From Bulbapedia, the community-driven Pokémon encyclopedia.
Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I and TM42 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is TM20 in Generation VIII.
Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved during damage calculation (unless it is at a value of 1), effectively doubling the power to 260.
The user of Selfdestruct will faint even if the attack misses or the opponent is immune to it (due to being Ghost type).
If Selfdestruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.
In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.
Selfdestruct's power is increased to 200. The target's Defense is still halved, effectively doubling the power to 400.
The user of Selfdestruct will now faint even if the target is behind a substitute, or is protected against it.
If the user of Selfdestruct attacks first and faints itself, the opponent will not attack this turn, but is subjected to end-of-turn damage such as from sandstorm.
Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.
The Focus Band does not prevent the user of Selfdestruct from fainting.
Selfdestruct cannot be used when a Pokémon with the Ability Damp is on the field. The user's sprite no longer disappears upon using the move.
If the user of Selfdestruct attacks first and faints itself, all other Pokémon may still attack this turn.
If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, Selfdestruct will fail and the user will not faint.
The Focus Sash does not prevent the user of Selfdestruct from fainting.
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.
If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, the user of Selfdestruct will now faint regardless.
Sturdy does not prevent the user of Selfdestruct from fainting.
Generation VI onward
Self-Destruct returns to damaging the target before the user faints.
Self-Destruct can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Block, Mean Look or Spider Web was used in the prior turn.
|| The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
|| The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
|| Powerful but makes the user faint.
|| Inflicts severe damage but makes the user faint.
|| The user blows up to inflict severe damage, even making itself faint.
|| The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
| The user attacks everything around it by causing an explosion. The user faints upon using this move.
In other games
Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
|| Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.
|| Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.
|| じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう
|| You'll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won't get Exp. Points even if an enemy faints due to the damage caused by the explosion.
In the anime
In the manga
In The Electric Tale of Pikachu manga
| The user explodes violently.
|| First Chapter Used In
|| Haunter's body swells up and it explodes violently. Haunter also takes its own life in the explosion.
| Black Fog
|| Haunting My Dreams
In the How I Became a Pokémon Card manga
In the Pokémon Adventures manga
In the Pocket Monsters HGSS Jō's Big Adventure manga
In the Pokémon Zensho manga
In other generations
Core series games
Side series games
Spin-off series games
- In Generation I, if Selfdestruct or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will black out as normal, but the victory music still plays.
- In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect.
- Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.
- If Self-Destruct is upgraded into the Z-Move Breakneck Blitz, that Breakneck Blitz will have the same power as Self-Destruct (200).
In other languages