Protect (move)

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Protect
まもる Protect
Protect.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Blocked moves in Generation VII.

The following moves cannot be stopped by Protect:


Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.

Generation II

Protect protects the user from all effects of moves that target it during the turn it is used, including damage.

This does not include damage inflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user goes last this turn, the move will fail.

Protect will fail if the user is behind a substitute.

Each time any of Protect, Detect, or Endure is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2 each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.[1]

Turn Success Rate
1 255
2 127
3 63
4 31
5 15
6 7
7 3
8 1
9 0

Generation III

Protect can now be used when the user is behind a substitute.

Like in Generation II, the success rates of Protect, Detect, and Endure halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug[citation needed] causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.[2][3]

The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald[4]. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.

Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate
1 65535 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80

Generation IV

Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.

Generation V

Protect's success rate halving now no longer caps at 12.5%. Quick Guard and Wide Guard now also count toward this halving.[5]

Generation VI

Successfully using Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.[6]

Generation VII

If a Z-Move targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.

If powered up by a Normalium Z into Z-Protect, all of the user's lowered stats are reset.

Description

Games Description
Stad2 Completely foils an opponent's attack. If used consecutively, its success rate decreases.
GSC Foils attack that turn. It may fail.
RSEColo.XD Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
DPPtHGSS
BWB2W2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
XYORAS
SM
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
007 Squirtle Squirtle
WaterIC Big.png Monster Water 1 28 28 22 22 22 22
008 Wartortle Wartortle
WaterIC Big.png Monster Water 1 31 31 24 24 24 25
009 Blastoise Blastoise
WaterIC Big.png Monster Water 1 31 31 24 24 24 25
090 Shellder Shellder
WaterIC Big.png Water 3 Water 3 25 25RSE
29FRLG
16 16 16 16
091 Cloyster Cloyster
WaterIC Big.png
IceIC Big.png
Water 3 Water 3 1 1 1 1 1 1
098 Krabby Krabby
WaterIC Big.png Water 3 Water 3 34 41RSE
39FRLG
29 29 29 29
099 Kingler Kingler
WaterIC Big.png Water 3 Water 3 38 49RSE
42FRLG
29 32 32 32
138 Omanyte Omanyte
RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 34 34 34 34
139 Omastar Omastar
RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 34 34 34 34
204 Pineco Pineco
BugIC Big.png Bug Bug 1 1 1 1 1 1
205 Forretress Forretress
BugIC Big.png
SteelIC Big.png
Bug Bug 1 1 1 1 1 1
258 Mudkip Mudkip
WaterIC Big.png Monster Water 1 37 37 37 37XY
28ORAS
28
259 Marshtomp Marshtomp
WaterIC Big.png
GroundIC Big.png
Monster Water 1 42 42 42 42XY
32ORAS
32
260 Swampert Swampert
WaterIC Big.png
GroundIC Big.png
Monster Water 1 46 46 46 46XY
32ORAS
32
269 Dustox Dustox
BugIC Big.png
PoisonIC Big.png
Bug Bug 17 17 17 17XY
37ORAS
37
279 Pelipper Pelipper
WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 25 25 25 25 1, Evo.
304 Aron Aron
SteelIC Big.png
RockIC Big.png
Monster Monster 34 32 32BW
29B2W2
29XY
16ORAS
16
305 Lairon Lairon
SteelIC Big.png
RockIC Big.png
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
306 Aggron Aggron
SteelIC Big.png
RockIC Big.png
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
313 Volbeat Volbeat
BugIC Big.png Bug Human-Like 29 29 29 29 29
324 Torkoal Torkoal
FireIC Big.png Field Field 27 36 36 1, 36XY
30ORAS
30
341 Corphish Corphish
WaterIC Big.png Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
342 Crawdaunt Crawdaunt
WaterIC Big.png
DarkIC Big.png
Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
347 Anorith Anorith
RockIC Big.png
BugIC Big.png
Water 3 Water 3 31 25 25 25XY
49ORAS
49
348 Armaldo Armaldo
RockIC Big.png
BugIC Big.png
Water 3 Water 3 31 25 25 25XY
53ORAS
53
361 Snorunt Snorunt
IceIC Big.png Fairy Mineral 25 22 22 22XY
32ORAS
32
362 Glalie Glalie
IceIC Big.png Fairy Mineral 25 22 22 22XY
32ORAS
32
372 Shelgon Shelgon
DragonIC Big.png Dragon Dragon 30 30 30 30 1, Evo.
373 Salamence Salamence
DragonIC Big.png
FlyingIC Big.png
Dragon Dragon 30 30 30 30 1
381 Latios Latios
DragonIC Big.png
PsychicIC Big.png
Undiscovered Undiscovered 25 25 25 25XY
4ORAS
4
410 Shieldon Shieldon
RockIC Big.png
SteelIC Big.png
Monster Monster 1 1 1 1
411 Bastiodon Bastiodon
RockIC Big.png
SteelIC Big.png
Monster Monster 1 1 1 1
412 Burmy Burmy
BugIC Big.png Bug Bug 1 1 1 1
413 Wormadam Wormadam
Plant Cloak
BugIC Big.png
GrassIC Big.png
Bug Bug 10 10 10 1, 10
413 Wormadam Wormadam
Sandy Cloak
BugIC Big.png
GroundIC Big.png
Bug Bug 10 10 10 1, 10
413 Wormadam Wormadam
Trash Cloak
BugIC Big.png
SteelIC Big.png
Bug Bug 10 10 10 1, 10
414 Mothim Mothim
BugIC Big.png
FlyingIC Big.png
Bug Bug 10 10 10 1, 10
475 Gallade Gallade
PsychicIC Big.png
FightingIC Big.png
Amorphous Amorphous 50 53 53XY
49ORAS
49
481 Mesprit Mesprit
PsychicIC Big.png Undiscovered Undiscovered 16 16 16 16
541 Swadloon Swadloon
BugIC Big.png
GrassIC Big.png
Bug Bug 20 20 1, Evo.
543 Venipede Venipede
BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
544 Whirlipede Whirlipede
BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
545 Scolipede Scolipede
BugIC Big.png
PoisonIC Big.png
Bug Bug 15 15 15
562 Yamask Yamask
GhostIC Big.png Mineral Amorphous 1 1 1
563 Cofagrigus Cofagrigus
GhostIC Big.png Mineral Amorphous 1 1 1
564 Tirtouga Tirtouga
WaterIC Big.png
RockIC Big.png
Water 1 Water 3 11 11 11
565 Carracosta Carracosta
WaterIC Big.png
RockIC Big.png
Water 1 Water 3 11 11 11
594 Alomomola Alomomola
WaterIC Big.png Water 1 Water 2 21 21 21
616 Shelmet Shelmet
BugIC Big.png Bug Bug 28 28 28
665 Spewpa Spewpa
BugIC Big.png Bug Bug 9 1, Evo.
704 Goomy Goomy
DragonIC Big.png Dragon Dragon 9 9
705 Sliggoo Sliggoo
DragonIC Big.png Dragon Dragon 9 9
706 Goodra Goodra
DragonIC Big.png Dragon Dragon 9 1, 9
776 Turtonator Turtonator
FireIC Big.png
DragonIC Big.png
Monster Dragon 9
780 Drampa Drampa
NormalIC Big.png
DragonIC Big.png
Monster Dragon 9
782 Jangmo-o Jangmo-o
DragonIC Big.png Dragon Dragon 13
783 Hakamo-o Hakamo-o
DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1, 13
784 Kommo-o Kommo-o
DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1, 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM17
VII
TM17
All Pokémon who can learn TMs can learn Protect except Unown,
Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
MDRB The user gains the Protect status, preventing damage from enemy attacks and moves.
SMD You can evade moves until the next turn. Its chance of failing rises if you use it in a row.

In the anime

In the main series


In Pokémon Generations


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Be the Best! Pokémon B+W manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga


In the Pokémon Pocket Monsters manga


In other generations

Protect II.png Protect III.png Protect IV.png Protect V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Protect PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Protect Stad2.png Protect Colo.png Protect XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.

In other languages

Language Title
Chinese Cantonese 守住 Sáujyuh
Mandarin 守住 Shǒuzhù
Denmark Flag.png Danish Beskyt
The Netherlands Flag.png Dutch Bescherm
Finland Flag.png Finnish Suojaus
French Canada Flag.png Canada Protéger*
France Flag.png Europe Abri
Germany Flag.png German Schutzschild
Greece Flag.png Greek Προστασία Prostasía
Israel Flag.png Hebrew הגנה Hagana
India Flag.png Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
Indonesia Flag.png Indonesian Lindungi
Bertahan
Berlindung
Italy Flag.png Italian Protezione
South Korea Flag.png Korean 방어 Bang'eo
Poland Flag.png Polish Ochrona
Portuguese Brazil Flag.png Brazil Proteção
Portugal Flag.png Portugal Proteção
Proteger
Romania Flag.png Romanian Protecția
Russia Flag.png Russian Охрана Ochrana
Serbia Flag.png Serbian Zaštita
Spain Flag.png Spanish Protección
Vietnam Flag.png Vietnamese Bảo Vệ

References

  1. https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61
  2. ポケットモンスター情報センター 2号館 (Japanese)
  3. 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】 (Japanese)
  4. http://forums.glitchcity.info/index.php?topic=6603.0
  5. Smogon forums
  6. https://twitter.com/0x7bdf/status/591858756733931521

External links


Variations of the move Detect
Status DetectProtectKing's ShieldSpiky ShieldBaneful Bunker


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293 • 94 (XYORAS) • 959697
9899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100

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