Final Gambit (move)

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Final Gambit
いのちがけ Life Risk
Final Gambit IX.png
Final Gambit IX 2.png
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to the user's remaining HP before using Final Gambit.

If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint.

The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.

If Final Gambit causes the target to faint, the user will faint before the target. Final Gambit will fail if used in Tera Raid Battle and Max Raid Battles.

Description

Games Description
BWB2W2 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
XYORAS
SMUSUMPE
SwShBDSPLA
The user risks everything to attack its target. The user faints but does damage equal to its HP.
SV The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0056 Mankey FightingIC Big.png Field Field 53 53 50 50 48
0057 Primeape FightingIC Big.png Field Field 63 1, 63 1, 57 1, 57 57
0083 Farfetch'd
Farfetch'd
Galarian Form
FightingIC Big.png Flying Field 60
0335 Zangoose NormalIC Big.png Field Field Rem.
0396 Starly NormalIC Big.png
FlyingIC Big.png
Flying Flying 41 41 41 41 41
0397 Staravia NormalIC Big.png
FlyingIC Big.png
Flying Flying 48 48 48 48 48
0398 Staraptor NormalIC Big.png
FlyingIC Big.png
Flying Flying 57 57 57 57 57
0447 Riolu FightingIC Big.png No Eggs Discovered No Eggs Discovered 55 50 50 52 52 52
0448 Lucario FightingIC Big.png
SteelIC Big.png
Field Human-Like 1 1 1
0494 Victini PsychicIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered 81 81 81 91
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
WaterIC Big.png Water 2 Water 2 51 50 38 40 40
0616 Shelmet BugIC Big.png Bug Bug 56 56 56 48
0617 Accelgor BugIC Big.png Bug Bug 56 1, 56 1, 56 48
0865 Sirfetch'd FightingIC Big.png Flying Field 60
0976 Veluza WaterIC Big.png
PsychicIC Big.png
Water 2 Water 2 55
0979 Annihilape FightingIC Big.png
GhostIC Big.png
Field Field 57
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0019 Rattata NormalIC Big.png Field Field
0019 Rattata
Rattata
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field
0050 Diglett GroundIC Big.png Field Field
0050 Diglett
Diglett
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field USUM
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug
0335 Zangoose NormalIC Big.png Field Field
0336 Seviper PoisonIC Big.png Field Dragon
0931 Squawkabilly
Squawkabilly
All forms
NormalIC Big.png
FlyingIC Big.png
Flying Flying
0960 Wiglett WaterIC Big.png Water 3 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fina Gambit lowers the user's HP to 1, and damages the enemy equal to the reduction in HP that occurred with this move.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 10 50 95% 98% Front Enemy No
SMD - - 10 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDGtI
SMD
It lowers your HP to 1, and damages an enemy equal to your reduced HP.
MDRTDX It lowers your HP to 1 and damages an enemy by an amount equal to your reduced HP.

In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 搏命Bokmihng
Mandarin 搏命 Bómìng
France Flag.png French Tout ou Rien
Germany Flag.png German Wagemut
Italy Flag.png Italian Azzardo
South Korea Flag.png Korean 목숨걸기 Moksum Geolgi
Brazil Flag.png Brazilian Portuguese Gambito Final
Spain Flag.png Spanish Sacrificio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.