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Magnet Rise でんじふゆう Electromagnetic Levitation
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| [[File:|center]]
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| Affects the user
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| Availability
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| Contests
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| Super Contests
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Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Electric-type move introduced in Generation IV.
Effect
The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.
Magnet Rise can be transferred by Baton Pass.
Generation V
Magnet Rise can now be affected by Snatch. Magnet Rise is removed if the user is hit by Smack Down.
Mystery Dungeon
Description
| Games
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Description
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| DPPtHGSSBWB2W2
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The user levitates using electrically generated magnetism for five turns.
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| PMDTDS
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Gives the Pokémon that uses this move the Magnet Rise status. A Pokémon with the Magnet Rise status levitates and can't be hit by Ground-type moves.
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Learnset
| #
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Pokémon
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Type
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Father
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| I
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II
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III
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IV
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V
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| 582
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Vanillite
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Ice
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Ice
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no
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| 636
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Larvesta
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Bug
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Fire
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no
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In the anime
In the manga
In the Pokémon Adventures manga
In other generations
In other languages