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Psycho Shift (move)

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Psycho Shift
サイコシフト Psycho Shift
Psycho Shift.png
[[File:|center]]
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Contests
Category  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Super Contests
Category  Cool
Appeal  0  
Raises the score if the Voltage is low.

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a Psychic-type move introduced in Generation IV.

Contents

Effect

Psycho Shift transfers any non-volatile status ailment from the user to the target, curing the user in the process. It will not transfer volatile status ailments (confusion, etc.), and will fail if the target is immune to the status ailment via type or Ability, or is affected by a status ailment already.

In Generation V, if the target has an Ability that activates in response to the status ailment, Psycho Shift will cure the user after that Ability is activated. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used. In Generation IV, Synchronize would cause the user of Psycho Shift to also be affected by the status ailment if it wasn't immune to it.

Description

Games Description
DPPtHGSSBWB2W2 Using its psychic power of suggestion, the user transfers its status problems to the target.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
163 Hoothoot Hoothoot Normal Flying 41 49
164 Noctowl Noctowl Normal Flying 47 57
177 Natu Natu Psychic Flying 33 33
178 Xatu Xatu Psychic Flying 37 37
380 Latias Latias Dragon Psychic 50 50
381 Latios Latios Dragon Psychic 50 50
386 Deoxys Deoxys Psychic Psychic 57 57
488 Cresselia Cresselia Psychic Psychic 75 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
175 Togepi Togepi Normal Normal HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
198 Murkrow Murkrow Dark Flying HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
561 Sigilyph Sigilyph Psychic Flying no HoothootNoctowlNatuXatu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the manga

In the Pokémon Adventures manga


In other generations

Psycho Shift IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
France Flag.png French Échange Psy
Germany Flag.png German Psybann
Greece Flag.png Greek Τηλεμεταβίβαση
Italy Flag.png Italian Psicotrasfer
South Korea Flag.png Korean 사이코시프트 Psycho Shift
Serbia Flag.png Serbian Psihička Smena
Spain Flag.png Spanish Psico-cambio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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