From Bulbapedia, the community-driven Pokémon encyclopedia.
- Not to be confused with High Jump Kick.
Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.
Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).
The crash damage is now 1/2 of the damage it would have dealt.
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
Generation V onwards
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
|| A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
|| May miss, damaging the user.
|| A strong jumping kick. May miss and hurt the kicker.
|| The user jumps up high, then kicks. If it misses, the user hurts itself.
| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
In other games
|| Inflicts damage on the target, but hurts the user if it misses.
|| It damages an enemy. But if it misses, you get hurt.
|| It damages an enemy. But if it misses, you'll get hurt.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
In other languages