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Magnitude (move)

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Magnitude
マグニチュード Magnitude
Magnitude.png
[[File:|center]]
Battles
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Contests
Category  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Super Contests
Category  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Contents

Effect

Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.

In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.

Base power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its effective power for statistical purposes could be considered as the average power, 72.

Pokémon Mystery Dungeon

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance and Levitate all affect damage.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
050 Diglett Diglett Ground Ground 9 9 12 15
051 Dugtrio Dugtrio Ground Ground --, 9 --, 9 --, 12 --, 15
074 Geodude Geodude Rock Ground 16 16 15 15
075 Graveler Graveler Rock Ground --, 16 --, 16 --, 15 --, 15
076 Golem Golem Rock Ground --, 16 --, 16 --, 15 --, 15
232 Donphan Donphan Ground Ground no no 19 19
322 Numel Numel Fire Ground no 19 11 11
323 Camerupt Camerupt Fire Ground no --, 19 --, 11 --, 11
339 Barboach Barboach Water Ground no 16 26 26
340 Whiscash Whiscash Water Ground no --, 16 --, 26 --, 26
622 Golett Golett Ground Ghost no no no 25
623 Golurk Golurk Ground Ghost no no no 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
108 Lickitung Lickitung* Normal Normal Rhyhorn Rhyhorn Rhyhorn Rhyhorn
111 Rhyhorn Rhyhorn Ground Rock DiglettDugtrio DiglettDugtrioNumelCamerupt DiglettDugtrioDonphanNumelCamerupt DiglettDugtrioDonphanNumelCamerupt
299 Nosepass Nosepass Rock Rock no GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem
369 Relicanth Relicanth Water Rock no BarboachWhiscash BarboachWhiscash BarboachWhiscash
498 Tepig Tepig Fire Fire no no no DiglettDugtrioDonphanNumelCamerupt
524 Roggenrola Roggenrola Rock Rock no no no GeodudeGravelerGolem
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Gary Golem Magnitude.png None.png None.png
Golem
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
076 Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut

In the manga

Pokémon Adventures


In other generations

Magnitude II.png Magnitude III.png Magnitude IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Magnitude Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV, and there only Donphan can learn it.
  • Every Pokémon that learns this move by level-up gets STAB on it.
  • No Generation IV Pokémon can learn this move by level-up.
  • At 150 base power, Magnitude 10 is the most damaging Ground-type move.

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
Finland Flag.png Finnish Järistys
France Flag.png French Ampleur
Germany Flag.png German Intensität
Greece Flag.png Greek Ένταση
Italy Flag.png Italian Magnitudo
South Korea Flag.png Korean 매그니튜드 Magnitude
Brazil Flag.png Brazilian Portuguese Magnitude
Serbia Flag.png Serbian Magnituda
Spain Flag.png Spanish Magnitud


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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