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Camouflage ほごしょく Camouflage
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[[File:|300pxpx|center]]
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Affects the user
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Availability
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Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.
Effect
Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.
Generation III
Pokémon Colosseum and XD
Area
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Type
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Buildings, Mt. Battle (Areas 1-3)Colo
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Normal
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Outskirt Stand, Phenac City, Cipher Lab (outside)
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Ground
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Pyrite Cave, Relic Cave, Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 4-10)
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Rock
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Agate Village, Relic Stone, Mt. Battle (outside), Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
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Grass
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Phenac Stadium, Gateon Port, Oasis Poké Spot
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Water
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Generation IV
Pokémon Battle Revolution
In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:
Generation V
Generation VI
Generation VII
If powered up by a Normalium Z into Z-Camouflage, the user's evasiveness is raised by one stage.
Generation VIII onwards
Camouflage cannot be selected in a battle.
Description
Games
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Description
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RSEColo.XD
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Alters the Pokémon's type depending on the location.
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FRLG
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Alters the user's type depending on the location's terrain.
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DPPtHGSSPBR BWB2W2 XYORAS SMUSUMPE
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
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SwShBDSPLA SV
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This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
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Learnset
In other games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Rescue Team DX
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Camouflage changes the user's type depending on the dungeon's current terrain or moves that change terrain. This effect lasts until the user moves onto the next floor.
Game
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Base Power
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Max Power
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Base PP
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Max PP
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Base Accuracy
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Max Accuracy
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Range
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Target
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Cuts corners
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MDRB
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-
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-
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22
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-
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—%
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-
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User
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User
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-
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MDTDS
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-
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-
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22
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-
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—%
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-
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User
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User
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-
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BSL
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-
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-
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22
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-
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—%
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-
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User
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User
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-
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SMD
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-
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-
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15
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30
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—%
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-
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User
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User
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-
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With some exceptions, Pokémon learnsets match those from the core series games:
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Dungeons
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Type
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Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)
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Grass
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Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island
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Rock
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Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)
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Ground
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Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)
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Normal
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Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)
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Ice
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Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait
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Water
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Dungeons
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Type
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Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave*, Mt. Travail, World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs
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Rock
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Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village
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Grass
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Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Pinnacle, Mystifying Forest Clearing, The Nightmare, Spacial Rift, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss, Mystery Jungle (16-29F}, Deep Mystery Jungle, Lost Wilderness, Poison/Bug Maze, Sky Peak Summit, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland
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Ground
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Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Ice/Ground Maze, Final Maze 29F, Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain
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Ice
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Old Ruins, Temporal Tower*, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze*, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path
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Normal
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Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea
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Water
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Dungeons
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Type
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Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain
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Grass
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Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start
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Rock
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Poliwrath River, Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Gooey Bog, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F), Pelipper Dungeon: End
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Ground
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Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins
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Water
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World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins
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Normal
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Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths
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Ice
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During Misty Terrain
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Fairy
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During Electric Terrain
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Electric
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Description
Games
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Description
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MDRB
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The user's type changes to match the terrain.
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MDTDS
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The user's type changes to match the dungeon terrain.
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BSL
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じぶんが まわりのちけいに あわせた タイプに へんかする
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MDGtI
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UNUSED
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SMD MDRTDX
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It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.
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In the anime
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Stunfisk
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The user blends in with its surroundings.
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Pokémon
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Method
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User
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First Used In
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Notes
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Stunfisk
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Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
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Cilan's Stunfisk
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Facing Fear with Eyes Wide Open!
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Debut
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In the manga
Pokémon Adventures
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
- From Generation IV onward, Camouflage makes the user the same type as the move called by Nature Power in that environment.
In other languages