Water Sport (move)

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Water Sport
みずあそび Water Game
Water Sport.png
Water Sport 2.png
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Water Sport can also be used as part of a Pokémon Contest combination, with the user gaining an extra four appeal points if Mud Sport or Rain Dance was used in the prior turn. It can also be used to start a combination, causing Mud Sport, Refresh and Water Gun to have their base appeal points doubled if used in the next turn.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% on both sides in battle.

Generation VI onwards

Water Sport is now active for five turns, even if the user switches out.

Water Sport can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Water Sport, the user's Special Defense stat rises one stage.

Description

Games Description
RSEColo.XD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.
SMUSUM The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
054 Psyduck Psyduck
WaterIC Big.png Water 1 Field 1 1 1 1 1
055 Golduck Golduck
WaterIC Big.png Water 1 Field 1 1 1 1 1
060 Poliwag Poliwag
WaterIC Big.png Water 1 Water 1 1 1 1 1
061 Poliwhirl Poliwhirl
WaterIC Big.png Water 1 Water 1 1 1 1 1
086 Seel Seel
WaterIC Big.png Water 1 Field 7 7 7 7
118 Goldeen Goldeen
WaterIC Big.png Water 2 Water 2 1 1 1 1 1
119 Seaking Seaking
WaterIC Big.png Water 2 Water 2 1 1 1 1 1
183 Marill Marill
WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 5B2W2 5 5
184 Azumarill Azumarill
WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 1, 5B2W2 1, 5 1, 5
271 Lombre Lombre
WaterIC Big.png
GrassIC Big.png
Water 1 Grass 31 19 19 19XY
20ORAS
20
279 Pelipper Pelipper
WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1 1 1
283 Surskit Surskit
BugIC Big.png
WaterIC Big.png
Water 1 Bug 19 19 19 19XY
14ORAS
14
284 Masquerain Masquerain
BugIC Big.png
FlyingIC Big.png
Water 1 Bug 1, 19 1, 19 1, 19 1, 19XY
1, 14ORAS
1, 14
298 Azurill Azurill
NormalIC Big.png
FairyIC Big.png
Undiscovered Undiscovered 5B2W2 5 5
339 Barboach Barboach
WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 6 6 6 6 6
340 Whiscash Whiscash
WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
350 Milotic Milotic
WaterIC Big.png Water 1 Dragon 10 5 5 5XY
4ORAS
1, 4
368 Gorebyss Gorebyss
WaterIC Big.png Water 1 Water 1 5ORAS 5
380 Latias Latias
DragonIC Big.png
PsychicIC Big.png
Undiscovered Undiscovered 25 25 25 25XY
4ORAS
4
393 Piplup Piplup
WaterIC Big.png Water 1 Field 11 11 11 11
394 Prinplup Prinplup
WaterIC Big.png Water 1 Field 11 11 11 11
406 Budew Budew
GrassIC Big.png
PoisonIC Big.png
Undiscovered Undiscovered 7 7 7 7
418 Buizel Buizel
WaterIC Big.png Water 1 Field 1 1BW
7B2W2
7 7
419 Floatzel Floatzel
WaterIC Big.png Water 1 Field 1 1BW
1, 7B2W2
1, 7 1, 7
489 Phione Phione
WaterIC Big.png Water 1 Fairy 1 1 1 1
490 Manaphy Manaphy
WaterIC Big.png Water 1 Fairy 1 1 1 1
501 Oshawott Oshawott
WaterIC Big.png Field Field 11 11 11
502 Dewott Dewott
WaterIC Big.png Field Field 1, 11 1, 11 1, 11
503 Samurott Samurott
WaterIC Big.png Field Field 1, 11 1, 11 1, 11
515 Panpour Panpour
WaterIC Big.png Field Field 16 16 16
580 Ducklett Ducklett
WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 3 3 3
581 Swanna Swanna
WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1, 3 1, 3 1, 3
592 Frillish Frillish
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous 1 1 1
593 Jellicent Jellicent
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous 1 1 1
594 Alomomola Alomomola
WaterIC Big.png Water 1 Water 2 1 1 1
692 Clauncher Clauncher
WaterIC Big.png Water 1 Water 3 7 7
693 Clawitzer Clawitzer
WaterIC Big.png Water 1 Water 3 7 1, 7
751 Dewpider Dewpider
WaterIC Big.png
BugIC Big.png
Water 1 Bug 1
771 Pyukumuku Pyukumuku
WaterIC Big.png Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII
060 Poliwag Poliwag
WaterIC Big.png Water 1 Water 1
158 Totodile Totodile
WaterIC Big.png Monster Water 1
183 Marill Marill
WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
226 Mantine Mantine
WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
278 Wingull Wingull
WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
298 Azurill Azurill
NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
363 Spheal Spheal
IceIC Big.png
WaterIC Big.png
Water 1 Field
369 Relicanth Relicanth
WaterIC Big.png
RockIC Big.png
Water 1 Water 2
370 Luvdisc Luvdisc
WaterIC Big.png Water 2 Water 2
399 Bidoof Bidoof
NormalIC Big.png Water 1 Field
458 Mantyke Mantyke
WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
656 Froakie Froakie
WaterIC Big.png Water 1 Water 1
688 Binacle Binacle
RockIC Big.png
WaterIC Big.png
Water 3 Water 3
746 Wishiwashi Wishiwashi
WaterIC Big.png Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
311 Plusle Plusle
ElectricIC Big.png Fairy Fairy PokéPark Eggs
341 Corphish Corphish
WaterIC Big.png Water 1 Water 3 PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.
MDS Changes the dungeon floor's status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.

In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Water Sport III.png Water Sport IV.png Water Sport V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Water Sport Colo.png Water Sport XD.png Water Sport PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Water Sport PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩水 Wáanséui *
水之遊 Séui-jī​ Yàuh *
Mandarin 玩水 Wánshuǐ *
水之遊 Shuǐ​-zhī​ Yóu *
France Flag.png French Tourniquet
Germany Flag.png German Nassmacher
Greece Flag.png Greek Ύγρανση Hugranse
Italy Flag.png Italian Docciascudo
South Korea Flag.png Korean 물놀이 Mul Nor-i
Portuguese Brazil Flag.png Brazil Esguicho de Água
Esporte Aquático (TCG and manga)
Portugal Flag.png Portugal Desporto Aquático
Serbia Flag.png Serbian Rasprskavanje Vode
Spain Flag.png Spanish Hidrochorro
Turkey Flag.png Turkish Su Oyunu
Vietnam Flag.png Vietnamese Nghịch Nước


Variations of the move Mud Sport
Status Mud SportWater Sport


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