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Extrasensory (move)

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Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
[[File:|center]]
Battles
Type  Psychic
Category  Special
PP  30 (max. 48)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Contests
Category  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Super Contests
Category  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Psychic-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf and Shiftry.

Contents

Effect

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
037 Vulpix Vulpix Fire Fire no 44 51
163 Hoothoot Hoothoot Normal Flying no 37 45
164 Noctowl Noctowl Normal Flying no 42 52
243 Raikou Raikou Electric Electric no 64 64
244 Entei Entei Fire Fire no 64 64
245 Suicune Suicune Water Water no 64 64
249 Lugia Lugia Psychic Flying no 65 23 23
250 Ho-Oh Ho-Oh Fire Flying no 65 23 23
274 Nuzleaf Nuzleaf Grass Dark 49 49 49
343 Baltoy Baltoy Ground Psychic no no 43
344 Claydol Claydol Ground Psychic no no 39
358 Chimecho Chimecho Psychic Psychic no 46 46
436 Bronzor Bronzor Steel Psychic no 19 19
437 Bronzong Bronzong Steel Psychic no 19 19
480 Uxie Uxie Psychic Psychic no 51 51
481 Mesprit Mesprit Psychic Psychic no 51 51
482 Azelf Azelf Psychic Psychic no 51 51
641 Tornadus Tornadus Flying Flying no no 31
643 Reshiram Reshiram Dragon Fire no no 43
645 Landorus Landorus Ground Flying no no 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
037 Vulpix Vulpix Fire Fire no Nuzleaf VulpixNuzleaf
155 Cyndaquil Cyndaquil Fire Fire no   VulpixNuzleaf VulpixNuzleaf
175 Togepi Togepi Normal Normal no   HoothootNoctowl HoothootNoctowl
234 Stantler Stantler Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
293 Whismur Whismur Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
325 Spoink Spoink Psychic Psychic Nuzleaf VulpixNuzleaf VulpixNuzleaf
406 Budew Budew Grass Poison no Nuzleaf Nuzleaf
570 Zorua Zorua Dark Dark no no VulpixNuzleaf
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation III

#   Pokémon Type Obtained in
144 144 Articuno Ice Flying Purified in XD: Gale of Darkness
145 145 Zapdos Electric Flying Purified in XD: Gale of Darkness
146 146 Moltres Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

Landorus Extrasensory.png Azelf Extrasensory.png Uxie Extrasensory.png Ash Noctowl Extrasensory.png
Landorus Azelf Uxie Noctowl
The opponent is hit by a rainbow colored beam from the the user's eyes.
Pokémon Method
User First Used In Notes
482 Azelf Azelf's eyes glow gold and it releases a rainbow colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
480 Uxie Uxie's eyelids glow gold and it fired a rainbow colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
481 Mesprit Mesprit's eyes glow gold and it releases a rainbow colored beam from the gem on its forhead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
164 Noctowl Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white cresents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
645 Landorus Landorus glows gold and it releases three multicolored waves at the opponent.
A wild Landorus BW060 None

In the manga

Pokémon Adventures


In other generations

Extrasensory III.png Extrasensory IV.png Extrasensory Battrio.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In double battles, the animation of the move is slightly different. The expanding projection of the user at the end of the animation is solid rather than transparent. This does not affect the execution of the move, however. This effect is shared with Night Shade.
  • Aside from Magnitude 8, 9, and 10, this move currently has the highest base power of any move with a base PP of 30 or greater.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
France Flag.png French Extrasenseur
Germany Flag.png German Sondersensor
Greece Flag.png Greek Έκτη Αίσθηση
Italy Flag.png Italian Extrasenso
South Korea Flag.png Korean 신통력 Sintongryeok
Portuguese Brazil Flag.png Brazil Extrasensor
Portugal Flag.png Portugal Paranormal
Serbia Flag.png Serbian Ekstračulnost
Spain Flag.png Spanish Paranormal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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