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Camouflage ほごしょく Camouflage
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[[File:|300pxpx|center]]
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Affects the user
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Availability
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Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.
Effect
Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.
Generation III
Pokémon Colosseum and XD
Area
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Type
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Buildings, Mt. Battle (Areas 1-3)Colo
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Normal
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Outskirt Stand, Phenac City, Cipher Lab (outside)
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Ground
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Pyrite Cave, Relic Cave, Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 4-10)
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Rock
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Agate Village, Relic Stone, Mt. Battle (outside), Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
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Grass
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Phenac Stadium, Gateon Port, Oasis Poké Spot
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Water
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Generation IV
Pokémon Battle Revolution
In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:
Generation V
Generation VI
Generation VII
If powered up by a Normalium Z into Z-Camouflage, the user's evasiveness is raised by one stage.
Generation VIII
Camouflage cannot be selected in a battle.
Description
Games
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Description
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RSEColo.XD
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Alters the Pokémon's type depending on the location.
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FRLG
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Alters the user's type depending on the location's terrain.
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DPPtHGSSPBR BWB2W2 XYORAS SMUSUMPE
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
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SwSh
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This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
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Learnset
In other games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Rescue Team DX.
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In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Camouflage is a move with 22 PP. The user changes its type that depends on the dungeon's current terrain. This move is affected by Snatch and Taunt.
In Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.
Dungeons
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Type
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Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)
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Grass
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Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island
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Rock
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Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)
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Ground
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Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)
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Normal
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Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)
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Ice
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Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait
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Water
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Dungeons
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Type
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Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave*, Aegis Cave*, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave
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Rock
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Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle*, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4, 5, and boss, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest
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Grass
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Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Tower*, Mystifying Forest*, Spacial Rift, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss, Mystery Jungle*, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands
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Ground
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Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), and Treacherous Waters (1-15F)
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Ice
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Hidden Land*, Temporal Tower*, Aegis Cave*, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F)
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Normal
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Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F)
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Water
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Dungeons
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Type
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Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain
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Grass
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Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start
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Rock
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Poliwrath River, Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Gooey Bog, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F), Pelipper Dungeon: End
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Ground
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Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins
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Water
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World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins
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Normal
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Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths
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Ice
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During Misty Terrain
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Fairy
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During Electric Terrain
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Electric
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Description
Games
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Description
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MDRB
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The user's type changes to match the terrain.
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MDTDS
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The user's type changes to match the dungeon terrain.
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BSL
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じぶんが まわりのちけいに あわせた タイプに へんかする
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MDGtI
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UNUSED
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SMD
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It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.
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In the anime
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Stunfisk
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The user blends in with its surroundings.
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Pokémon
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Method
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User
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First Used In
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Notes
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Stunfisk
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Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
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Cilan's Stunfisk
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Facing Fear with Eyes Wide Open!
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Debut
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In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
- In Generations IV, VI, and VII, Camouflage makes the user the same type as the move called by Nature Power in that environment.
In other languages