Magnetic Flux (move)

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Magnetic Flux
じばそうさ Magnetic Field Manipulation
Magnetic Flux IX.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Field Manipulation) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by an Electrium Z into Z-Magnetic Flux, the user's Special Defense is raised by one stage (in addition to the raise caused by the move, if applicable).

Description

Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SMUSUM
SwShBDSPLA
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SV The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
101 Electrode Electrode
ElectricIC Big.png Mineral Mineral 1 1 1BDSP 1
145 Zapdos Zapdos
ElectricIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 92 65 65
181 Ampharos Ampharos
ElectricIC Big.png Monster Field 1 1 1BDSP 1
462 Magnezone Magnezone
ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1 1 1SwShBDSP 1
476 Probopass Probopass
RockIC Big.png
SteelIC Big.png
Mineral Mineral 1 1BDSP
601 Klinklang Klinklang
SteelIC Big.png Mineral Mineral 1, 76 1, Evo. 1
801 Magearna Magearna
SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 24
849 Toxtricity Toxtricity
Low Key Form
ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like 52 52
989 Sandy Shocks Sandy Shocks
ElectricIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 91
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
SMD It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 磁場操控 Chìhchèuhng Chōuhung
Mandarin 磁場操控 / 磁场操控 Cíchǎng Cāokòng
France Flag.png French Magné-Contrôle
Germany Flag.png German Magnetregler
Italy Flag.png Italian Controllo Polare
South Korea Flag.png Korean 자기장조작 Jagijang Jojak
Spain Flag.png Spanish Aura Magnética



Variations of the move Magnetic Flux
StatusIC HOME.png Magnetic FluxGear Up


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.