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Gear Grind (Japanese: ギアソーサー Gear Saucer) is a damage-dealing Steel-type multi-strike move introduced in Generation V. It is the signature move of Klink's evolutionary line.
Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.
Gear Grind will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.
If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Gear Grind can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Shift Gear was used in the prior turn.
||The user attacks by throwing two steel gears at its target.
|The user attacks by throwing steel gears at its target twice.
||This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
In other games
|It damages an enemy 2 times in a row.
In the manga
In other generations
Core series games
Spin-off series games
In other languages