Play Nice (move)

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Play Nice
なかよくする Make Friends
Play Nice IX.png
Play Nice IX 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.

Effect

Play Nice lowers the target's Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect, Detect, Spiky Shield, or Max Guard but will fail if the target is protected by Crafty Shield. Play Nice bypasses substitutes.

If powered up by a Normalium Z into Z-Play Nice, the user's Defense stat rises by one stage.

Play Nice can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Description

Games Description
XYORAS
SMUSUM
SwShBDSPLA
SV
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0025 Pikachu ElectricIC Big.png Field Fairy 7 7 1 1 1
0026 Raichu ElectricIC Big.png Field Fairy 1 1 1
0026 Raichu
Raichu
Alolan Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy 1 1
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 10XY
8ORAS
9
0172 Pichu ElectricIC Big.png No Eggs Discovered No Eggs Discovered 4 4 1
0216 Teddiursa NormalIC Big.png Field Field 25 25 25 25
0217 Ursaring NormalIC Big.png Field Field 25 25 25 25
0311 Plusle ElectricIC Big.png Fairy Fairy 1, 21XY
1ORAS
1 1 1
0312 Minun ElectricIC Big.png Fairy Fairy 1 1 1 1
0313 Volbeat BugIC Big.png Bug Human-Like 1
0314 Illumise BugIC Big.png Bug Human-Like 1 1 1 1
0511 Pansage GrassIC Big.png Field Field 1 1
0513 Pansear FireIC Big.png Field Field 1 1
0515 Panpour WaterIC Big.png Field Field 1 1
0531 Audino NormalIC Big.png Fairy Fairy 1 1 1
0574 Gothita PsychicIC Big.png Human-Like Human-Like 8 8 4 4
0575 Gothorita PsychicIC Big.png Human-Like Human-Like 1 1 1 1
0576 Gothitelle PsychicIC Big.png Human-Like Human-Like 1 1 1 1
0594 Alomomola WaterIC Big.png Water 1 Water 2 1 1
0613 Cubchoo IceIC Big.png Field Field 15 15 12 12
0614 Beartic IceIC Big.png Field Field 9 15 12 12
0684 Swirlix FairyIC Big.png Fairy Fairy 8 8 3
0685 Slurpuff FairyIC Big.png Fairy Fairy 8 1, 8 1
0761 Bounsweet GrassIC Big.png Grass Grass 5 4 4
0762 Steenee GrassIC Big.png Grass Grass 1, 5 1 1
0763 Tsareena GrassIC Big.png Grass Grass 1 1
0780 Drampa NormalIC Big.png
DragonIC Big.png
Monster Dragon 1 1
0856 Hatenna PsychicIC Big.png Fairy Fairy 1 1
0857 Hattrem PsychicIC Big.png Fairy Fairy 1 1
0858 Hatterene PsychicIC Big.png
FairyIC Big.png
Fairy Fairy 1 1
0876 Indeedee
Indeedee
All forms
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy 1 1
0901 Ursaluna GroundIC Big.png
NormalIC Big.png
Field Field 25
0901 Ursaluna
Ursaluna
Bloodmoon
GroundIC Big.png
NormalIC Big.png
Field Field 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Play Nice lowers the enemy's Attack by one stage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 20 99 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Play Nice could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Play Nice could be seen as a move used by opposing Swirlix.

NormalIC RR.png Play Nice
Charge time 0.86 seconds
Range type Homing
Target Enemy
Additional effect Lowers the foe's Attack
Play Nice Rumble Rush.png

Description

Games Description
SMD
MDRTDX
It lowers the enemy's Attack.


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 和睦相處 Wòhmuhk Sēungchyu
Mandarin 和睦相處 / 和睦相处 Hémù Xiāngchǔ
France Flag.png French Camaraderie
Germany Flag.png German Kameradschaft
Italy Flag.png Italian Simpatia
South Korea Flag.png Korean 친해지기 Chinhaejigi
Poland Flag.png Polish Miła Gra
Spain Flag.png Spanish Camaradería


Variations of the move Confide
StatusIC HOME.png ConfidePlay Nice


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.