From Bulbapedia, the community-driven Pokémon encyclopedia.
- Not to be confused with High Jump Kick.
Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.
Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).
The crash damage is now 1/2 of the damage it would have dealt.
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
Generations V to VII
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
Jump Kick cannot be selected in a battle.
|| A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
|| May miss, damaging the user.
|| A strong jumping kick. May miss and hurt the kicker.
|| The user jumps up high, then kicks. If it misses, the user hurts itself.
| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|| This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In other games
In Red Rescue Team and Blue Rescue Team, Jump Kick is a move with 14 base power, 95% accuracy, and 13 PP. The user attacks enemy in the front. If the move misses the target, the user receives recoil damage equal to ½ of the damage that would have otherwise been dealt.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 88%.
In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is 25% of the user's max HP.
|| Inflicts damage on the target, but hurts the user if it misses.
|| Inflicts damage on the target, but it also hurts the user if the move misses.
|| てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
|| It damages an enemy. But if it misses, you get hurt.
| It damages an enemy. But if it misses, you'll get hurt.
In the anime
In the manga
In other generations
Core series games
Side series games
Spin-off series games
In other languages