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Vital Throw (move)

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Vital Throw
あてみなげ Strike Throw
Vital Throw V.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of the Machop evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw does not miss unless the target has just used Fly, Dig, Dive, Bounce, Shadow Force, or Phantom Force.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
Colo.XD Makes the user go last, but it never misses.
PMDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.
DPPtHGSS The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XY The user attacks last. In return, this throw move never misses.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
066 Machop Machop Fighting Fighting 31 31 25 31 31
067 Machoke Machoke Fighting Fighting 34 33 25 32 32
068 Machamp Machamp Fighting Fighting 34 33 25 32 32
127 Pinsir Pinsir Bug Bug     25 25 22 22
296 Makuhita Makuhita Fighting Fighting   13 10 10 10
297 Hariyama Hariyama Fighting Fighting   13 10 10 10
538 Throh Throh Fighting Fighting       17 17
674 Pancham Pancham Fighting Fighting         27
675 Pangoro Pangoro Fighting Dark         27
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
619 Mienfoo Mienfoo Fighting Fighting       MachopMachokeMachampMakuhitaHariyamaThroh MachopMachokeMachampMakuhitaHariyamaThrohPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Mystery Dungeon series

A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

In the anime

Gavin Machamp Vital Throw.png Brawly Makuhita Vital Throw1.png Brawly Makuhita Vital Throw2.png Brawly Hariyama Vital Throw.png
Machamp Makuhita starting Vital Throw Makuhita Hariyama
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
296 Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
297 Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
068 Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None

In the manga

In the Pokémon Adventures manga


In other generations

Vital Throw II.png Vital Throw III.png Vital Throw IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation III, the status screen erroneously states that move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Mandarin Chinese 一招制敵 Yīzhāo Zhìdí
The Netherlands Flag.png Dutch Vitale Worp
Finland Flag.png Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
France Flag.png French Corps Perdu
Germany Flag.png German Überwurf
Greece Flag.png Greek Ζωτικό Ρίψιμο
Italy Flag.png Italian Vitaltiro
South Korea Flag.png Korean 받아던지기 Bat'a Deonjigi
Brazil Flag.png Brazilian Portuguese Arremesso Vital
Serbia Flag.png Serbian Vitalno Bacanje
Spain Flag.png Spanish Tiro Vital


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.