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Spider Web (Japanese: クモのす Spiderweb) is a non-damaging Bug-type move introduced in Generation II. Prior to Generation V, it was the signature move of Spinarak and Ariados.
Spider Web prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Spider Web's effect only applies as long as the Pokémon that used it remains in battle.
The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Spider Web can switch out with Baton Pass and the effects of Spider Web will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.
If a wild Pokémon uses Spider Web on the player's Pokémon, the player will be unable to escape.
Generations III and IV
Pokémon affected by Spider Web can escape if the Pokémon has the Ability Run Away, is holding a Smoke Ball or uses U-turn.
If a Pokémon traps a target with Spider Web and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Spider Web can switch out with Volt Switch. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.
Generation VI onwards
Spider Web no longer affects Ghost-type Pokémon.
Spider Web can also be used as part of a Contest Spectacular combination, giving user an extra three appeal points if String Shot was used in the prior turn. It can also be used to start a combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give an extra three appeal points if used in the next turn.
If powered up by a Buginium Z into Z-Spider Web, the user's Defense stat raises one stage.
|| Sticky strings that prevent the target from escaping until the attacking Pokémon is gone.
|| Prevents fleeing or switching.
|| Ensnares the foe to stop it from fleeing or switching.
|| Ensnares the foe with sticky string so it doesn't flee or switch out.
|| Ensnares the target to stop it from switching.
|| The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
| The user ensnares the target with thin, gooey silk so it can't flee from battle.
In other games
The target receives the "Stuck" status and cannot move, but can still attack.
|| Inflicts the Leg Hold status on the target, making it incapable of movement.
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Gotta Catch 'Em All manga
In the Pokémon Pocket Monsters manga
In other generations
Core series games
Spin-off series games
In other languages