User:ThunderBrine/List of Moves

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
# Gen Type Category Target PP Acc. Pow. Pri. C. P. MC. MM. S. KR. Name Description
1 1 Normal Physical
     
     
Any adjacent Pokémon
35 100% 40 0 Pound The target is physically pounded with a long tail, a foreleg, or the like.
2 1 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Karate Chop The target is attacked with a sharp chop. Critical hits land more easily.
3 1 Normal Physical
     
     
Any adjacent Pokémon
10 85% 15 0 Double Slap The target is slapped repeatedly, back and forth, two to five times in a row.
4 1 Normal Physical
     
     
Any adjacent Pokémon
15 85% 18 0 Comet Punch The target is hit with a flurry of punches that strike two to five times in a row.
5 1 Normal Physical
     
     
Any adjacent Pokémon
20 85% 80 0 Mega Punch The target is slugged by a punch thrown with muscle-packed power.
6 1 Normal Physical
     
     
Any adjacent Pokémon
20 100% 40 0 Pay Day Coins are hurled at the target to inflict damage. Money is earned after the battle.
7 1 Fire Physical
     
     
Any adjacent Pokémon
15 100% 75 0 Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn.
8 1 Ice Physical
     
     
Any adjacent Pokémon
15 100% 75 0 Ice Punch The target is attacked with an icy punch. This may also leave the target frozen.
9 1 Electric Physical
     
     
Any adjacent Pokémon
15 100% 75 0 Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis.
10 1 Normal Physical
     
     
Any adjacent Pokémon
35 100% 40 0 Scratch Hard, pointed, sharp claws rake the target to inflict damage.
11 1 Normal Physical
     
     
Any adjacent Pokémon
30 100% 55 0 Vise Grip The target is gripped and squeezed from both sides to inflict damage.
12 1 Normal Physical
     
     
Any adjacent Pokémon
5 30% 0 Guillotine A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
13 1 Normal Special
     
     
All adjacent foes
10 100% 80 0 Razor Wind In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
14 1 Normal Status
     
     
Self
20 —% 0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
15 1 Normal Physical
     
     
Any adjacent Pokémon
30 95% 50 0 Cut The target is cut with a scythe, a claw, or the like to inflict damage.
16 1 Flying Special
     
     
Any one Pokémon
35 100% 40 0 Gust A gust of wind is whipped up by wings and launched at the target to inflict damage.
17 1 Flying Physical
     
     
Any one Pokémon
35 100% 60 0 Wing Attack The target is struck with large, imposing wings spread wide to inflict damage.
18 1 Normal Status
     
     
Any adjacent Pokémon
20 —% -6 Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
19 1 Flying Physical
     
     
Any one Pokémon
15 95% 90 0 Fly The user flies up into the sky on the first turn, then attacks on the next turn.
20 1 Normal Physical
     
     
Any adjacent Pokémon
20 85% 15 0 Bind A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
21 1 Normal Physical
     
     
Any adjacent Pokémon
20 75% 80 0 Slam The target is slammed with a long tail, vines, or the like to inflict damage.
22 1 Grass Physical
     
     
Any adjacent Pokémon
20 100% 45 0 Vine Whip The target is struck with slender, whiplike vines to inflict damage.
23 1 Normal Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Stomp The user attacks by stomping on the target with a big foot. This may also make the target flinch.
24 1 Fighting Physical
     
     
Any adjacent Pokémon
30 100% 30 0 Double Kick The user attacks by kicking the target twice in a row using two feet.
25 1 Normal Physical
     
     
Any adjacent Pokémon
5 75% 120 0 Mega Kick The target is attacked by a kick launched with muscle-packed power.
26 1 Fighting Physical
     
     
Any adjacent Pokémon
10 95% 100 0 Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
27 1 Fighting Physical
     
     
Any adjacent Pokémon
15 85% 60 0 Rolling Kick The user lashes out with a quick, spinning kick. This may also make the target flinch.
28 1 Ground Status
     
     
Any adjacent Pokémon
15 100% 0 Sand Attack Sand is hurled in the target's face, lowering the target's accuracy.
29 1 Normal Physical
     
     
Any adjacent Pokémon
15 100% 70 0 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
30 1 Normal Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Horn Attack The target is jabbed with a sharply pointed horn to inflict damage.
31 1 Normal Physical
     
     
Any adjacent Pokémon
20 85% 15 0 Fury Attack The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
32 1 Normal Physical
     
     
Any adjacent Pokémon
5 30% 0 Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
33 1 Normal Physical
     
     
Any adjacent Pokémon
35 100% 40 0 Tackle A physical attack in which the user charges and slams into the target with its whole body.
34 1 Normal Physical
     
     
Any adjacent Pokémon
15 100% 85 0 Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
35 1 Normal Physical
     
     
Any adjacent Pokémon
20 90% 15 0 Wrap A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
36 1 Normal Physical
     
     
Any adjacent Pokémon
20 85% 90 0 Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little.
37 1 Normal Physical
     
     
Self
10 100% 120 0 Thrash The user rampages and attacks for two to three turns. The user then becomes confused.
38 1 Normal Physical
     
     
Any adjacent Pokémon
15 100% 120 0 Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
39 1 Normal Status
     
     
All adjacent foes
30 100% 0 Tail Whip The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
40 1 Poison Physical
     
     
Any adjacent Pokémon
35 100% 15 0 Poison Sting The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
41 1 Bug Physical
     
     
Any adjacent Pokémon
20 100% 25 0 Twineedle The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
42 1 Bug Physical
     
     
Any adjacent Pokémon
20 95% 25 0 Pin Missile The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
43 1 Normal Status
     
     
All adjacent foes
30 100% 0 Leer The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
44 1 Dark Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Bite The target is bitten with viciously sharp fangs. This may also make the target flinch.
45 1 Normal Status
     
     
All adjacent foes
40 100% 0 Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
46 1 Normal Status
     
     
Any adjacent Pokémon
20 —% -6 Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
47 1 Normal Status
     
     
Any adjacent Pokémon
15 55% 0 Sing A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
48 1 Normal Status
     
     
Any adjacent Pokémon
20 55% 0 Supersonic The user generates odd sound waves from its body that confuse the target.
49 1 Normal Special
     
     
Any adjacent Pokémon
20 90% 0 Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage.
50 1 Normal Status
     
     
Any adjacent Pokémon
20 100% 0 Disable For four turns, the target will be unable to use whichever move it last used.
51 1 Poison Special
     
     
All adjacent foes
30 100% 40 0 Acid Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
52 1 Fire Special
     
     
Any adjacent Pokémon
20 100% 40 0 Ember The target is attacked with small flames. This may also leave the target with a burn.
53 1 Fire Special
     
     
Any adjacent Pokémon
15 100% 90 0 Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn.
54 1 Ice Status
     
     
All allies
30 —% 0 Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
55 1 Water Special
     
     
Any adjacent Pokémon
20 100% 40 0 Water Gun The target is blasted with a forceful shot of water.
56 1 Water Special
     
     
Any adjacent Pokémon
5 80% 110 0 Hydro Pump The target is blasted by a huge volume of water launched under great pressure.
57 1 Water Special
     
     
All adjacent Pokémon
15 100% 90 0 Surf The user attacks everything around it by swamping its surroundings with a giant wave.
58 1 Ice Special
     
     
Any adjacent Pokémon
10 100% 90 0 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
59 1 Ice Special
     
     
All adjacent foes
5 70% 110 0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
60 1 Psychic Special
     
     
Any adjacent Pokémon
20 100% 65 0 Psybeam The target is attacked with a peculiar ray. This may also confuse the target.
61 1 Water Special
     
     
Any adjacent Pokémon
20 100% 65 0 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
62 1 Ice Special
     
     
Any adjacent Pokémon
20 100% 65 0 Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
63 1 Normal Special
     
     
Any adjacent Pokémon
5 90% 150 0 Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn.
64 1 Flying Physical
     
     
Any one Pokémon
35 100% 35 0 Peck The target is jabbed with a sharply pointed beak or horn to inflict damage.
65 1 Flying Physical
     
     
Any one Pokémon
20 100% 80 0 Drill Peck A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
66 1 Fighting Physical
     
     
Any adjacent Pokémon
20 80% 80 0 Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little.
67 1 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 0 Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
68 1 Fighting Physical
     
     
Self
20 100% -5 Counter A retaliatory attack that counters any physical move, inflicting double the damage taken.
69 1 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 0 Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
70 1 Normal Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Strength The target is slugged with a punch thrown at maximum power.
71 1 Grass Special
     
     
Any adjacent Pokémon
20 100% 20 0 Absorb A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
72 1 Grass Special
     
     
Any adjacent Pokémon
15 100% 40 0 Mega Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
73 1 Grass Status
     
     
Any adjacent Pokémon
10 90% 0 Leech Seed A seed is planted on the target. It steals some HP from the target every turn.
74 1 Normal Status
     
     
Self
20 —% 0 Growth The user's body grows all at once, boosting the Attack and Sp. Atk stats.
75 1 Grass Physical
     
     
All adjacent foes
20 95% 55 0 Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
76 1 Grass Special
     
     
Any adjacent Pokémon
10 100% 120 0 Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn.
77 1 Poison Status
     
     
Any adjacent Pokémon
35 75% 0 Poison Powder The user scatters a cloud of poisonous dust that poisons the target.
78 1 Grass Status
     
     
Any adjacent Pokémon
30 75% 0 Stun Spore The user scatters a cloud of numbing powder that paralyzes the target.
79 1 Grass Status
     
     
Any adjacent Pokémon
15 75% 0 Sleep Powder The user scatters a cloud of soporific dust that puts the target to sleep.
80 1 Grass Special
     
     
Self
10 100% 120 0 Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
81 1 Bug Status
     
     
All adjacent foes
40 95% 0 String Shot The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
82 1 Dragon Special
     
     
Any adjacent Pokémon
10 100% 0 Dragon Rage This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
83 1 Fire Special
     
     
Any adjacent Pokémon
15 85% 35 0 Fire Spin The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
84 1 Electric Special
     
     
Any adjacent Pokémon
30 100% 40 0 Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
85 1 Electric Special
     
     
Any adjacent Pokémon
15 100% 90 0 Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
86 1 Electric Status
     
     
Any adjacent Pokémon
20 90% 0 Thunder Wave The user launches a weak jolt of electricity that paralyzes the target.
87 1 Electric Special
     
     
Any adjacent Pokémon
10 70% 110 0 Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
88 1 Rock Physical
     
     
Any adjacent Pokémon
15 90% 50 0 Rock Throw The user picks up and throws a small rock at the target to inflict damage.
89 1 Ground Physical
     
     
All adjacent Pokémon
10 100% 100 0 Earthquake The user sets off an earthquake that strikes every Pokémon around it.
90 1 Ground Physical
     
     
Any adjacent Pokémon
5 30% 0 Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
91 1 Ground Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Dig The user burrows into the ground on the first turn, then attacks on the next turn.
92 1 Poison Status
     
     
Any adjacent Pokémon
10 90% 0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
93 1 Psychic Special
     
     
Any adjacent Pokémon
20 100% 50 0 Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
94 1 Psychic Special
     
     
Any adjacent Pokémon
10 100% 90 0 Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
95 1 Psychic Status
     
     
Any adjacent Pokémon
20 60% 0 Hypnosis The user employs hypnotic suggestion to make the target fall asleep.
96 1 Psychic Status
     
     
Self
40 —% 0 Meditate The user meditates to awaken the power deep within its body and raise its Attack stat.
97 1 Psychic Status
     
     
Self
30 —% 0 Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
98 1 Normal Physical
     
     
Any adjacent Pokémon
30 100% 40 1 Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
99 1 Normal Physical
     
     
Any adjacent Pokémon
20 100% 20 0 Rage As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
100 1 Psychic Status
     
     
Self
20 —% -6 Teleport The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
101 1 Ghost Special
     
     
Any adjacent Pokémon
15 100% 0 Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
102 1 Normal Status
     
     
Any adjacent Pokémon
10 —% 0 Mimic The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
103 1 Normal Status
     
     
Any adjacent Pokémon
40 85% 0 Screech An earsplitting screech harshly lowers the target's Defense stat.
104 1 Normal Status
     
     
Self
15 —% 0 Double Team By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
105 1 Normal Status
     
     
Self
5 —% 0 Recover The user regenerates its cells, restoring its own HP by up to half its max HP.
106 1 Normal Status
     
     
Self
30 —% 0 Harden The user stiffens all the muscles in its body to boost its Defense stat.
107 1 Normal Status
     
     
Self
10 —% 0 Minimize The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
108 1 Normal Status
     
     
Any adjacent Pokémon
20 100% 0 Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
109 1 Ghost Status
     
     
Any adjacent Pokémon
10 100% 0 Confuse Ray The target is exposed to a sinister ray that causes confusion.
110 1 Water Status
     
     
Self
40 —% 0 Withdraw The user withdraws its body into its hard shell, boosting its Defense stat.
111 1 Normal Status
     
     
Self
40 —% 0 Defense Curl The user curls up and boosts its Defense stat.
112 1 Psychic Status
     
     
Self
20 —% 0 Barrier The user throws up a sturdy wall that sharply raises its Defense stat.
113 1 Psychic Status
     
     
All allies
30 —% 0 Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns.
114 1 Ice Status
     
     
All Pokémon
30 —% 0 Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
115 1 Psychic Status
     
     
All allies
20 —% 0 Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns.
116 1 Normal Status
     
     
Self
30 —% 0 Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
117 1 Normal Physical
     
     
Self
10 —% 1 Bide The user endures attacks for two turns, then strikes back to cause double the damage taken.
118 1 Normal Status
     
     
Self
10 —% 0 Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move.
119 1 Flying Status
     
     
Any adjacent Pokémon
20 —% 0 Mirror Move The user counters the target by mimicking the target's last move.
120 1 Normal Physical
     
     
All adjacent Pokémon
5 100% 200 0 Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move.
121 1 Normal Physical
     
     
Any adjacent Pokémon
10 75% 100 0 Egg Bomb A large egg is hurled at the target with maximum force to inflict damage.
122 1 Ghost Physical
     
     
Any adjacent Pokémon
30 100% 30 0 Lick The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
123 1 Poison Special
     
     
Any adjacent Pokémon
20 70% 30 0 Smog The target is attacked with a discharge of filthy gases. This may also poison the target.
124 1 Poison Special
     
     
Any adjacent Pokémon
20 100% 65 0 Sludge The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
125 1 Ground Physical
     
     
Any adjacent Pokémon
20 85% 65 0 Bone Club The user clubs the target with a bone. This may also make the target flinch.
126 1 Fire Special
     
     
Any adjacent Pokémon
5 85% 110 0 Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
127 1 Water Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Waterfall The user charges at the target and may make it flinch.
128 1 Water Physical
     
     
Any adjacent Pokémon
15 85% 35 0 Clamp The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
129 1 Normal Special
     
     
All adjacent foes
20 —% 60 0 Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses.
130 1 Normal Physical
     
     
Any adjacent Pokémon
10 100% 130 0 Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
131 1 Normal Physical
     
     
Any adjacent Pokémon
15 100% 20 0 Spike Cannon Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
132 1 Normal Physical
     
     
Any adjacent Pokémon
35 100% 10 0 Constrict The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
133 1 Psychic Status
     
     
Self
20 —% 0 Amnesia The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
134 1 Psychic Status
     
     
Any adjacent Pokémon
15 80% 0 Kinesis The user distracts the target by bending a spoon. This lowers the target's accuracy.
135 1 Normal Status
     
     
Self
5 —% 0 Soft-Boiled The user restores its own HP by up to half its max HP.
136 1 Fighting Physical
     
     
Any adjacent Pokémon
10 90% 130 0 High Jump Kick The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
137 1 Normal Status
     
     
Any adjacent Pokémon
30 100% 0 Glare The user intimidates the target with the pattern on its belly to cause paralysis.
138 1 Psychic Special
     
     
Any adjacent Pokémon
15 100% 100 0 Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
139 1 Poison Status
     
     
All adjacent foes
40 90% 0 Poison Gas A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
140 1 Normal Physical
     
     
Any adjacent Pokémon
20 85% 15 0 Barrage Round objects are hurled at the target to strike two to five times in a row.
141 1 Bug Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Leech Life The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
142 1 Normal Status
     
     
Any adjacent Pokémon
10 75% 0 Lovely Kiss With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
143 1 Flying Physical
     
     
Any one Pokémon
5 90% 140 0 Sky Attack The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
144 1 Normal Status
     
     
Any adjacent Pokémon
10 —% 0 Transform The user transforms into a copy of the target, right down to having the same move set.
145 1 Water Special
     
     
All adjacent foes
30 100% 40 0 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
146 1 Normal Physical
     
     
Any adjacent Pokémon
10 100% 70 0 Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused.
147 1 Grass Status
     
     
Any adjacent Pokémon
15 100% 0 Spore The user scatters bursts of spores that induce sleep.
148 1 Normal Status
     
     
Any adjacent Pokémon
20 100% 0 Flash The user flashes a bright light that cuts the target's accuracy.
149 1 Psychic Special
     
     
Any adjacent Pokémon
15 100% 0 Psywave The target is attacked with an odd psychic wave. The attack varies in intensity.
150 1 Normal Status
     
     
Self
40 —% 0 Splash The user just flops and splashes around to no effect at all...
151 1 Poison Status
     
     
Self
20 —% 0 Acid Armor The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
152 1 Water Physical
     
     
Any adjacent Pokémon
10 90% 100 0 Crabhammer The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
153 1 Normal Physical
     
     
All adjacent Pokémon
5 100% 250 0 Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
154 1 Normal Physical
     
     
Any adjacent Pokémon
15 80% 18 0 Fury Swipes The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
155 1 Ground Physical
     
     
Any adjacent Pokémon
10 90% 50 0 Bonemerang The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
156 1 Psychic Status
     
     
Self
5 —% 0 Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
157 1 Rock Physical
     
     
All adjacent foes
10 90% 75 0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
158 1 Normal Physical
     
     
Any adjacent Pokémon
15 90% 80 0 Hyper Fang The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
159 1 Normal Status
     
     
Self
30 —% 0 Sharpen The user makes its edges more jagged, which raises its Attack stat.
160 1 Normal Status
     
     
Self
30 —% 0 Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows.
161 1 Normal Special
     
     
Any adjacent Pokémon
10 100% 80 0 Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
162 1 Normal Physical
     
     
Any adjacent Pokémon
10 90% 0 Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
163 1 Normal Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Slash The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
164 1 Normal Status
     
     
Self
10 —% 0 Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
165 1 Normal Physical
     
     
Any adjacent foe
1 —% 50 0 Struggle This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
166 2 Normal Status
     
     
Any adjacent Pokémon
1 —% 0 Sketch This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
167 2 Fighting Physical
     
     
Any adjacent Pokémon
10 90% 10 0 Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit.
168 2 Dark Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
169 2 Bug Status
     
     
Any adjacent Pokémon
10 —% 0 Spider Web The user ensnares the target with thin, gooey silk so it can't flee from battle.
170 2 Normal Status
     
     
Any adjacent Pokémon
5 —% 0 Mind Reader The user senses the target's movements with its mind to ensure its next attack does not miss the target.
171 2 Ghost Status
     
     
Any adjacent Pokémon
15 100% 0 Nightmare A sleeping target sees a nightmare that inflicts some damage every turn.
172 2 Fire Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Flame Wheel The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
173 2 Normal Special
     
     
Any adjacent Pokémon
15 100% 50 0 Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
174 2 Ghost Status
     
     
Self
10 —% 0 Curse A move that has different effects depending on whether the user is a Ghost type or not.
175 2 Normal Physical
     
     
Any adjacent Pokémon
15 100% 0 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
176 2 Normal Status
     
     
Any adjacent Pokémon
30 —% 0 Conversion 2 The user changes its type to make itself resistant to the type of the move the target used last.
177 2 Flying Special
     
     
Any one Pokémon
5 95% 100 0 Aeroblast A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.
178 2 Grass Status
     
     
All adjacent foes
40 100% 0 Cotton Spore The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
179 2 Fighting Physical
     
     
Any adjacent Pokémon
15 100% 0 Reversal An all-out attack that becomes more powerful the less HP the user has.
180 2 Ghost Status
     
     
Any adjacent Pokémon
10 100% 0 Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
181 2 Ice Special
     
     
All adjacent foes
20 100% 40 0 Powder Snow The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
182 2 Normal Status
     
     
Self
10 —% 4 Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
183 2 Fighting Physical
     
     
Any adjacent Pokémon
30 100% 40 1 Mach Punch The user throws a punch at blinding speed. This move always goes first.
184 2 Normal Status
     
     
Any adjacent Pokémon
10 100% 0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat.
185 2 Dark Physical
     
     
Any adjacent Pokémon
20 —% 60 0 Feint Attack The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
186 2 Fairy Status
     
     
Any adjacent Pokémon
10 75% 0 Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion.
187 2 Normal Status
     
     
Self
10 —% 0 Belly Drum The user maximizes its Attack stat but loses HP equal to half its max HP.
188 2 Poison Special
     
     
Any adjacent Pokémon
10 100% 90 0 Sludge Bomb The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
189 2 Ground Special
     
     
Any adjacent Pokémon
10 100% 20 0 Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy.
190 2 Water Special
     
     
Any adjacent Pokémon
10 85% 65 0 Octazooka The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
191 2 Ground Status
     
     
No target
20 —% 0 Spikes The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
192 2 Electric Special
     
     
Any adjacent Pokémon
5 50% 120 0 Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
193 2 Normal Status
     
     
Any adjacent Pokémon
40 —% 0 Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
194 2 Ghost Status
     
     
Self
5 —% 0 Destiny Bond If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
195 2 Normal Status
     
     
All Pokémon
5 —% 0 Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
196 2 Ice Special
     
     
All adjacent foes
15 95% 55 0 Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
197 2 Fighting Status
     
     
Self
5 —% 4 Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
198 2 Ground Physical
     
     
Any adjacent Pokémon
10 90% 25 0 Bone Rush The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
199 2 Normal Status
     
     
Any adjacent Pokémon
5 —% 0 Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target.
200 2 Dragon Physical
     
     
Self
10 100% 120 0 Outrage The user rampages and attacks for two to three turns. The user then becomes confused.
201 2 Rock Status
     
     
All Pokémon
10 —% 0 Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
202 2 Grass Special
     
     
Any adjacent Pokémon
10 100% 75 0 Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
203 2 Normal Status
     
     
Self
10 —% 4 Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
204 2 Fairy Status
     
     
Any adjacent Pokémon
20 100% 0 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
205 2 Rock Physical
     
     
Any adjacent Pokémon
20 90% 30 0 Rollout The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
206 2 Normal Physical
     
     
Any adjacent Pokémon
40 100% 40 0 False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
207 2 Normal Status
     
     
Any adjacent Pokémon
15 85% 0 Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
208 2 Normal Status
     
     
Self
5 —% 0 Milk Drink The user restores its own HP by up to half its max HP.
209 2 Electric Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
210 2 Bug Physical
     
     
Any adjacent Pokémon
20 95% 40 0 Fury Cutter The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
211 2 Steel Physical
     
     
Any adjacent Pokémon
20 90% 70 0 Steel Wing The target is hit with wings of steel. This may also boost the user's Defense stat.
212 2 Normal Status
     
     
Any adjacent Pokémon
5 —% 0 Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee.
213 2 Normal Status
     
     
Any adjacent Pokémon
15 100% 0 Attract If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
214 2 Normal Status
     
     
Self
10 —% 0 Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
215 2 Normal Status
     
     
All allies
5 —% 0 Heal Bell The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
216 2 Normal Physical
     
     
Any adjacent Pokémon
20 100% 0 Return This full-power attack grows more powerful the more the user likes its Trainer.
217 2 Normal Physical
     
     
Any adjacent Pokémon
15 90% 0 Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
218 2 Normal Physical
     
     
Any adjacent Pokémon
20 100% 0 Frustration This full-power attack grows more powerful the less the user likes its Trainer.
219 2 Normal Status
     
     
All allies
20 —% 0 Safeguard The user creates a protective field that prevents status conditions for five turns.
220 2 Normal Status
     
     
Any adjacent Pokémon
20 —% 0 Pain Split The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
221 2 Fire Physical
     
     
Any adjacent Pokémon
5 95% 100 0 Sacred Fire The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
222 2 Ground Physical
     
     
All adjacent Pokémon
30 100% 0 Magnitude The user attacks everything around it with a ground-shaking quake. Its power varies.
223 2 Fighting Physical
     
     
Any adjacent Pokémon
5 50% 100 0 Dynamic Punch The user attacks by punching the target with full concentrated power. This also confuses the target.
224 2 Bug Physical
     
     
Any adjacent Pokémon
10 85% 120 0 Megahorn Using its tough and impressive horn, the user rams into the target with no letup.
225 2 Dragon Special
     
     
Any adjacent Pokémon
20 100% 60 0 Dragon Breath The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
226 2 Normal Status
     
     
Self
40 —% 0 Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes.
227 2 Normal Status
     
     
Any adjacent Pokémon
5 100% 0 Encore The user compels the target to keep using the move it encored for three turns.
228 2 Dark Physical
     
     
Any adjacent Pokémon
20 100% 40 0 Pursuit The power of this attack move is doubled if it's used on a target that's switching out of battle.
229 2 Normal Physical
     
     
Any adjacent Pokémon
40 100% 50 0 Rapid Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.*
230 2 Normal Status
     
     
All adjacent foes
20 100% 0 Sweet Scent The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
231 2 Steel Physical
     
     
Any adjacent Pokémon
15 75% 100 0 Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
232 2 Steel Physical
     
     
Any adjacent Pokémon
35 95% 50 0 Metal Claw The target is raked with steel claws. This may also boost the user's Attack stat.
233 2 Fighting Physical
     
     
Any adjacent Pokémon
10 —% 70 -1 Vital Throw The user attacks last. In return, this throw move never misses.
234 2 Normal Status
     
     
Self
5 —% 0 Morning Sun The user restores its own HP. The amount of HP regained varies with the weather.
235 2 Grass Status
     
     
Self
5 —% 0 Synthesis The user restores its own HP. The amount of HP regained varies with the weather.
236 2 Fairy Status
     
     
Self
5 —% 0 Moonlight The user restores its own HP. The amount of HP regained varies with the weather.
237 2 Normal Special
     
     
Any adjacent Pokémon
15 100% 60 0 Hidden Power A unique attack that varies in type depending on the Pokémon using it.
238 2 Fighting Physical
     
     
Any adjacent Pokémon
5 80% 100 0 Cross Chop The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
239 2 Dragon Special
     
     
All adjacent foes
20 100% 40 0 Twister The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
240 2 Water Status
     
     
All Pokémon
5 —% 0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
241 2 Fire Status
     
     
All Pokémon
5 —% 0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
242 2 Dark Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
243 2 Psychic Special
     
     
Self
20 100% -5 Mirror Coat A retaliatory attack that counters any special move, inflicting double the damage taken.
244 2 Normal Status
     
     
Any adjacent Pokémon
10 —% 0 Psych Up The user hypnotizes itself into copying any stat change made by the target.
245 2 Normal Physical
     
     
Any adjacent Pokémon
5 100% 80 2 Extreme Speed The user charges the target at blinding speed. This move always goes first.
246 2 Rock Special
     
     
Any adjacent Pokémon
5 100% 60 0 Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once.
247 2 Ghost Special
     
     
Any adjacent Pokémon
15 100% 80 0 Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
248 2 Psychic Special
     
     
Any adjacent Pokémon
10 100% 120 0 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target.
249 2 Fighting Physical
     
     
Any adjacent Pokémon
15 100% 40 0 Rock Smash The user attacks with a punch. This may also lower the target's Defense stat.
250 2 Water Special
     
     
Any adjacent Pokémon
15 85% 35 0 Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
251 2 Dark Physical
     
     
Any adjacent Pokémon
10 100% 0 Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
252 3 Normal Physical
     
     
Any adjacent Pokémon
10 100% 40 3 Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
253 3 Normal Special
     
     
Self
10 100% 90 0 Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
254 3 Normal Status
     
     
Self
20 —% 0 Stockpile The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
255 3 Normal Special
     
     
Any adjacent Pokémon
10 100% 0 Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
256 3 Normal Status
     
     
Self
10 —% 0 Swallow The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
257 3 Fire Special
     
     
All adjacent foes
10 90% 95 0 Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
258 3 Ice Status
     
     
All Pokémon
10 —% 0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
259 3 Dark Status
     
     
Any adjacent Pokémon
15 100% 0 Torment The user torments and enrages the target, making it incapable of using the same move twice in a row.
260 3 Dark Status
     
     
Any adjacent Pokémon
15 100% 0 Flatter Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
261 3 Fire Status
     
     
Any adjacent Pokémon
15 85% 0 Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn.
262 3 Dark Status
     
     
Any adjacent Pokémon
10 100% 0 Memento The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
263 3 Normal Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Facade This move's power is doubled if the user is poisoned, burned, or paralyzed.
264 3 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 150 -3 Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
265 3 Normal Physical
     
     
Any adjacent Pokémon
10 100% 70 0 Smelling Salts This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
266 3 Normal Status
     
     
Self
20 —% 2 Follow Me The user draws attention to itself, making all opposing Pokémon take aim only at the user.
267 3 Normal Status
     
     
Any adjacent Pokémon
20 —% 0 Nature Power This attack makes use of nature's power. Its effects vary depending on the user's environment.
268 3 Electric Status
     
     
Self
20 —% 0 Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
269 3 Dark Status
     
     
Any adjacent Pokémon
20 100% 0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
270 3 Normal Status
     
     
Any adjacent ally
20 —% 5 Helping Hand The user assists an ally by boosting the power of that ally's attack.
271 3 Psychic Status
     
     
Any adjacent Pokémon
10 100% 0 Trick The user catches the target off guard and swaps the target's held item with its own.
272 3 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Role Play The user mimics the target completely, copying the target's Ability.
273 3 Normal Status
     
     
Self
10 —% 0 Wish One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
274 3 Normal Status
     
     
Self
20 —% 0 Assist The user hurriedly and randomly uses a move among those known by ally Pokémon.
275 3 Grass Status
     
     
Self
20 —% 0 Ingrain The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
276 3 Fighting Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Superpower The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
277 3 Psychic Status
     
     
Self
15 —% 4 Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
278 3 Normal Status
     
     
Self
10 —% 0 Recycle The user recycles a held item that has been used in battle so it can be used again.
279 3 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 60 -4 Revenge This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
280 3 Fighting Physical
     
     
Any adjacent Pokémon
15 100% 75 0 Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
281 3 Normal Status
     
     
Any adjacent Pokémon
10 —% 0 Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
282 3 Dark Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
283 3 Normal Physical
     
     
Any adjacent Pokémon
5 100% 0 Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
284 3 Fire Special
     
     
All adjacent foes
5 100% 150 0 Eruption The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
285 3 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Skill Swap The user employs its psychic power to exchange Abilities with the target.
286 3 Psychic Status
     
     
Self
10 —% 0 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it.
287 3 Normal Status
     
     
Self
20 —% 0 Refresh The user rests to cure itself of poisoning, a burn, or paralysis.
288 3 Ghost Status
     
     
Self
5 —% 0 Grudge If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
289 3 Dark Status
     
     
Self
10 —% 4 Snatch The user steals the effects of any attempts to use a healing or stat-changing move.
290 3 Normal Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Secret Power The additional effects of this attack depend upon where it was used.
291 3 Water Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Dive The user dives on the first turn, then floats up and attacks on the next turn.
292 3 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 15 0 Arm Thrust The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
293 3 Normal Status
     
     
Self
20 —% 0 Camouflage The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
294 3 Bug Status
     
     
Self
20 —% 0 Tail Glow The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
295 3 Psychic Special
     
     
Any adjacent Pokémon
5 100% 95 0 Luster Purge The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
296 3 Psychic Special
     
     
Any adjacent Pokémon
5 100% 95 0 Mist Ball A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
297 3 Flying Status
     
     
Any adjacent Pokémon
15 100% 0 Feather Dance The user covers the target's body with a mass of down that harshly lowers its Attack stat.
298 3 Normal Status
     
     
All adjacent Pokémon
20 100% 0 Teeter Dance The user performs a wobbly dance that confuses every Pokémon around it.
299 3 Fire Physical
     
     
Any adjacent Pokémon
10 90% 85 0 Blaze Kick The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
300 3 Ground Status
     
     
All Pokémon
15 —% 0 Mud Sport The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
301 3 Ice Physical
     
     
Any adjacent Pokémon
20 90% 30 0 Ice Ball The user attacks the target for five turns. The move's power increases each time it hits.
302 3 Grass Physical
     
     
Any adjacent Pokémon
15 100% 60 0 Needle Arm The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
303 3 Normal Status
     
     
Self
5 —% 0 Slack Off The user slacks off, restoring its own HP by up to half its max HP.
304 3 Normal Special
     
     
All adjacent foes
10 100% 90 0 Hyper Voice The user attacks by letting loose a horribly loud, resounding cry.
305 3 Poison Physical
     
     
Any adjacent Pokémon
15 100% 50 0 Poison Fang The user bites the target with toxic fangs. This may also leave the target badly poisoned.
306 3 Normal Physical
     
     
Any adjacent Pokémon
10 95% 75 0 Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
307 3 Fire Special
     
     
Any adjacent Pokémon
5 90% 150 0 Blast Burn The target is razed by a fiery explosion. The user can't move on the next turn.
308 3 Water Special
     
     
Any adjacent Pokémon
5 90% 150 0 Hydro Cannon The target is hit with a watery blast. The user can't move on the next turn.
309 3 Steel Physical
     
     
Any adjacent Pokémon
10 90% 90 0 Meteor Mash The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
310 3 Ghost Physical
     
     
Any adjacent Pokémon
15 100% 30 0 Astonish The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
311 3 Normal Special
     
     
Any adjacent Pokémon
10 100% 50 0 Weather Ball This move's type and power change depending on the weather at the time the move is used.
312 3 Grass Status
     
     
All allies
5 —% 0 Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user's party.
313 3 Dark Status
     
     
Any adjacent Pokémon
20 100% 0 Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
314 3 Flying Special
     
     
All adjacent foes
20 95% 60 0 Air Cutter The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
315 3 Fire Special
     
     
Any adjacent Pokémon
5 90% 130 0 Overheat The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
316 3 Normal Status
     
     
Any adjacent Pokémon
40 —% 0 Odor Sleuth Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
317 3 Rock Physical
     
     
Any adjacent Pokémon
15 95% 60 0 Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
318 3 Bug Special
     
     
Any adjacent Pokémon
5 100% 60 0 Silver Wind The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
319 3 Steel Status
     
     
Any adjacent Pokémon
40 85% 0 Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
320 3 Grass Status
     
     
Any adjacent Pokémon
15 55% 0 Grass Whistle The user plays a pleasant melody that lulls the target into a deep sleep.
321 3 Normal Status
     
     
Any adjacent Pokémon
20 100% 0 Tickle The user tickles the target into laughing, lowering its Attack and Defense stats.
322 3 Psychic Status
     
     
Self
20 —% 0 Cosmic Power The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
323 3 Water Special
     
     
All adjacent foes
5 100% 150 0 Water Spout The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
324 3 Bug Special
     
     
Any adjacent Pokémon
15 100% 75 0 Signal Beam The user attacks with a sinister beam of light. This may also confuse the target.
325 3 Ghost Physical
     
     
Any adjacent Pokémon
20 —% 60 0 Shadow Punch The user throws a punch from the shadows. This attack never misses.
326 3 Psychic Special
     
     
Any adjacent Pokémon
20 100% 80 0 Extrasensory The user attacks with an odd, unseeable power. This may also make the target flinch.
327 3 Fighting Physical
     
     
Any adjacent Pokémon
15 90% 85 0 Sky Uppercut The user attacks the target with an uppercut thrown skyward with force.
328 3 Ground Physical
     
     
Any adjacent Pokémon
15 85% 35 0 Sand Tomb The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
329 3 Ice Special
     
     
Any adjacent Pokémon
5 30% 0 Sheer Cold The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
330 3 Water Special
     
     
All adjacent foes
10 85% 90 0 Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
331 3 Grass Physical
     
     
Any adjacent Pokémon
30 100% 25 0 Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
332 3 Flying Physical
     
     
Any one Pokémon
20 —% 60 0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses.
333 3 Ice Physical
     
     
Any adjacent Pokémon
30 100% 25 0 Icicle Spear The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
334 3 Steel Status
     
     
Self
15 —% 0 Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat.
335 3 Normal Status
     
     
Any adjacent Pokémon
5 —% 0 Block The user blocks the target's way with arms spread wide to prevent the target from fleeing.
336 3 Normal Status
     
     
All allies
40 —% 0 Howl The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
337 3 Dragon Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Dragon Claw The user slashes the target with huge, sharp claws to inflict damage.
338 3 Grass Special
     
     
Any adjacent Pokémon
5 90% 150 0 Frenzy Plant The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
339 3 Fighting Status
     
     
Self
20 —% 0 Bulk Up The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
340 3 Flying Physical
     
     
Any one Pokémon
5 85% 85 0 Bounce The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
341 3 Ground Special
     
     
Any adjacent Pokémon
15 95% 55 0 Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
342 3 Poison Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Poison Tail The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
343 3 Normal Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Covet The user endearingly approaches the target, then steals the target's held item.
344 3 Electric Physical
     
     
Any adjacent Pokémon
15 100% 120 0 Volt Tackle The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.
345 3 Grass Special
     
     
Any adjacent Pokémon
20 —% 60 0 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses.
346 3 Water Status
     
     
All Pokémon
15 —% 0 Water Sport The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
347 3 Psychic Status
     
     
Self
20 —% 0 Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
348 3 Grass Physical
     
     
Any adjacent Pokémon
15 100% 90 0 Leaf Blade The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
349 3 Dragon Status
     
     
Self
20 —% 0 Dragon Dance The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
350 3 Rock Physical
     
     
Any adjacent Pokémon
10 90% 25 0 Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
351 3 Electric Special
     
     
Any adjacent Pokémon
20 —% 60 0 Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses.
352 3 Water Special
     
     
Any one Pokémon
20 100% 60 0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target.
353 3 Steel Special
     
     
Any adjacent Pokémon
5 100% 140 0 Doom Desire Two turns after this move is used, a concentrated bundle of light blasts the target.
354 3 Psychic Special
     
     
Any adjacent Pokémon
5 90% 140 0 Psycho Boost The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
355 4 Flying Status
     
     
Self
10 —% 0 Roost The user lands and rests its body. This move restores the user's HP by up to half its max HP.
356 4 Psychic Status
     
     
All Pokémon
5 —% 0 Gravity Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
357 4 Psychic Status
     
     
Any adjacent Pokémon
40 —% 0 Miracle Eye Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
358 4 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 70 0 Wake-Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
359 4 Fighting Physical
     
     
Any adjacent Pokémon
10 90% 100 0 Hammer Arm The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
360 4 Steel Physical
     
     
Any adjacent Pokémon
5 100% 0 Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
361 4 Psychic Status
     
     
Self
10 —% 0 Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
362 4 Water Special
     
     
Any adjacent Pokémon
10 100% 65 0 Brine This move's power is doubled if the target's HP is at half or less.
363 4 Normal Physical
     
     
Any adjacent Pokémon
15 100% 0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
364 4 Normal Physical
     
     
Any adjacent Pokémon
10 100% 30 2 Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
365 4 Flying Physical
     
     
Any one Pokémon
20 100% 60 0 Pluck The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
366 4 Flying Status
     
     
All allies
15 —% 0 Tailwind The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
367 4 Normal Status
     
     
User or any adjacent ally
30 —% 0 Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
368 4 Steel Physical
     
     
Self
10 100% 0 Metal Burst The user retaliates with much greater force against the opponent that last inflicted damage on it.
369 4 Bug Physical
     
     
Any adjacent Pokémon
20 100% 70 0 U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
370 4 Fighting Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
371 4 Dark Physical
     
     
Any adjacent Pokémon
10 100% 50 0 Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target.
372 4 Dark Physical
     
     
Any adjacent Pokémon
10 100% 60 0 Assurance This move's power is doubled if the target has already taken some damage in the same turn.
373 4 Dark Status
     
     
Any adjacent Pokémon
15 100% 0 Embargo This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
374 4 Dark Physical
     
     
Any adjacent Pokémon
10 100% 0 Fling The user flings its held item at the target to attack. This move's power and effects depend on the item.
375 4 Psychic Status
     
     
Any adjacent Pokémon
10 100% 0 Psycho Shift Using its psychic power of suggestion, the user transfers its status conditions to the target.
376 4 Normal Special
     
     
Any adjacent Pokémon
5 —% 0 Trump Card The fewer PP this move has, the greater its power.
377 4 Psychic Status
     
     
All adjacent foes
15 100% 0 Heal Block For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
378 4 Normal Special
     
     
Any adjacent Pokémon
5 100% 0 Wring Out The user powerfully wrings the target. The more HP the target has, the greater the move's power.
379 4 Psychic Status
     
     
Self
10 —% 0 Power Trick The user employs its psychic power to switch its Attack stat with its Defense stat.
380 4 Poison Status
     
     
Any adjacent Pokémon
10 100% 0 Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
381 4 Normal Status
     
     
All allies
30 —% 0 Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
382 4 Normal Status
     
     
Any adjacent foe
20 —% 0 Me First The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
383 4 Normal Status
     
     
Self
20 —% 0 Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet.
384 4 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
385 4 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
386 4 Dark Physical
     
     
Any adjacent Pokémon
5 100% 0 Punishment The more the target has powered up with stat changes, the greater the move's power.
387 4 Normal Physical
     
     
Any adjacent Pokémon
5 100% 140 0 Last Resort This move can be used only after the user has used all the other moves it knows in the battle.
388 4 Grass Status
     
     
Any adjacent Pokémon
10 100% 0 Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
389 4 Dark Physical
     
     
Any adjacent Pokémon
5 100% 70 1 Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack.
390 4 Poison Status
     
     
No target
20 —% 0 Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
391 4 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Heart Swap The user employs its psychic power to switch stat changes with the target.
392 4 Water Status
     
     
Self
20 —% 0 Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn.
393 4 Electric Status
     
     
Self
10 —% 0 Magnet Rise The user levitates using electrically generated magnetism for five turns.
394 4 Fire Physical
     
     
Any adjacent Pokémon
15 100% 120 0 Flare Blitz The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
395 4 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 60 0 Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis.
396 4 Fighting Special
     
     
Any one Pokémon
20 —% 80 0 Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
397 4 Rock Status
     
     
Self
20 —% 0 Rock Polish The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
398 4 Poison Physical
     
     
Any adjacent Pokémon
20 100% 80 0 Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
399 4 Dark Special
     
     
Any one Pokémon
15 100% 80 0 Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
400 4 Dark Physical
     
     
Any adjacent Pokémon
15 100% 70 0 Night Slash The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
401 4 Water Physical
     
     
Any adjacent Pokémon
10 90% 90 0 Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
402 4 Grass Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
403 4 Flying Special
     
     
Any one Pokémon
15 95% 75 0 Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
404 4 Bug Physical
     
     
Any adjacent Pokémon
15 100% 80 0 X-Scissor The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
405 4 Bug Special
     
     
Any adjacent Pokémon
10 100% 90 0 Bug Buzz The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
406 4 Dragon Special
     
     
Any one Pokémon
10 100% 85 0 Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth.
407 4 Dragon Physical
     
     
Any adjacent Pokémon
10 75% 100 0 Dragon Rush The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
408 4 Rock Special
     
     
Any adjacent Pokémon
20 100% 80 0 Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones.
409 4 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 75 0 Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
410 4 Fighting Special
     
     
Any adjacent Pokémon
30 100% 40 1 Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
411 4 Fighting Special
     
     
Any adjacent Pokémon
5 70% 120 0 Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
412 4 Grass Special
     
     
Any adjacent Pokémon
10 100% 90 0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
413 4 Flying Physical
     
     
Any one Pokémon
15 100% 120 0 Brave Bird The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
414 4 Ground Special
     
     
Any adjacent Pokémon
10 100% 90 0 Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
415 4 Dark Status
     
     
Any adjacent Pokémon
10 100% 0 Switcheroo The user trades held items with the target faster than the eye can follow.
416 4 Normal Physical
     
     
Any adjacent Pokémon
5 90% 150 0 Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn.
417 4 Dark Status
     
     
Self
20 —% 0 Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
418 4 Steel Physical
     
     
Any adjacent Pokémon
30 100% 40 1 Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first.
419 4 Ice Physical
     
     
Any adjacent Pokémon
10 100% 60 -4 Avalanche This move's power is doubled if the target has inflicted damage on the user in the same turn.
420 4 Ice Physical
     
     
Any adjacent Pokémon
30 100% 40 1 Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
421 4 Ghost Physical
     
     
Any adjacent Pokémon
15 100% 70 0 Shadow Claw The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
422 4 Electric Physical
     
     
Any adjacent Pokémon
15 95% 65 0 Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
423 4 Ice Physical
     
     
Any adjacent Pokémon
15 95% 65 0 Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
424 4 Fire Physical
     
     
Any adjacent Pokémon
15 95% 65 0 Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
425 4 Ghost Physical
     
     
Any adjacent Pokémon
30 100% 40 1 Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first.
426 4 Ground Special
     
     
Any adjacent Pokémon
10 85% 65 0 Mud Bomb The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
427 4 Psychic Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Psycho Cut The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
428 4 Psychic Physical
     
     
Any adjacent Pokémon
15 90% 80 0 Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
429 4 Steel Special
     
     
Any adjacent Pokémon
10 85% 65 0 Mirror Shot The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
430 4 Steel Special
     
     
Any adjacent Pokémon
10 100% 80 0 Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
431 4 Normal Physical
     
     
Any adjacent Pokémon
20 85% 90 0 Rock Climb The user attacks the target by smashing into it with incredible force. This may also confuse the target.
432 4 Flying Status
     
     
Any adjacent Pokémon
15 —% 0 Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
433 4 Psychic Status
     
     
All Pokémon
5 —% -7 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
434 4 Dragon Special
     
     
Any adjacent Pokémon
5 90% 130 0 Draco Meteor Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
435 4 Electric Special
     
     
All adjacent Pokémon
15 100% 80 0 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
436 4 Fire Special
     
     
All adjacent Pokémon
15 100% 80 0 Lava Plume The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
437 4 Grass Special
     
     
Any adjacent Pokémon
5 90% 130 0 Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
438 4 Grass Physical
     
     
Any adjacent Pokémon
10 85% 120 0 Power Whip The user violently whirls its vines, tentacles, or the like to lash the target.
439 4 Rock Physical
     
     
Any adjacent Pokémon
5 90% 150 0 Rock Wrecker The user launches a huge boulder at the target to attack. The user can't move on the next turn.
440 4 Poison Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Cross Poison A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
441 4 Poison Physical
     
     
Any adjacent Pokémon
5 80% 120 0 Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target.
442 4 Steel Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Iron Head The user slams the target with its steel-hard head. This may also make the target flinch.
443 4 Steel Physical
     
     
Any adjacent Pokémon
20 —% 60 0 Magnet Bomb The user launches steel bombs that stick to the target. This attack never misses.
444 4 Rock Physical
     
     
Any adjacent Pokémon
5 80% 100 0 Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
445 4 Normal Status
     
     
All adjacent foes
20 100% 0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
446 4 Rock Status
     
     
No target
20 —% 0 Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
447 4 Grass Special
     
     
Any adjacent Pokémon
20 100% 0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
448 4 Flying Special
     
     
Any one Pokémon
20 100% 65 0 Chatter The user attacks the target with sound waves of deafening chatter. This also confuses the target.
449 4 Normal Special
     
     
Any adjacent Pokémon
10 100% 100 0 Judgment The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
450 4 Bug Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
451 4 Electric Special
     
     
Any adjacent Pokémon
10 90% 50 0 Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
452 4 Grass Physical
     
     
Any adjacent Pokémon
15 100% 120 0 Wood Hammer The user slams its rugged body into the target to attack. This also damages the user quite a lot.
453 4 Water Physical
     
     
Any adjacent Pokémon
20 100% 40 1 Aqua Jet The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
454 4 Bug Physical
     
     
Any adjacent Pokémon
15 100% 90 0 Attack Order The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.
455 4 Bug Status
     
     
Self
10 —% 0 Defend Order The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
456 4 Bug Status
     
     
Self
10 —% 0 Heal Order The user calls out its underlings to heal it. The user regains up to half of its max HP.
457 4 Rock Physical
     
     
Any adjacent Pokémon
5 80% 150 0 Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
458 4 Normal Physical
     
     
Any adjacent Pokémon
10 90% 35 0 Double Hit The user slams the target with a tail or the like. The target is hit twice in a row.
459 4 Dragon Special
     
     
Any adjacent Pokémon
5 90% 150 0 Roar of Time The user blasts the target with power that distorts even time. The user can't move on the next turn.
460 4 Dragon Special
     
     
Any adjacent Pokémon
5 95% 100 0 Spacial Rend The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
461 4 Psychic Status
     
     
Self
10 —% 0 Lunar Dance The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
462 4 Normal Physical
     
     
Any adjacent Pokémon
5 100% 0 Crush Grip The target is crushed with great force. The more HP the target has left, the greater the move's power.
463 4 Fire Special
     
     
Any adjacent Pokémon
5 75% 100 0 Magma Storm The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
464 4 Dark Status
     
     
All adjacent foes
10 50% 0 Dark Void Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
465 4 Grass Special
     
     
Any adjacent Pokémon
5 85% 120 0 Seed Flare The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
466 4 Ghost Special
     
     
Any adjacent Pokémon
5 100% 60 0 Ominous Wind The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
467 4 Ghost Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Shadow Force The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
468 5 Dark Status
     
     
Self
15 —% 0 Hone Claws The user sharpens its claws to boost its Attack stat and accuracy.
469 5 Rock Status
     
     
All allies
10 —% 3 Wide Guard The user and its allies are protected from wide-ranging attacks for one turn.
470 5 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
471 5 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
472 5 Psychic Status
     
     
All Pokémon
10 —% 0 Wonder Room The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
473 5 Psychic Special
     
     
Any adjacent Pokémon
10 100% 80 0 Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage.
474 5 Poison Special
     
     
Any adjacent Pokémon
10 100% 65 0 Venoshock The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
475 5 Steel Status
     
     
Self
15 —% 0 Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
476 5 Bug Status
     
     
Self
20 —% 2 Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
477 5 Psychic Status
     
     
Any adjacent Pokémon
15 —% 0 Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
478 5 Psychic Status
     
     
All Pokémon
10 —% 0 Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
479 5 Rock Physical
     
     
Any adjacent Pokémon
15 100% 50 0 Smack Down The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
480 5 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 60 0 Storm Throw The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
481 5 Fire Special
     
     
Any adjacent Pokémon
15 100% 70 0 Flame Burst The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
482 5 Poison Special
     
     
All adjacent Pokémon
10 100% 95 0 Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
483 5 Bug Status
     
     
Self
20 —% 0 Quiver Dance The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
484 5 Steel Physical
     
     
Any adjacent Pokémon
10 100% 0 Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
485 5 Psychic Special
     
     
All adjacent Pokémon
10 100% 120 0 Synchronoise Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
486 5 Electric Special
     
     
Any adjacent Pokémon
10 100% 0 Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
487 5 Water Status
     
     
Any adjacent Pokémon
20 100% 0 Soak The user shoots a torrent of water that changes the target's type to Water.
488 5 Fire Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
489 5 Poison Status
     
     
Self
20 —% 0 Coil The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
490 5 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
491 5 Poison Special
     
     
Any adjacent Pokémon
20 100% 40 0 Acid Spray The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
492 5 Dark Physical
     
     
Any adjacent Pokémon
15 100% 95 0 Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
493 5 Normal Status
     
     
Any adjacent Pokémon
15 100% 0 Simple Beam The user emits a mysterious psychic wave that changes the target's Ability to Simple.
494 5 Normal Status
     
     
Any adjacent Pokémon
15 100% 0 Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
495 5 Normal Status
     
     
Any adjacent Pokémon
15 —% 0 After You The user helps the target and makes it use its move right after the user.
496 5 Normal Special
     
     
Any adjacent Pokémon
15 100% 60 0 Round The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
497 5 Normal Special
     
     
Any adjacent Pokémon
15 100% 40 0 Echoed Voice The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
498 5 Normal Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Chip Away Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
499 5 Poison Special
     
     
Any adjacent Pokémon
15 —% 50 0 Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
500 5 Psychic Special
     
     
Any adjacent Pokémon
10 100% 20 0 Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
501 5 Fighting Status
     
     
All allies
15 —% 3 Quick Guard The user protects itself and its allies from priority moves.
502 5 Psychic Status
     
     
Self
15 —% 2 Ally Switch The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
503 5 Water Special
     
     
Any adjacent Pokémon
15 100% 80 0 Scald The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
504 5 Normal Status
     
     
Self
15 —% 0 Shell Smash The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
505 5 Psychic Status
     
     
Any one Pokémon
10 —% 0 Heal Pulse The user emits a healing pulse that restores the target's HP by up to half of its max HP.
506 5 Ghost Special
     
     
Any adjacent Pokémon
10 100% 65 0 Hex This relentless attack does massive damage to a target affected by status conditions.
507 5 Flying Physical
     
     
Any one Pokémon
10 100% 60 0 Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
508 5 Steel Status
     
     
Self
10 —% 0 Shift Gear The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
509 5 Fighting Physical
     
     
Any adjacent Pokémon
10 90% 60 -6 Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
510 5 Fire Special
     
     
All adjacent foes
15 100% 60 0 Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
511 5 Dark Status
     
     
Any adjacent Pokémon
15 100% 0 Quash The user suppresses the target and makes its move go last.
512 5 Flying Physical
     
     
Any one Pokémon
15 100% 55 0 Acrobatics The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
513 5 Normal Status
     
     
Any adjacent Pokémon
15 —% 0 Reflect Type The user reflects the target's type to become the same type as the target.
514 5 Normal Physical
     
     
Any adjacent Pokémon
5 100% 70 0 Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
515 5 Fighting Special
     
     
Any adjacent Pokémon
5 100% 0 Final Gambit The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
516 5 Normal Status
     
     
Any adjacent Pokémon
15 —% 0 Bestow The user passes its held item to the target when the target isn't holding an item.
517 5 Fire Special
     
     
Any adjacent Pokémon
5 50% 100 0 Inferno The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
518 5 Water Special
     
     
Any adjacent Pokémon
10 100% 80 0 Water Pledge A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
519 5 Fire Special
     
     
Any adjacent Pokémon
10 100% 80 0 Fire Pledge A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
520 5 Grass Special
     
     
Any adjacent Pokémon
10 100% 80 0 Grass Pledge A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
521 5 Electric Special
     
     
Any adjacent Pokémon
20 100% 70 0 Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
522 5 Bug Special
     
     
All adjacent foes
20 100% 50 0 Struggle Bug The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
523 5 Ground Physical
     
     
All adjacent Pokémon
20 100% 60 0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
524 5 Ice Special
     
     
Any adjacent Pokémon
10 90% 60 0 Frost Breath The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
525 5 Dragon Physical
     
     
Any adjacent Pokémon
10 90% 60 -6 Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
526 5 Normal Status
     
     
Self
30 —% 0 Work Up The user is roused, and its Attack and Sp. Atk stats are boosted.
527 5 Electric Special
     
     
All adjacent foes
15 95% 55 0 Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
528 5 Electric Physical
     
     
Any adjacent Pokémon
15 100% 90 0 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
529 5 Ground Physical
     
     
Any adjacent Pokémon
10 95% 80 0 Drill Run The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
530 5 Dragon Physical
     
     
Any adjacent Pokémon
15 90% 40 0 Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
531 5 Psychic Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
532 5 Grass Physical
     
     
Any adjacent Pokémon
10 100% 75 0 Horn Leech The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
533 5 Fighting Physical
     
     
Any adjacent Pokémon
15 100% 90 0 Sacred Sword The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
534 5 Water Physical
     
     
Any adjacent Pokémon
10 95% 75 0 Razor Shell The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
535 5 Fire Physical
     
     
Any adjacent Pokémon
10 100% 0 Heat Crash The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
536 5 Grass Special
     
     
Any adjacent Pokémon
10 90% 65 0 Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
537 5 Bug Physical
     
     
Any adjacent Pokémon
20 100% 65 0 Steamroller The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
538 5 Grass Status
     
     
Self
10 —% 0 Cotton Guard The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
539 5 Dark Special
     
     
Any adjacent Pokémon
10 95% 85 0 Night Daze The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
540 5 Psychic Special
     
     
Any adjacent Pokémon
10 100% 100 0 Psystrike The user materializes an odd psychic wave to attack the target. This move deals physical damage.
541 5 Normal Physical
     
     
Any adjacent Pokémon
10 85% 25 0 Tail Slap The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
542 5 Flying Special
     
     
Any one Pokémon
10 70% 110 0 Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
543 5 Normal Physical
     
     
Any adjacent Pokémon
15 100% 120 0 Head Charge The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
544 5 Steel Physical
     
     
Any adjacent Pokémon
15 85% 50 0 Gear Grind The user attacks by throwing steel gears at the target twice in a row.
545 5 Fire Special
     
     
All adjacent Pokémon
5 100% 100 0 Searing Shot The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
546 5 Normal Special
     
     
Any adjacent Pokémon
5 100% 120 0 Techno Blast The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
547 5 Normal Special
     
     
All adjacent foes
10 100% 75 0 Relic Song The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
548 5 Fighting Special
     
     
Any adjacent Pokémon
10 100% 85 0 Secret Sword The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
549 5 Ice Special
     
     
All adjacent foes
10 95% 65 0 Glaciate The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats.
550 5 Electric Physical
     
     
Any adjacent Pokémon
5 85% 130 0 Bolt Strike The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
551 5 Fire Special
     
     
Any adjacent Pokémon
5 85% 130 0 Blue Flare The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
552 5 Fire Special
     
     
Any adjacent Pokémon
10 100% 80 0 Fiery Dance Cloaked in flames, the user dances and flaps its wings. This may also boost the user's Sp. Atk stat.
553 5 Ice Physical
     
     
Any adjacent Pokémon
5 90% 140 0 Freeze Shock The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.
554 5 Ice Special
     
     
Any adjacent Pokémon
5 90% 140 0 Ice Burn The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.
555 5 Dark Special
     
     
All adjacent foes
15 95% 55 0 Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
556 5 Ice Physical
     
     
Any adjacent Pokémon
10 90% 85 0 Icicle Crash The user attacks by crashing large icicles onto the target. This may also make the target flinch.
557 5 Fire Physical
     
     
Any adjacent Pokémon
5 95% 180 0 V-create The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats.
558 5 Fire Special
     
     
Any adjacent Pokémon
5 100% 100 0 Fusion Flare The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.
559 5 Electric Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Fusion Bolt The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
560 6 Fighting Physical
     
     
Any adjacent Pokémon
10 95% 100 0 Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
561 6 Fighting Status
     
     
All allies
10 —% 0 Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
562 6 Poison Special
     
     
Any adjacent Pokémon
10 90% 120 0 Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
563 6 Ground Status
     
     
All Pokémon
10 —% 0 Rototiller Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
564 6 Bug Status
     
     
No target
20 —% 0 Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
565 6 Bug Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Fell Stinger When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
566 6 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
567 6 Ghost Status
     
     
Any adjacent Pokémon
20 100% 0 Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target's type.
568 6 Normal Status
     
     
Any adjacent Pokémon
30 100% 0 Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
569 6 Electric Status
     
     
All Pokémon
20 —% 1 Ion Deluge The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
570 6 Electric Special
     
     
All adjacent Pokémon
20 100% 65 0 Parabolic Charge The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
571 6 Grass Status
     
     
Any adjacent Pokémon
20 100% 0 Forest's Curse The user puts a forest curse on the target. This adds Grass type to the target's type.
572 6 Grass Physical
     
     
All adjacent Pokémon
15 100% 90 0 Petal Blizzard The user stirs up a violent petal blizzard and damages everything around it.
573 6 Ice Special
     
     
Any adjacent Pokémon
20 100% 70 0 Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
574 6 Fairy Special
     
     
All adjacent foes
15 —% 40 0 Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
575 6 Dark Status
     
     
Any adjacent Pokémon
20 100% 0 Parting Shot With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
576 6 Dark Status
     
     
Any adjacent Pokémon
20 —% 0 Topsy-Turvy All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
577 6 Fairy Special
     
     
Any adjacent Pokémon
10 100% 50 0 Draining Kiss The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
578 6 Fairy Status
     
     
All allies
10 —% 3 Crafty Shield The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
579 6 Fairy Status
     
     
All Pokémon
10 —% 0 Flower Shield The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
580 6 Grass Status
     
     
All Pokémon
10 —% 0 Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
581 6 Fairy Status
     
     
All Pokémon
10 —% 0 Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
582 6 Electric Status
     
     
Any adjacent Pokémon
20 —% 0 Electrify If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
583 6 Fairy Physical
     
     
Any adjacent Pokémon
10 90% 90 0 Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat.
584 6 Fairy Special
     
     
Any adjacent Pokémon
30 100% 40 0 Fairy Wind The user attacks by stirring up a fairy wind to strike the target.
585 6 Fairy Special
     
     
Any adjacent Pokémon
15 100% 95 0 Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
586 6 Normal Special
     
     
All adjacent Pokémon
10 100% 140 0 Boomburst The user attacks everything around it with the destructive power of a terrible explosive sound.
587 6 Fairy Status
     
     
All Pokémon
10 —% 0 Fairy Lock By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
588 6 Steel Status
     
     
Self
10 —% 4 King's Shield The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
589 6 Normal Status
     
     
Any adjacent Pokémon
20 —% 0 Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
590 6 Normal Status
     
     
Any adjacent Pokémon
20 —% 0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
591 6 Rock Physical
     
     
All adjacent foes
5 95% 100 0 Diamond Storm The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.
592 6 Water Special
     
     
Any adjacent Pokémon
5 95% 110 0 Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn.
593 6 Psychic Special
     
     
Any adjacent Pokémon
5 —% 80 0 Hyperspace Hole Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
594 6 Water Special
     
     
Any adjacent Pokémon
20 100% 15 1 Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first.
595 6 Fire Special
     
     
Any adjacent Pokémon
10 100% 75 0 Mystical Fire The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
596 6 Grass Status
     
     
Self
10 —% 4 Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
597 6 Fairy Status
     
     
Any adjacent ally
20 —% 0 Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
598 6 Electric Status
     
     
Any adjacent Pokémon
15 100% 0 Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
599 6 Poison Status
     
     
All adjacent foes
20 100% 0 Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
600 6 Bug Status
     
     
Any adjacent Pokémon
20 100% 1 Powder The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
601 6 Fairy Status
     
     
Self
10 —% 0 Geomancy The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn.
602 6 Electric Status
     
     
All allies
20 —% 0 Magnetic Flux The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
603 6 Normal Status
     
     
All allies
30 —% 0 Happy Hour Using Happy Hour doubles the amount of prize money received after battle.
604 6 Electric Status
     
     
All Pokémon
10 —% 0 Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
605 6 Fairy Special
     
     
All adjacent foes
10 100% 80 0 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash.
606 6 Normal Status
     
     
Self
40 —% 0 Celebrate The Pokémon congratulates you on your special day!
607 6 Normal Status
     
     
Any adjacent ally
40 —% 0 Hold Hands The user and an ally hold hands. This makes them very happy.
608 6 Fairy Status
     
     
Any adjacent Pokémon
30 100% 1 Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
609 6 Electric Physical
     
     
Any adjacent Pokémon
20 100% 20 0 Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
610 6 Normal Physical
     
     
Any adjacent Pokémon
40 100% 40 0 Hold Back The user holds back when it attacks, and the target is left with at least 1 HP.
611 6 Bug Special
     
     
Any adjacent Pokémon
20 100% 20 0 Infestation The target is infested and attacked for four to five turns. The target can't flee during this time.
612 6 Fighting Physical
     
     
Any adjacent Pokémon
20 100% 40 0 Power-Up Punch Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
613 6 Flying Special
     
     
Any one Pokémon
10 100% 80 0 Oblivion Wing The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target.
614 6 Ground Physical
     
     
All adjacent foes
10 100% 90 0 Thousand Arrows This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
615 6 Ground Physical
     
     
All adjacent foes
10 100% 90 0 Thousand Waves The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
616 6 Ground Physical
     
     
All adjacent foes
10 100% 90 0 Land's Wrath The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
617 6 Fairy Special
     
     
Any adjacent Pokémon
5 90% 140 0 Light of Ruin Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.
618 6 Water Special
     
     
All adjacent foes
10 85% 110 0 Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
619 6 Ground Physical
     
     
All adjacent foes
10 85% 120 0 Precipice Blades The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
620 6 Flying Physical
     
     
Any one Pokémon
5 100% 120 0 Dragon Ascent The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
621 6 Dark Physical
     
     
Any adjacent Pokémon
5 —% 100 0 Hyperspace Fury Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
622 7 Ground Status
     
     
Self
10 —% 0 Shore Up The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
623 7 Bug Physical
     
     
Any adjacent Pokémon
10 100% 90 2 First Impression Although this move has great power, it works only on the first turn each time the user enters battle.
624 7 Poison Status
     
     
Self
10 —% 4 Baneful Bunker In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
625 7 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Spirit Shackle The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
626 7 Dark Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Darkest Lariat The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
627 7 Water Special
     
     
All adjacent Pokémon
10 100% 90 0 Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
628 7 Ice Physical
     
     
Any adjacent Pokémon
10 90% 100 0 Ice Hammer The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
629 7 Fairy Status
     
     
Any adjacent Pokémon
10 —% 0 Floral Healing The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.
630 7 Ground Physical
     
     
Any adjacent Pokémon
10 95% 95 0 High Horsepower The user fiercely attacks the target using its entire body.
631 7 Grass Status
     
     
Any adjacent Pokémon
10 100% 0 Strength Sap The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
632 7 Grass Physical
     
     
Any adjacent Pokémon
10 100% 125 0 Solar Blade The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
633 7 Grass Physical
     
     
Any adjacent Pokémon
40 100% 40 0 Leafage The user attacks by pelting the target with leaves.
634 7 Normal Status
     
     
Any adjacent Pokémon
15 —% 3 Spotlight The user shines a spotlight on the target so that only the target will be attacked during the turn.
635 7 Poison Status
     
     
Any adjacent Pokémon
20 100% 0 Toxic Thread The user shoots poisonous threads to poison the target and lower the target's Speed stat.
636 7 Normal Status
     
     
Self
30 —% 0 Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit.
637 7 Steel Status
     
     
All allies
20 —% 0 Gear Up The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
638 7 Dark Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Throat Chop The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
639 7 Bug Special
     
     
Any adjacent Pokémon
15 100% 90 0 Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
640 7 Steel Physical
     
     
Any adjacent Pokémon
20 100% 80 0 Anchor Shot The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
641 7 Psychic Status
     
     
All Pokémon
10 —% 0 Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
642 7 Bug Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
643 7 Fire Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Fire Lash The user strikes the target with a burning lash. This also lowers the target's Defense stat.
644 7 Dark Physical
     
     
Any adjacent Pokémon
10 100% 20 0 Power Trip The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
645 7 Fire Special
     
     
Any adjacent Pokémon
5 100% 130 0 Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
646 7 Psychic Status
     
     
Any adjacent Pokémon
10 —% 0 Speed Swap The user exchanges Speed stats with the target.
647 7 Steel Physical
     
     
Any adjacent Pokémon
10 —% 70 0 Smart Strike The user stabs the target with a sharp horn. This attack never misses.
648 7 Poison Status
     
     
Any adjacent Pokémon
20 —% 0 Purify The user cures the target's status condition. If the move succeeds, it also restores the user's own HP.
649 7 Normal Special
     
     
Any adjacent Pokémon
15 100% 90 0 Revelation Dance The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
650 7 Dragon Special
     
     
All adjacent foes
10 100% 100 0 Core Enforcer If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities.
651 7 Grass Physical
     
     
Any adjacent Pokémon
15 100% 70 0 Trop Kick The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
652 7 Psychic Status
     
     
Any adjacent Pokémon
15 —% 0 Instruct The user instructs the target to reuse the move last used by the target.
653 7 Flying Physical
     
     
Any adjacent Pokémon
15 100% 100 -3 Beak Blast The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
654 7 Dragon Special
     
     
All adjacent foes
5 100% 110 0 Clanging Scales The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user’s Defense stat is lowered after the attack.
655 7 Dragon Physical
     
     
Any adjacent Pokémon
15 100% 90 0 Dragon Hammer The user uses its body like a hammer to attack the target and inflict damage.
656 7 Dark Physical
     
     
All adjacent Pokémon
20 100% 60 0 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity.
657 7 Ice Status
     
     
All allies
20 —% 0 Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
658 7 Fire Special
     
     
All adjacent foes
5 100% 150 -3 Shell Trap The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
659 7 Fairy Special
     
     
Any adjacent Pokémon
5 90% 130 0 Fleur Cannon The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.
660 7 Psychic Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Psychic Fangs The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
661 7 Ground Physical
     
     
Any adjacent Pokémon
10 100% 75 0 Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
662 7 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Shadow Bone The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
663 7 Rock Physical
     
     
Any adjacent Pokémon
20 100% 40 1 Accelerock The user smashes into the target at high speed. This move always goes first.
664 7 Water Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
665 7 Psychic Special
     
     
Any adjacent Pokémon
10 100% 160 0 Prismatic Laser The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
666 7 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Spectral Thief The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
667 7 Steel Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Sunsteel Strike The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
668 7 Ghost Special
     
     
Any adjacent Pokémon
5 100% 100 0 Moongeist Beam The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
669 7 Normal Status
     
     
Any adjacent Pokémon
20 —% 0 Tearful Look The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
670 7 Electric Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Zing Zap The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
671 7 Fairy Special
     
     
Any adjacent Pokémon
10 90% 0 Nature's Madness The user hits the target with the full wrath of nature. This cuts the target's HP in half.
672 7 Normal Physical
     
     
Any adjacent Pokémon
10 100% 120 0 Multi-Attack Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
673 7 Fire Special
     
     
All adjacent Pokémon
5 100% 150 0 Mind Blown The user attacks everything around it by causing its own head to explode. This also damages the user.
674 7 Electric Physical
     
     
Any adjacent Pokémon
15 100% 100 0 Plasma Fists The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
675 7 Psychic Special
     
     
Any adjacent Pokémon
5 100% 100 0 Photon Geyser The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
676 7 Electric Physical
     
     
Any adjacent Pokémon
10 100% 80 2 Zippy Zap The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
677 7 Water Special
     
     
Any adjacent Pokémon
15 100% 90 0 Splishy Splash The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
678 7 Flying Physical
     
     
Any one Pokémon
15 95% 90 0 Floaty Fall The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
679 7 Electric Special
     
     
All adjacent Pokémon
1 —% 0 Pika Papow The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
680 7 Water Special
     
     
Any adjacent Pokémon
20 100% 60 0 Bouncy Bubble The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
681 7 Electric Special
     
     
Any adjacent Pokémon
20 100% 60 0 Buzzy Buzz The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
682 7 Fire Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Sizzly Slide The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
683 7 Psychic Special
     
     
Any adjacent Pokémon
15 95% 80 0 Glitzy Glow The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
684 7 Dark Special
     
     
Any adjacent Pokémon
15 95% 80 0 Baddy Bad The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
685 7 Grass Physical
     
     
Any adjacent Pokémon
10 90% 100 0 Sappy Seed The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
686 7 Ice Special
     
     
Any adjacent Pokémon
10 90% 100 0 Freezy Frost The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
687 7 Fairy Special
     
     
Any adjacent Pokémon
5 85% 120 0 Sparkly Swirl The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
688 7 Normal Physical
     
     
Any adjacent Pokémon
1 —% 0 Veevee Volley The more Eevee loves its Trainer, the greater the move’s power. It never misses.
689 7 Steel Physical
     
     
Any adjacent Pokémon
5 100% 60 0 Double Iron Bash The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
690 8 Dragon Special
     
     
Any adjacent Pokémon
5 100% 100 0 Dynamax Cannon The user condenses energy within its body and unleashes that energy from its core to inflict damage. This move deals twice the damage if the target is Dynamaxed.*
691 8 Water Special
     
     
Any adjacent Pokémon
15 100% 80 0 Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
692 8 Dark Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Jaw Lock This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
693 8 Normal Status
     
     
Self
10 —% 0 Stuff Cheeks The user eats its held Berry, then sharply boosts its Defense stat.
694 8 Fighting Status
     
     
Self
5 —% 0 No Retreat This move boosts all the user's stats but prevents the user from switching out or fleeing.
695 8 Rock Status
     
     
Any adjacent Pokémon
15 100% 0 Tar Shot The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
696 8 Psychic Status
     
     
Any adjacent Pokémon
20 100% 0 Magic Powder The user scatters a cloud of magic powder that changes the target's type to Psychic.
697 8 Dragon Physical
     
     
Any adjacent Pokémon
10 100% 50 0 Dragon Darts The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
698 8 Normal Status
     
     
All Pokémon
10 —% 0 Teatime The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
699 8 Fighting Status
     
     
Any adjacent Pokémon
15 100% 0 Octolock The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
700 8 Electric Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Bolt Beak The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
701 8 Water Physical
     
     
Any adjacent Pokémon
10 100% 85 0 Fishious Rend The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
702 8 Normal Status
     
     
All Pokémon
10 100% 0 Court Change With its mysterious power, the user swaps the effects on either side of the field.
703 8 Dragon Status
     
     
Self
5 —% 0 Clangorous Soul The user boosts all its stats by using some of its own HP.
704 8 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
705 8 Fairy Status
     
     
Any adjacent Pokémon
15 —% 0 Decorate The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
706 8 Grass Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Drum Beating The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
707 8 Grass Physical
     
     
Any adjacent Pokémon
15 100% 35 0 Snap Trap The user snares the target in a snap trap that inflicts damage for four to five turns.
708 8 Fire Physical
     
     
Any adjacent Pokémon
5 90% 120 0 Pyro Ball The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
709 8 Steel Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Behemoth Blade The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. This move deals twice the damage if the target is Dynamaxed.*
710 8 Steel Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Behemoth Bash The user's body becomes a firm shield and slams into the target fiercely. This move deals twice the damage if the target is Dynamaxed.*
711 8 Electric Physical
     
     
Any adjacent Pokémon
10 100% 110 0 Aura Wheel Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
712 8 Dragon Physical
     
     
All adjacent foes
15 100% 60 0 Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
713 8 Grass Physical
     
     
Any adjacent Pokémon
40 100% 40 0 Branch Poke The user attacks the target by poking it with a sharply pointed branch.
714 8 Electric Special
     
     
All adjacent foes
10 100% 80 0 Overdrive The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
715 8 Grass Special
     
     
Any adjacent Pokémon
10 100% 80 0 Apple Acid The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
716 8 Grass Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Grav Apple The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
717 8 Fairy Physical
     
     
Any adjacent Pokémon
15 100% 75 0 Spirit Break The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
718 8 Fairy Special
     
     
Any adjacent Pokémon
10 95% 90 0 Strange Steam The user attacks the target by emitting steam. This may also confuse the target.
719 8 Water Status
     
     
All allies
10 —% 0 Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
720 8 Dark Status
     
     
Self
10 100% 4 Obstruct This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
721 8 Dark Physical
     
     
Any adjacent Pokémon
10 —% 80 0 False Surrender The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
722 8 Fighting Physical
     
     
Any adjacent Pokémon
5 100% 150 0 Meteor Assault The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
723 8 Dragon Special
     
     
Any adjacent Pokémon
5 90% 160 0 Eternabeam This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
724 8 Steel Special
     
     
Any adjacent Pokémon
5 95% 140 0 Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user.
725 8 Psychic Special
     
     
Any adjacent Pokémon
20 100% 80 0 Expanding Force The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
726 8 Steel Physical
     
     
Any adjacent Pokémon
5 100% 130 0 Steel Roller The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
727 8 Dragon Physical
     
     
Any adjacent Pokémon
20 90% 25 0 Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
728 8 Rock Special
     
     
Any adjacent Pokémon
10 90% 120 0 Meteor Beam The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
729 8 Poison Special
     
     
Any adjacent Pokémon
10 100% 90 0 Shell Side Arm This move is either physical or special—whichever will inflict more damage. This may also poison the target.
730 8 Fairy Special
     
     
All adjacent Pokémon
5 100% 100 0 Misty Explosion The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
731 8 Grass Physical
     
     
Any adjacent Pokémon
20 100% 55 0 Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
732 8 Electric Special
     
     
Any adjacent Pokémon
20 100% 70 0 Rising Voltage The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
733 8 Normal Special
     
     
Any adjacent Pokémon
10 100% 50 0 Terrain Pulse The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
734 8 Bug Physical
     
     
Any adjacent Pokémon
10 90% 70 0 Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
735 8 Fire Special
     
     
All adjacent foes
5 100% 70 0 Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
736 8 Dark Physical
     
     
Any adjacent Pokémon
5 100% 75 0 Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
737 8 Ghost Physical
     
     
Any adjacent Pokémon
5 90% 110 0 Poltergeist The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
738 8 Poison Status
     
     
All adjacent Pokémon
40 100% 0 Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items held by other Pokémon.
739 8 Fighting Status
     
     
Any adjacent ally
10 —% 0 Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
740 8 Water Physical
     
     
Any adjacent Pokémon
20 100% 60 0 Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
741 8 Ice Physical
     
     
Any adjacent Pokémon
10 90% 20 0 Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit.
742 8 Flying Physical
     
     
Any adjacent Pokémon
10 90% 40 0 Dual Wingbeat The user slams the target with its wings to inflict damage. The target is hit twice in a row.
743 8 Ground Special
     
     
Any adjacent Pokémon
10 100% 70 0 Scorching Sands The user throws scorching sand at the target to attack. This may also leave the target with a burn.
744 8 Grass Status
     
     
All allies
10 —% 0 Jungle Healing The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
745 8 Dark Physical
     
     
Any adjacent Pokémon
5 100% 75 0 Wicked Blow The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
746 8 Water Physical
     
     
Any adjacent Pokémon
5 100% 25 0 Surging Strikes The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
747 8 Electric Special
     
     
Any adjacent Pokémon
15 90% 80 0 Thunder Cage The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
748 8 Dragon Special
     
     
All adjacent foes
5 100% 150 0 Dragon Energy Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
749 8 Psychic Special
     
     
Any adjacent Pokémon
10 100% 90 0 Freezing Glare The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
750 8 Dark Special
     
     
All adjacent foes
10 100% 90 0 Fiery Wrath The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
751 8 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Thunderous Kick The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
752 8 Ice Physical
     
     
All adjacent foes
5 100% 120 0 Glacial Lance The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
753 8 Ghost Special
     
     
All adjacent foes
5 100% 120 0 Astral Barrage The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
754 8 Psychic Special
     
     
Any adjacent Pokémon
5 100% 80 0 Eerie Spell The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
755 8 Poison Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Dire Claw The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.
756 8 Psychic Physical
     
     
Any adjacent Pokémon
10 90% 70 0 Psyshield Bash Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
757 8 Normal Status
     
     
Self
10 —% 0 Power Shift The user swaps its Attack and Defense stats.
758 8 Rock Physical
     
     
Any adjacent Pokémon
15 90% 65 0 Stone Axe The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target.
759 8 Fairy Special
     
     
All adjacent foes
5 80% 100 0 Springtide Storm The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.
760 8 Psychic Special
     
     
Any adjacent Pokémon
10 90% 70 0 Mystical Power The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
761 8 Fire Physical
     
     
Self
10 100% 120 0 Raging Fury The user rampages around spewing flames for two to three turns. The user then becomes confused.
762 8 Water Physical
     
     
Any adjacent Pokémon
10 100% 120 0 Wave Crash The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
763 8 Grass Special
     
     
Any adjacent Pokémon
5 95% 150 0 Chloroblast The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
764 8 Ice Physical
     
     
Any adjacent Pokémon
10 85% 100 0 Mountain Gale The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
765 8 Fighting Status
     
     
Self
20 —% 0 Victory Dance The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
766 8 Ground Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Headlong Rush The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
767 8 Poison Physical
     
     
Any adjacent Pokémon
15 100% 60 0 Barb Barrage The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
768 8 Psychic Special
     
     
Self
10 100% 80 0 Esper Wing The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
769 8 Ghost Special
     
     
Any adjacent Pokémon
10 100% 75 0 Bitter Malice The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
770 8 Steel Status
     
     
Self
10 —% 0 Shelter The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
771 8 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Triple Arrows The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
772 8 Ghost Special
     
     
Any adjacent Pokémon
15 100% 60 0 Infernal Parade The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
773 8 Dark Physical
     
     
Any adjacent Pokémon
15 90% 65 0 Ceaseless Edge The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
774 8 Flying Special
     
     
All adjacent foes
10 80% 100 0 Bleakwind Storm The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.
775 8 Electric Special
     
     
All adjacent foes
10 80% 100 0 Wildbolt Storm The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
776 8 Ground Special
     
     
All adjacent foes
10 80% 100 0 Sandsear Storm The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
777 8 Psychic Status
     
     
Self
5 —% 0 Lunar Blessing The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
778 8 Psychic Status
     
     
Self
10 —% 0 Take Heart The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
779 9 Normal Special
     
     
Any adjacent Pokémon
10 100% 80 0 Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
780 9 Bug Status
     
     
Self
10 —% 4 Silk Trap The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
781 9 Fighting Physical
     
     
Any adjacent Pokémon
10 90% 120 0 Axe Kick The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
782 9 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 50 0 Last Respects The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
783 9 Psychic Special
     
     
Any adjacent Pokémon
10 100% 80 0 Lumina Crash The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
784 9 Dragon Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Order Up The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
785 9 Water Physical
     
     
Any adjacent Pokémon
15 100% 60 1 Jet Punch The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
786 9 Grass Status
     
     
Any adjacent Pokémon
15 —% 0 Spicy Extract The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
787 9 Steel Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Spin Out The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
788 9 Normal Physical
     
     
Any adjacent Pokémon
10 90% 20 0 Population Bomb The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
789 9 Ice Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
790 9 Dragon Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Glaive Rush The user throws its entire body into a reckless charge. Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
791 9 Normal Status
     
     
Self
1 —% 0 Revival Blessing The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
792 9 Rock Physical
     
     
Any adjacent Pokémon
15 100% 40 0 Salt Cure The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
793 9 Water Physical
     
     
Any adjacent Pokémon
10 95% 30 0 Triple Dive The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
794 9 Poison Physical
     
     
Any adjacent Pokémon
15 100% 30 0 Mortal Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
795 9 Normal Status
     
     
Self
10 100% 0 Doodle The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
796 9 Normal Status
     
     
Self
10 —% 0 Fillet Away The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
797 9 Dark Physical
     
     
Any adjacent Pokémon
10 —% 85 0 Kowtow Cleave The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
798 9 Grass Physical
     
     
Any adjacent Pokémon
10 —% 70 0 Flower Trick The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
799 9 Fire Special
     
     
Any adjacent Pokémon
10 100% 80 0 Torch Song The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
800 9 Water Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Aqua Step The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
801 9 Normal Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Raging Bull The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
802 9 Steel Special
     
     
Any adjacent Pokémon
5 100% 120 0 Make It Rain The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
803 9 Psychic Physical
     
     
Any adjacent Pokémon
15 100% 80 0 Psyblade The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
804 9 Water Special
     
     
Any adjacent Pokémon
15 100% 80 0 Hydro Steam The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
805 9 Dark Special
     
     
Any adjacent Pokémon
10 90% 0 Ruination The user summons a ruinous disaster. This cuts the target's HP in half.
806 9 Fighting Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Collision Course The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
807 9 Electric Special
     
     
Any adjacent Pokémon
5 100% 100 0 Electro Drift The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
808 9 Normal Status
     
     
Self
10 —% 0 Shed Tail The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
809 9 Ice Status
     
     
Self
10 —% 0 Chilly Reception The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
810 9 Normal Status
     
     
Self
10 —% 0 Tidy Up The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
811 9 Ice Status
     
     
Self
10 —% 0 Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
812 9 Bug Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat.
813 9 Grass Physical
     
     
Any adjacent Pokémon
20 100% 50 0 Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
814 9 Water Special
     
     
Any adjacent Pokémon
20 100% 50 0 Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
815 9 Normal Physical
     
     
Any adjacent Pokémon
5 100% 100 0 Hyper Drill The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
816 9 Psychic Special
     
     
Any adjacent Pokémon
10 100% 40 0 Twin Beam The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
817 9 Ghost Physical
     
     
Any adjacent Pokémon
10 100% 50 0 Rage Fist The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
818 9 Fire Special
     
     
Any adjacent Pokémon
5 100% 120 0 Armor Cannon The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
819 9 Fire Physical
     
     
Any adjacent Pokémon
10 100% 90 0 Bitter Blade The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
820 9 Electric Physical
     
     
Any adjacent Pokémon
5 100% 120 0 Double Shock The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
821 9 Steel Physical
     
     
Any adjacent Pokémon
5 100% 160 0 Gigaton Hammer The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
822 9 Dark Physical
     
     
Self
10 100% 0 Comeuppance The user retaliates with much greater force against the opponent that last inflicted damage on it.
823 9 Water Physical
     
     
Any adjacent Pokémon
20 100% 70 0 Aqua Cutter The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
824 9 Fire Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Blazing Torque This move is only used by a Starmobile. It may burn the opponent.*
825 9 Dark Physical
     
     
Any adjacent Pokémon
10 100% 80 0 Wicked Torque This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
826 9 Poison Physical
     
     
Any adjacent Pokémon
10 100% 100 0 Noxious Torque This move is only used by a Starmobile. It may poison the opponent.*
827 9 Fighting Physical
     
     
Any adjacent Pokémon
10 100% 100 0 Combat Torque This move is only used by a Starmobile. It may paralyze the opponent.*
828 9 Fairy Physical
     
     
Any adjacent Pokémon
10 100% 100 0 Magical Torque This move is only used by a Starmobile. It may confuse the opponent.*
829 9 Normal Special
     
     
Any adjacent Pokémon
5 100% 140 0 Blood Moon The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
830 9 Grass Special
     
     
Any adjacent Pokémon
15 90% 80 0 Matcha Gotcha The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
831 9 Grass Special
     
     
Any adjacent Pokémon
10 85% 60 0 Syrup Bomb The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
832 9 Grass Physical
     
     
Any adjacent Pokémon
10 100% 100 0 Ivy Cudgel The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
833 9 Electric Special
     
     
Any adjacent Pokémon
10 100% 130 0 Electro Shot The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
834 9 Normal Special
     
     
Any adjacent Pokémon
5 100% 120 0 Tera Starstorm With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
835 9 Dragon Special
     
     
Any adjacent Pokémon
5 100% 80 0 Fickle Beam The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
836 9 Fire Status
     
     
Self
10 —% 4 Burning Bulwark The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
837 9 Electric Special
     
     
Any adjacent Pokémon
5 100% 70 1 Thunderclap This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
838 9 Rock Physical
     
     
Any adjacent Pokémon
5 100% 95 0 Mighty Cleave The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
839 9 Steel Physical
     
     
Any adjacent Pokémon
10 —% 50 0 Tachyon Cutter The user attacks by launching particle blades at the target twice in a row. This attack never misses.
840 9 Steel Physical
     
     
Any adjacent Pokémon
15 —% 0 Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
841 9 Dragon Status
     
     
All allies
15 —% 0 Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
842 9 Fairy Special
     
     
Any adjacent Pokémon
10 100% 80 0 Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
843 9 Fire Physical
     
     
Any adjacent Pokémon
10 100% 75 0 Temper Flare Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
844 9 Electric Physical
     
     
Any adjacent Pokémon
15 95% 100 0 Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
845 9 Psychic Special
     
     
Any adjacent Pokémon
10 100% 75 0 Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
846 9 Fighting Physical
     
     
Any adjacent Pokémon
15 100% 65 3 Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
847 9 Poison Special
     
     
Any adjacent Pokémon
5 100% 100 0 Malignant Chain The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes the user is in the lower left.

Z-Moves and Max Moves