Spike Cannon (move)
とげキャノン Spike Cannon
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
All strikes now do damage independently, consequently enabling any of them to be critical. Spike Cannon may now continue attacking after breaking a substitute.
Generations III and IV
Generation V to VII
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
Generation VIII onwards
Spike Cannon cannot be selected in a battle.
By leveling up
||Water 1||Water 3||46|
||Water 1||Water 3||44||40||40||40||40||40||1, Evo.|
||Water 1||Water 3||31||28||40||40BW
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In Red Rescue Team and Blue Rescue Team, Spike Cannon is a move with 10 base power, 78% accuracy, and 10 PP. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. This move's base critical hit rate is lower than normal, at 2%.
In the anime
|Sharp spikes are fired at the foe in rapid succession.|
|User||First Used In||Notes|
|Corsola||Corsola glows white, points all of its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.|
|Professor Elm's Corsola||Around the Whirlpool||Debut|
|Misty's Corsola||A Corsola Caper!||None|
|Multiple Corsola trained by Andrea||A Corsola Caper!||None|
|A Coordinator's Corsola||Yes in Dee Dee, It's Dawn!||None|
|Cloyster||Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.|
|Kyle's Cloyster||Staging a Heroes' Welcome!||None|
|Mareanie||Mareanie's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, shooting white darts from them towards the opponent.|
|James's Mareanie||The Sun, the Scare, the Secret Lair!||None|
|A wild Mareanie||Fighting Back the Tears!||None|
|Toxapex||Toxapex's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, and they start shooting white darts from them towards the opponent.|
|A wild Toxapex||Fighting Back the Tears!||None|
In the manga
|The user fires a spike or horn at the opponent.|
|User||First Chapter Used In||Notes|
|Cloyster||Cloyster fires the horn on its head at the opponent. A new horn then appears and takes its place.|
In other generations
Core series games
Side series games
Spin-off series games
- In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
- None of the Pokémon that can learn Spike Cannon get STAB from it (other than Smeargle). In addition, all Pokémon that can learn it are part Water-type.
In other languages
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|