It has been suggested that this article be moved to Appeal combo . Please discuss whether or not to move it on its talk page .
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information.
A Contest combination is a pairing of two moves out of a specific set that form a specially recognized combination when used one after another in Pokémon Contests , granting the user additional Appeal Points.
Several of these combinations were actually introduced in Generation II , before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle , such as Defense Curl being followed by Rollout .
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.
Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, Toxic followed up by Hex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.
In the games
Pokémon Contests
When any of the combinations below is used, the second move of that combination will receive double the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses Flash , Shadow Ball , or Smokescreen after it, the combination is cancelled.
Lead move category: Cool
Move
Category
Appeal
Jam
Description
First Turn
Double Team
Cool
Can avoid being startled by others once.
Follow Up
Agility
Cool
The next appeal can be made earlier next turn.
Quick Attack
Cool
The next appeal can be made earlier next turn.
Teleport
Cool
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
Dragon Dance
Cool
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Dragon Claw
Cool
Startles POKéMON that made a same-type appeal.
Dragon Rage
Cool
The appeal works better the later it is performed.
DragonBreath
Cool
Badly startles those that have made appeals.
Move
Category
Appeal
Jam
Description
First Turn
Dragon Rage
Cool
The appeal works better the later it is performed.
Follow Up
Dragon Claw
Cool
Startles POKéMON that made a same-type appeal.
Dragon Dance
Cool
Ups the user’s condition. Helps prevent nervousness.
DragonBreath
Cool
Badly startles those that have made appeals.
Move
Category
Appeal
Jam
Description
First Turn
DragonBreath
Cool
Badly startles those that have made appeals.
Follow Up
Dragon Claw
Cool
Startles POKéMON that made a same-type appeal.
Dragon Dance
Cool
Ups the user’s condition. Helps prevent nervousness.
Dragon Rage
Cool
The appeal works better the later it is performed.
Move
Category
Appeal
Jam
Description
First Turn
Focus Energy
Cool
Badly startles those that have made appeals.
Follow Up
Arm Thrust
Tough
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush
Tough
A highly appealing move.
Brick Break
Cool
Badly startles the POKéMON in front.
Cross Chop
Cool
Affected by how well the appeal in front goes.
Double-Edge
Tough
After this move, the user is more easily startled.
DynamicPunch
Cool
Startles the POKéMON that has the JUDGE’s attention.
Focus Punch
Tough
The next appeal can be made later next turn.
Headbutt
Tough
Startles the POKéMON that appealed before the user.
Karate Chop
Tough
Affected by how well the appeal in front goes.
Mega Kick
Cool
A highly appealing move.
Mega Punch
Tough
A highly appealing move.
Sky Uppercut
Cool
Startles POKéMON that made a same-type appeal.
Take Down
Tough
After this move, the user is more easily startled.
Triple Kick
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Horn Attack
Cool
A highly appealing move.
Follow Up
Fury Attack
Cool
Startles the POKéMON that has the JUDGE’s attention.
Horn Drill
Cool
Badly startles all POKéMON that made good appeals.
Move
Category
Appeal
Jam
Description
First Turn
Leer
Cool
Temporarily stops the crowd from growing excited.
Follow Up
Bite
Tough
Badly startles those that have made appeals.
Faint Attack
Smart
The appeal works great if performed first.
Glare
Tough
Badly startles those that have made appeals.
Horn Attack
Cool
A highly appealing move.
Scary Face
Tough
Startles the POKéMON that has the JUDGE’s attention.
Scratch
Tough
A highly appealing move.
Stomp
Tough
Badly startles the POKéMON in front.
Tackle
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Peck
Cool
A highly appealing move.
Follow Up
Drill Peck
Cool
A highly appealing move.
Fury Attack
Cool
Startles the POKéMON that has the JUDGE’s attention.
Move
Category
Appeal
Jam
Description
First Turn
Rage
Cool
Can be repeatedly used without boring the JUDGE.
Follow Up
Leer
Cool
Temporarily stops the crowd from growing excited.
Scary Face
Tough
Startles the POKéMON that has the JUDGE’s attention.
Thrash
Tough
Jams the others, and misses one turn of appeals.
Move
Category
Appeal
Jam
Description
First Turn
ThunderPunch
Cool
A highly appealing move.
Follow Up
Fire Punch
Beauty
A highly appealing move.
Ice Punch
Beauty
A highly appealing move.
Lead move category: Beauty
Move
Category
Appeal
Jam
Description
First Turn
Dive
Beauty
Can avoid being startled by others once.
Follow Up
Surf
Beauty
Affected by how well the appeal in front goes.
Move
Category
Appeal
Jam
Description
First Turn
Fire Punch
Beauty
A highly appealing move.
Follow Up
Ice Punch
Beauty
A highly appealing move.
ThunderPunch
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Growth
Beauty
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Absorb
Smart
Startles the POKéMON that appealed before the user.
Bullet Seed
Cool
Badly startles all POKéMON that made good appeals.
Frenzy Plant
Cool
Jams the others, and misses one turn of appeals.
Giga Drain
Smart
Startles the POKéMON that has the JUDGE’s attention.
Magical Leaf
Beauty
The appeal works great if performed first.
Mega Drain
Smart
Badly startles the POKéMON in front.
Petal Dance
Beauty
Jams the others, and misses one turn of appeals.
Razor Leaf
Cool
Affected by how well the appeal in front goes.
SolarBeam
Cool
A highly appealing move.
Vine Whip
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Hail
Beauty
Badly startles those that have made appeals.
Follow Up
Blizzard
Beauty
A highly appealing move.
Powder Snow
Beauty
A highly appealing move.
Weather Ball
Smart
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Ice Punch
Beauty
A highly appealing move.
Follow Up
Fire Punch
Beauty
A highly appealing move.
ThunderPunch
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Mean Look
Beauty
Makes all POKéMON after the user nervous.
Follow Up
Destiny Bond
Smart
Makes a great appeal, but allows no more to the end.
Perish Song
Beauty
Badly startles all POKéMON that made good appeals.
Move
Category
Appeal
Jam
Description
First Turn
Powder Snow
Beauty
A highly appealing move.
Follow Up
Blizzard
Beauty
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Softboiled
Beauty
A highly appealing move.
Follow Up
Egg Bomb
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Sunny Day
Beauty
The appeal works best the more the crowd is excited.
Follow Up
Blast Burn
Beauty
Jams the others, and misses one turn of appeals.
Blaze Kick
Beauty
A highly appealing move.
Ember
Beauty
A highly appealing move.
Eruption
Beauty
The appeal works better the later it is performed.
Fire Blast
Beauty
A highly appealing move.
Fire Punch
Beauty
A highly appealing move.
Fire Spin
Beauty
Temporarily stops the crowd from growing excited.
Flame Wheel
Beauty
A highly appealing move.
Flamethrower
Beauty
A highly appealing move.
Heat Wave
Beauty
A highly appealing move.
Moonlight
Beauty
The appeal’s quality varies depending on its timing.
Morning Sun
Beauty
The appeal’s quality varies depending on its timing.
Overheat
Beauty
After this move, the user is more easily startled.
Sacred Fire
Beauty
A highly appealing move.
SolarBeam
Cool
A highly appealing move.
Synthesis
Smart
The appeal’s quality varies depending on its timing.
Weather Ball
Smart
A highly appealing move.
Will-O-Wisp
Beauty
Badly startles the POKéMON in front.
Move
Category
Appeal
Jam
Description
First Turn
Surf
Beauty
Affected by how well the appeal in front goes.
Follow Up
Dive
Beauty
Can avoid being startled by others once.
Move
Category
Appeal
Jam
Description
First Turn
Swords Dance
Beauty
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Crabhammer
Tough
Affected by how well the appeal in front goes.
Crush Claw
Cool
Badly startles the POKéMON in front.
Cut
Cool
Badly startles all POKéMON that made good appeals.
False Swipe
Cool
Badly startles those that have made appeals.
Fury Cutter
Cool
Can be repeatedly used without boring the JUDGE.
Slash
Cool
Affected by how well the appeal in front goes.
Lead move category: Cute
Move
Category
Appeal
Jam
Description
First Turn
Belly Drum
Cute
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Rest
Cute
Can avoid being startled by others once.
Move
Category
Appeal
Jam
Description
First Turn
Charm
Cute
Startles POKéMON that made a same-type appeal.
Follow Up
Flatter
Smart
Makes all POKéMON after the user nervous.
Growl
Cute
The appeal works great if performed last.
Rest
Cute
Can avoid being startled by others once.
Sweet Kiss
Cute
Makes all POKéMON after the user nervous.
Tail Whip
Cute
The appeal works great if performed last.
Move
Category
Appeal
Jam
Description
First Turn
Defense Curl
Cute
Can avoid being startled by others once.
Follow Up
Rollout
Tough
Temporarily stops the crowd from growing excited.
Tackle
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Fake Out
Cute
Startles POKéMON that made a same-type appeal.
Follow Up
Arm Thrust
Tough
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack
Smart
The appeal works great if performed first.
Knock Off
Smart
Badly startles the POKéMON in front.
Seismic Toss
Tough
Startles POKéMON that made a same-type appeal.
Vital Throw
Cool
The next appeal can be made later next turn.
Move
Category
Appeal
Jam
Description
First Turn
Mud Sport
Cute
A highly appealing move.
Follow Up
Mud-Slap
Cute
Startles the POKéMON that has the JUDGE’s attention.
Water Gun
Cute
A highly appealing move.
Water Sport
Cute
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Mud-Slap
Cute
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud Sport
Cute
A highly appealing move.
Sand-Attack
Cute
Startles the POKéMON that has the JUDGE’s attention.
Move
Category
Appeal
Jam
Description
First Turn
Rest
Cute
Can avoid being startled by others once.
Follow Up
Sleep Talk
Cute
Can be repeatedly used without boring the JUDGE.
Snore
Cute
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Sand-Attack
Cute
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud-Slap
Cute
Startles the POKéMON that has the JUDGE’s attention.
Move
Category
Appeal
Jam
Description
First Turn
Sing
Cute
Makes all POKéMON after the user nervous.
Follow Up
Perish Song
Beauty
Badly startles all POKéMON that made good appeals.
Refresh
Cute
Ups the user’s condition. Helps prevent nervousness.
Move
Category
Appeal
Jam
Description
First Turn
Sweet Scent
Cute
Badly startles those that have made appeals.
Follow Up
PoisonPowder
Smart
Worsens the condition of those that made appeals.
Sleep Powder
Smart
Badly startles those that have made appeals.
Stun Spore
Smart
Badly startles all POKéMON that made good appeals.
Move
Category
Appeal
Jam
Description
First Turn
Water Sport
Cute
A highly appealing move.
Follow Up
Mud Sport
Cute
A highly appealing move.
Refresh
Cute
Ups the user’s condition. Helps prevent nervousness.
Water Gun
Cute
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Yawn
Cute
Makes all POKéMON after the user nervous.
Follow Up
Rest
Cute
Can avoid being startled by others once.
Slack Off
Cute
The appeal works better the later it is performed.
Lead move category: Smart
Move
Category
Appeal
Jam
Description
First Turn
Calm Mind
Smart
Can avoid being startled by others once.
Follow Up
Confusion
Smart
Startles the POKéMON that appealed before the user.
Dream Eater
Smart
Startles all POKéMON that have done their appeals.
Future Sight
Smart
Temporarily stops the crowd from growing excited.
Light Screen
Beauty
Can avoid being startled by others.
Luster Purge
Smart
Startles the POKéMON that appealed before the user.
Meditate
Beauty
Ups the user’s condition. Helps prevent nervousness.
Mist Ball
Smart
Badly startles the POKéMON in front.
Psybeam
Beauty
Scrambles the order of appeals on the next turn.
Psychic
Smart
Badly startles those that have made appeals.
Psycho Boost
Smart
After this move, the user is more easily startled.
Psywave
Smart
Badly startles all POKéMON that made good appeals.
Reflect
Smart
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
Charge
Smart
Works well if it’s the same type as the one before.
Follow Up
Shock Wave
Cool
The appeal works great if performed first.
Spark
Cool
Badly startles the POKéMON in front.
Thunder
Cool
Startles all POKéMON that have done their appeals.
Thunder Wave
Cool
Badly startles all POKéMON that made good appeals.
ThunderPunch
Cool
A highly appealing move.
ThunderShock
Cool
A highly appealing move.
Thunderbolt
Cool
A highly appealing move.
Volt Tackle
Cool
After this move, the user is more easily startled.
Move
Category
Appeal
Jam
Description
First Turn
Confusion
Smart
Startles the POKéMON that appealed before the user.
Follow Up
Future Sight
Smart
Temporarily stops the crowd from growing excited.
Kinesis
Smart
Temporarily stops the crowd from growing excited.
Psychic
Smart
Badly startles those that have made appeals.
Teleport
Cool
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
Hypnosis
Smart
Badly startles those that have made appeals.
Follow Up
Dream Eater
Smart
Startles all POKéMON that have done their appeals.
Nightmare
Smart
Badly startles those that have made appeals.
Move
Category
Appeal
Jam
Description
First Turn
Kinesis
Smart
Temporarily stops the crowd from growing excited.
Follow Up
Confusion
Smart
Startles the POKéMON that appealed before the user.
Future Sight
Smart
Temporarily stops the crowd from growing excited.
Psychic
Smart
Badly startles those that have made appeals.
Teleport
Cool
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
Lock-On
Smart
Temporarily stops the crowd from growing excited.
Follow Up
Octazooka
Tough
Startles the POKéMON that has the JUDGE’s attention.
Superpower
Tough
After this move, the user is more easily startled.
Thunder
Cool
Startles all POKéMON that have done their appeals.
Tri Attack
Beauty
Startles all POKéMON that have done their appeals.
Zap Cannon
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Metal Sound
Smart
Badly startles those that have made appeals.
Follow Up
Metal Claw
Cool
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Mind Reader
Smart
Temporarily stops the crowd from growing excited.
Follow Up
DynamicPunch
Cool
Startles the POKéMON that has the JUDGE’s attention.
Hi Jump Kick
Cool
After this move, the user is more easily startled.
Jump Kick
Cool
After this move, the user is more easily startled.
Mega Kick
Cool
A highly appealing move.
Mega Punch
Tough
A highly appealing move.
Submission
Cool
After this move, the user is more easily startled.
Move
Category
Appeal
Jam
Description
First Turn
Psychic
Smart
Badly startles those that have made appeals.
Follow Up
Confusion
Smart
Startles the POKéMON that appealed before the user.
Future Sight
Smart
Temporarily stops the crowd from growing excited.
Kinesis
Smart
Temporarily stops the crowd from growing excited.
Teleport
Cool
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
String Shot
Smart
Startles the POKéMON that appealed before the user.
Follow Up
Spider Web
Smart
Makes all POKéMON after the user nervous.
Move
Category
Appeal
Jam
Description
First Turn
Taunt
Smart
Makes all POKéMON after the user nervous.
Follow Up
Counter
Tough
Can avoid being startled by others once.
Detect
Cool
Can avoid being startled by others once.
Mirror Coat
Beauty
Can avoid being startled by others once.
Lead move category: Tough
Move
Category
Appeal
Jam
Description
First Turn
Bone Club
Tough
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bone Rush
Tough
A highly appealing move.
Bonemerang
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Bone Rush
Tough
A highly appealing move.
Follow Up
Bone Club
Tough
Startles the POKéMON that has the JUDGE’s attention.
Bonemerang
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Bonemerang
Tough
A highly appealing move.
Follow Up
Bone Club
Tough
Startles the POKéMON that has the JUDGE’s attention.
Bone Rush
Tough
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Curse
Tough
The next appeal can be made later next turn.
Follow Up
Destiny Bond
Smart
Makes a great appeal, but allows no more to the end.
Grudge
Tough
The appeal works better the later it is performed.
Mean Look
Beauty
Makes all POKéMON after the user nervous.
Spite
Tough
The appeal works better the later it is performed.
Move
Category
Appeal
Jam
Description
First Turn
Earthquake
Tough
Badly startles those that have made appeals.
Follow Up
Eruption
Beauty
The appeal works better the later it is performed.
Fissure
Tough
Badly startles all POKéMON that made good appeals.
Move
Category
Appeal
Jam
Description
First Turn
Endure
Tough
Can avoid being startled by others once.
Follow Up
Destiny Bond
Smart
Makes a great appeal, but allows no more to the end.
Endeavor
Tough
The appeal works great if performed last.
Eruption
Beauty
The appeal works better the later it is performed.
Flail
Cute
The appeal works better the later it is performed.
Pain Split
Smart
Badly startles the POKéMON in front.
Reversal
Cool
The appeal works great if performed last.
Move
Category
Appeal
Jam
Description
First Turn
Harden
Tough
Can avoid being startled by others once.
Follow Up
Double-Edge
Tough
After this move, the user is more easily startled.
Protect
Cute
Can avoid being startled by others.
Rollout
Tough
Temporarily stops the crowd from growing excited.
Tackle
Tough
A highly appealing move.
Take Down
Tough
After this move, the user is more easily startled.
Move
Category
Appeal
Jam
Description
First Turn
Pound
Tough
A highly appealing move.
Follow Up
DoubleSlap
Tough
Startles the POKéMON that has the JUDGE’s attention.
Faint Attack
Smart
The appeal works great if performed first.
Slam
Tough
Startles POKéMON that made a same-type appeal.
Move
Category
Appeal
Jam
Description
First Turn
Rain Dance
Tough
The appeal works best the more the crowd is excited.
Follow Up
Bubble
Cute
Startles all POKéMON that have done their appeals.
BubbleBeam
Beauty
Badly startles those that have made appeals.
Clamp
Tough
Temporarily stops the crowd from growing excited.
Crabhammer
Tough
Affected by how well the appeal in front goes.
Dive
Beauty
Can avoid being startled by others once.
Hydro Cannon
Beauty
Jams the others, and misses one turn of appeals.
Hydro Pump
Beauty
A highly appealing move.
Muddy Water
Tough
Startles the POKéMON that has the JUDGE’s attention.
Octazooka
Tough
Startles the POKéMON that has the JUDGE’s attention.
Surf
Beauty
Affected by how well the appeal in front goes.
Thunder
Cool
Startles all POKéMON that have done their appeals.
Water Gun
Cute
A highly appealing move.
Water Pulse
Beauty
Scrambles the order of appeals on the next turn.
Water Sport
Cute
A highly appealing move.
Water Spout
Beauty
The appeal works better the later it is performed.
Waterfall
Tough
The appeal works great if performed last.
Weather Ball
Smart
A highly appealing move.
Whirlpool
Beauty
Temporarily stops the crowd from growing excited.
Withdraw
Cute
Can avoid being startled by others.
Move
Category
Appeal
Jam
Description
First Turn
Rock Throw
Tough
Works well if it’s the same type as the one before.
Follow Up
Rock Slide
Tough
Badly startles those that have made appeals.
Rock Tomb
Smart
Temporarily stops the crowd from growing excited.
Move
Category
Appeal
Jam
Description
First Turn
Sandstorm
Tough
Scrambles the order of appeals on the next turn.
Follow Up
Mud-Slap
Cute
Startles the POKéMON that has the JUDGE’s attention.
Sand Tomb
Smart
Temporarily stops the crowd from growing excited.
Sand-Attack
Cute
Startles the POKéMON that has the JUDGE’s attention.
Weather Ball
Smart
A highly appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Scary Face
Tough
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bite
Tough
Badly startles those that have made appeals.
Crunch
Tough
Badly startles the POKéMON in front.
Leer
Cool
Temporarily stops the crowd from growing excited.
Super Fang
Tough
Badly startles all POKéMON that made good appeals.
Move
Category
Appeal
Jam
Description
First Turn
Scratch
Tough
A highly appealing move.
Follow Up
Fury Swipes
Tough
Startles the POKéMON that has the JUDGE’s attention.
Slash
Cool
Affected by how well the appeal in front goes.
Move
Category
Appeal
Jam
Description
First Turn
Sludge
Tough
Badly startles the POKéMON in front.
Follow Up
Sludge Bomb
Tough
Startles the POKéMON that has the JUDGE’s attention.
Move
Category
Appeal
Jam
Description
First Turn
Sludge Bomb
Tough
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Sludge
Tough
Badly startles the POKéMON in front.
Move
Category
Appeal
Jam
Description
First Turn
Smog
Tough
Badly startles those that have made appeals.
Follow Up
SmokeScreen
Smart
Shifts the JUDGE’s attention from others.
Move
Category
Appeal
Jam
Description
First Turn
Stockpile
Tough
Can avoid being startled by others once.
Follow Up
Spit Up
Tough
A highly appealing move.
Swallow
Tough
Ups the user’s condition. Helps prevent nervousness.
Move
Category
Appeal
Jam
Description
First Turn
ViceGrip
Tough
A highly appealing move.
Follow Up
Bind
Tough
Temporarily stops the crowd from growing excited.
Guillotine
Cool
Badly startles all POKéMON that made good appeals.
Contest Spectaculars
Combinations do not work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.
Lead move category: Cool
Move
Category
Appeal
Jam
Description
First Turn
Force Palm
Cool
Quite an appealing move.
Thunder Wave
Cool
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Smelling Salts
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Agility
Cool
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass
Cute
Works well if the user is pumped up.
Electro Ball
Cool
Excites the audience a lot if used first.
Move
Category
Appeal
Jam
Description
First Turn
Focus Energy
Cool
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Blaze Kick
Cool
An appealing move that can be used repeatedly without boring the audience.
Drill Run
Tough
Affected by how well the previous Pokémon’s move went.
Karate Chop
Tough
Quite an appealing move.
Night Slash
Cool
Affected by how well the previous Pokémon’s move went.
Poison Tail
Clever
Brings down the energy of any Pokémon that have already used a move this turn.
Shadow Claw
Cool
Quite an appealing move.
Stone Edge
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Stealth Rock
Cool
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail
Tough
Causes the user to move later on the next turn.
Roar
Cool
Causes the user to move later on the next turn.
Whirlwind
Clever
Causes the user to move later on the next turn.
Lead move category: Beautiful
Move
Category
Appeal
Jam
Description
First Turn
Inferno
Beautiful
Badly startles the last Pokémon to act before the user.
Will-O-Wisp
Beautiful
Makes audience expect little of other contestants.
Follow Up
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Move
Category
Appeal
Jam
Description
First Turn
Lovely Kiss
Beautiful
Makes the audience quickly grow bored when an appeal move has little effect.
Spore
Beautiful
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater
Clever
Works well if it is the same type as the move used by the last Pokémon.
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Nightmare
Clever
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Hail
Beautiful
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Blizzard
Beautiful
Badly startles all of the Pokémon to act before the user.
Glaciate
Beautiful
Temporarily stops the crowd from growing excited.
Icicle Crash
Beautiful
Excites the audience a lot if used last.
Icy Wind
Beautiful
Makes the audience quickly grow bored when an appeal move has little effect.
Powder Snow
Beautiful
Quite an appealing move.
Weather Ball
Beautiful
An appealing move that can be used repeatedly without boring the audience.
Move
Category
Appeal
Jam
Description
First Turn
Mean Look
Beautiful
Makes the remaining Pokémon nervous.
Follow Up
Explosion
Beautiful
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento
Tough
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song
Beautiful
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct
Beautiful
A move of huge appeal, but using it prevents the user from taking further contest moves.
Move
Category
Appeal
Jam
Description
First Turn
Rain Dance
Beautiful
Works better the more the crowd is excited.
Follow Up
Hurricane
Tough
Badly startles all Pokémon that successfully showed their appeal.
Soak
Cute
Badly startles Pokémon that the audience has high expectations of.
Thunder
Cool
Works better the more the crowd is excited.
Water Sport
Cute
Excites the audience in any kind of contest.
Weather Ball
Beautiful
An appealing move that can be used repeatedly without boring the audience.
Move
Category
Appeal
Jam
Description
First Turn
Sunny Day
Beautiful
Works better the more the crowd is excited.
Follow Up
Growth
Beautiful
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Moonlight
Beautiful
Effectiveness varies depending on when it is used.
Morning Sun
Beautiful
Effectiveness varies depending on when it is used.
Solar Beam
Cool
Affected by how well the previous Pokémon’s move went.
Synthesis
Clever
Effectiveness varies depending on when it is used.
Weather Ball
Beautiful
An appealing move that can be used repeatedly without boring the audience.
Lead move category: Cute
Move
Category
Appeal
Jam
Description
First Turn
Celebrate
Cute
Excites the audience in any kind of contest.
Covet
Cute
Shows off the Pokémon’s appeal about as well as the move used just before it.
Happy Hour
Cute
Excites the audience in any kind of contest.
Wish
Cute
Excites the audience a lot if used last.
Follow Up
Bestow
Cute
Works better the more the crowd is excited.
Fling
Cute
Brings down the energy of any Pokémon that have already used a move this turn.
Present
Cute
An appealing move that can be used repeatedly without boring the audience.
Move
Category
Appeal
Jam
Description
First Turn
Amnesia
Cute
Prevents the user from being startled until the turn ends.
Hone Claws
Cute
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass
Cute
Works well if the user is pumped up.
Stored Power
Clever
Works well if the user is pumped up.
Move
Category
Appeal
Jam
Description
First Turn
Entrainment
Cute
Badly startles Pokémon that used a move of the same type.
Play Nice
Cute
Works better the more the crowd is excited.
Follow Up
Circle Throw
Cool
Causes the user to move later on the next turn.
Roar
Cool
Causes the user to move later on the next turn.
Seismic Toss
Tough
An appealing move that can be used repeatedly without boring the audience.
Sky Drop
Tough
Temporarily stops the crowd from growing excited.
Smack Down
Tough
Badly startles Pokémon that the audience has high expectations of.
Storm Throw
Cool
Excites the audience in any kind of contest.
Vital Throw
Cool
Works great if the user goes last this turn.
Wake-Up Slap
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Sing
Cute
Makes the remaining Pokémon nervous.
Yawn
Cute
Makes the remaining Pokémon nervous.
Follow Up
Dream Eater
Clever
Works well if it is the same type as the move used by the last Pokémon.
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Nightmare
Clever
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Block
Cute
Makes the remaining Pokémon nervous.
Follow Up
Explosion
Beautiful
A move of huge appeal, but using it prevents the user from taking further contest moves.
Memento
Tough
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish Song
Beautiful
Makes the audience quickly grow bored when an appeal move has little effect.
Self-Destruct
Beautiful
A move of huge appeal, but using it prevents the user from taking further contest moves.
Move
Category
Appeal
Jam
Description
First Turn
Defense Curl
Cute
Prevents the user from being startled one time this turn.
Follow Up
Ice Ball
Beautiful
Temporarily stops the crowd from growing excited.
Rollout
Cute
An appealing move that can be used repeatedly without boring the audience.
Move
Category
Appeal
Jam
Description
First Turn
Encore
Cute
Makes the remaining Pokémon nervous.
Follow Up
Counter
Tough
Works great if the user goes last this turn.
Destiny Bond
Clever
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge
Tough
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst
Cool
Works great if the user goes last this turn.
Mirror Coat
Beautiful
Works great if the user goes last this turn.
Spite
Tough
Badly startles all Pokémon that successfully showed their appeal.
Move
Category
Appeal
Jam
Description
First Turn
Rest
Cute
Prevents the user from being startled until the turn ends.
Follow Up
Sleep Talk
Cute
Effectiveness varies depending on when it is used.
Snore
Cute
Makes the audience quickly grow bored when an appeal move has little effect.
Move
Category
Appeal
Jam
Description
First Turn
Soft-Boiled
Cute
Works great if the user goes first this turn.
Follow Up
Egg Bomb
Cute
Quite an appealing move.
Lead move category: Clever
Move
Category
Appeal
Jam
Description
First Turn
Dark Void
Clever
Makes the remaining Pokémon nervous.
Grass Whistle
Clever
Prevents the user from being startled one time this turn.
Hypnosis
Clever
Badly startles all of the Pokémon to act before the user.
Sleep Powder
Clever
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream Eater
Clever
Works well if it is the same type as the move used by the last Pokémon.
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Nightmare
Clever
Badly startles all of the Pokémon to act before the user.
Wake-Up Slap
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Poison Gas
Clever
Makes audience expect little of other contestants.
Poison Powder
Clever
Brings down the energy of any Pokémon that have already used a move this turn.
Toxic
Clever
Brings down the energy of any Pokémon that have already used a move this turn.
Follow Up
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Venom Drench
Clever
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock
Beautiful
Works well if it is the same type as the move used by the last Pokémon.
Move
Category
Appeal
Jam
Description
First Turn
Calm Mind
Clever
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty Plot
Clever
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton Pass
Cute
Works well if the user is pumped up.
Stored Power
Clever
Works well if the user is pumped up.
Move
Category
Appeal
Jam
Description
First Turn
Charge
Clever
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Charge Beam
Beautiful
Works well if the user is pumped up.
Discharge
Beautiful
Startles all of the Pokémon to act before the user.
Electro Ball
Cool
Excites the audience a lot if used first.
Nuzzle
Cute
Badly startles Pokémon that used a move of the same type.
Parabolic Charge
Clever
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave
Cool
Works great if the user goes first this turn.
Spark
Cool
Quite an appealing move.
Thunder
Cool
Works better the more the crowd is excited.
Thunder Fang
Cool
Quite an appealing move.
Thunder Punch
Cool
Quite an appealing move.
Thunder Shock
Cool
Quite an appealing move.
Thunderbolt
Cool
Quite an appealing move.
Volt Switch
Cool
Makes the audience quickly grow bored when an appeal move has little effect.
Volt Tackle
Cool
A very appealing move, but after using this move, the user is more easily startled.
Move
Category
Appeal
Jam
Description
First Turn
Mind Reader
Clever
Causes the user to move earlier on the next turn.
Follow Up
Sheer Cold
Beautiful
Badly startles all Pokémon that successfully showed their appeal.
Move
Category
Appeal
Jam
Description
First Turn
Parabolic Charge
Clever
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Follow Up
Electrify
Clever
Badly startles Pokémon that used a move of the same type.
Move
Category
Appeal
Jam
Description
First Turn
Shift Gear
Clever
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Gear Grind
Clever
Quite an appealing move.
Move
Category
Appeal
Jam
Description
First Turn
Spikes
Clever
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail
Tough
Causes the user to move later on the next turn.
Roar
Cool
Causes the user to move later on the next turn.
Whirlwind
Clever
Causes the user to move later on the next turn.
Move
Category
Appeal
Jam
Description
First Turn
String Shot
Clever
Startles the last Pokémon to act before the user.
Follow Up
Electroweb
Beautiful
Badly startles Pokémon that the audience has high expectations of.
Spider Web
Clever
Makes the remaining Pokémon nervous.
Sticky Web
Tough
Badly startles Pokémon that the audience has high expectations of.
Move
Category
Appeal
Jam
Description
First Turn
Taunt
Clever
Badly startles Pokémon that the audience has high expectations of.
Follow Up
Counter
Tough
Works great if the user goes last this turn.
Destiny Bond
Clever
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge
Tough
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst
Cool
Works great if the user goes last this turn.
Mirror Coat
Beautiful
Works great if the user goes last this turn.
Spite
Tough
Badly startles all Pokémon that successfully showed their appeal.
Move
Category
Appeal
Jam
Description
First Turn
Toxic Spikes
Clever
Makes the remaining Pokémon nervous.
Follow Up
Dragon Tail
Tough
Causes the user to move later on the next turn.
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Roar
Cool
Causes the user to move later on the next turn.
Venom Drench
Clever
Brings down the energy of any Pokémon that have already used a move this turn.
Venoshock
Beautiful
Works well if it is the same type as the move used by the last Pokémon.
Whirlwind
Clever
Causes the user to move later on the next turn.
Lead move category: Tough
Move
Category
Appeal
Jam
Description
First Turn
Endure
Tough
Causes the user to move later on the next turn.
Follow Up
Endeavor
Tough
Works great if the user goes last this turn.
Flail
Cute
Works better the later it is used in a turn.
Pain Split
Clever
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Reversal
Cool
Works better the later it is used in a turn.
Move
Category
Appeal
Jam
Description
First Turn
Glare
Tough
Badly startles all of the Pokémon to act before the user.
Follow Up
Hex
Clever
Badly startles Pokémon that used a move of the same type.
Smelling Salts
Tough
Affected by how well the previous Pokémon’s move went.
Move
Category
Appeal
Jam
Description
First Turn
Rock Polish
Tough
Causes the user to move earlier on the next turn.
Follow Up
Baton Pass
Cute
Works well if the user is pumped up.
Electro Ball
Cool
Excites the audience a lot if used first.
Move
Category
Appeal
Jam
Description
First Turn
Rototiller
Tough
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Bullet Seed
Cool
Effectiveness varies depending on when it is used.
Leech Seed
Clever
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Seed Bomb
Tough
Quite an appealing move.
Worry Seed
Clever
Makes the remaining Pokémon nervous.
Move
Category
Appeal
Jam
Description
First Turn
Sandstorm
Tough
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Sand Attack
Cute
Makes audience expect little of other contestants.
Sand Tomb
Clever
Temporarily stops the crowd from growing excited.
Weather Ball
Beautiful
An appealing move that can be used repeatedly without boring the audience.
Move
Category
Appeal
Jam
Description
First Turn
Stockpile
Tough
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Spit Up
Tough
Works well if the user is pumped up.
Swallow
Tough
Prevents the user from being startled one time this turn.
Move
Category
Appeal
Jam
Description
First Turn
Torment
Tough
Makes the remaining Pokémon nervous.
Follow Up
Counter
Tough
Works great if the user goes last this turn.
Destiny Bond
Clever
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge
Tough
Startles all other Pokémon. User cannot act in the next turn.
Metal Burst
Cool
Works great if the user goes last this turn.
Mirror Coat
Beautiful
Works great if the user goes last this turn.
Spite
Tough
Badly startles all Pokémon that successfully showed their appeal.
In animation
In Pokémon the Series , Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest .
Picture
Name
Description
Swift-Ember
Flareon uses Swift and then uses Ember on it, causing the Swift stars to be outlined in red. The combination was developed by Sandra and used by Savannah in the Appeals Round of the Rubello Town Contest in Cruisin' for a Losin' .
Shadow Ball-Swift
Houndoom uses Shadow Ball and then uses Swift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by Joshua in the Appeals Round of the Pacifidlog Town Contest in Mean With Envy .
Razor Leaf-Silver Wind
Bulbasaur uses Razor Leaf and Beautifly uses Silver Wind . The two moves combine to land a critical hit on the opponents. The combination was used by May during her battle against Harley in the Hoenn Grand Festival in Rhapsody in Drew .
Swift-Psychic
Espeon uses Swift and then uses Psychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by Lilian Meridian during the preparations for the Saffron City Contest in The Saffron Con .
Focus Ball
Eevee launches a Shadow Ball and Munchlax uses Focus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by May during her battle against Harley in the Kanto Grand Festival in Thinning the Hoard! .
Dragon Razor Wind
Absol launches a Razor Wind and Flygon uses DragonBreath on it, improving the attack's speed and power. The combination was used by Drew during his battle against May in the quarter-finals of the Kanto Grand Festival in Channeling the Battle Zone! .
Water and Fire Whirlwind
Combusken uses Fire Spin and Squirtle uses Bubble . The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon Tucker 's Fire and Water tactic. It was used by May during her battle against Drew in the Kanto Grand Festival in Channeling the Battle Zone! and again in A Full Course Tag Battle! with Dawn's Piplup replacing Squirtle.
Mud Bomb-Shock Wave
Shellos fires a Mud Bomb into the air and Glameow uses Shock Wave on it, dotting up the attack. Shellos then uses Hidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by Zoey in A Stand-Up Sit-Down! .
Spinning Poison Sting
Dustox uses Poison Sting towards the sky. When the stings begin to fall, Seviper hits them with Poison Tail , making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by Jessilina during her battle against Zoey in A Stand-Up Sit-Down! .
Shadow Claw-Blizzard
Glameow uses Shadow Claw and then Shellos uses Blizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by Zoey during her battle against Jessilina in A Stand-Up Sit-Down! .
Ice Aqua Jet
Buizel uses another Pokémon's Ice-type move to freeze its Aqua Jet while going towards the opponent. The combination was first attempted by Dawn in A Stand-Up Sit-Down! and successfully used by Ash in his battle against Kyle in the Wallace Cup in Pruning a Passel of Pals! . It was used again in A Crasher Course in Power! , Classroom Training! and Familiarity Breeds Strategy! .
Flame Ice
Mamoswine uses Ice Shard to trap Cyndaquil in a cuboid of ice. Cyndaquil then uses Flame Wheel , which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by Dawn in Double-Time Battle Training! and used against Ursula in the Daybreak Contest in Playing the Performance Encore! .
Haze-SonicBoom
Seviper uses Haze and Yanmega uses SonicBoom . The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore! .
Poison Tail-Silver Wind
Yanmega lifts Seviper into the air. Seviper then holds its Poison Tail towards the sky and Yanmega uses Silver Wind on the tail, causing purple missiles to be formed. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore! .
Quadruple Combination
Mamoswine uses Ice Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. Cyndaquil uses Swift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses Take Down while Cyndaquil is on its back. The combination was used by Dawn during her battle against Ursula in the final of the Daybreak Contest in Playing the Performance Encore! .
Scary Face-Sandstorm
Gabite uses Sandstorm to create a cyclone and Flareon uses Scary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used by Ursula during her battle against Dawn in the Sinnoh Grand Festival in Opposites Interact! .
Ice Chandelier
Buneary uses Ice Beam or Mamoswine uses Ice Shard to trap Pachirisu in a ball of ice. Pachirisu then runs around in the ball while using Discharge . The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. AncientPower allows it to float while Hidden Power adds power to it. The combination was developed by Dawn in Teaching the Student Teacher! and used against Ursula in the Sinnoh Grand Festival in Opposites Interact! .
Energy Fusion Ball
Leafeon uses Energy Ball and Mismagius uses Shock Wave . The two moves fuse to create an electrifying meteorite. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle! .
Snowflakes
Kricketune uses Silver Wind while Lopunny spins in a circle around it and uses Blizzard , causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by Nando during his battle against Zoey in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle! .
Aerial Ace-Psywave
Leafeon uses Aerial Ace and Mismagius uses Psywave . The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using Leaf Blade . The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle! .
Signal Tail
Gallade fires a Signal Beam at Glameow while it is using Iron Tail . By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning! .
Aura Whirlpool
Piplup fires a Whirlpool and Togekiss fires an Aura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning! .
Rocket Formation
Togekiss utilizes Sky Attack while having Piplup on her back using Peck . It results in a crimson aerial attack which resembles a rocket. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning! .
Electrified Psycho Cut
Glameow puts its tail up and Gallade jumps into it. Glameow then uses Thunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified Psycho Cut at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning! .
Flamethrower-Ice Punch-Fairy Wind
Delphox uses Flamethrower to create a big ring of fire, after which Pancham uses Ice Punch on the floor beneath it, surrounding it in a ring of ice. Pancham then uses Stone Edge to provide platforms for Delphox and Sylveon , who meet at the middle of the ring to form a ball combining Flamethrower and Fairy Wind . This combination was used by Serena during her appeal in the Lilycove Contest Spectacular in Reuniting for the First Time! .
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