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Crabhammer クラブハンマー Crab Hammer
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Crabhammer (Japanese: クラブハンマー Crab Hammer) is a damage-dealing Water-type move introduced in Generation I. Prior to Generation III, it was the signature move of the Krabby evolution family.
Effect
Generation I to IV
Crabhammer deals damage and has an increased critical hit ratio. Crabhammer has 85% accuracy.
Generation V
The accuracy of Crabhammer is increased to 90%.
Description
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description.
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| Games
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Description
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| StadStad2
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A move that is used only by Pokémon with pincers. Likely to get a critical hit.
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| GSC
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Has a high critical hit ratio.
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| RSEColo.
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Hammers with a pincer. Has a high critical-hit ratio.
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| FRLG
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A large pincer is used to hammer the foe. It has a high critical-hit ratio.
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| DPPtHGSS
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The foe is hammered with a large pincer. This move has a high critical-hit ratio.
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| BWB2W2
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The target is hammered with a large pincer. Critical hits land more easily.
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Learnset
Special move
In the anime
In the manga
In The Electric Tale of Pikachu manga
In the Pokémon Adventures manga
In other generations
Trivia
- Crabhammer and Octazooka are the only moves whose Japanese names include the name of a Pokémon. In this case, クラブ Crab is Krabby's Japanese name.
- Crabhammer and Aqua Tail have the same type, base power, accuracy, and PP, and both are physical moves that make contact. The only difference between them is Crabhammer's increased critical hit ratio.
In other languages