| Index
|
Move
|
Type
|
Category
|
Power
|
PP
|
Accuracy
|
Range
|
Target
|
Cuts corners
|
Description
|
| Base
|
Max
|
Base
|
Max
|
Base
|
Max
|
| 1
|
Iron Tail
|
Steel
|
Physical
|
30
|
99
|
16
|
40
|
80%
|
98%
|
Front
|
Enemy
|
No
|
|
| 2
|
Ice Ball
|
Ice
|
Physical
|
1
|
99
|
17
|
40
|
75%
|
98%
|
Front
|
Enemy
|
No
|
|
| 3
|
Yawn
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Front
|
Enemy
|
No
|
It inflicts the yawning status on an enemy. The yawning status condition will make the Pokémon go to sleep after a while.
|
| 4
|
Lovely Kiss
|
Normal
|
Status
|
—
|
—
|
10
|
40
|
87%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy go to sleep.
|
| 5
|
Nightmare
|
Ghost
|
Status
|
—
|
—
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.
|
| 6
|
Morning Sun
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It restores the HP of you and your teammates in the same room. If it's sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.
|
| 7
|
Vital Throw
|
Fighting
|
Physical
|
7
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
It damages an enemy. It never misses.
|
| 8
|
Dig
|
Ground
|
Physical
|
37
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 9
|
Thrash
|
Normal
|
Physical
|
8
|
99
|
13
|
50
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 to 3 times in a row. After that, you'll get confused.
|
| 10
|
Sweet Scent
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It lowers the evasiveness of all enemies in the same room. It could also make the enemy's Belly emptier.
|
| 11
|
Charm
|
Fairy
|
Status
|
—
|
—
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It sharply lowers the enemy's Attack.
|
| 12
|
Rain Dance
|
Water
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the floor's weather to rain. During rain, the power of Fire-type moves goes down and the power of Water-type moves goes up.
|
| 13
|
Confuse Ray
|
Ghost
|
Status
|
—
|
—
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy confused.
|
| 14
|
Hail
|
Ice
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the floor's weather to hail. During hail, all Pokémon except Ice types keep taking damage.
|
| 15
|
Aromatherapy
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire Room
|
Party
|
Yes
|
If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.
|
| 16
|
Bubble
|
Water
|
Special
|
2
|
50
|
16
|
30
|
95%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 17
|
Encore
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It demands an encore from an enemy.
|
| 18
|
Cut
|
Normal
|
Physical
|
5
|
50
|
20
|
40
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies.
|
| 19
|
Rage
|
Normal
|
Physical
|
2
|
99
|
17
|
40
|
95%
|
99%
|
Front
|
Enemy
|
No
|
You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a
|
| 20
|
Super Fang
|
Normal
|
Physical
|
—
|
—
|
15
|
30
|
65%
|
98%
|
Front
|
Enemy
|
No
|
It cuts the enemy's HP in half.
|
| 21
|
Pain Split
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
All
|
No
|
It adds together the HP of you and the target, which it then shares it equally between you.
|
| 22
|
Torment
|
Dark
|
Status
|
—
|
—
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It has the move the enemy last used Sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
|
| 23
|
String Shot
|
Bug
|
Status
|
—
|
—
|
18
|
40
|
80%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It reduces the Travel Speed of a Pokémon, even one far away.
|
| 24
|
Swagger
|
Normal
|
Status
|
—
|
—
|
15
|
40
|
87%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy confused, but it also sharply raises its Attack.
|
| 25
|
Snore
|
Normal
|
Special
|
20
|
50
|
25
|
40
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
|
| 26
|
Heal Bell
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.
|
| 27
|
Screech
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
It sharply lowers the enemy's Defense.
|
| 28
|
Rock Throw
|
Rock
|
Physical
|
5
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 29
|
Rock Smash
|
Fighting
|
Physical
|
2
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 30
|
Rock Slide
|
Rock
|
Physical
|
13
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 31
|
Weather Ball
|
Normal
|
Special
|
2
|
50
|
14
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
The weather determines its type and power.
|
| 32
|
Whirlpool
|
Water
|
Special
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause the Whirlpool status condition. It can hit a Pokémon in the Dive status condition.
|
| 33
|
Fake Tears
|
Dark
|
Status
|
—
|
—
|
15
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
It sharply lowers the enemy's Sp. Def.
|
| 34
|
Sing
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It makes an enemy go to sleep.
|
| 35
|
Spite
|
Ghost
|
Status
|
—
|
—
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.
|
| 36
|
Air Cutter
|
Flying
|
Special
|
7
|
99
|
18
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It has a high critical-hit rate.
|
| 37
|
Smokescreen
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
70%
|
98%
|
Front
|
Enemy
|
Yes
|
It lowers the enemy's accuracy.
|
| 38
|
Pursuit
|
Dark
|
Physical
|
5
|
99
|
17
|
99
|
95%
|
99%
|
Front
|
Enemy
|
No
|
It damages an enemy. The damage goes up if the enemy has a bad status condition.
|
| 39
|
Double Slap
|
Normal
|
Physical
|
2
|
99
|
15
|
30
|
70%
|
90%
|
Front
|
Enemy
|
No
|
|
| 40
|
Mirror Move
|
Flying
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Front
|
Enemy
|
No
|
You counter the enemy by mimicking its last move. Your move fails if there's no move to mimic.
|
| 41
|
Overheat
|
Fire
|
Special
|
40
|
50
|
12
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a
|
| 42
|
Aurora Beam
|
Ice
|
Special
|
8
|
50
|
14
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It could also sharply lower the Pokémon's Attack.
|
| 43
|
Memento
|
Dark
|
Status
|
—
|
—
|
13
|
30
|
95%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It sharply lowers enemies' Attack and Sp. Atk. But it drops your HP to 1 and warps you.
|
| 44
|
Octazooka
|
Water
|
Special
|
8
|
50
|
11
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It could also cause the Blinker status condition.
|
| 45
|
Flatter
|
Dark
|
Status
|
—
|
—
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy confused, while also raising the enemy's Sp.Atk.
|
| 46
|
Astonish
|
Ghost
|
Physical
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 47
|
Will-O-Wisp
|
Fire
|
Status
|
—
|
—
|
15
|
30
|
70%
|
98%
|
Front
|
Enemy
|
Yes
|
It leaves an enemy with a burn.
|
| 48
|
Return
|
Normal
|
Physical
|
3
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
|
| 49
|
Grudge
|
Ghost
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
It halves your HP, which makes you hold a grudge!
|
| 50
|
Strength
|
Normal
|
Physical
|
15
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 51
|
Counter
|
Fighting
|
Physical
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
No
|
It counters physical attacks.
|
| 52
|
Flame Wheel
|
Fire
|
Physical
|
8
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 53
|
Flamethrower
|
Fire
|
Special
|
15
|
50
|
11
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 54
|
Odor Sleuth
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
—%
|
—
|
Entire room
|
Enemy
|
Yes
|
It resets any boosts to evasiveness in all enemies in the same room. It makes Ghost-type enemies exposed, which allows Normal- and Fighting-type attacks to hit them.
|
| 55
|
Sharpen
|
Normal
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack. The stat returns to normal when you go to the next floor or step on a
|
| 56
|
Double Team
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 57
|
Gust
|
Flying
|
Special
|
4
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It can hit an enemy in the air using Fly and the like.
|
| 58
|
Harden
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Defense. The stat returns to normal when you go to the next floor or step on a
|
| 59
|
Disable
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
|
| 60
|
Razor Wind
|
Normal
|
Special
|
20
|
50
|
15
|
30
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.
|
| 61
|
Bide
|
Normal
|
Physical
|
—
|
—
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take from enemy Pokémon while biding, the greater the damage you can cause.
|
| 62
|
Crunch
|
Dark
|
Physical
|
15
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 63
|
Bite
|
Dark
|
Physical
|
8
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 64
|
Thunder
|
Electric
|
Special
|
37
|
99
|
13
|
30
|
75%
|
98%
|
Front
|
Enemy
|
No
|
|
| 65
|
Thunder Punch
|
Electric
|
Physical
|
13
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause paralysis.
|
| 66
|
Endeavor
|
Normal
|
Physical
|
—
|
—
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect.
|
| 67
|
Facade
|
Normal
|
Physical
|
12
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The damage it causes goes up if you have a bad status condition. It also prevents your Attack from being lowered when you have a burn.
|
| 68
|
Karate Chop
|
Fighting
|
Physical
|
5
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 68
|
Grass Whistle
|
Grass
|
Status
|
—
|
—
|
17
|
30
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
It makes an enemy go to sleep.
|
| 69
|
Clamp
|
Water
|
Physical
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause the Clamp status condition.
|
| 70
|
Withdraw
|
Water
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Defense. The stat returns to normal when you go to the next floor or step on a
|
| 71
|
Constrict
|
Normal
|
Physical
|
2
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also lower the enemy's Travel Speed.
|
| 72
|
Brick Break
|
Fighting
|
Physical
|
13
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also shatters the enemy's Reflect and Light Screen conditions.
|
| 73
|
Rock Tomb
|
Rock
|
Physical
|
5
|
99
|
13
|
30
|
65%
|
98%
|
Front
|
Enemy
|
No
|
|
| 74
|
Focus Energy
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Focus Energy status condition, which raises your critical-hit rate.
|
| 75
|
Focus Punch
|
Fighting
|
Physical
|
45
|
99
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
You focus your mind and attack on the next turn.
|
| 76
|
Giga Drain
|
Grass
|
Special
|
13
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
|
| 77
|
Reversal
|
Fighting
|
Physical
|
8
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The lower your HP is, the greater the damage it causes.
|
| 78
|
Smelling Salts
|
Normal
|
Physical
|
8
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It causes more damage if the enemy has paralysis, but it heals the paralysis.
|
| 79
|
Spore
|
Grass
|
Status
|
—
|
—
|
10
|
30
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
It makes enemies sleep so they can't move for a while.
|
| 80
|
Leech Life
|
Bug
|
Physical
|
2
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
|
| 81
|
Slash
|
Normal
|
Physical
|
12
|
99
|
25
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 82
|
Silver Wind
|
Bug
|
Special
|
6
|
50
|
10
|
30
|
70%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go the next floor or step on a
|
| 83
|
Metal Sound
|
Steel
|
Status
|
—
|
—
|
18
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It sharply lowers the enemy's Sp. Def.
|
| 85
|
Tickle
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It lowers the enemy's Attack and Defense.
|
| 86
|
Spider Web
|
Bug
|
Status
|
—
|
—
|
13
|
30
|
100%
|
—
|
Front
|
Enemy
|
Yes
|
It causes an enemy to get stuck.
|
| 87
|
Crabhammer
|
Water
|
Physical
|
20
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It has a high critical-hit rate.
|
| 88
|
Haze
|
Ice
|
Status
|
—
|
—
|
15
|
50
|
—%
|
—
|
Entire room
|
All
|
Yes
|
It resets the Attack, Defense, and all other stats of all Pokémon in the same room. It resets all stats, whether boosted or reduced.
|
| 89
|
Mean Look
|
Normal
|
Status
|
—
|
—
|
16
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It causes an enemy to get stuck.
|
| 90
|
Cross Chop
|
Fighting
|
Physical
|
30
|
99
|
16
|
40
|
80%
|
98%
|
Front
|
Enemy
|
No
|
|
| 91
|
Outrage
|
Dragon
|
Physical
|
8
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 92
|
Low Kick
|
Fighting
|
Physical
|
1
|
99
|
13
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 93
|
Ancient Power
|
Rock
|
Special
|
7
|
99
|
10
|
30
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a
|
| 94
|
Synthesis
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It restores your HP. If it's sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.
|
| 95
|
Agility
|
Psychic
|
Status
|
—
|
—
|
12
|
30
|
—%
|
—
|
Entire Room
|
Party
|
Yes
|
It boosts the Travel Speed of you and your teammates in the same room.
|
| 96
|
Rapid Spin
|
Normal
|
Physical
|
2
|
99
|
30
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also frees you from being bound and from the immobile and Leech Seed statuses. It destroys any trap in front of you.
|
| 97
|
Icy Wind
|
Ice
|
Special
|
6
|
50
|
12
|
30
|
50%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 98
|
Mind Reader
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.
|
| 99
|
Cosmic Power
|
Psychic
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a
|
| 100
|
Sky Attack
|
Flying
|
Physical
|
37
|
50
|
12
|
30
|
100%
|
—
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
It damages an enemy on the next turn and could make it flinch. It has a high critical-hit rate.
|
| 101
|
Powder Snow
|
Ice
|
Special
|
4
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 102
|
Follow Me
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy.
|
| 103
|
Meteor Mash
|
Steel
|
Physical
|
30
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 104
|
Endure
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.
|
| 105
|
Rollout
|
Rock
|
Physical
|
1
|
99
|
11
|
30
|
75%
|
90%
|
Front
|
Enemy
|
No
|
It damages an enemy up to 5 times until one misses. The power goes up even more after you use Defense Curl!
|
| 106
|
Scary Face
|
Normal
|
Status
|
—
|
—
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It reduces the enemy's Travel Speed.
|
| 107
|
Psybeam
|
Psychic
|
Special
|
8
|
50
|
17
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 108
|
Psywave
|
Psychic
|
Special
|
—
|
—
|
15
|
30
|
75%
|
98%
|
Front
|
Enemy
|
Yes
|
Its damage varies. The higher your level, the greater the possible damage.
|
| 109
|
Psychic
|
Psychic
|
Special
|
20
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 110
|
Psycho Boost
|
Psychic
|
Special
|
40
|
50
|
10
|
30
|
92%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a
|
| 111
|
Hypnosis
|
Psychic
|
Status
|
—
|
—
|
17
|
30
|
83%
|
98%
|
Front
|
Enemy
|
No
|
|
| 112
|
Uproar
|
Normal
|
Special
|
1
|
50
|
11
|
30
|
85%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It makes everyone unable to sleep and damages enemies.
|
| 113
|
Water Spout
|
Water
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. The more HP you have, the greater the damage caused.
|
| 114
|
Signal Beam
|
Bug
|
Special
|
10
|
50
|
12
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It could also make the enemy confused.
|
| 115
|
Psych Up
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Front
|
All
|
No
|
You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness. The stats return to normal when you go to the next floor or step on a
|
| 116
|
Submission
|
Fighting
|
Physical
|
20
|
99
|
16
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, but you'll receive recoil damage, too.
|
| 117
|
Recover
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It restores your HP.
|
| 118
|
Earthquake
|
Ground
|
Physical
|
30
|
50
|
13
|
30
|
95%
|
98%
|
Entire room
|
All except user
|
Yes
|
It damages all Pokémon in the same room except for you. It can also damage Pokémon that are underground while using Dig.
|
| 119
|
Nature Power
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Varies
|
Enemy
|
No
|
The effect varies depending on the scenery of the dungeon.
|
| 120
|
Lick
|
Ghost
|
Physical
|
2
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 121
|
Flail
|
Normal
|
Physical
|
8
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The lower your HP is, the greater the damage it causes.
|
| 122
|
Tail Whip
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
Enemy
|
No
|
It lowers the enemy's Defense.
|
| 123
|
Self-Destruct
|
Normal
|
Physical
|
—
|
—
|
15
|
30
|
—%
|
—
|
1 tile around user
|
All
|
Yes
|
You'll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won't get Exp. Points even if an enemy faints due to the damage caused by the explosion.
|
| 124
|
Stun Spore
|
Grass
|
Status
|
—
|
—
|
17
|
99
|
83%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It inflicts paralysis on nearby enemies. But it has no effect on Grass-type Pokémon.
|
| 125
|
Bind
|
Normal
|
Physical
|
2
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy bound.
|
| 126
|
Shadow Punch
|
Ghost
|
Physical
|
7
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
It damages an enemy. It never misses.
|
| 127
|
Shadow Ball
|
Ghost
|
Special
|
15
|
50
|
12
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 128
|
Charge
|
Electric
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a
|
| 129
|
Thunderbolt
|
Electric
|
Special
|
25
|
50
|
15
|
30
|
80%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
| 130
|
Mist
|
Ice
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
Your party is cloaked in mist, which prevents all of your Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness stats from being lowered. But you're not protected from the effects of your moves that lower your own stats.
|
| 131
|
Fissure
|
Ground
|
Physical
|
—
|
—
|
14
|
30
|
30%
|
50%
|
Front
|
Enemy
|
No
|
The enemy will faint instantly if this attack hits, but it's hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.
|
| 132
|
Extreme Speed
|
Normal
|
Physical
|
15
|
50
|
13
|
30
|
75%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 133
|
Extrasensory
|
Psychic
|
Special
|
15
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It could cause an enemy to flinch, making it unable to attack on the next turn.
|
| 134
|
Safeguard
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
You and your teammates in the same room get the Safeguard status condition, which prevents you from having bad status conditions.
|
| 135
|
Absorb
|
Grass
|
Special
|
2
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 136
|
Sky Uppercut
|
Fighting
|
Physical
|
18
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It can hit an enemy in the air using Fly and the like.
|
| 137
|
Skill Swap
|
Psychic
|
Status
|
—
|
—
|
10
|
30
|
100%
|
—
|
Front
|
All
|
No
|
It trades your Ability with the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor or faint.
|
| 138
|
Sketch
|
Normal
|
Status
|
—
|
—
|
1
|
30
|
—%
|
—
|
Front
|
All
|
No
|
You learn the last move of a target. Once you learn the move, you'll forget Sketch.
|
| 139
|
Headbutt
|
Normal
|
Physical
|
12
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 140
|
Double-Edge
|
Normal
|
Physical
|
37
|
99
|
16
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, but you'll receive recoil damage, too.
|
| 141
|
Sandstorm
|
Rock
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the floor's weather to a sandstorm. During a sandstorm, all Pokémon except Rock, Ground, and Steel types keep taking damage.
|
| 142
|
Sand Attack
|
Ground
|
Status
|
—
|
—
|
15
|
30
|
75%
|
98%
|
Front
|
Enemy
|
Yes
|
It lowers the enemy's accuracy.
|
| 143
|
Sand Tomb
|
Ground
|
Physical
|
3
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It could trap an enemy, make it unable to move, and keep damaging the enemy.
|
| 144
|
Spark
|
Electric
|
Physical
|
10
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 145
|
Swift
|
Normal
|
Special
|
5
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It never misses.
|
| 146
|
Kinesis
|
Psychic
|
Status
|
—
|
—
|
20
|
40
|
75%
|
98%
|
Front
|
Enemy
|
No
|
It lowers the enemy's accuracy.
|
| 147
|
Smog
|
Poison
|
Special
|
2
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy poisoned.
|
| 148
|
Growth
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack and Sp. Atk. When it's sunny, your stats go up even higher. The stat changes return to normal when you go to the next floor or step on a
|
| 149
|
Sacred Fire
|
Fire
|
Physical
|
37
|
50
|
12
|
30
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It could leave enemies with a burn and keep damaging them.
|
| 150
|
Sheer Cold
|
Ice
|
Special
|
—
|
—
|
11
|
30
|
30%
|
50%
|
Front
|
Enemy
|
No
|
When the move hits, it knocks out an enemy in a single blow.
|
| 151
|
Solar Beam
|
Grass
|
Special
|
40
|
50
|
10
|
30
|
100%
|
—
|
4 tiles away
|
Enemy
|
Yes
|
You'll get the Solar Beam status condition, which lets you charge power to try a powerful attack on the next turn. When it's sunny, it charges for an immediate attack on the first turn. But during rain, hail, or a sandstorm, the damage will be reduced!
|
| 152
|
Sonic Boom
|
Normal
|
Special
|
—
|
—
|
20
|
40
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
It inflicts a set amount of damage on an enemy.
|
| 153
|
Fly
|
Flying
|
Physical
|
37
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 154
|
Tackle
|
Normal
|
Physical
|
5
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 155
|
Explosion
|
Normal
|
Physical
|
—
|
—
|
10
|
30
|
—%
|
—
|
2 tiles around user
|
All
|
Yes
|
You'll get the Explosion status condition, explode when you're attacked, and damage the Pokémon around you. Items on the floor will also disappear, so be careful.
|
| 156
|
Dive
|
Water
|
Physical
|
37
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
You'll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful!
|
| 157
|
Fire Blast
|
Fire
|
Special
|
37
|
99
|
10
|
30
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 158
|
Waterfall
|
Water
|
Physical
|
15
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
| 159
|
Muddy Water
|
Water
|
Special
|
15
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
All except user
|
Yes
|
It damages all Pokémon in the same room as you except for you. It could also lower their accuracy.
|
| 160
|
Stockpile
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.
|
| 161
|
Slam
|
Normal
|
Physical
|
17
|
99
|
17
|
40
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 162
|
Twister
|
Dragon
|
Special
|
4
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It can hit an enemy that is in the air using a move such as Fly. It could also cause the enemy to flinch.
|
| 163
|
Bullet Seed
|
Grass
|
Physical
|
2
|
50
|
15
|
30
|
50%
|
85%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away, 2 to 5 times in a row.
|
| 164
|
Twineedle
|
Bug
|
Physical
|
2
|
50
|
12
|
30
|
80%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 165
|
Soft-Boiled
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It restores your party's HP.
|
| 166
|
Egg Bomb
|
Normal
|
Physical
|
30
|
99
|
20
|
40
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy.
|
| 167
|
Feint Attack
|
Dark
|
Physical
|
7
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 168
|
Barrage
|
Normal
|
Physical
|
2
|
50
|
15
|
30
|
55%
|
98%
|
Front area
|
Enemy
|
Yes
|
It throws a round object in an arc. It hits an enemy even if it's not in front of you.
|
| 169
|
Minimize
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a
|
| 170
|
Seismic Toss
|
Fighting
|
Physical
|
—
|
—
|
25
|
40
|
—%
|
—
|
Front
|
All
|
No
|
You'll throw your teammate or an enemy in front of you at another Pokémon or at a trap.
|
| 171
|
Supersonic
|
Normal
|
Status
|
—
|
—
|
12
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It makes an enemy confused.
|
| 172
|
Taunt
|
Dark
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It makes an enemy taunted. The taunted Pokémon can't use status moves. The Pokémon can use attack moves, however.
|
| 173
|
Moonlight
|
Fairy
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It restores the HP of you and your teammates in the same room. If it's sunny or in harsh sunlight, it restores your HP even more. During rain, heavy rain, hail, or a sandstorm, the amount regained goes down.
|
| 174
|
Peck
|
Flying
|
Physical
|
3
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 175
|
Arm Thrust
|
Fighting
|
Physical
|
2
|
99
|
15
|
30
|
70%
|
90%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 to 5 times in a row.
|
| 176
|
Horn Attack
|
Normal
|
Physical
|
9
|
99
|
23
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 177
|
Horn Drill
|
Normal
|
Physical
|
—
|
—
|
12
|
30
|
30%
|
50%
|
Front
|
Enemy
|
No
|
The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.
|
| 178
|
Wing Attack
|
Flying
|
Physical
|
8
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 179
|
Aerial Ace
|
Flying
|
Physical
|
7
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
It damages an enemy. It never misses.
|
| 180
|
Icicle Spear
|
Ice
|
Physical
|
12
|
99
|
13
|
30
|
70%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy 2 to 5 times in a row.
|
| 181
|
Swords Dance
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Attack. The stat change returns to normal when you go to the next floor or step on a
|
| 182
|
Vine Whip
|
Grass
|
Physical
|
4
|
99
|
17
|
30
|
95%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 183
|
Conversion
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.
|
| 184
|
Conversion 2
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Front
|
All
|
No
|
It changes your type to the type that is advantageous to a target's last move. The type returns to normal when you go to the next floor or faint.
|
| 185
|
Helping Hand
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire room
|
Teammates
|
Yes
|
It boosts the Attack and Sp. Atk. of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a
|
| 186
|
Iron Defense
|
Steel
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Defense.
|
| 187
|
Teleport
|
Psychic
|
Status
|
—
|
—
|
8
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 188
|
Thunder Shock
|
Electric
|
Special
|
4
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 189
|
Shock Wave
|
Electric
|
Special
|
8
|
50
|
10
|
30
|
—%
|
—
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It never misses.
|
| 190
|
Quick Attack
|
Normal
|
Physical
|
2
|
50
|
16
|
20
|
90%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 191
|
Sweet Kiss
|
Fairy
|
Status
|
|
|
|
|
%
|
%
|
Front
|
Enemy
|
No
|
It makes an enemy confused.
|
| 192
|
Thunder Wave
|
Electric
|
Status
|
—
|
—
|
17
|
40
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It inflicts paralysis on an enemy.
|
| 193
|
Zap Cannon
|
Electric
|
Special
|
37
|
50
|
10
|
30
|
50%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It also causes paralysis.
|
| 194
|
Block
|
Normal
|
Status
|
—
|
—
|
13
|
50
|
100%
|
—
|
Front
|
Enemy
|
No
|
It causes an enemy to get stuck.
|
| 195
|
Howl
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack. The stat returns to normal when you go to the next floor or step on a
|
| 196
|
Poison Gas
|
Poison
|
Status
|
—
|
—
|
30
|
99
|
80%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy poisoned.
|
| 197
|
Toxic
|
Poison
|
Status
|
—
|
—
|
16
|
40
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy badly poisoned. It never misses if used by Poison-type Pokémon! It even hits an out-of-sight Pokémon that used Dig, Fly, or the like.
|
| 198
|
Poison Fang
|
Poison
|
Physical
|
5
|
99
|
25
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 199
|
Poison Powder
|
Poison
|
Status
|
—
|
—
|
15
|
99
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy poisoned. But it has no effect on Grass-type Pokémon.
|
| 200
|
Poison Sting
|
Poison
|
Physical
|
2
|
99
|
25
|
99
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 201
|
Spike Cannon
|
Normal
|
Physical
|
2
|
50
|
15
|
30
|
65%
|
85%
|
4 tiles away
|
Enemy
|
Yes
|
It damages an enemy 2 to 5 times in a row.
|
| 202
|
Acid Armor
|
Poison
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a
|
| 203
|
Take Down
|
Normal
|
Physical
|
20
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, but you'll receive recoil damage, too.
|
| 204
|
Jump Kick
|
Fighting
|
Physical
|
30
|
99
|
13
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. But if it misses, you'll get hurt.
|
| 205
|
Bounce
|
Flying
|
Physical
|
37
|
99
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.
|
| 206
|
High Jump Kick
|
Fighting
|
Physical
|
40
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 207
|
Tri Attack
|
Normal
|
Special
|
10
|
99
|
13
|
30
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It could also cause paralysis, cause a burn, or make an enemy frozen.
|
| 208
|
Dragon Claw
|
Dragon
|
Physical
|
15
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 209
|
Trick
|
Psychic
|
Status
|
—
|
—
|
25
|
40
|
—%
|
—
|
Front
|
All
|
No
|
It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
|
| 210
|
Triple Kick
|
Fighting
|
Physical
|
1
|
99
|
13
|
30
|
75%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 3 times in a row.
|
| 211
|
Drill Peck
|
Flying
|
Physical
|
15
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 212
|
Mud Sport
|
Ground
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the entire floor's status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.
|
| 213
|
Mud-Slap
|
Ground
|
Special
|
2
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 214
|
Thief
|
Dark
|
Physical
|
4
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
|
| 215
|
Amnesia
|
Psychic
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a
|
| 216
|
Night Shade
|
Ghost
|
Special
|
—
|
—
|
15
|
30
|
80%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
The amount of damage done matches your level.
|
| 217
|
Growl
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
It lowers the Attack of enemies in the same room.
|
| 218
|
Slack Off
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It restores your HP.
|
| 219
|
Surf
|
Water
|
Special
|
25
|
50
|
12
|
30
|
80%
|
98%
|
Entire room
|
All except user
|
Yes
|
It damages all Pokémon in the same room except you. It can hit a Pokémon with the Dive status.
|
| 220
|
Role Play
|
Psychic
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Front
|
All
|
No
|
It copies the Ability of a Pokémon in front of you. You regain your usual Ability when you go to the next floor.
|
| 221
|
Needle Arm
|
Grass
|
Physical
|
8
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause the enemy to flinch.
|
| 222
|
Double Kick
|
Fighting
|
Physical
|
3
|
99
|
20
|
99
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 times in a row.
|
| 223
|
Sunny Day
|
Fire
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the floor's weather to sunny. When it's sunny, the power of Fire-type moves goes up and the power of Water-type moves goes down.
|
| 224
|
Leer
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
Enemy
|
No
|
It lowers the enemy's Defense.
|
| 225
|
Wish
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll make a wish! When your wish comes true, your HP and your teammates' HP will be restored.
|
| 226
|
Fake Out
|
Normal
|
Physical
|
2
|
99
|
13
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
No
|
It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.
|
| 227
|
Sleep Talk
|
Normal
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Varies
|
Varies
|
Varies
|
If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.
|
| 228
|
Pay Day
|
Normal
|
Physical
|
4
|
99
|
25
|
40
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
If you defeat an enemy with this move, the enemy will drop
|
| 229
|
Assist
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—
|
—
|
Varies
|
Varies
|
Varies
|
It enables you to use one of the moves known by your teammates.
|
| 230
|
Heat Wave
|
Fire
|
Special
|
30
|
50
|
11
|
30
|
85%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room. It could also leave them with a burn.
|
| 231
|
Sleep Powder
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
80%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It makes nearby enemies go to sleep. But it has no effect on Grass-type Pokémon.
|
| 232
|
Rest
|
Psychic
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
You sleep for a while. When you wake up, your HP and bad status conditions are healed.
|
| 233
|
Ingrain
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Ingrain status. In the Ingrain status condition, you're unable to move but your HP keeps restoring.
|
| 234
|
Confusion
|
Psychic
|
Special
|
5
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 235
|
Body Slam
|
Normal
|
Physical
|
17
|
99
|
14
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 236
|
Swallow
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It restores your HP, and the more you stockpile using Stockpile, the more HP you restore.
|
| 237
|
Curse
|
Ghost
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
User
|
User
|
No
|
It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokémon, it makes the enemy cursed but halves your HP.
|
| 238
|
Frenzy Plant
|
Grass
|
Special
|
40
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room, but it also makes you recoil, which prevents you from doing anything on the next turn.
|
| 239
|
Hydro Cannon
|
Water
|
Special
|
40
|
50
|
10
|
30
|
85%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.
|
| 240
|
Hydro Pump
|
Water
|
Special
|
37
|
50
|
10
|
30
|
75%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
|
| 241
|
Hyper Voice
|
Normal
|
Special
|
20
|
50
|
13
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
| 242
|
Hyper Beam
|
Normal
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
You'll explode, causing damage to a Pokémon, even one far away. The explosion affects the surroundings. Walls and items on the ground will also disappear. But the recoil prevents you from doing anything on the next turn.
|
| 243
|
Superpower
|
Fighting
|
Physical
|
37
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 244
|
Steel Wing
|
Steel
|
Physical
|
10
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
|
| 245
|
Spit Up
|
Normal
|
Special
|
2
|
99
|
13
|
30
|
100%
|
—
|
Front
|
Enemy
|
Yes
|
It damages an enemy, and the more you stockpile using Stockpile, the more damage caused.
|
| 246
|
Dynamic Punch
|
Fighting
|
Physical
|
30
|
99
|
15
|
30
|
50%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also confuses the enemy.
|
| 247
|
Guillotine
|
Normal
|
Physical
|
—
|
—
|
12
|
30
|
30%
|
50%
|
Front
|
Enemy
|
No
|
The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.
|
| 248
|
Vise Grip
|
Normal
|
Physical
|
7
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 249
|
Knock Off
|
Dark
|
Physical
|
8
|
99
|
25
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
|
| 250
|
Pound
|
Normal
|
Physical
|
4
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 251
|
Razor Leaf
|
Grass
|
Physical
|
7
|
50
|
15
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 252
|
Baton Pass
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
—%
|
—
|
Entire floor
|
Teammate
|
—
|
It switches the positions of you and your teammate. It also boosts the teammate's stat.
|
| 253
|
Petal Dance
|
Grass
|
Special
|
8
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 254
|
Splash
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
—%
|
—
|
User
|
User
|
—
|
|
| 255
|
Bubble Beam
|
Water
|
Special
|
8
|
50
|
14
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 256
|
Doom Desire
|
Steel
|
Special
|
50
|
—
|
15
|
30
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.
|
| 257
|
Belly Drum
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.
|
| 258
|
Barrier
|
Psychic
|
Status
|
—
|
—
|
12
|
30
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Defense.
|
| 259
|
Light Screen
|
Psychic
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
You and your teammates get the Light Screen status condition, which reduces the damage taken from special moves.
|
| 260
|
Scratch
|
Normal
|
Physical
|
4
|
99
|
25
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 261
|
Hyper Fang
|
Normal
|
Physical
|
15
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 262
|
Ember
|
Fire
|
Special
|
4
|
99
|
15
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 263
|
Secret Power
|
Normal
|
Physical
|
7
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also trigger other effects depending on the scenery of the floor.
|
| 264
|
Dizzy Punch
|
Normal
|
Physical
|
12
|
99
|
18
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy confused.
|
| 265
|
Bulk Up
|
Fighting
|
Status
|
—
|
—
|
17
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a
|
| 266
|
Imprison
|
Psychic
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Entire floor
|
Enemy
|
—
|
If enemies on the same floor know any moves you also know, it has them sealed, preventing all enemies from using the moves.
|
| 267
|
Feather Dance
|
Flying
|
Status
|
—
|
—
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It sharply lowers the enemy's Attack.
|
| 268
|
Whirlwind
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.
|
| 269
|
Beat Up
|
Dark
|
Physical
|
—
|
—
|
10
|
30
|
—%
|
—
|
Front
|
Party
|
—
|
It warps all your teammates to your side.
|
| 270
|
Blizzard
|
Ice
|
Special
|
37
|
99
|
11
|
30
|
75%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 271
|
Stomp
|
Normal
|
Physical
|
9
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
| 272
|
Blast Burn
|
Fire
|
Special
|
40
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room. But it also makes you recoil, which prevents you from doing anything on the next turn.
|
| 273
|
Flash
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It lowers the enemy's accuracy.
|
| 274
|
Teeter Dance
|
Normal
|
Status
|
—
|
—
|
10
|
40
|
85%
|
98%
|
Entire room
|
All except user
|
Yes
|
It makes Pokémon in the same room confused except for you.
|
| 275
|
Crush Claw
|
Normal
|
Physical
|
13
|
99
|
13
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also lower the enemy's Defense.
|
| 276
|
Blaze Kick
|
Fire
|
Physical
|
17
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also leave the enemy with a burn.
|
| 277
|
Present
|
Normal
|
Physical
|
5
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
All
|
Yes
|
The damage you inflict on a target varies. But be careful, because it could restore an enemy's HP as well as your teammate's HP.
|
| 278
|
Eruption
|
Fire
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
The more HP you have, the more powerful this move gets.
|
| 279
|
Sludge
|
Poison
|
Special
|
10
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It could also make the enemy poisoned.
|
| 281
|
Glare
|
Normal
|
Status
|
—
|
—
|
14
|
99
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It inflicts paralysis on an enemy.
|
| 282
|
Transform
|
Normal
|
Status
|
—
|
—
|
5
|
30
|
—
|
—
|
2 tiles away
|
All
|
No
|
You transform into another Pokémon. If an enemy uses this move, your party will find it confusing.
|
| 283
|
Poison Tail
|
Poison
|
Physical
|
5
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 284
|
Roar
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.
|
| 285
|
Bone Rush
|
Ground
|
Physical
|
2
|
99
|
13
|
30
|
70%
|
90%
|
Front
|
Enemy
|
Yes
|
It damages an enemy 2 to 5 times in a row.
|
| 286
|
Camouflage
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.
|
| 287
|
Covet
|
Normal
|
Physical
|
4
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal it will fail.
|
| 288
|
Tail Glow
|
Bug
|
Status
|
—
|
—
|
14
|
30
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Sp. Atk.
|
| 289
|
Bone Club
|
Ground
|
Physical
|
9
|
99
|
17
|
40
|
80%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
| 289
|
Sludge Bomb
|
Poison
|
Special
|
20
|
50
|
10
|
30
|
95%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 290
|
Bonemerang
|
Ground
|
Physical
|
2
|
50
|
12
|
30
|
80%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
It even damages faraway Pokémon 2 times in a row.
|
| 291
|
Fire Spin
|
Fire
|
Special
|
3
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 292
|
Fire Punch
|
Fire
|
Physical
|
13
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also leave the enemy with a burn.
|
| 293
|
Perish Song
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
20%
|
50%
|
Entire floor
|
Enemy
|
—
|
Enemies affected by this attack faint in 3 turns.
|
| 294
|
Wrap
|
Normal
|
Physical
|
2
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause the enemy to be bound.
|
| 295
|
Spikes
|
Ground
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Tile below user
|
Floor
|
—
|
It turns your tile into a Spikes trap. A Spikes trap damages Pokémon that step on it.
|
| 296
|
Magnitude
|
Ground
|
Physical
|
10
|
50
|
15
|
30
|
100%
|
—
|
Entire room
|
All except user
|
Yes
|
It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.
|
| 297
|
Magical Leaf
|
Grass
|
Special
|
5
|
99
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It never misses.
|
| 298
|
Magic Coat
|
Psychic
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
You'll get the Magic Coat status, which reflects status moves and effects of items such as wands back at the attacker. But there are some moves and items that cannot be reflected, so be careful! The status will go away after a while.
|
| 299
|
Mud Shot
|
Ground
|
Special
|
7
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It also lowers the enemy's Travel Speed.
|
| 300
|
Mach Punch
|
Fighting
|
Physical
|
2
|
50
|
18
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It reaches up to 2 tiles away.
|
| 301
|
Protect
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll protect yourself and evade enemies' attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.
|
| 302
|
Defense Curl
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Defense. The stat returns to normal when you go to the next floor or step on a
|
| 303
|
Rolling Kick
|
Fighting
|
Physical
|
8
|
99
|
20
|
40
|
80%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
| 304
|
Substitute
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
You create a decoy using your HP. You won't be targeted, but you can't use moves or items.
|
| 305
|
Detect
|
Fighting
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll protect yourself and evade enemies' attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.
|
| 306
|
Pin Missile
|
Bug
|
Physical
|
2
|
50
|
10
|
30
|
65%
|
85%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away, 2 to 5 times in a row.
|
| 307
|
Water Sport
|
Water
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—%
|
Entire floor
|
Others
|
—
|
It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.
|
| 308
|
Water Gun
|
Water
|
Special
|
4
|
50
|
16
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 309
|
Mist Ball
|
Psychic
|
Special
|
15
|
50
|
12
|
30
|
80%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It could also lower the enemy's Sp. Atk.
|
| 310
|
Water Pulse
|
Water
|
Special
|
8
|
50
|
14
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 311
|
Fury Attack
|
Normal
|
Physical
|
2
|
99
|
15
|
30
|
70%
|
90%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 to 5 times in a row.
|
| 312
|
Fury Swipes
|
Normal
|
Physical
|
2
|
99
|
15
|
30
|
70%
|
90%
|
Front
|
Enemy
|
No
|
|
| 313
|
Destiny Bond
|
Ghost
|
Status
|
—
|
—
|
10
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.
|
| 314
|
False Swipe
|
Normal
|
Physical
|
2
|
99
|
30
|
99
|
95%
|
100%
|
Front
|
Enemy
|
No
|
It damages an enemy. But the enemy will endure the attack that would cause it to faint with 1 HP!
|
| 315
|
Foresight
|
Normal
|
Status
|
—
|
—
|
30
|
40
|
—%
|
—
|
Front
|
Enemy
|
No
|
It resets an enemy's boosted evasiveness. If the enemy is a Ghost type, it also makes the enemy exposed, which enables Normal- and Fighting-type moves to hit the enemy.
|
| 316
|
Mirror Coat
|
Psychic
|
Special
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Mirror Coat status condition, which enables you to counter when you take damage from a special move.
|
| 317
|
Future Sight
|
Psychic
|
Special
|
37
|
99
|
13
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 318
|
Milk Drink
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It restores your party's HP.
|
| 319
|
Calm Mind
|
Psychic
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a
|
| 320
|
Mega Drain
|
Grass
|
Special
|
4
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 321
|
Mega Kick
|
Normal
|
Physical
|
37
|
99
|
15
|
30
|
75%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 322
|
Mega Punch
|
Normal
|
Physical
|
15
|
99
|
18
|
40
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 323
|
Megahorn
|
Bug
|
Physical
|
37
|
99
|
15
|
30
|
80%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy.
|
| 324
|
Hidden Power
|
Normal
|
Special
|
10
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The move's type changes on each adventure.
|
| 325
|
Metal Claw
|
Steel
|
Physical
|
5
|
99
|
25
|
99
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 326
|
Attract
|
Normal
|
Status
|
—
|
—
|
10
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It makes an enemy infatuated, which makes the enemy's moves more likely to fail.
|
| 327
|
Mimic
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Front
|
All
|
Yes
|
It mimics an enemy's last move.
|
| 328
|
Frustration
|
Normal
|
Physical
|
3
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
|
| 329
|
Leech Seed
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
It gives an enemy the Leech Seed status condition.
|
| 330
|
Metronome
|
Normal
|
Status
|
—
|
—
|
20
|
30
|
—%
|
—
|
Others
|
Others
|
—
|
You can use a randomly selected move. Some moves aren't available, so be careful!
|
| 331
|
Dream Eater
|
Psychic
|
Special
|
30
|
99
|
15
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 332
|
Acid
|
Poison
|
Special
|
4
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It could also lower the enemy's Sp. Def.
|
| 333
|
Meditate
|
Psychic
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack. The stat change returns to normal when you go to the next floor or step on a
|
| 334
|
Snatch
|
Dark
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
User
|
User
|
—
|
The Snatch status lets you steal the effects of a recovery move or status move used nearby. But there are some moves that can't be stolen, so be careful!
|
| 335
|
Luster Purge
|
Psychic
|
Special
|
15
|
50
|
15
|
30
|
80%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It could also lower their Sp. Def.
|
| 336
|
Leaf Blade
|
Grass
|
Physical
|
20
|
99
|
16
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 337
|
Recycle
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
—%
|
—
|
Others
|
Others
|
—
|
It changes a
|
| 338
|
Reflect
|
Psychic
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
You and your teammates get the Reflect status condition, which reduces the damage taken from physical moves.
|
| 339
|
Refresh
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
If you and your teammates in the same room have any bad status conditions, all of the bad status conditions will be removed.
|
| 340
|
Revenge
|
Fighting
|
Physical
|
—
|
—
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause.
|
| 341
|
Dragon Rage
|
Dragon
|
Special
|
—
|
—
|
13
|
30
|
80%
|
98%
|
Varies with user's level
|
Enemy
|
Yes
|
|
| 342
|
Dragon Breath
|
Dragon
|
Special
|
8
|
50
|
12
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. It could also cause paralysis.
|
| 343
|
Dragon Dance
|
Dragon
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a
|
| 344
|
Ice Punch
|
Ice
|
Physical
|
13
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy frozen.
|
| 345
|
Ice Beam
|
Ice
|
Special
|
25
|
50
|
10
|
30
|
95%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 346
|
Fury Cutter
|
Bug
|
Physical
|
2
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 347
|
Comet Punch
|
Normal
|
Physical
|
2
|
99
|
15
|
30
|
70%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 to 5 times in a row.
|
| 348
|
Skull Bash
|
Normal
|
Physical
|
37
|
99
|
15
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 349
|
Lock-On
|
Normal
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.
|
| 350
|
Rock Blast
|
Rock
|
Physical
|
2
|
99
|
13
|
30
|
70%
|
90%
|
Front
|
Enemy
|
Yes
|
|
| 351
|
Cotton Spore
|
Grass
|
Status
|
—
|
—
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It reduces the enemy's Travel Speed, but it has no effect on Grass-type Pokémon.
|
| 353
|
Aeroblast
|
Flying
|
Special
|
37
|
50
|
15
|
30
|
90%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
It even damages faraway Pokémon. It also has a high critical-hit rate.
|
| 354
|
Volt Tackle
|
Electric
|
Physical
|
37
|
50
|
15
|
30
|
95%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 430
|
Hammer Arm
|
Fighting
|
Physical
|
30
|
99
|
15
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 431
|
Iron Head
|
Steel
|
Physical
|
15
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 432
|
Aqua Jet
|
Water
|
Physical
|
3
|
50
|
18
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 433
|
Aqua Tail
|
Water
|
Physical
|
20
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 434
|
Aqua Ring
|
Water
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 435
|
Spacial Rend
|
Dragon
|
Special
|
37
|
50
|
12
|
30
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 436
|
Dark Pulse
|
Dark
|
Special
|
15
|
50
|
15
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
| 437
|
Ominous Wind
|
Ghost
|
Special
|
6
|
50
|
10
|
30
|
70%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 438
|
Gastro Acid
|
Poison
|
Status
|
—
|
—
|
30
|
99
|
100%
|
—
|
Front
|
Enemy
|
Yes
|
|
| 439
|
Healing Wish
|
Psychic
|
Status
|
—
|
—
|
5
|
30
|
—%
|
—
|
Entire room
|
Teammate(s)
|
Yes
|
|
| 440
|
Close Combat
|
Fighting
|
Physical
|
37
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 441
|
Wood Hammer
|
Grass
|
Physical
|
37
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 442
|
Air Slash
|
Flying
|
Special
|
13
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 443
|
Energy Ball
|
Grass
|
Special
|
15
|
50
|
10
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 444
|
Tailwind
|
Flying
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
|
| 445
|
Punishment
|
Dark
|
Physical
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 446
|
Chatter
|
Flying
|
Special
|
4
|
50
|
20
|
40
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 447
|
Lucky Chant
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
|
| 448
|
Guard Swap
|
Psychic
|
Status
|
—
|
—
|
13
|
30
|
100%
|
—
|
Front
|
All
|
Yes
|
|
| 449
|
Heal Order
|
Bug
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 450
|
Heal Block
|
Psychic
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
|
| 451
|
Shadow Sneak
|
Ghost
|
Physical
|
3
|
50
|
18
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 452
|
Thunder Fang
|
Electric
|
Physical
|
10
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 453
|
Rock Wrecker
|
Rock
|
Physical
|
40
|
50
|
10
|
30
|
85%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 454
|
Focus Blast
|
Fighting
|
Special
|
37
|
50
|
10
|
30
|
75%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 455
|
Giga Impact
|
Normal
|
Physical
|
40
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 456
|
Defog
|
Flying
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire room
|
Enemy
|
Yes
|
|
| 457
|
Trump Card
|
Normal
|
Special
|
5
|
99
|
10
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 458
|
Grass Knot
|
Grass
|
Special
|
1
|
99
|
20
|
99
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 459
|
Cross Poison
|
Poison
|
Physical
|
12
|
99
|
20
|
40
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 460
|
Attack Order
|
Bug
|
Physical
|
20
|
50
|
12
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 461
|
Ice Fang
|
Ice
|
Physical
|
10
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 462
|
Ice Shard
|
Ice
|
Physical
|
3
|
50
|
18
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
| 463
|
Psycho Cut
|
Psychic
|
Physical
|
12
|
99
|
17
|
40
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 464
|
Psycho Shift
|
Psychic
|
Status
|
—
|
—
|
10
|
30
|
100%
|
—
|
Front
|
All
|
No
|
|
| 465
|
Me First
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 466
|
Embargo
|
Dark
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
| 467
|
Judgment
|
Normal
|
Special
|
37
|
50
|
20
|
40
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 468
|
Seed Flare
|
Grass
|
Special
|
35
|
50
|
13
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 469
|
Brine
|
Water
|
Special
|
10
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 470
|
X-Scissor
|
Bug
|
Physical
|
15
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 471
|
Natural Gift
|
Normal
|
Physical
|
5
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 472
|
Payback
|
Dark
|
Physical
|
—
|
—
|
13
|
30
|
—
|
—
|
user
|
User
|
Yes
|
|
| 473
|
Zen Headbutt
|
Psychic
|
Physical
|
15
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 474
|
Wring Out
|
Normal
|
Special
|
60
|
—
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 475
|
Gyro Ball
|
Steel
|
Physical
|
4
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 476
|
Shadow Claw
|
Ghost
|
Physical
|
12
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 477
|
Shadow Force
|
Ghost
|
Physical
|
50
|
99
|
15
|
30
|
100%
|
—
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
|
| 478
|
Gravity
|
Psychic
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
|
| 479
|
Vacuum Wave
|
Fighting
|
Special
|
2
|
50
|
15
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 480
|
Stealth Rock
|
Rock
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Tile below user
|
Floor
|
—
|
|
| 481
|
Stone Edge
|
Rock
|
Physical
|
30
|
99
|
10
|
30
|
75%
|
98%
|
Front
|
Enemy
|
No
|
|
| 482
|
Switcheroo
|
Dark
|
Status
|
—
|
—
|
25
|
40
|
—%
|
—
|
Front
|
All
|
No
|
|
| 483
|
Dark Void
|
Dark
|
Status
|
—
|
—
|
20
|
40
|
95%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 484
|
Earth Power
|
Ground
|
Special
|
20
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 485
|
Gunk Shot
|
Poison
|
Physical
|
37
|
50
|
10
|
30
|
75%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 486
|
Seed Bomb
|
Grass
|
Physical
|
15
|
99
|
16
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 487
|
Double Hit
|
Normal
|
Physical
|
3
|
—
|
13
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 488
|
Assurance
|
Dark
|
Physical
|
5
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 489
|
Charge Beam
|
Electric
|
Special
|
5
|
99
|
13
|
30
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 490
|
Pluck
|
Flying
|
Physical
|
5
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 491
|
Night Slash
|
Dark
|
Physical
|
12
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 492
|
Acupressure
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
|
| 493
|
Magnet Rise
|
Electric
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 494
|
Roar of Time
|
Dragon
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 495
|
Poison Jab
|
Poison
|
Physical
|
15
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 496
|
Toxic Spikes
|
Poison
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Tile below user
|
Floor
|
—
|
|
| 497
|
Last Resort
|
Normal
|
Physical
|
5
|
99
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 498
|
Dragon Rush
|
Dragon
|
Physical
|
30
|
99
|
13
|
30
|
70%
|
98%
|
Front
|
Enemy
|
No
|
|
| 499
|
Trick Room
|
Psychic
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Entire floor
|
Others
|
—
|
|
| 500
|
Drain Punch
|
Fighting
|
Physical
|
13
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 501
|
Mud Bomb
|
Ground
|
Special
|
10
|
99
|
13
|
30
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 502
|
U-turn
|
Bug
|
Physical
|
5
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 503
|
Fling
|
Dark
|
Physical
|
—
|
—
|
13
|
30
|
100%
|
—
|
Front area
|
Enemy
|
No
|
|
| 504
|
Worry Seed
|
Grass
|
Status
|
—
|
—
|
18
|
40
|
100%
|
—
|
4 tiles away
|
All
|
Yes
|
|
| 505
|
Crush Grip
|
Normal
|
Physical
|
60
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 506
|
Heart Swap
|
Psychic
|
Status
|
—
|
—
|
15
|
30
|
100%
|
—
|
Front
|
All
|
Yes
|
|
| 507
|
Force Palm
|
Fighting
|
Physical
|
8
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 508
|
Aura Sphere
|
Fighting
|
Special
|
20
|
50
|
10
|
30
|
—%
|
—
|
4 tiles away
|
Enemy
|
Yes
|
|
| 509
|
Roost
|
Flying
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 510
|
Bullet Punch
|
Steel
|
Physical
|
2
|
50
|
16
|
30
|
90%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 511
|
Power Whip
|
Grass
|
Physical
|
35
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
| 512
|
Power Gem
|
Rock
|
Special
|
12
|
99
|
17
|
40
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 513
|
Power Swap
|
Psychic
|
Status
|
—
|
—
|
13
|
30
|
100%
|
—
|
Front
|
All
|
Yes
|
|
| 514
|
Power Trick
|
Psychic
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
| 515
|
Sucker Punch
|
Dark
|
Physical
|
15
|
50
|
13
|
30
|
75%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 516
|
Feint
|
Normal
|
Physical
|
3
|
99
|
13
|
30
|
95%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
| 517
|
Flare Blitz
|
Fire
|
Physical
|
37
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 518
|
Brave Bird
|
Flying
|
Physical
|
37
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 519
|
Lava Plume
|
Fire
|
Special
|
15
|
50
|
15
|
30
|
85%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
| 520
|
Defend Order
|
Bug
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
User
|
User
|
—
|
|
| 521
|
Discharge
|
Electric
|
Special
|
12
|
50
|
15
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 522
|
Fire Fang
|
Fire
|
Physical
|
10
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
|
| 523
|
Magnet Bomb
|
Steel
|
Physical
|
7
|
99
|
20
|
40
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 524
|
Magma Storm
|
Fire
|
Special
|
37
|
99
|
15
|
30
|
80%
|
98%
|
Front
|
Enemy
|
No
|
|
| 525
|
Copycat
|
Normal
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 526
|
Lunar Dance
|
Psychic
|
Status
|
—
|
—
|
3
|
30
|
—%
|
—
|
Entire room
|
Teammate(s)
|
Yes
|
|
| 527
|
Mirror Shot
|
Steel
|
Special
|
10
|
99
|
13
|
30
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 528
|
Miracle Eye
|
Psychic
|
Status
|
—
|
—
|
30
|
40
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 529
|
Bug Bite
|
Bug
|
Physical
|
5
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 531
|
Wake-Up Slap
|
Fighting
|
Physical
|
8
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 532
|
Metal Burst
|
Steel
|
Physical
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
Yes
|
|
| 533
|
Head Smash
|
Rock
|
Physical
|
40
|
99
|
20
|
99
|
80%
|
98%
|
Front
|
Enemy
|
No
|
|
| 534
|
Captivate
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 535
|
Avalanche
|
Ice
|
Physical
|
—
|
—
|
13
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
|
| 536
|
Flash Cannon
|
Steel
|
Special
|
15
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
| 537
|
Leaf Storm
|
Grass
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
| 538
|
Draco Meteor
|
Dragon
|
Special
|
40
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
| 539
|
Bug Buzz
|
Bug
|
Special
|
20
|
50
|
14
|
30
|
95%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
| 539
|
Dragon Pulse
|
Dragon
|
Special
|
20
|
99
|
13
|
30
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
|
| 540
|
Rock Polish
|
Rock
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
|
| 541
|
Rock Climb
|
Normal
|
Physical
|
20
|
99
|
17
|
40
|
80%
|
98%
|
Front
|
Enemy
|
No
|
|
| 542
|
Nasty Plot
|
Dark
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
|
|
|
Hone Claws
|
Dark
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack and accuracy. The stats return to normal when you go to the next floor or step on a
|
|
|
Wide Guard
|
Rock
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
You and your teammates in the same room will get the Wide Guard status condition, which protects you from wide-ranging moves.
|
|
|
Guard Split
|
Psychic
|
Status
|
—
|
—
|
13
|
30
|
100%
|
—
|
Front
|
All
|
Yes
|
It adds together the Defense of you and the target, and then it splits the total equally. It also splits the total Sp. Def equally. The stats return to normal when you go to the next floor or step on a
|
|
|
Power Split
|
Psychic
|
Status
|
—
|
—
|
13
|
30
|
100%
|
100%
|
Front
|
All
|
Yes
|
It adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a
|
|
|
Wonder Room
|
Psychic
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It swaps Defense and Sp. Def. The stats return to normal if it's used again.
|
|
|
Psyshock
|
Psychic
|
Special
|
15
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Venoshock
|
Poison
|
Special
|
10
|
99
|
16
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Autotomize
|
Steel
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It sharply boosts your Travel Speed and also makes you lighter.
|
|
|
Rage Powder
|
Bug
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
You'll be a decoy and become the enemies' primary target.
|
|
|
Telekinesis
|
Psychic
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Front
|
All
|
No
|
It causes the Telekinesis status condition to the Pokémon in front of you. In the Telekinesis status condition, the Pokémon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
|
|
|
Magic Room
|
Psychic
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It changes the floor to a Magic Room. In a Magic Room, nobody can use items. The status returns to normal after a while or if you use this move again.
|
|
|
Smack Down
|
Rock
|
Physical
|
5
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If the enemy is flying, it will be grounded, which allows Ground-type moves to hit it. This move also hits a Pokémon in the air using Fly.
|
|
|
Storm Throw
|
Fighting
|
Physical
|
4
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It always results in a critical hit.
|
|
|
Flame Burst
|
Fire
|
Special
|
12
|
50
|
12
|
30
|
95%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
|
|
|
Sludge Wave
|
Poison
|
Special
|
25
|
50
|
13
|
30
|
85%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It could also make them poisoned.
|
|
|
Quiver Dance
|
Bug
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Sp. Atk, Sp. Def, and Travel Speed. The stat returns to normal when you go to the next floor or step on a
|
|
|
Heavy Slam
|
Steel
|
Physical
|
1
|
99
|
15
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
It damages an enemy. The heavier you are compared to the enemy, the greater the damage caused.
|
|
|
Synchronoise
|
Psychic
|
Special
|
37
|
99
|
20
|
99
|
100%
|
—
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. But it won't be effective unless you and the enemy share the same type.
|
|
|
Electro Ball
|
Electric
|
Special
|
4
|
99
|
17
|
30
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
|
|
|
Soak
|
Water
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
All
|
No
|
It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.
|
|
|
Flame Charge
|
Fire
|
Physical
|
5
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also boost your Travel Speed.
|
|
|
Coil
|
Poison
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack, Defense, and accuracy. The stats return to normal when you go to the next floor or step on a
|
|
|
Low Sweep
|
Fighting
|
Physical
|
8
|
99
|
17
|
40
|
70%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also lowers the enemy's Travel Speed.
|
|
|
Acid Spray
|
Poison
|
Special
|
4
|
99
|
17
|
40
|
75%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It also sharply lowers the enemy's Sp. Def.
|
|
|
Foul Play
|
Dark
|
Physical
|
25
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Simple Beam
|
Normal
|
Status
|
—
|
—
|
18
|
40
|
100%
|
—
|
4 tiles away
|
All
|
Yes
|
It changes the target's Ability to Simple. The target regains its usual Ability when it goes to the next floor or faints.
|
|
|
Entrainment
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
All
|
No
|
It makes a target's Ability the same as yours.
|
|
|
After You
|
Normal
|
Status
|
—
|
—
|
30
|
99
|
—%
|
—
|
Entire floor
|
Party
|
—
|
After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokémon goes to the next floor or steps on a
|
|
|
Round
|
Normal
|
Special
|
8
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
|
|
|
Echoed Voice
|
Normal
|
Special
|
4
|
50
|
15
|
30
|
85%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages enemies. It causes more damage if it's used in a row. The power also goes up when you and your teammates use it in a row.
|
|
|
Chip Away
|
Normal
|
Physical
|
12
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack, regardless of whether the stats were boosted or reduced.
|
|
|
Clear Smog
|
Poison
|
Special
|
5
|
99
|
15
|
30
|
—%
|
—
|
Front
|
Enemy
|
No
|
It damages an enemy. It never misses! It also resets the enemy's Attack, Defense, and all other stats, regardless of whether they were boosted or reduced.
|
|
|
Stored Power
|
Psychic
|
Special
|
2
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. The more you have powered up with stat changes, the more powerful it will be. Take note that the power goes up even when stats other than Sp. Atk have been boosted.
|
|
|
Quick Guard
|
Fighting
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Enitre room
|
Party
|
Yes
|
You and your teammates in the same room will get the Quick Guard status condition, which protects you from faraway enemies' moves.
|
|
|
Ally Switch
|
Psychic
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Entire floor
|
Party
|
Yes
|
It switches the positions of you and your teammate.
|
|
|
Scald
|
Water
|
Special
|
15
|
99
|
15
|
30
|
80%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It could also leave the enemy with a burn. It will thaw a frozen Pokémon.
|
|
|
Shell Smash
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
User
|
User
|
—
|
It lowers your Defense and Sp. Def but boosts Attack, Sp. Atk, and Travel Speed.
|
|
|
Heal Pulse
|
Psychic
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
4 tiles away
|
All
|
Yes
|
It restores a distant Pokémon's HP.
|
|
|
Hex
|
Ghost
|
Special
|
5
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Sky Drop
|
Flying
|
Physical
|
37
|
99
|
13
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
|
|
Shift Gear
|
Steel
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack. It also sharply boosts your Travel Speed.
|
|
|
Circle Throw
|
Fighting
|
Physical
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.
|
|
|
Incinerate
|
Fire
|
Special
|
3
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
Yes
|
|
|
|
Quash
|
Dark
|
Status
|
—
|
—
|
10
|
30
|
100%
|
—
|
Front
|
Enemy
|
No
|
It causes an enemy to flinch, making it unable to attack on the next turn.
|
|
|
Acrobatics
|
Flying
|
Physical
|
7
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If you are not holding an item, the damage goes up.
|
|
|
Reflect Type
|
Normal
|
Status
|
—
|
—
|
15
|
30
|
%
|
—%
|
Front
|
Enemy
|
No
|
It makes your type the same as that of the Pokémon in front of you. You regain your usual type when you go to the next floor.
|
|
|
Retaliate
|
Normal
|
Physical
|
12
|
99
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If you know this move, your Attack goes up sharply when your teammate faints. The stat returns to normal when you go to the next floor or step on a
|
|
|
Final Gambit
|
Fighting
|
Special
|
—
|
—
|
10
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It lowers your HP to 1, and damages an enemy equal to your reduced HP.
|
|
|
Bestow
|
Normal
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Front
|
All
|
No
|
You give your held item to the Pokémon in front of you. If it is already holding an item, you can't give your item to the Pokémon, so be careful!
|
|
|
Inferno
|
Fire
|
Special
|
30
|
99
|
15
|
30
|
50%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also leaves the enemy with a burn.
|
|
|
Water Pledge
|
Water
|
Special
|
8
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If it's used with Fire Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it's used with Grass Pledge, the enemies in the same room will get the swamp condition.
|
|
|
Fire Pledge
|
Fire
|
Special
|
8
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If it's used with Water Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it's used with Grass Pledge, the enemies in the same room will get the sea of fire condition.
|
|
|
Grass Pledge
|
Grass
|
Special
|
8
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. If it's used with Fire Pledge in an Alliance, the enemies in the same room will get the sea of fire condition, and if it's used with Water Pledge, they will get the swamp condition.
|
|
|
Volt Switch
|
Electric
|
Special
|
5
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Struggle Bug
|
Bug
|
Special
|
3
|
50
|
17
|
40
|
75%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It also lowers their Sp. Atk.
|
|
|
Bulldoze
|
Ground
|
Physical
|
8
|
50
|
17
|
40
|
60%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
|
|
Frost Breath
|
Ice
|
Special
|
4
|
99
|
13
|
30
|
85%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It always results in a critical hit.
|
|
|
Dragon Tail
|
Dragon
|
Physical
|
3
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Work Up
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
User
|
User
|
—
|
It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a
|
|
|
Electroweb
|
Electric
|
Special
|
5
|
99
|
15
|
30
|
60%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy and lowers the enemy's Travel Speed for a while.
|
|
|
Wild Charge
|
Electric
|
Physical
|
20
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, but you'll receive recoil damage, too.
|
|
|
Drill Run
|
Ground
|
Physical
|
10
|
50
|
13
|
30
|
95%
|
98%
|
2 tiles away
|
Enemy
|
No
|
|
|
|
Dual Chop
|
Dragon
|
Physical
|
5
|
99
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 times in a row.
|
|
|
Heart Stamp
|
Psychic
|
Physical
|
8
|
99
|
18
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
|
|
Horn Leech
|
Grass
|
Physical
|
13
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy and also restores your HP. The greater the damage it causes, the more HP it restores.
|
|
|
Sacred Sword
|
Fighting
|
Physical
|
20
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Razor Shell
|
Water
|
Physical
|
13
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also lower the enemy's Defense.
|
|
|
Heat Crash
|
Fire
|
Physical
|
1
|
99
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
|
|
|
Leaf Tornado
|
Grass
|
Special
|
10
|
99
|
16
|
40
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also lower the enemy's accuracy.
|
|
|
Steamroller
|
Bug
|
Physical
|
10
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also make the enemy flinch.
|
|
|
Cotton Guard
|
Grass
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
User
|
User
|
—
|
It significantly boosts your Defense. The stat returns to normal when you go to the next floor or step on a
|
|
|
Night Daze
|
Dark
|
Special
|
17
|
50
|
15
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
|
|
|
Psystrike
|
Psychic
|
Special
|
30
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Tail Slap
|
Normal
|
Physical
|
2
|
99
|
17
|
40
|
70%
|
90%
|
Front
|
Enemy
|
No
|
|
|
|
Hurricane
|
Flying
|
Special
|
37
|
99
|
13
|
50
|
75%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy in the air using a move such as Fly. It could also make the enemy confused. During rain or heavy rain, it never misses. But if it's sunny or in harsh sunlight, it's hard to land this move.
|
|
|
Head Charge
|
Normal
|
Physical
|
37
|
99
|
20
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy, but it damages you, too.
|
|
|
Gear Grind
|
Steel
|
Physical
|
5
|
99
|
15
|
30
|
80%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy 2 times in a row.
|
|
|
Searing Shot
|
Fire
|
Special
|
30
|
50
|
13
|
20
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It could leave enemies with a burn and keep damaging them.
|
|
|
Techno Blast
|
Normal
|
Special
|
17
|
50
|
12
|
30
|
90%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It damages a Pokémon, even one far away. The move's type changes depending on the Drive you have.
|
|
|
Relic Song
|
Normal
|
Special
|
13
|
50
|
10
|
30
|
95%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It could induce sleep, making the enemy unable to move for a while.
|
|
|
Secret Sword
|
Fighting
|
Special
|
19
|
99
|
16
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
This is a special move, but it does physical damage to an enemy.
|
|
|
Glaciate
|
Ice
|
Special
|
10
|
99
|
10
|
30
|
95%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room. It also lowers their Travel Speed.
|
|
|
Bolt Strike
|
Electric
|
Physical
|
40
|
50
|
20
|
30
|
95%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
|
|
|
Blue Flare
|
Fire
|
Special
|
40
|
50
|
10
|
30
|
90%
|
98%
|
Entire room
|
Enemy
|
Yes
|
|
|
|
Fiery Dance
|
Fire
|
Special
|
15
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Freeze Shock
|
Ice
|
Physical
|
37
|
99
|
10
|
30
|
100%
|
—
|
10 tiles away (piercing)
|
Enemy
|
No
|
You'll get the Freeze Shock status condition, which lets you charge power to try a powerful attack on the next turn. It could also cause paralysis.
|
|
|
Ice Burn
|
Ice
|
Special
|
50
|
99
|
10
|
30
|
100%
|
—
|
Entire room
|
Enemy
|
Yes
|
You'll get the Ice Burn status condition, which lets you charge power to damage enemies in the same room on the next turn. It could also leave them with a burn.
|
|
|
Snarl
|
Dark
|
Special
|
7
|
50
|
15
|
30
|
85%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It also lowers their Sp. Atk.
|
|
|
Icicle Crash
|
Ice
|
Physical
|
17
|
99
|
13
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
|
|
|
Fusion Flare
|
Fire
|
Special
|
30
|
50
|
10
|
30
|
90%
|
98%
|
Front area
|
Enemy
|
Yes
|
It damages enemy Pokémon throughout a wide area in front.
|
|
|
Fusion Bolt
|
Electric
|
Physical
|
30
|
50
|
10
|
30
|
90%
|
98%
|
Front area
|
Enemy
|
Yes
|
It damages enemies throughout a wide area in front of you.
|
|
|
Flying Press
|
Fighting
|
Physical
|
18
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
This move is both Fighting and Flying type.
|
|
|
Mat Block
|
Fighting
|
Status
|
—
|
—
|
5
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It protects from physical and special moves. Its chance of failing rises if used in a row.
|
|
|
Belch
|
Poison
|
Special
|
37
|
99
|
15
|
30
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy. It will fail if you're hungry.
|
|
|
Rototiller
|
Ground
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It boosts Attack and Sp. Atk of Grass types. It has no effect on Pokémon in the air.
|
|
|
Sticky Web
|
Bug
|
Status
|
—
|
—
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It lowers an enemy's Travel Speed for a while and makes its item sticky.
|
|
|
Fell Stinger
|
Bug
|
Physical
|
5
|
99
|
20
|
99
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. Using this move to cause an enemy to faint will boost your Attack sharply. The stat returns to normal when you go to the next floor or step on a
|
|
|
Phantom Force
|
Ghost
|
Physical
|
50
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
You'll get the Phantom Force status condition, which lets you charge power to try a powerful attack on the next turn. It breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy.
|
|
|
Trick-or-Treat
|
Ghost
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
Front
|
All
|
No
|
It adds Ghost type to a target.
|
|
|
Noble Roar
|
Normal
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It lowers an enemy's Attack and Sp. Atk.
|
|
|
Ion Deluge
|
Electric
|
Status
|
—
|
—
|
15
|
30
|
95%
|
—%
|
Entire floor
|
Others
|
—
|
It changes Normal-type moves of Pokémon on the floor to Electric type.
|
|
|
Parabolic Charge
|
Electric
|
Special
|
4
|
50
|
15
|
30
|
75%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It also restores your HP. The greater the damage it causes, the more HP it restores.
|
|
|
Forest's Curse
|
Grass
|
Status
|
—
|
—
|
20
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It adds Grass type to a target.
|
|
|
Petal Blizzard
|
Grass
|
Physical
|
15
|
50
|
12
|
30
|
85%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies in the same room.
|
|
|
Freeze-Dry
|
Ice
|
Special
|
18
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It could make an enemy frozen. It's super effective on Water-type Pokémon.
|
|
|
Disarming Voice
|
Fairy
|
Special
|
2
|
50
|
15
|
30
|
—%
|
—
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies. It never misses.
|
|
|
Parting Shot
|
Dark
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
No
|
It lowers an enemy's Attack and Sp. Atk and swaps your position with a teammate behind.
|
|
|
Topsy-Turvy
|
Dark
|
Status
|
—
|
—
|
17
|
40
|
—%
|
—
|
Front
|
All
|
No
|
It reverses stat changes of a target.
|
|
|
Draining Kiss
|
Fairy
|
Special
|
10
|
99
|
13
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
|
|
|
Crafty Shield
|
Fairy
|
Status
|
—
|
—
|
15
|
30
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It protects from status moves.
|
|
|
Flower Shield
|
Fairy
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It boosts the Defense of your party's Grass-type Pokémon.
|
|
|
Grassy Terrain
|
Grass
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
The power of Grass-type moves goes up. It also speeds up HP recovery.
|
|
|
Misty Terrain
|
Fairy
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
It reduces damage from Dragon-type moves. It also protects from bad status conditions.
|
|
|
Electrify
|
Electric
|
Status
|
—
|
—
|
20
|
99
|
100%
|
—
|
4 tiles away
|
All
|
—
|
It changes moves that a target uses to Electric-type.
|
|
|
Play Rough
|
Fairy
|
Physical
|
20
|
99
|
13
|
30
|
90%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could lower the enemy's Attack.
|
|
|
Fairy Wind
|
Fairy
|
Special
|
4
|
99
|
17
|
40
|
90%
|
98%
|
Front
|
Enemy
|
Yes
|
It damages an enemy.
|
|
|
Moonblast
|
Fairy
|
Special
|
22
|
99
|
15
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also lower the enemy's Sp. Atk.
|
|
|
Boomburst
|
Normal
|
Special
|
40
|
50
|
10
|
30
|
80%
|
98%
|
Entire room
|
All except user
|
No
|
It damages all targets in the room, including your teammates, but not you.
|
|
|
Fairy Lock
|
Fairy
|
Status
|
—
|
—
|
13
|
30
|
100%
|
—
|
1 tile around user
|
Enemy
|
Yes
|
It makes enemies unable to move for a while.
|
|
|
King's Shield
|
Steel
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
It blocks attack moves and lowers enemies' Attack. Chance of failing rises if used in a row.
|
|
|
Play Nice
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Front
|
Enemy
|
No
|
It lowers the enemy's Attack.
|
|
|
Confide
|
Normal
|
Status
|
—
|
—
|
20
|
99
|
—%
|
—
|
Front
|
Enemy
|
No
|
It lowers an enemy's Sp. Atk.
|
|
|
Diamond Storm
|
Rock
|
Physical
|
40
|
50
|
5
|
30
|
80%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages enemies. It could boost your Defense.
|
|
|
Hyperspace Hole
|
Psychic
|
Special
|
50
|
—
|
5
|
30
|
—%
|
—
|
4 tiles away
|
Enemy
|
Yes
|
It breaches an enemy's Protect, Detect, etc., and it hits without fail.
|
|
|
Water Shuriken
|
Water
|
Special
|
1
|
50
|
15
|
30
|
60%
|
98%
|
2 tiles away
|
Enemy
|
Yes
|
|
|
|
Mystical Fire
|
Fire
|
Special
|
8
|
99
|
17
|
30
|
70%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It also lowers the enemy's Sp. Atk.
|
|
|
Spiky Shield
|
Grass
|
Status
|
—
|
—
|
10
|
30
|
—%
|
—
|
User
|
User
|
—
|
You'll get the Spiky Shield, which protects you from enemies' attacks and move effects. You counterattack when you're attacked by a contact move. This move's chance of failure rises if you use it after you use a move that evades enemies' attacks.
|
|
|
Aromatic Mist
|
Fairy
|
Status
|
—
|
—
|
13
|
30
|
—%
|
—
|
Entire Room
|
Teammate(s)
|
No
|
It boosts your teammates' Sp. Def.
|
|
|
Eerie Impulse
|
Electric
|
Status
|
—
|
—
|
17
|
40
|
100%
|
—
|
Front
|
Enemy
|
Yes
|
It sharply lowers the enemy's Sp. Atk.
|
|
|
Venom Drench
|
Poison
|
Status
|
—
|
—
|
20
|
40
|
100%
|
—
|
4 tiles away
|
Enemy
|
Yes
|
It lowers an enemy's Attack, Sp. Atk, and Travel Speed when it's poisoned or badly poisoned.
|
|
|
Powder
|
Bug
|
Status
|
—
|
—
|
20
|
40
|
10%
|
—
|
Entire room
|
Enemy
|
Yes
|
If an enemy uses a Fire-type move, the move fails and the enemy takes damage.
|
|
|
Geomancy
|
Fairy
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It sharply boosts your teammates' Sp. Atk, Sp. Def, and Travel Speed the next turn.
|
|
|
Magnetic Flux
|
Electric
|
Status
|
—
|
—
|
20
|
40
|
—%
|
—
|
Entire room
|
Party
|
Yes
|
It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a
|
|
|
Electric Terrain
|
Electric
|
Status
|
—
|
—
|
18
|
40
|
—%
|
—
|
Entire floor
|
Others
|
—
|
The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.
|
|
|
Dazzling Gleam
|
Fairy
|
Special
|
15
|
50
|
15
|
30
|
90%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages nearby enemies.
|
|
|
Baby-Doll Eyes
|
Fairy
|
Status
|
—
|
—
|
15
|
30
|
85%
|
98%
|
Front
|
Enemy
|
No
|
It lowers an enemy's Attack.
|
|
|
Nuzzle
|
Electric
|
Physical
|
1
|
99
|
15
|
30
|
50%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause paralysis.
|
|
|
Infestation
|
Bug
|
Special
|
2
|
99
|
17
|
40
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also cause the Infestation status condition.
|
|
|
Power-Up Punch
|
Fighting
|
Physical
|
2
|
99
|
14
|
30
|
95%
|
98%
|
Front
|
Enemy
|
No
|
It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a
|
|
|
Oblivion Wing
|
Flying
|
Special
|
15
|
50
|
13
|
30
|
95%
|
98%
|
10 tiles away (piercing)
|
Enemy
|
Yes
|
It damages enemies and absorbs their HP.
|
|
|
Land's Wrath
|
Ground
|
Physical
|
27
|
50
|
13
|
30
|
83%
|
98%
|
Entire room
|
Enemy
|
Yes
|
It damages enemies.
|
|
|
Origin Pulse
|
Water
|
Special
|
50
|
—
|
10
|
30
|
83%
|
98%
|
1 tile around user
|
Enemy
|
Yes
|
It damages enemies.
|
|
|
Precipice Blades
|
Ground
|
Physical
|
60
|
—
|
10
|
30
|
83%
|
98%
|
4 tiles away
|
Enemy
|
Yes
|
It even damages a faraway Pokémon.
|
|
|
Dragon Ascent
|
Flying
|
Physical
|
60
|
—
|
5
|
30
|
100%
|
—
|
Front area (5
5 square)
|
Enemy
|
Yes
|
It damages enemies in a wide area in front. But it lowers your Defense and Sp. Def.
|
|
|
Hyperspace Fury
|
Dark
|
Physical
|
60
|
—
|
5
|
30
|
—%
|
—
|
4 tiles away
|
Enemy
|
Yes
|
It breaches an enemy's Protect, Detect, etc., and it hits without fail.
|