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Bind (move)

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Bind
しめつける Bind
Bind.png
[[File:|center]]
Battles
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Contests
Category  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Super Contests
Category  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Contents

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP ups will be applied to it.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot affect Ghost-type Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Bind are the same as in Generation II, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Generation IV

In Generation IV, if the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing sections and complete it.
Reason: Colo and XD description.
Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSS A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BW Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
095 Onix Onix Rock Ground 15 10 9 8 -- --
114 Tangela Tangela Grass Grass -- 24 25 28 22 22
127 Pinsir Pinsir Bug Bug   21 13 7 4 4
208 Steelix Steelix Steel Ground no 10 9 8 -- --
352 Kecleon Kecleon Normal Normal no no 4 4 4
356 Dusclops Dusclops Ghost Ghost no no -- -- --
455 Carnivine Carnivine Grass Grass no no no -- --
465 Tangrowth Tangrowth Grass Grass no no no 22 22
477 Dusknoir Dusknoir Ghost Ghost no no no -- --
538 Throh Throh Fighting Fighting no no no no --
599 Klink Klink Steel Steel no no no no 21
600 Klang Klang Steel Steel no no no no 21
601 Klinklang Klinklang Steel Steel no no no no 21
603 Eelektrik Eelektrik Electric Electric no no no no 9
615 Cryogonal Cryogonal Ice Ice no no no no --
631 Heatmor Heatmor Fire Fire no no no no 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

Byron Steelix Bind.png Brock Onix Bind.png James Carnivine Bind.png Brock Steelix Bind.png
Byron's Steelix Onix Carnivine Brock's Steelix
The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
095 Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
208 Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Japanese version only
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
455 Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None

In the manga

The Electric Tale of Pikachu


Pokémon Adventures


Phantom Thief Pokémon 7


In other generations

Bind I.png Bind II.png Bind III.png Bind IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 綁緊 Bǎngjǐn
The Netherlands Flag.png Dutch Koppel
France Flag.png French Étreinte
Germany Flag.png German Klammergriff
Greece Flag.png Greek Δέσιμο
Italy Flag.png Italian Legatutto
South Korea Flag.png Korean 조이기 Joigi
Portuguese Brazil Flag.png Brazil Apertar
Portugal Flag.png Portugal Imobilizar (Indigo League)
Apertão (Pokémon Chronicles)
Amarrar (DP Galactic Battles)
Serbia Flag.png Serbian Vezanje
Spain Flag.png Spanish Atadura


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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