Bind (move)
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| Bind しめつける Bind | ||||||||||||
| A long body or tentacles are used to bind and squeeze the foe for two to five turns. | ||||||||||||
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Super Contests
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Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.
Contents |
Effect
Generation I
Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.
Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP ups will be applied to it.
Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.
In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.
Generation II onwards
Bind does damage for 2-5 turns. Unlike the first generation, both user and target will be able to attack during the attack's duration. The damage dealt by Bind will apply to the target at the end of every turn. While the target is binded, it cannot be recalled. If the target uses the move Rapid Spin while wrapped, it will be freed from Bind.
Generation IV
If the user of Bind is holding a Grip Claw, the duration of Bind is always 5 turns.
In the anime
Brock's Onix using Bind on Ash's Pikachu. |
Pokémon
Onix. It wraps its tail around its foe, and crushes it.
- Used by Brock's Onix from Showdown in Pewter City to present. Debut.
- Used by a villager's Onix in Meowth Rules.
Learnset
Generation I
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 095 | | Onix | Rock | Ground | 15 |
| 114 | | Tangela | Grass | --RGB | |
| 114 | | Tangela | Grass | 24Y | |
| 127 | | Pinsir | Bug | 21Y | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Generation II
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 095 | | Onix | Rock | Ground | 10 |
| 114 | | Tangela | Grass | 25 | |
| 127 | | Pinsir | Bug | 13 | |
| 208 | | Steelix | Steel | Ground | 10 |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Generation III
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 095 | | Onix | Rock | Ground | 8FRLG |
| 095 | | Onix | Rock | Ground | 9RSE |
| 114 | | Tangela | Grass | 28 | |
| 127 | | Pinsir | Bug | 7 | |
| 208 | | Steelix | Steel | Ground | 8FRLG |
| 208 | | Steelix | Steel | Ground | 9RSE |
| 352 | | Kecleon | Normal | 4 | |
| 356 | | Dusclops | Ghost | -- | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Generation IV
By leveling up
| # | Pokémon | Type | Level | ||
|---|---|---|---|---|---|
| 095 | | Onix | Rock | Ground | -- |
| 114 | | Tangela | Grass | 22 | |
| 127 | | Pinsir | Bug | 4 | |
| 208 | | Steelix | Steel | Ground | -- |
| 352 | | Kecleon | Normal | 4 | |
| 356 | | Dusclops | Ghost | -- | |
| 455 | | Carnivine | Grass | -- | |
| 465 | | Tangrowth | Grass | 22 | |
| 477 | | Dusknoir | Ghost | -- | |
| Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move. | |||||
Trivia
- Although Bind cannot affect Ghost-types, it can still make them unable to move in Generation I.
In other languages
- French: Etreinte
- German: Klammergriff
- Italian: Legatutto
- Spanish: Atadura
- Portuguese: Apertar
| | This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |


