Camouflage (move)

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ほごしょく Camouflage
Camouflage VII.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as all the moves before it this turn.

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.


Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.

Generation III

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand  Ground 
Cave and rock  Rock 
Tall grass and Long grass  Grass 
Water  Water 

Pokémon Colosseum and XD

151Mew.png This move effect may be in need of research.
Reason: What does it do in the Orre Colosseum?
You can discuss this on the talk page.
Area Type
Buildings, The Under Subway, Realgam Colosseum,
Mt. Battle (Areas 1-3)Colo, S.S. Libra
Outskirt Stand, Phenac City, Cipher Lab (outside)  Ground 
Pyrite Town, Pyrite Colosseum, Pyrite Cave, Relic Cave, The Under,
Mt. Battle (Areas 4-10), Cipher Key Lair (outside),
Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot
Agate Village, Relic Stone, Mt. Battle (outside),
Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
Phenac Stadium, Gateon Port, Oasis Poké Spot  Water 

Generation IV

Terrain Type
Building, Distortion World, and link battle  Normal 
Sand, plain terrain, and marsh*  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 

Pokémon Battle Revolution

In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:

Colosseum Type
Lagoon  Normal 
Main Street
Gateway  Water 
Waterfall  Grass 
Sunny Park
Crystal  Rock 
Sunset  Ground 

Generation V

Terrain Type
Building and urban  Normal 
Sand, plain terrain, rock, puddles, and link battles  Ground 
Cave  Rock 
Grass  Grass 
Water  Water 
Snow and ice  Ice 

Generation VI

Terrain Type
Building, plain terrain, Sky Battles, and link battles  Normal 
Cave  Rock 
Sand, rock, swamp water and marsh  Ground 
Water and underwater  Water 
Snow and ice  Ice 
Volcano  Fire 
Burial ground  Ghost 
Soaring in the sky and Sky Pillar  Flying 
Space  Dragon 
Grass and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 

Generation VII

If powered up by a Normalium Z into Z-Camouflage, the user's evasiveness is raised by one stage.

Terrain Type
Building, road, plain terrain, and link battles  Normal 
Cave  Rock 
Sand, dirt, and rock  Ground 
Water  Water 
Snow and ice  Ice 
Volcano  Fire 
Grass, field, flowers, and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 
Psychic Terrain and Ultra Space  Psychic 

Generation VIII onwards

Camouflage cannot be selected in a battle.


Games Description
RSEColoXD Alters the Pokémon's type depending on the location.
FRLG Alters the user's type depending on the location's terrain.
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


By leveling up

# Pokémon Types Egg Groups Level
0120 Staryu WaterIC Big.png Water 3 Water 3 19 19 19BW
0352 Kecleon NormalIC Big.png Field Field 30ORAS 30
0414 Mothim BugIC Big.png
FlyingIC Big.png
Bug Bug 35 35 35 35
0585 Deerling
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0586 Sawsbuck
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 17 17 17
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon 19 19
0691 Dragalge PoisonIC Big.png
DragonIC Big.png
Water 1 Dragon 19 19
0718 Zygarde
All available forms
DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 59 59
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By breeding

# Pokémon Types Egg Groups Egg Move
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0298 Azurill NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0352 Kecleon NormalIC Big.png Field Field
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0656 Froakie WaterIC Big.png Water 1 Water 1
0669 Flabébé
All forms
FairyIC Big.png Fairy Fairy
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Rescue Team DX

Pokémon Mystery Dungeon series

Camouflage changes the user's type depending on the dungeon's current terrain or moves that change terrain. This effect lasts until the user moves onto the next floor.

Game Base
Range Target Cuts
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Red Rescue Team and Blue Rescue Team

Dungeons Type
Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)  Grass 
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)  Ground 
Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)  Normal 
Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)  Ice 
Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait  Water 

Explorers of Time, Darkness, and Sky

Dungeons Type
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave*, Mt. Travail, World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs  Rock 
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village  Grass 
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Pinnacle, Mystifying Forest Clearing, The Nightmare, Spacial Rift, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss, Mystery Jungle (16-29F}, Deep Mystery Jungle, Lost Wilderness, Poison/Bug Maze, Sky Peak Summit, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland  Ground 
Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Ice/Ground Maze, Final Maze 29F, Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain  Ice 
Old Ruins, Temporal Tower*, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze*, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path  Normal 
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea  Water 

Super Mystery Dungeon

Dungeons Type
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain  Grass 
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start  Rock 
Poliwrath River, Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Gooey Bog, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F), Pelipper Dungeon: End  Ground 
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins  Water 
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins  Normal 
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths  Ice 
During Misty Terrain  Fairy 
During Electric Terrain  Electric 


Games Description
MDRB The user's type changes to match the terrain.
MDTDS The user's type changes to match the dungeon terrain.
BSL じぶんが まわりのちけいに あわせた タイプに へんかする
MDGtI IconKanji2MD.pngUNUSED
It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.

In the anime

Cilan Stunfisk Camouflage.png

The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games


  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
  • From Generation IV onward, Camouflage makes the user the same type as the move called by Nature Power in that environment.

In other languages

Language Title
Chinese Cantonese 保護色 Bóuwuh-sīk
Mandarin 保護色 / 保护色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Brazil Flag.png Brazilian Portuguese Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje
Vietnam Flag.png Vietnamese Đòn Ngụy Trang

Variations of the move Camouflage
StatusIC HOME.png CamouflageReflect Type

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.