Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Wrap (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Wrap
まきつく Wrap Around
Wrap V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Category  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Category  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, a message "<User>'s attack continues!" appear.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Wrap is ended and the user's turn is skipped.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot affect Ghost-type Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "Enemy <Pokémon> was WRAPPED by <User>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, a message appears "Enemy <Pokémon>'s hurt by WRAP!". After it stops, it will say "Enemy <Pokémon> was released from WRAP!"

Generation III

The effects of Wrap are the same as in Generation II, but if a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. Quote "Wild/Foe <Pokémon> was WRAPPED by <User>!" will appear after successful use. While it's hurting target, a message appears "Wild/Foe <Pokémon> is hurt by WRAP!". After it stops, it will say "The wild/foe <Pokémon> was freed from Wrap!"

Generation IV

In Generation IV, if the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. Quote "The wild/foe's <Pokémon> was wrapped by <User>!" will appear after successful use. While it's hurting target, a message appears "The wild/foe's <Pokémon> is hurt by Wrap!". After it stops, it will say "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before. The messages are the same.

Generation VI

The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.

Description

Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
Colo.XD Wraps and squeezes 2 to 5 times with vines, etc.
DPPtHGSS A long body or vines are used to wrap and squeeze the foe for two to five turns.
BWB2W2
XY
A long body or vines are used to wrap and squeeze the target for four to five turns.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023 Ekans Ekans Poison Poison -- -- -- -- -- --
024 Arbok Arbok Poison Poison -- -- -- -- -- --
069 Bellsprout Bellsprout Grass Poison 13 11 11 11 11 11
070 Weepinbell Weepinbell Grass Poison --, 13 --, 11 --, 11 --, 11 --, 11 --, 11
071 Victreebel Victreebel Grass Poison --, 13          
072 Tentacool Tentacool Water Poison 13 30 30 22 22 22
073 Tentacruel Tentacruel Water Poison --, 13 30 30 22 22 22
108 Lickitung Lickitung Normal Normal -- 25 29 17 17 17
147 Dratini Dratini Dragon Dragon -- -- -- -- -- --
148 Dragonair Dragonair Dragon Dragon -- -- -- -- -- --
149 Dragonite Dragonite Dragon Flying -- -- -- -- -- --
213 Shuckle Shuckle Bug Rock   9 9 27 22 13 9 9
336 Seviper Seviper Poison Poison     -- -- -- --
350 Milotic Milotic Water Water     5 -- -- --
358 Chimecho Chimecho Psychic Psychic     -- -- -- --
386 Deoxys Deoxys Psychic Psychic     -- -- -- '
433 Chingling Chingling Psychic Psychic       -- -- --
463 Lickilicky Lickilicky Normal Normal       17 17 17
495 Snivy Snivy Grass Grass         10 10
496 Servine Servine Grass Grass         --, 10 '
497 Serperior Serperior Grass Grass         --, 10 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Level
I II III IV V VI
631 Heatmor Heatmor Fire Fire EkansArbokSeviperSnivyServineSerperior EkansArbokSeviperSnivyServineSerperior
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon

Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.

In the anime

Trip Serperior Wrap.png James Chimecho Wrap.png Jessie Arbok Wrap.png Baron Lickilicky Wrap.png
Serperior Chimecho Arbok Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
023 Ekans Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
024 Arbok Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
073 Tentacruel Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
108 Lickitung Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
071 Victreebel Victreebel wraps its vine on its head around the opponent.
James's Victreebel Roll On, Pokémon! None
095 Onix Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
336 Seviper Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party None
358 Chimecho Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
463 Lickilicky Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unknown Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
497 Serperior Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior Mission: Defeat Your Rival! None

In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Wrap I.png Wrap II.png Wrap III.png Wrap IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Wrap Stad.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 捆綁 Kǔnbǎng
Denmark Flag.png Danish Vikle
The Netherlands Flag.png Dutch Wikkel
Finland Flag.png Finnish Paketointi (OS; early AG)
Kuristus (later AG)
France Flag.png French Ligotage
Germany Flag.png German Wickel
Greece Flag.png Greek Τύλιγμα
India Flag.png Hindi लपेट लो Lapet lo
Italy Flag.png Italian Avvolgibotta
South Korea Flag.png Korean 김밥말이 Gimbapmal'i
Poland Flag.png Polish Ściskanie
Brazil Flag.png Brazilian Portuguese Envolver
Romania Flag.png Romanian Mantaua
Serbia Flag.png Serbian Obmotavanje
Spain Flag.png Spanish Constricción (Gen. VI)
Repetición (Prior to Gen. VI)


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.