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Magnitude マグニチュード Magnitude
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| [[File:|center]]
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| Affects all Pokémon adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.
Base power varies as follows:
| Magnitude
|
Power
|
Probability
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| 4 |
10 |
5%
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| 5 |
30 |
10%
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| 6 |
50 |
20%
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| 7 |
70 |
30%
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| 8 |
90 |
20%
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| 9 |
110 |
10%
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| 10 |
150 |
5%
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Its effective power for statistical purposes could be considered as the average power, 71.
Pokémon Mystery Dungeon
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance and Levitate all affect damage.
Description
| Games
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Description
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| Stad2
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A Ground-type attack. The power of the attack will vary each time it is used.
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| GSC
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A ground attack with random power.
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| RSEColo.XD
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A ground-shaking attack of random intensity.
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| FRLG
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A ground-shaking attack against all standing Pokémon. Its power varies.
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| DPPtHGSS
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The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
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| BWB2W2
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
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Learnset
| #
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Pokémon
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Type
|
Level
|
| I
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II
|
III
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IV
|
V
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| 027
|
|
Sandshrew
|
Ground
|
Ground
|
no
|
|
no
|
|
no
|
|
|
|
17
|
| 028
|
|
Sandslash
|
Ground
|
Ground
|
no
|
|
no
|
|
no
|
|
|
|
17
|
| 050
|
|
Diglett
|
Ground
|
Ground
|
9
|
|
9
|
|
12
|
|
|
15
|
|
| 051
|
|
Dugtrio
|
Ground
|
Ground
|
--, 9
|
|
--, 9
|
|
--, 12
|
|
|
--, 15
|
|
| 074
|
|
Geodude
|
Rock
|
Ground
|
16
|
|
16
|
|
15
|
|
|
15
|
|
| 075
|
|
Graveler
|
Rock
|
Ground
|
--, 16
|
|
--, 16
|
|
--, 15
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|
|
--, 15
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|
| 076
|
|
Golem
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Rock
|
Ground
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--, 16
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|
--, 16
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|
--, 15
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|
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--, 15
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|
| 232
|
|
Donphan
|
Ground
|
Ground
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no
|
|
no
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|
19
|
|
|
19
|
|
| 322
|
|
Numel
|
Fire
|
Ground
|
no
|
|
19
|
|
11
|
|
|
11
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8
|
| 323
|
|
Camerupt
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Fire
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Ground
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no
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--, 19
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--, 11
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|
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--, 11
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--, 8
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| 339
|
|
Barboach
|
Water
|
Ground
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no
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|
16
|
|
26
|
|
|
26
|
|
| 340
|
|
Whiscash
|
Water
|
Ground
|
no
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|
--, 16
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|
--, 26
|
|
|
--, 26
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|
| 622
|
|
Golett
|
Ground
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Ghost
|
no
|
|
no
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|
no
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|
|
25
|
|
| 623
|
|
Golurk
|
Ground
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Ghost
|
no
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no
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no
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25
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In the anime
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Golem
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| The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
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| Pokémon
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Method
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| User
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First Used In
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Notes
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Golem
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Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
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| Gary's Golem
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Can't Beat the Heat!
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Debut
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In the manga
In the Pokémon Adventures manga
In other generations
Trivia
- Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV.
- At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
- At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages