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Heal Order かいふくしれい Heal Order
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[[File:|300px|center]]
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Affects the user
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Availability
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Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Effect
Generations IV to VII
Heal Order recovers half of the user's maximum HP.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII
Heal Order cannot be selected in a battle.
Description
Games
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Description
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DPPtHGSSPBR BWB2W2 XYORAS SMUSUMPE
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The user calls out its underlings to heal it. The user regains up to half of its max HP.
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SwSh
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This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
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Learnset
#
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Pokémon
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Types
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Egg Groups
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Level
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I
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II
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III
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IV
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V
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VI
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VII
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VIII
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416
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Vespiquen
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Bug
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Bug
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25
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25BW 29B2W2
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29
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29
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In other games
In Explorers of Time, Darkness and Sky, Heal Order is a move with 12PP. Upon use, the user heals themselves by ¼ of their max HP. This move is affected by Snatch and Taunt
In Super Mystery Dungeon, the move restores 40% of the user's max HP instead.
Description
Games
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Description
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MDTDS
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Restores the user's HP.
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BSL
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じぶんの HPをかいふくする
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MDGtI
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UNUSED
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SMD
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It restores your HP.
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In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation VIII, it is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages