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Crabhammer (Japanese: クラブハンマー Crab Hammer) is a damage-dealing Water-type move introduced in Generation I. Prior to Generation III, it was the signature move of Krabby and Kingler.
Generations I to IV
Crabhammer deals damage and has an increased critical hit ratio. Crabhammer has 90 base power and 85% accuracy.
Crabhammer can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either the move Rain Dance or Swords Dance was used in the prior turn.
The accuracy of Crabhammer is increased to 90%.
The base power of Crabhammer is increased to 100.
|| A move that is used only by Pokémon with pincers. Likely to get a critical hit.
|| Has a high critical hit ratio.
|| Hammers with a pincer. Has a high critical-hit ratio.
|| A large pincer is used to hammer the foe. It has a high critical-hit ratio.
|| The foe is hammered with a large pincer. This move has a high critical-hit ratio.
| The target is hammered with a large pincer. Critical hits land more easily.
In other games
|| Inflicts damage on the target. It has a high critical-hit rate.
In the anime
In the manga
In the Ash & Pikachu manga
In The Electric Tale of Pikachu manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
In other languages