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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generations III and IV
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
|| A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
|| Hits three times with rising power.
|| Kicks the foe 3 times in a row with rising intensity.
|| A 3-kick attack that becomes more powerful with each successive hit.
|| Kicks 1 to 3 times in a row with rising intensity.
| A consecutive three-kick attack that becomes more powerful with each successive hit.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the anime
In the manga
In the Pokémon Adventures manga
| The user kicks the opponent three times at a fast speed.
|| First Chapter Used In
|| Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.
| Chuck's Hitmontop
|| Heckled by Hitmontop
In the Pokémon Gold and Silver: The Golden Boys manga
In the Pokémon Gotta Catch 'Em All manga
In other generations
- This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages