Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Electric-type move introduced in Generation IV.
The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.
Magnet Rise can be transferred by Baton Pass.
Magnet Rise can now be affected by Snatch. Magnet Rise is removed if the user is hit by Smack Down.
The user avoids Ground-type moves and can traverse over Water, Lava, and Air tiles. The move lasts for a set amount of turns.