Electric Seed

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Electric Seed
エレキシード
Electric Seed
Bag Electric Seed Sprite.png
Electric Seed
Pokémon Global Link artwork
Introduced in Generation VII
Pocket
Generation VII Bag Items pocket icon.png Items
Generation VIII Bag Other Items pocket icon.png Other Items
Generation IX Bag Other Items pocket icon.png Other Items
Fling
Power 10

The Electric Seed (Japanese: エレキシード Electric Seed) is a type of consumable held item introduced in Generation VII. It boosts the holder's Defense in Electric Terrain.

In the core series games

Price

Games Cost Sell price
SMUSUM
SwSh
N/A $2,000
SV $20,000 $5,000

Effect

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage. The Electric Seed is consumed even if the holder is not otherwise affected by the terrain (i.e. it is not grounded or in the semi-invulnerable turn of a move). It is not consumed if the holder already has +6 Defense stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has -6 Defense stat stages).

If the terrain is changed to Electric Terrain by Electric Surge, then immediately changed by another terrain-changing Ability, the Seed is consumed before the other Ability activates; however, if a Pokémon that holds an Electric Seed and has a terrain-changing Ability is switched in during Electric Terrain, its Ability activates before its held Seed can. Magic Room and Embargo fade before terrain does, so if Electric Terrain would dissipate on the same turn as Magic Room or Embargo, the Seed will activate before the terrain dissipates. If multiple Pokémon each hold an Electric Seed when the field becomes Electric Terrain, each Pokémon will consume the Electric Seed before Symbiosis transfers any item (including Electric Seeds).

If a held Electric Seed did not activate because its holder's Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).

In Generation IX, the Electric Seed returns to the holder after the battle if it was used.

Description

Games Description
SMUSUM
SwSh
An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
SV An item to be held by a Pokémon. If the terrain becomes Electric Terrain, the holder will use this seed to boost its own Defense stat.

Acquisition

Games Finite methods Repeatable methods
SMUSUM Mahalo Trail Held by wild Togedemaru (5% chance)
SwSh Wyndon Held by wild Togedemaru (5% chance)
SwShIA Hidden recurring item (Stepping-Stone Sea)
Cram-o-matic (Electric: 2-20 points)
SV Delibird Presents (Cascarrafa Branch, after completing the main storyline)
Sparkling overworld item (West Province (Area Three))

Distribution

As a held item
Games Event Language/Region Distribution period
SM Japanese Melemele Island Shiny Tapu Koko Japanese March 17 to May 31, 2017
Melemele Island Tapu Koko South Korea April 8 to 9, 2017
Taiwanese Melemele Island Shiny Tapu Koko Japanese, PAL English, Taiwanese April 28 to June 30, 2017
Melemele Island Shiny Tapu Koko American, PAL July 14 to August 14, 2017
USUM Melemele Island Shiny Tapu Koko All October 18 to November 30, 2019

Gallery

Artwork

Bag Electric Seed SV Sprite.png
Artwork from
Scarlet and Violet

In other languages

Language Title
Chinese Cantonese 電氣種子 Dihnhei Júngjí
Mandarin 電氣種子 / 电气种子 Diànqì Zhǒngzǐ
France Flag.png French Graine Électrik
Germany Flag.png German Elektro-Samen
Italy Flag.png Italian Elettroseme
South Korea Flag.png Korean 일렉트릭시드 Electric Seed
Spain Flag.png Spanish Semilla Electro

External links




Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.