ハサミギロチン Pincer Guillotine
Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.
Guillotine will not affect a target whose current Speed stat is greater than the user's current Speed stat.
Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:
If the user is a lower level than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).
This formula means that the accuracy starts at approximately 30% () when the Pokémon have the same level, and grows by approximately 0.78% () for every level higher than the target that the user is. This accuracy is affected by accuracy and evasion stats.
Generations III onwards
Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower level than the target, the move always fails.
This chance of hitting is not an accuracy: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as Gravity, Wide Lens, and Compound Eyes. Additionally, Guillotine cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as No Guard and Lock-On) still affect Guillotine.
Guillotine can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if ViceGrip was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves Lock-On, Mind Reader and Miracle Eye was used in the prior turn.
When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon.
By leveling up
||Water 1||Water 3||44RSE
||Water 1||Water 3||52RSE
|1, 55||1, 55||1, 55BDSP|
||Human-Like||71||1, 71||1, 71||71SwSh||71|
||Bug||61||1, 61||1, 51||56SwSh|
||No Eggs Discovered||73||70SwSh|
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In Red Rescue Team and Blue Rescue Team, Guillotine has 12PP and 35% accuracy. The user attacks enemy in front and makes them faint through "calamitous damage" (internally treated as 9999 damage), regardless of the level. Although most damaging moves can damage a Pokémon immune to the move in main series, Guillotine will always fail if the target has the type immunity.
In the anime
|The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.|
|User||First Used In||Notes|
|Gligar||Gligar's claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.|
|Morrison's Gligar||From Brags to Riches||Debut|
|Pinsir||Pinsir's horns glow white and it grabs the opponent with them.|
|Howie's Pinsir||The Ole' Berate and Switch!||None|
|A Coordinator's Pinsir||Dawn of a Royal Day!||None|
|Gliscor||One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.|
|Paul's Gliscor||Chim - Charred!||None|
|Bertha's Gliscor||An Elite Coverup!||None|
|Pawniard||Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.|
|Georgia's Pawniard||Cilan Versus Trip, Ash Versus Georgia!||None|
|Bisharp||The blades on Bisharp's elbows glow and then turn light blue. Bisharp then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.|
|Georgia's Bisharp||A Clubsplosion of Excitement!||None|
|Alain's Bisharp||Finals Not for the Faint-Hearted!||None|
|Durant||Durant opens its mandibles wide as they glow light blue and grow in size. It then crunches the opponent with them.|
|A wild Durant||Battling the Leaf Thieves!||None|
In the manga
|The user closes its pincers or claws around the opponent.|
|User||First Chapter Used In||Notes|
|Krabby||Krabby closes its pincers around the opponent.|
|Misty's Krabby||Airing Out Aerodactyl||Debut|
|Corphish||Corphish closes its pincers around the opponent.|
|Crawdaunt||Crawdaunt closes its pincers around the opponent.|
- In Pinsir Me, I Must Be Dreaming, a Pinsir that Emerald was renting from the Battle Factory was revealed to know Guillotine by Emerald's Pokédex.
In other generations
Core series games
Side series games
Spin-off series games
- The Axew and Pawniard evolutionary lines, as well as Kartana, can learn this move despite all six lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades.
- With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.
In other languages
|One-hit knockout moves|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|