 1 1
0487 Giratina
Giratina
All forms

No Eggs Discovered 24HGSS 24 24 24 84 84 84
0562 Yamask Mineral
Amorphous
49 49 49 52
0562 Yamask
Yamask
Galarian Form

Mineral
Amorphous
52
0563 Cofagrigus Mineral
Amorphous
57 57 57 62
0592 Frillish
Frillish
All forms

Amorphous 44
0593 Jellicent
Jellicent
All forms

Amorphous 48
0708 Phantump
Grass
Amorphous
39 39 48 48
0709 Trevenant
Grass
Amorphous
39 39 48 48
0720 Hoopa
Hoopa
All forms

No Eggs Discovered 1 1 1
0867 Runerigus
Mineral
Amorphous
62
0904 Overqwil
Water 2 56
1006 Iron Valiant
No Eggs Discovered 77
1025 Pecharunt
No Eggs Discovered 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0109 Koffing Amorphous
0200 Misdreavus Amorphous
0222 Corsola
Corsola
Galarian Form
Water 1
Water 3
0225 Delibird
Water 1
Field
0228 Houndour
Field
0280 Ralts
Human-Like
Amorphous
0316 Gulpin Amorphous
0318 Carvanha
Water 2
0353 Shuppet Amorphous
0355 Duskull Amorphous
0425 Drifloon
Amorphous
0442 Spiritomb
Amorphous
0605 Elgyem Human-Like
0679 Honedge
Mineral
0686 Inkay
Water 1
Water 2
0710 Pumpkaboo
Pumpkaboo
All forms

Amorphous
0769 Sandygast
Amorphous
0778 Mimikyu
Amorphous
0935 Charcadet Human-Like
0942 Maschiff Field
0971 Greavard Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0092 Gastly
Amorphous Pokéwalker - Dim Cave
0200 Misdreavus Amorphous Pokéwalker - White Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0200 Misdreavus Amorphous Dream World - Spooky Manor
0280 Ralts Amorphous Dream World - Spooky Manor
0353 Shuppet Amorphous Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0679 Honedge
Mineral Island Scan - Akala OutskirtsSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0229 Houndoom
Field Wild Tera Pokémon - Alfornada CavernSV
0769 Sandygast
Amorphous Wild Tera Pokémon - Asado DesertSV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0319 Sharpedo
Water 2 2015 World Championships Sharpedo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0778 Mimikyu
Amorphous Ultra Spooky Cup Shiny Mimikyu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Destiny Bond inflicts the Destiny Bond status condition on the enemy. Any damage sustained by the user will also be inflicted on the target with this status condition. This includes any self-inflicted damage from recoil. If the move is bounced back, the user will be linked to themselves. In such case, Destiny Bond will trigger if the user hurts themselves from recoil/crash damage, or a different move that was bounced back at the user. The status conditions lasts for 11RBTDS / 6GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy Yes
MDTDS - - 12 - 100% - Front Enemy Yes
BSL - - 12 - 100% - Front Enemy Yes
MDGtI - - 10 50 100% - Front Enemy No
SMD - - 10 30 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Destiny Bond could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Destiny Bond could be seen as a move used by opposing Wobbuffet.

Destiny Bond
Charge time 1.74 seconds
Range type Circular (self)
Target Self
Additional effect Deals damage as a reprisal after the user takes damage

Description

Games Description
MDRB The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
MDTD Gives the user and the target Destiny Bond status, which links the the[sic] health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
MDS Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
BSL てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる
MDGtI It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.
SMD It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.
MDRTDX It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.


In animation

Pokémon animated series


Misdreavus

Spiritomb

Cofagrigus and Runerigus

Effect
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pokémon Method
User First Used In Notes
Misdreavus Misdreavus's eyes glow purple. After fainting, two swirling purple lights come out of them and hit the opponent that knocked Misdreavus out. The opponent then becomes surrounded by a purple aura and instantly faints.
Katie's Misdreavus Shocks and Bonds Debut
Spiritomb A dark purple orb of energy briefly appears in front of Spiritomb's body before bursting into shadowy energy underneath its body. After fainting, the energy emerges from its keystone and surrounds the opponent that knocked Spiritomb out, causing it to faint instantly.
Cynthia's Spiritomb Bewitch, Battle, and Bewilder! None
Cofagrigus Cofagrigus's body becomes surrounded by a black and purple aura. After fainting, its coffin becomes outlined in purple energy. Then, the outline travels toward the opponent that knocked Cofagrigus out and closes over it, causing it to faint instantly.
Indi's three Cofagrigus HZ133 None
Runerigus Runerigus's body becomes surrounded by a black and purple aura. After fainting, its slab becomes outlined in purple energy. Then, the outline travels toward the opponent that knocked Runerigus out and wraps itself around it, causing it to faint instantly.
Rubina's six Runerigus HZ133 None

Pokédex entries

Episode Subject Source Entry
SM003 Destiny Bond Rotom Pokédex Destiny Bond, a Ghost-type move. When a Pokémon faints after using this move, the opponent that landed the knockout blow also faints.

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 同命 Tùhngmehng
Mandarin 同命 Tóngmìng
Danish Skæbnebånd
Dutch Lotsverbintenis
Finnish Kohtalonside
French Lien du DestinVIII+
Prélèvem. DestinVIVII
Prlvt DestinIIV
German Abgangsbund
Greek Κοινό Πεπρωμένο Koinó Peproméno
Indonesian Destiny Bond
Tumbang Bersama
Italian DestinobbligatoIV+
Destinobbl.IIIII
Korean 길동무 Gil Dongmu
Malaysian Ikatan nasib
Polish Więź Przeznaczenia
Portuguese Brazil Laço do Destino (JN123–present, manga)
Vínculo do Destino (AG128SM003)
Destino (Base Set)[n 1]
Portugal Afinidade (SM003–present)
Destino Idêntico (AG128)
Russian Связь Судьбы Svyaz' Sud'by
Serbian Okov sudbine
Spanish Latin America Lazo del Destino (games, AG128SM003)
Lazo Destino (JN123JN125)
Spain Mismo DestinoVI+
MismodestinoIIV
Thai ร่วมทาง Ruam Thang
Vietnamese Cú Đánh Chí Mệnh
Ràng buộc số mệnh

References

Notes

  1. Prior to the introduction of Destiny Bond as a move in core series games.


Variations of the move Destiny Bond
Destiny BondGrudge
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.