Z-Move
A Z-Move (Japanese: Zワザ Z-Move) is a special type of move introduced in Generation VII, in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle, unless Z-Rotom Power is used.
Z-Moves are no longer present in the core series as of Pokémon Sword and Shield, due to the lack of Z-Crystals and Z-RingSM/Z-Power RingUSUM. Despite this, it still appears in some spin-offs, such as Pokémon Masters EX.
History
The origins of Z-Power are largely shrouded in mystery. However, information by Professor Kukui indicates that Z-Power may be related to the energy produced by Ultra Wormholes. In Pokémon Sun and Moon, Wicke also speculates that Lusamine's losing consciousness after fusing with Nihilego in Ultra Space may have been due to the Z-Power surrounding her. In Pokémon Ultra Sun and Ultra Moon, the Ultra Recon Squad reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move as well as the aura surrounding Totem Pokémon are a result of Necrozma's light shining down on Alola long ago.
Alolan legends found in the Malie Library also indicate that SolgaleoSUS/LunalaMUM gifted the Tapunium Z to the guardian deities after fighting against them. The letter Z found at the start of Z-Move, Z-Power, Z-Ring, and Z-Power Ring comes from the word Zenith, as the action of performing a Z-Move is done through a Trainer and their Pokémon combining their strength and vigor with one another.
Z-Moves
There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Z-Ring or Z-Power Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring or Z-Power Ring and has the same Z-Crystal the Pokémon is holding. Mega Evolved and Primal Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).
Gameplay
In battle
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Are Z-Moves always obeyed? |
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Damaging Z-Moves derive their category (physical or special) and power from the base move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the base move, so they have neutral priority and do not have the additional effects of the base move.
Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.
Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user usually also receives a Z-Power effect (Japanese: Zパワーこうか Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.
If a status Z-Move misses, fails (including failure caused by heavy rain, extremely harsh sunlight, or strong winds), or is blocked by a protection move, it still applies its Z-Power effect. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Additionally, when used as a Z-Move, most moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.
Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored.
Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves will disappear as usual during, but will apply their Z-Power effects regardless.
If a Pokémon uses a damaging Z-Move on a Pokémon with Cursed Body, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.
Power
With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), Gear Grind (180), V-create (220), Flying Press (170), Core Enforcer (140), and one-hit knockout moves (180), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.
Base move power | Z-Move power |
---|---|
0-55 | 100 |
60-65 | 120 |
70-75 | 140 |
80-85 | 160 |
90-95 | 175 |
100 | 180 |
110 | 185 |
120-125 | 190 |
130 | 195 |
140+ | 200 |
List of Z-Moves
For each type
For specific Pokémon
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Z-Power effects of status moves
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In other games
Pokémon Masters EX
In Pokémon Masters EX, several sync pairs, mainly those featuring Trainers from Alola, perform a sync move based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:
Trainer | Pokémon | Sync move | Base Power | Max Power | Additional effect |
---|---|---|---|---|---|
Scottie/Bettie |
Solgaleo |
Shining Friendship Sunraze Smash | 250 | 300 | (6★ EX) effect: Sync move targets all opponents |
Hau |
Raichu ♂ Alolan |
Endless Summer Gigavolt Havoc | 250 | 300 | (6★ EX) effect: Sync move targets all opponents. |
Sygna Suit Hau |
Tapu Koko |
Thundering Deity Gigavolt Havoc | 200 | 240 | This move's power increases when the target is flinching. |
Sophocles |
Togedemaru ♀ |
Whiz Kid Gigavolt Havoc | 200 | 240 | This attack’s power increases when the terrain is Electric Terrain. (6★ EX) effect: Power of sync move increases 50% |
Mina |
Granbull ♂ |
Wandering Artist Twinkle Tackle | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. |
Sygna Suit Mina |
Tapu Fini |
Ocean Colors Twinkle Tackle | 250 | 300 | (6★ EX) effect: Once per battle, the stat increase after using a sync move is doubled. |
Olivia |
Lycanroc ♂ Midnight Form |
Shining Gem Continental Crush | 250 | 300 | No additional effect. |
Hapu |
Mudsdale ♂ |
Ultimately Worthy Tectonic Rage | 250 | 300 | No additional effect. |
Kahili |
Toucannon ♂ |
Supersonic Skystrike Drive | 250 | 300 | No additional effect. |
Nanu |
Persian ♀ Alolan |
Dark Authority Black Hole Eclipse | 200 | 240 | This attack's power increases when the target is flinching. |
Acerola |
Palossand ♀ |
Never-Ending Royal Nightmare | 200 | 240 | The more the user's Defense is raised, the greater the power of this attack. |
Sygna Suit Acerola |
Tapu Bulu |
Gentle Warning Bloom Doom | 250 | 300 | (6★ EX) effect: The stat increase after a sync move is doubled once per battle |
Leaf |
Eevee ♂ |
Endless Possibilities Extreme Evoboost | - | - | Charges the user's move gauge by its current move level. Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks. |
Kukui |
Lycanroc ♂ Midday Form |
Island Splintered Stormshards | 250 (6★ EX) 375 |
300 (6★ EX) 450 |
Removes the Physical and Special Damage Reduction effects from the opponents’ field of play. |
Plumeria |
Salazzle ♀ |
Wicked Enforcer Acid Downpour | 250 | 300 | No additional effect. |
Lusamine |
Pheromosa |
Motherly Love Savage Spin-Out | 250 | 300 | No additional effect. |
Sygna Suit Lusamine |
Necrozma Ultra Necrozma |
Loving Light That Burns the Sky | 250 | 300 | Become Ultra Necrozma until the end of battle. |
Molayne |
Dugtrio ♂ Alolan |
Supernova Corkscrew Crash | 250 | 300 | No additional effect. |
Mallow |
Tsareena ♀ |
Bold-Flavored Bloom Doom | 200 | 240 | This move's power increases if the target is confused. (6★ EX) effect: Power of sync move increases by 50%. |
Mallow |
Shiinotic ♀ |
Strong Kick to It Bloom Doom | 250 | 300 | (6★ EX) effect: Once per battle, the stat increase after using a sync move is doubled |
Elio |
Primarina ♂ |
Sunshine Oceanic Operetta | 250 | 300 | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Lana |
Araquanid ♀ |
Seaside Sister Hydro Vortex | 250 | 300 | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Sygna Suit Lana |
Tapu Lele |
Guileless Jest Shattered Psyche | 250 | 300 | (6★ EX) effect: Sync move targets all opponents |
Kiawe |
Marowak ♂ Alolan |
Fire Dance Inferno Overdrive | 250 | 300 | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Kiawe |
Arcanine ♂ |
Dance Together Inferno Overdrive | 200 | 240 | This attack’s power increases when the target is burned (6★ EX) effect: Power of sync move increases 50% |
The Masked Royal |
Incineroar ♂ |
Heel Turn Malicious Moonsault | 200 (6★ EX) 300 |
240 (6★ EX) 360 |
The more the user's Speed has been raised, the greater the power of this attack. |
Ash |
Pikachu ♂ World Cap* |
Best Buds 10,000,000 Volt Thunderbolt | 250 | 300 | Except in certain circumstances, successful hits with this attack become critical hits. |
Pokémon Ga-Olé
Pokémon Mezastar
Super Smash Bros. series
Super Smash Bros. Ultimate
Incineroar's Final Smash uses the Z-Move Malicious Moonsault.
The Mimikyu summon from a Poké Ball will use the Z-Move Let's Snuggle Forever.
In the TCG
In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called attacks. Known exclusively by Pokémon, they are distinguished by a "" suffix following the attack's name, such as in "Pulverizing Pancake".
Like Z-Moves, attacks have very powerful effects compared to those of other attacks. However, each player may only use one attack per game. markers are used to denote whether a player has used their attack yet. If a player uses a attack, their marker is flipped over to expose its reverse side.
In the anime
Similar to the games, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move that corresponds to the type of Z-Crystal on the Trainer's Z-Ring. Z-Moves were first featured in Pokémon the Series: Sun & Moon in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive, with the help of Kiawe's Z-Ring and Firium Z, to defeat Zipp's Yungoos, Tupp's Salandit, and Rapp's Zubat.
According to Professor Kukui in Alola to New Adventure!, only Trainers who are successful in the island challenge can use Z-Moves. As seen with Ash's Rowlet in Young Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in Balloons, Brionne, and Belligerence!, Lana's Popplio failed its first attempt at Hydro Vortex since it was not strong enough to execute the move. In Showdown on Poni Island!, Gladion's Lycanroc, having endured Ash's Lycanroc's Splintered Stormshards, was able to take advantage of its opponent's fatigue by finishing it with a Z-Move of its own.
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a Battle Royal. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.
As revealed in A Battle Hand-Off!, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. In Heart of Fire! Heart of Stone!, Brock helped Olivia and her Lycanroc use a variation of Continental Crush he named Continental Crush on You (Japanese: ワールズエンドフォーリンラブ World's End Fall in Love).
Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in Trial and Tribulation!.
In the Japanese, Korean, Mandarin Chinese, and Thai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other dubs.
List of Z-Moves used in the anime
Pokémon | Trainer/ Partner |
Z-Move | Pose | Image | Debut | |
---|---|---|---|---|---|---|
Turtonator | Kiawe | Inferno Overdrive | Alola to New Adventure! | |||
Pikachu | Ash | Gigavolt Havoc | The Guardian's Challenge! | |||
Hariyama | Hala | All-Out Pummeling | Trial and Tribulation! | |||
Pikachu | Ash | Breakneck Blitz | Trial and Tribulation! | |||
Rowlet | Ash | Breakneck Blitz | Young Kiawe Had a Farm! | |||
Rockruff | Ash | Breakneck Blitz | A Guardian Rematch! | |||
Lycanroc | Gladion | Continental Crush | A Glaring Rivalry! | |||
Snorlax | Oluolu | Pulverizing Pancake | Pulling Out the Pokémon Base Pepper! | |||
Marshadow | None | Soul-Stealing 7-Star Strike | I Choose You! | |||
Litten | Ash | Breakneck Blitz | Currying Favor and Flavor! | |||
Lycanroc | Olivia | Continental Crush | Trials and Determinations! | |||
Rowlet | Ash | Bloom Doom | Trials and Determinations! | |||
Lycanroc | Ash | Continental Crush | Mimikyu Unmasked! | |||
Brionne | Ida | Hydro Vortex | Balloons, Brionne, and Belligerence! | |||
Popplio | Lana | Hydro Vortex | Balloons, Brionne, and Belligerence! | |||
Nebby | Ash | Searing Sunraze Smash | Revealing the Stuff of Legend! | |||
Pikachu (Alola Cap) |
Ash | 10,000,000 Volt Thunderbolt | 10,000,000 Reasons to Fight! | |||
Incineroar | Professor Kukui/ The Masked Royal |
Malicious Moonsault | Pushing the Fiery Envelope! | |||
Eevee | Ilima | Extreme Evoboost | Turning Heads and Training Hard! | |||
Alolan Marowak | Kiawe | Inferno Overdrive | The Young Flame Strikes Back! | |||
Mareanie | James | Black Hole Eclipse | Why Not Give Me a Z-Ring Sometime? | |||
Mimikyu | Jessie | Let's Snuggle Forever | A Battle Hand-Off! | |||
Alolan Persian | Nanu | Black Hole Eclipse | Guiding an Awakening! | |||
Lycanroc | Ash | Splintered Stormshards | Twirling with a Bang! | |||
Silvally | Gladion | Breakneck Blitz | The Prism Between Light and Darkness! | |||
Lunala | Gladion | Menacing Moonraze Maelstrom | Securing the Future! | |||
Boss | Pikala | Catastropika | A Plethora of Pikachu! | |||
Zeraora | Dia | Gigavolt Havoc | Parallel Friendships! | |||
Lycanroc | Gladion | Devastating Drake | Showdown on Poni Island! | |||
Primarina | Ida | Oceanic Operetta | Evolving Research! | |||
Charizard | Kiawe | Supersonic Skystrike | Run, Heroes, Run! | |||
Mudsdale | Hapu | Tectonic Rage | A Grand Debut! | |||
Pikachu | Ash | Corkscrew Crash | The Dealer of Destruction! | |||
Primarina | Lana | Oceanic Operetta | A Fiery Training Camp Trick! | |||
Vikavolt | Sophocles | Savage Spin-Out | A Fiery Training Camp Trick! | |||
Torracat | Ash | Inferno Overdrive | A Timeless Encounter! | |||
Snowy | Lillie | Subzero Slammer | Chasing Memories, Creating Dreams! | |||
Tsareena | Mallow | Bloom Doom | Battling Besties! | |||
Decidueye | Hau | Sinister Arrow Raid | Imitation Is the Sincerest Form of Strategy! | |||
Zoroark | Gladion | Never-Ending Nightmare | Enter the Champion! | |||
Naganadel | The Masked Royal | Gigavolt Havoc | Z-Move Showdown! | |||
Incineroar | Professor Kukui | Inferno Overdrive | Fiery Surprises! | |||
Tapu Koko | Professor Kukui | Guardian of Alola | From Z to Shining Z! | |||
Charizard | Kiawe | Inferno Overdrive | Dreams of the Sun and Moon! | |||
Kommo-o | All-Out Brothers | Clangorous Soulblaze | All Out, All of the Time! | |||
Pikachu (World Cap) |
Ash | 10,000,000 Volt Thunderbolt | Ultra Exciting from the Shocking Start! |
In the manga
Movie adaptations
Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in ICYR1 during a battle against a Totem Kommo-o.
Marshadow and Ken performed the Soul-Stealing 7-Star Strike Z-Move in ICYR2 in order to defeat Borosue.
Pokémon Adventures
Z-Moves first appeared in the Sun, Moon, Ultra Sun & Ultra Moon arc. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.
During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his Dollar, allowing it to defeat Gladion's Type: Null with an incomplete version of Inferno Overdrive. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby Ultra Wormhole instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by Kiawe in order to battle Gladion a second time. With his newly obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.
At Mount Lanakila, Ilima, Lana, Kiawe, Mallow, Sophocles, Molayne, Mina, and Hapu were attacked by a group of Aether Foundation Employees and their Ultra Beasts. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.
List of Z-Moves used
Pokémon | Trainer | Z-Move | Pose | Image | Debut | |
---|---|---|---|---|---|---|
Dollar | Sun | Inferno Overdrive | The Final Match and a Surprising Finale! | |||
Dollar | Sun | Inferno Overdrive | A Photoshoot and the Abandoned Thrifty Megamart | |||
Gumshoos | Ilima | Breakneck Blitz | Destroy!! Results of the Training! | |||
Ribombee | Mina | Twinkle Tackle | Destroy!! Results of the Training! | |||
Araquanid | Lana | Hydro Vortex | Destroy!! Results of the Training! | |||
Mudsdale | Hapu | Tectonic Rage | Destroy!! Results of the Training! | |||
Alolan Dugtrio | Molayne | Corkscrew Crash | Destroy!! Results of the Training! | |||
Togedemaru | Sophocles | Gigavolt Havoc | Destroy!! Results of the Training! | |||
Alolan Marowak |
Kiawe | Inferno Overdrive | Destroy!! Results of the Training! | |||
Tsareena | Mallow | Bloom Doom | Destroy!! Results of the Training! |
Trivia
- According to a book in Malie Library, the Z in Z-Move is short for zenith (Japanese: ゼンリョク/全力, zenryoku[1] "full power/force").
- Internal data in the games also refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".
- Roster -Behind the Scene- #2 GAME FREAK, a video focusing on the sound and music design of Sun and Moon, show cases an early build from 2015. In this build, another symbol is used rather than the usual Z-Power symbol used in the final version.
- Some cutscenes when using a Z-Move bear similarities to the cutscenes used in Pokémon Contest Spectaculars from Pokémon Omega Ruby and Alpha Sapphire.
- No NPC Trainer has a Pokémon holding a Z-Crystal for an exclusive Z-Move.
- No Pokémon with an exclusive Z-Move is capable of Mega Evolution.
- Electric and Ghost have the most Z-Moves out of any type, with both having four.
- Before the release of Pokémon Ultra Sun and Ultra Moon, Electric had the most amount of Z-Moves, with four.
- Overall, six Z-Moves haven't appeared in the anime: Acid Downpour, Shattered Psyche, Twinkle Tackle, Stoked Sparksurfer, Genesis Supernova, and Light That Burns the Sky.
- Clangorous Soulblaze is the only Z-Move to have debuted outside of Pokémon the Series: Sun & Moon.
- Despite Z-Moves being unusable in Pokémon Scarlet and Violet, Iono briefly mentions 10,000,000 Volt Thunderbolt, the exclusive move for Pikachu in a cap.[2]
- In Iono's dialogue, the Z-Move's name is misspelled as 10,000,000-volt Thunderbolt.
In other languages
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Z-Power
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See also
References
- ↑ トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Zワザ」|『ポケットモンスター サン・ムーン』公式サイト
- ↑ Pokémon Scarlet and Violet: "You’re as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
Type-based Z-Moves | |
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Species-based Z-Moves | |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |