Magnetic Flux (move)

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Magnetic Flux
じばそうさ Magnetic Flux
Magnetic Flux VI.png
Magnetic Flux VI 2.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.


Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.


Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


By leveling up

# Pokémon Type Level
101 Electrode Electrode Electric Electric 1
181 Ampharos Ampharos Electric Electric 1
462 Magnezone Magnezone Electric Steel 1
601 Klinklang Klinklang Steel Steel 1, 76
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other languages

Language Title
France Flag.png French Magné-Contrôle
Germany Flag.png German Magnetregler
Italy Flag.png Italian Controllo Polare
South Korea Flag.png Korean 자기장조작 Jagijang Jojak
Spain Flag.png Spanish Aura Magnética

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.