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Camouflage (move)

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Camouflage
ほごしょく Camouflage
Camouflage.png
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm effects for XD.

Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as does the environments recognized.

Generation III

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 

Pokémon Colosseum and XD

Area Type
Buildings  Normal 
Outskirt Stand, Phenac City  Ground 
Pyrite Town, Pyrite Cave, The Under  Rock 
Agate Village  Grass 

Generation IV

Terrain Type
Building, Distortion World, and link battle  Normal 
Sand, plain terrain, and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 

Pokémon Battle Revolution

In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:

Colosseum Type
Lagoon  Normal 
Gateway  Water 
Main Street  Normal 
Waterfall  Grass 
Neon  Normal 
Crystal  Rock 
Sunny Park  Grass 
Magma  Rock 
Sunset  Ground 
Courtyard  Normal 
Stargazer  Rock 

Generation V

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 

Generation VI

Terrain Type
Building, plain terrain, Sky Battles and link battles  Normal 
Sand, badlands, murky water and puddles  Ground 
Cave  Rock 
Water  Water 
Snow and ice  Ice 
Tall grass and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
RSEColo. Alters the Pokémon's type depending on the location.
FRLG Alters the user's type depending on the location's terrain.
DPPtHGSS
BWB2W2
XY
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
120 Staryu Staryu Water Water 19 19 19 15 15
414 Mothim Mothim Bug Flying   35 35 35
585 Deerling Deerling Normal Grass     -- --
586 Sawsbuck Sawsbuck Normal Grass     -- --
618 Stunfisk Stunfisk Ground Electric     17 17
690 Skrelp Skrelp Poison Water       19
691 Dragalge Dragalge Poison Dragon       19
718 Zygarde Zygarde Dragon Ground       59
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
183 Marill Marill Water Fairy       StunfiskSkrelpDragalge
222 Corsola Corsola Water Rock       StunfiskSkrelpDragalge
298 Azurill Azurill Normal Fairy       StunfiskSkrelpDragalge
352 Kecleon Kecleon Normal Normal       DeerlingSawsbuck
540 Sewaddle Sewaddle Bug Grass     Mothim Mothim
595 Joltik Joltik Bug Electric       Mothim
656 Froakie Froakie Water Water       StunfiskSkrelpDragalge
669 Flabébé Flabébé* Fairy Fairy       Marill
686 Inkay Inkay Dark Psychic       StunfiskSkrelpDragalge
694 Helioptile Helioptile Electric Normal       SkrelpDragalge
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the effect depends on the dungeon's current terrain.

Dungeons Type
Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)  Grass 
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)  Ground 
Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)  Normal 
Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)  Ice 
Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait  Water 

In the anime

None.png Cilan Stunfisk Camouflage.png None.png None.png
Stunfisk
The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
618 Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut

In the manga

In the Pokémon Adventures manga


In other generations

Camouflage III.png Camouflage IV.png Camouflage V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Camouflage PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 保護色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Portuguese Brazil Flag.png Brazil Camuflagem
Portugal Flag.png Portugal Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje


Variations of the move Camouflage
Status CamouflageReflect Type


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.