Entrainment (move)

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Entrainment
なかまづくり Befriend
Entrainment IX.png
Entrainment IX 2.png
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V.

Effect

0151Mew.png This move effect may be in need of research.
Reason: Check Imposter in Generation V
You can discuss this on the talk page.

Entrainment changes the target's Ability to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.

If both Pokémon have the same Ability, Entrainment will fail.

Entrainment fails if the target's Ability is Truant, Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, Zero to Hero, or Commander.

Entrainment fails if the user's Ability is Trace, Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Power of Alchemy, Receiver, Disguise, Power Construct, Ice Face, Hunger Switch, Gulp Missile, Neutralizing Gas, Zero to Hero, or Commander.

If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat is raised by one stage.

Entrainment can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Entrainment fails if used on Dynamax or Gigantamax Pokémon.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
SV
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
234 Stantler Stantler
NormalIC Big.png Field Field 50BDSP
311 Plusle Plusle
ElectricIC Big.png Fairy Fairy 63 1, 63XY
49ORAS
49 49BDSP
312 Minun Minun
ElectricIC Big.png Fairy Fairy 63 1, 63XY
49ORAS
49 49BDSP
358 Chimecho Chimecho
PsychicIC Big.png Amorphous Amorphous 1BDSP
427 Buneary Buneary
NormalIC Big.png Field Human-Like 53 50 50 40
428 Lopunny Lopunny
NormalIC Big.png Field Human-Like 53 53 53 40
433 Chingling Chingling
PsychicIC Big.png No Eggs Discovered No Eggs Discovered 25 25XY
19ORAS
19 19BDSP
531 Audino Audino
NormalIC Big.png Fairy Fairy 25 25XY
29ORAS
29 52SwSh
542 Leavanny Leavanny
BugIC Big.png
GrassIC Big.png
Bug Bug 43 43 43
548 Petilil Petilil
GrassIC Big.png Grass Grass 37 37 37 39SwSh 39
549 Lilligant Lilligant
GrassIC Big.png Grass Grass 1SwSh 1
549 Lilligant Lilligant
Hisuian Form
GrassIC Big.png
FightingIC Big.png
Grass Grass 1
632 Durant Durant
BugIC Big.png
SteelIC Big.png
Bug Bug 46 46 36 48SwSh
674 Pancham Pancham
FightingIC Big.png Field Human-Like 42 42 44SwSh
675 Pangoro Pangoro
FightingIC Big.png
DarkIC Big.png
Field Human-Like 1, 45 1, 45 52SwSh
702 Dedenne Dedenne
ElectricIC Big.png
FairyIC Big.png
Field Fairy 39 39 55SwSh 55
751 Dewpider Dewpider
WaterIC Big.png
BugIC Big.png
Water 1 Bug 48 32SwSh
752 Araquanid Araquanid
WaterIC Big.png
BugIC Big.png
Water 1 Bug 62 38SwSh
868 Milcery Milcery
FairyIC Big.png Fairy Amorphous 50SwSh
869 Alcremie Alcremie
FairyIC Big.png Fairy Amorphous 50SwSh
921 Pawmi Pawmi
ElectricIC Big.png Field Field 31
922 Pawmo Pawmo
ElectricIC Big.png
FightingIC Big.png
Field Field 38
923 Pawmot Pawmot
ElectricIC Big.png
FightingIC Big.png
Field Field 39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
086 Seel Seel
WaterIC Big.png Water 1 Field BDSP
223 Remoraid Remoraid
WaterIC Big.png Water 1 Water 2 BDSP
370 Luvdisc Luvdisc
WaterIC Big.png Water 2 Water 2 BDSP
667 Litleo Litleo
FireIC Big.png
NormalIC Big.png
Field Field
692 Clauncher Clauncher
WaterIC Big.png Water 1 Water 3 SwSh
701 Hawlucha Hawlucha
FightingIC Big.png
FlyingIC Big.png
Flying Human-Like SwSh
974 Cetoddle Cetoddle
IceIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation VIII

# Pokémon Types Egg Groups Obtained with
868 Milcery MilceryLv. 5
FairyIC Big.png Fairy Amorphous Pokémon Center Birthday Milcery
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDGtI It makes the Ability of the Pokémon in front of you same as yours.
SMD It makes a target's Ability the same as yours.*
It makes the Ability of the Pokémon in front of you the same as yours.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 找夥伴 Jáau Fóbuhn
Mandarin 找夥伴 / 找伙伴 Zhǎo Huǒbàn
France Flag.png French Ten-DanseVIII+
Ten-danseVVII
Germany Flag.png German Zwango
Italy Flag.png Italian Saltamicizia
South Korea Flag.png Korean 동료만들기 Dongnyo Mandulgi
Brazil Flag.png Brazilian Portuguese Embarque
Spain Flag.png Spanish Danza Amiga




Variations of the move Worry Seed
StatusIC HOME.png Worry SeedEntrainmentSimple Beam


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.