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Lock-On (move)

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Lock-On
ロックオン Lock-On
Lock-On.png
[[File:|center]]
Battles
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Contests
Category  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Super Contests
Category  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Contents

Effect

The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect or Protect, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
Colo. Locks on to the target to ensure the next move hits.
DPPtHGSS The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
081 Magnemite Magnemite Electric Steel 27 32 27 30 46
082 Magneton Magneton Electric Steel 27 35 27 30 56
137 Porygon Porygon Normal Normal 32 32 45 45
223 Remoraid Remoraid Water Water 11 11 6 6
233 Porygon2 Porygon2 Normal Normal 32 32 45 45
299 Nosepass Nosepass Rock Rock no 46 67 73 73 50
377 Regirock Regirock Rock Rock no 57 57 57
378 Regice Regice Ice Ice no 57 57 57
379 Registeel Registeel Steel Steel no 57 57 57
462 Magnezone Magnezone Electric Steel no no 27 30 56
474 Porygon-Z Porygon-Z Normal Normal no no 45 45
476 Probopass Probopass Rock Steel no no 67 73 73 50
599 Klink Klink Steel Steel no no no 51
600 Klang Klang Steel Steel no no no 56
601 Klinklang Klinklang Steel Steel no no no 60
649 Genesect Genesect Bug Steel no no no 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
524 Roggenrola Roggenrola Rock Rock no no no NosepassProbopass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Brandon Regirock Lock-On.png Brandon Registeel Lock-On.png None.png
Regirock Registeel
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
377 Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.
Brandon's Regirock Battling the Enemy Within! Debut
379 Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.
Brandon's Registeel Overjoyed! None

In the manga

In the Pokémon Adventures manga


In other generations

Lock-On II.png Lock-On III.png Lock-On IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • The ping sound at the end of Lock-On's in-game animation sounds similar to the sentry ping in Team Fortress 2.

In other languages

Language Title
Mandarin Chinese 鎖定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Lock On
Portugal Flag.png Portuguese Mira
Brazil Flag.png Brazilian Portuguese Mirar
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco



Variations of the move Lock-On
Status Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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