From Bulbapedia, the community-driven Pokémon encyclopedia.
Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Heal Order restores up to 50% of the user's maximum HP, rounded down.
Generation V to VII
Heal Order now restores 50% of the user's maximum HP, rounded up.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII onwards
Heal Order cannot be selected in a battle.
|The user calls out its underlings to heal it. The user regains up to half of its max HP.
|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In the Explorers series, Heal Order restores 25% of the user's max HP. In the Adventure Squad series, the move always restores 40 HP regardless of user's max HP. In Super Mystery Dungeon, the move restores 40% of user's max HP.
In Pokémon Rumble Rush, all status moves including Heal Order could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Heal Order could be seen as a move used by Boss Vespiquen.
||Restores the user's HP.
||It restores your HP.
In the manga
In other generations
Core series games
Side series games
Spin-off series games
- In Generation VIII and IX, Heal Order is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages