A Z-Move (Japanese: Zワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle, unless Z-Rotom Power is used.
History
The origins of Z-Power are largely shrouded in mystery. However, information by Professor Kukui indicates that Z-Power may be related to the energy produced by Ultra Wormholes. Wicke also speculates that Lusamine's losing consciousness after fusing with Nihilego in Ultra Space may have been due to the Z-Power surrounding her. Alolan legends found in the Malie Library also indicate that SolgaleoSUS/LunalaMUM gifted the Tapunium Z to the guardian deities after fighting against them. In Pokémon Ultra Sun and Ultra Moon, the Ultra Recon Squad reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move as well as the aura surrounding Totem Pokémon are a result of Necrozma's light shining down on Alola long ago.
Z-Moves
There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Z-Ring or Z-Power Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring or Z-Power Ring and has the same Z-Crystal the Pokémon is holding. Mega Evolved and Primal Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).
Gameplay
In battle
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Are Z-Moves always obeyed?
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When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Damaging Z-Moves derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the original move, so have neutral priority and do not have the additional effects of the base move.
Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives a Z-Power effect (Japanese: Zパワーこうか Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.
Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain.
Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will disappear as usual during heavy rain, extremely harsh sunlight, and strong winds, but will apply their Z-Power effects regardless.
The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.
If a Pokémon uses a damaging Z-Move on a Pokémon with Cursed Body, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.
Power
With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), Gear Grind (180), V-create (220), Flying Press (170), and Core Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.
Base move power
|
Z-Move power
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0-55 |
100
|
60-65 |
120
|
70-75 |
140
|
80-85 |
160
|
90-95 |
175
|
100 |
180
|
110 |
185
|
120-125 |
190
|
130 |
195
|
140+ |
200
|
List of Z-Moves
For each type
For specific Pokémon
Z-Power effects of status moves
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.
Move
|
Type
|
Z-Power Effect
|
Detail
|
Swords Dance
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Whirlwind
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sand Attack
|
Ground
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Tail Whip
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Leer
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Growl
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Roar
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sing
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Supersonic
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Disable
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Mist
|
Ice
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Leech Seed
|
Grass
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Growth
|
Normal
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Poison Powder
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Stun Spore
|
Grass
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sleep Powder
|
Grass
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
String Shot
|
Bug
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Thunder Wave
|
Electric
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Toxic
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Hypnosis
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Meditate
|
Psychic
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Agility
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Teleport
|
Psychic
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Mimic
|
Normal
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Screech
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Double Team
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Recover
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Harden
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Minimize
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Smokescreen
|
Normal
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Confuse Ray
|
Ghost
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Withdraw
|
Water
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Defense Curl
|
Normal
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Barrier
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Light Screen
|
Psychic
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Haze
|
Ice
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Reflect
|
Psychic
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Focus Energy
|
Normal
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Metronome
|
Normal
|
None
|
Calls a Z-move
|
{{{5}}}
|
{{{6}}}
|
Mirror Move
|
Flying
|
Attack ↑↑
|
Raises Attack by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Amnesia
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Kinesis
|
Psychic
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Soft-Boiled
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Glare
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Poison Gas
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Lovely Kiss
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Transform
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Spore
|
Grass
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Flash
|
Normal
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Splash
|
Normal
|
Attack ↑↑↑
|
Raises Attack by 3 stages
|
{{{5}}}
|
{{{6}}}
|
Acid Armor
|
Poison
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Rest
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Sharpen
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Conversion
|
Normal
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Substitute
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Sketch
|
Normal
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Spider Web
|
Bug
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Mind Reader
|
Normal
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Nightmare
|
Ghost
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Curse
|
Ghost
|
Changes depending on the type
|
Fully restores user's HP (Ghost-type) Raises Attack by 1 stage (non Ghost-type)
|
{{{5}}}
|
{{{6}}}
|
Conversion 2
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Cotton Spore
|
Grass
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Spite
|
Ghost
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Protect
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Scary Face
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sweet Kiss
|
Fairy
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Belly Drum
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Spikes
|
Ground
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Foresight
|
Normal
|
Boosts critical-hit ratio
|
Boosts critical-hit ratio by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Destiny Bond
|
Ghost
|
Center of attention
|
User becomes center of attention
|
{{{5}}}
|
{{{6}}}
|
Perish Song
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Detect
|
Fighting
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Lock-On
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sandstorm
|
Rock
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Endure
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Charm
|
Fairy
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Swagger
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Milk Drink
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Mean Look
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Attract
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Sleep Talk
|
Normal
|
Boosts critical-hit ratio
|
Boosts critical-hit ratio by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Heal Bell
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Safeguard
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Pain Split
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Baton Pass
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Encore
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sweet Scent
|
Normal
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Morning Sun
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Synthesis
|
Grass
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Moonlight
|
Fairy
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Rain Dance
|
Water
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sunny Day
|
Fire
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Psych Up
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Stockpile
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Swallow
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Hail
|
Ice
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Torment
|
Dark
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Flatter
|
Dark
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Will-O-Wisp
|
Fire
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Memento
|
Dark
|
Restores replacement’s HP
|
Fully restores switched-in ally's HP*
|
{{{5}}}
|
{{{6}}}
|
Follow Me
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Nature Power
|
Normal
|
None
|
Calls a Z-move
|
{{{5}}}
|
{{{6}}}
|
Charge
|
Electric
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Taunt
|
Dark
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Helping Hand
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Trick
|
Psychic
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Role Play
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Wish
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Assist
|
Normal
|
None
|
Calls a Z-move
|
{{{5}}}
|
{{{6}}}
|
Ingrain
|
Grass
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Magic Coat
|
Psychic
|
Special Defense ↑↑
|
Raises Special Defense by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Recycle
|
Normal
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Yawn
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Skill Swap
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Imprison
|
Psychic
|
Special Defense ↑↑
|
Raises Special Defense by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Refresh
|
Normal
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Grudge
|
Ghost
|
Center of attention
|
User becomes center of attention
|
{{{5}}}
|
{{{6}}}
|
Snatch
|
Dark
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Camouflage
|
Normal
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Tail Glow
|
Bug
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Feather Dance
|
Flying
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Teeter Dance
|
Normal
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Mud Sport
|
Ground
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Slack Off
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Aromatherapy
|
Grass
|
Restores HP
|
Fully restores user's HP
|
{{{5}}}
|
{{{6}}}
|
Fake Tears
|
Dark
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Odor Sleuth
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Metal Sound
|
Steel
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Grass Whistle
|
Grass
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Tickle
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Cosmic Power
|
Psychic
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Iron Defense
|
Steel
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Block
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Howl
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Bulk Up
|
Fighting
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Water Sport
|
Water
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Calm Mind
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Dragon Dance
|
Dragon
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Roost
|
Flying
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Gravity
|
Psychic
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Miracle Eye
|
Psychic
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Healing Wish
|
Psychic
|
None
|
None
|
{{{5}}}
|
{{{6}}}
|
Tailwind
|
Flying
|
Boosts critical-hit ratio
|
Boosts critical-hit ratio by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Acupressure
|
Normal
|
Boosts critical-hit ratio
|
Boosts critical-hit ratio by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Embargo
|
Dark
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Psycho Shift
|
Psychic
|
Special Attack ↑↑
|
Raises Special Attack by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Heal Block
|
Psychic
|
Special Attack ↑↑
|
Raises Special Attack by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Power Trick
|
Psychic
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Gastro Acid
|
Poison
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Lucky Chant
|
Normal
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Me First
|
Normal
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Copycat
|
Normal
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Power Swap
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Guard Swap
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Worry Seed
|
Grass
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Toxic Spikes
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Heart Swap
|
Psychic
|
Boosts critical-hit ratio
|
Boosts critical-hit ratio by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Aqua Ring
|
Water
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Magnet Rise
|
Electric
|
Evasiveness ↑
|
Raises evasiveness by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Rock Polish
|
Rock
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Switcheroo
|
Dark
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Nasty Plot
|
Dark
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Defog
|
Flying
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Trick Room
|
Psychic
|
Accuracy ↑
|
Raises accuracy by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Captivate
|
Normal
|
Special Defense ↑↑
|
Raises Special Defense by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Stealth Rock
|
Rock
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Defend Order
|
Bug
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Heal Order
|
Bug
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Lunar Dance
|
Psychic
|
None
|
None
|
{{{5}}}
|
{{{6}}}
|
Dark Void
|
Dark
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Hone Claws
|
Dark
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Wide Guard
|
Rock
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Guard Split
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Power Split
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Wonder Room
|
Psychic
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Autotomize
|
Steel
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Rage Powder
|
Bug
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Telekinesis
|
Psychic
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Magic Room
|
Psychic
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Quiver Dance
|
Bug
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Soak
|
Water
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Coil
|
Poison
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Simple Beam
|
Normal
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Entrainment
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
After You
|
Normal
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Quick Guard
|
Fighting
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Ally Switch
|
Psychic
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Shell Smash
|
Normal
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Heal Pulse
|
Psychic
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Shift Gear
|
Steel
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Quash
|
Dark
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Reflect Type
|
Normal
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Bestow
|
Normal
|
Speed ↑↑
|
Raises Speed by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Work Up
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Cotton Guard
|
Grass
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Mat Block
|
Fighting
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Rototiller
|
Ground
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Sticky Web
|
Bug
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Trick-or-Treat
|
Ghost
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Noble Roar
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Ion Deluge
|
Electric
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Forest's Curse
|
Grass
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Parting Shot
|
Dark
|
Restores replacement’s HP
|
Fully restores switched-in ally's HP
|
{{{5}}}
|
{{{6}}}
|
Topsy-Turvy
|
Dark
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Crafty Shield
|
Fairy
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Flower Shield
|
Fairy
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Grassy Terrain
|
Grass
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Misty Terrain
|
Fairy
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Electrify
|
Electric
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Fairy Lock
|
Fairy
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
King's Shield
|
Steel
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Play Nice
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Confide
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Spiky Shield
|
Grass
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Aromatic Mist
|
Fairy
|
Special Defense ↑↑
|
Raises Special Defense by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Eerie Impulse
|
Electric
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Venom Drench
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Powder
|
Bug
|
Special Defense ↑↑
|
Raises Special Defense by 2 stages
|
{{{5}}}
|
{{{6}}}
|
Geomancy
|
Fairy
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Magnetic Flux
|
Electric
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Happy Hour
|
Normal
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Electric Terrain
|
Electric
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Celebrate
|
Normal
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Hold Hands
|
Normal
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Baby-Doll Eyes
|
Fairy
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Shore Up
|
Ground
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Baneful Bunker
|
Poison
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Floral Healing
|
Fairy
|
Reset Stats
|
Resets user's lowered stats
|
{{{5}}}
|
{{{6}}}
|
Strength Sap
|
Grass
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Spotlight
|
Normal
|
Special Defense ↑
|
Raises Special Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Toxic Thread
|
Poison
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Laser Focus
|
Normal
|
Attack ↑
|
Raises Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Gear Up
|
Steel
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Psychic Terrain
|
Psychic
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Speed Swap
|
Psychic
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Purify
|
Poison
|
Stats ↑
|
Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Instruct
|
Psychic
|
Special Attack ↑
|
Raises Special Attack by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Aurora Veil
|
Ice
|
Speed ↑
|
Raises Speed by 1 stage
|
{{{5}}}
|
{{{6}}}
|
Tearful Look
|
Normal
|
Defense ↑
|
Raises Defense by 1 stage
|
{{{5}}}
|
{{{6}}}
|
|
In the TCG
In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called attacks. Known exclusively by Pokémon, they are distinguished by a "" suffix following the attack's name, such as in "Pulverizing Pancake".
Like Z-Moves, attacks have very powerful effects compared to those of other attacks. However, each player may use no more than one attack per game. markers are used to denote whether a player has used his or her attack yet. When a player uses a attack, his or her marker is flipped over to expose its reverse side.
In the anime
Ash performing the pose for Gigavolt Havoc
Similar to the games, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move which corresponds to the type of Z-Crystal on the Trainer's Z-Ring. Z-Moves were first featured in the Sun & Moon series in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive, with the help of Kiawe's Z-Ring and Firium Z, to defeat Zipp's Yungoos, Tupp's Salandit, and Rapp's Zubat.
According to Professor Kukui in Alola to New Adventure!, only Trainers who are successful in the island challenge can use Z-Moves. As seen with Ash's Rowlet in Young Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in Balloons, Brionne, and Belligerence!, Lana's Popplio failed its first attempt at Hydro Vortex since it was not strong enough to execute the move. In Showdown on Poni Island!, Gladion's Lycanroc, having endured Ash's Lycanroc's Splintered Stormshards, was able to take advantage of its opponent's fatigue by finishing it with a Z-Move of its own.
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a Battle Royal. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.
As revealed in A Battle Hand-Off!, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. In Heart of Fire! Heart of Stone!, Brock helped Olivia and her Lycanroc use a variation of Continental Crush he named (Japanese: ワールズエンドフォーリンラブ World's End Fall in Love).
Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in Trial and Tribulation!.
In the Japanese, Korean, Mandarin Chinese, and Thai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other dubs.
List of Z-Moves used in the anime
Pokémon
|
Trainer
|
Z-Move
|
Pose
|
Image
|
Debut
|
|
Turtonator
|
Kiawe
|
Inferno Overdrive
|
|
|
Alola to New Adventure!
|
|
Pikachu
|
Ash
|
Gigavolt Havoc
|
|
|
The Guardian's Challenge!
|
|
Hariyama
|
Hala
|
All-Out Pummeling
|
|
|
Trial and Tribulation!
|
|
Pikachu
|
Ash
|
Breakneck Blitz
|
|
|
Trial and Tribulation!
|
|
Rowlet
|
Ash
|
Breakneck Blitz
|
|
|
Young Kiawe Had a Farm!
|
|
Rockruff
|
Ash
|
Breakneck Blitz
|
|
|
A Guardian Rematch!
|
|
Lycanroc
|
Gladion
|
Continental Crush
|
|
|
A Glaring Rivalry!
|
|
Snorlax
|
Oluolu
|
Pulverizing Pancake
|
|
|
Pulling Out the Pokémon Base Pepper!
|
|
Marshadow
|
None
|
Soul-Stealing 7-Star Strike
|
|
|
I Choose You!
|
|
Litten
|
Ash
|
Breakneck Blitz
|
|
|
Currying Favor and Flavor!
|
|
Lycanroc
|
Olivia
|
Continental Crush
|
|
|
Trials and Determinations!
|
|
Rowlet
|
Ash
|
Bloom Doom
|
|
|
Trials and Determinations!
|
|
Lycanroc
|
Ash
|
Continental Crush
|
|
|
Mimikyu Unmasked!
|
|
Brionne
|
Ida
|
Hydro Vortex
|
|
|
Balloons, Brionne, and Belligerence!
|
|
Popplio
|
Lana
|
Hydro Vortex
|
|
|
Balloons, Brionne, and Belligerence!
|
|
Nebby
|
Ash
|
Searing Sunraze Smash
|
|
|
Revealing the Stuff of Legend!
|
|
Pikachu
|
Ash
|
10,000,000 Volt Thunderbolt
|
|
|
10,000,000 Reasons to Fight!
|
|
Incineroar
|
Professor Kukui/ The Masked Royal
|
Malicious Moonsault
|
|
|
Pushing the Fiery Envelope!
|
|
Eevee
|
Ilima
|
Extreme Evoboost
|
|
|
Turning Heads and Training Hard!
|
|
Alolan Marowak
|
Kiawe
|
Inferno Overdrive
|
|
|
The Young Flame Strikes Back!
|
|
Mareanie
|
James
|
Black Hole Eclipse
|
|
|
Why Not Give Me a Z-Ring Sometime?
|
|
Mimikyu
|
Jessie
|
Let's Snuggle Forever
|
|
|
A Battle Hand-Off!
|
|
Alolan Persian
|
Nanu
|
Black Hole Eclipse
|
|
|
Guiding an Awakening!
|
|
Lycanroc
|
Ash
|
Splintered Stormshards
|
|
|
Twirling with a Bang!
|
|
Silvally
|
Gladion
|
Breakneck Blitz
|
|
|
The Prism Between Light and Darkness!
|
|
Lunala
|
Gladion
|
Menacing Moonraze Maelstrom
|
|
|
Securing the Future!
|
|
Boss
|
Pikala
|
Catastropika
|
|
|
A Plethora of Pikachu!
|
|
Zeraora
|
Dia
|
Gigavolt Havoc
|
|
|
Parallel Friendships!
|
|
Lycanroc
|
Gladion
|
Devastating Drake
|
|
|
Showdown on Poni Island!
|
|
Primarina
|
Ida
|
Oceanic Operetta
|
|
|
Evolving Research!
|
|
Charizard
|
Kiawe
|
Supersonic Skystrike
|
|
|
Run, Heroes, Run!
|
|
Mudsdale
|
Hapu
|
Tectonic Rage
|
|
|
A Grand Debut!
|
|
Pikachu
|
Ash
|
Corkscrew Crash
|
|
|
The Dealer of Destruction!
|
|
Primarina
|
Lana
|
Oceanic Operetta
|
|
|
A Fiery Training Camp Trick!
|
|
Vikavolt
|
Sophocles
|
Savage Spin-Out
|
|
|
A Fiery Training Camp Trick!
|
|
Torracat
|
Ash
|
Inferno Overdrive
|
|
|
A Timeless Encounter!
|
|
Snowy
|
Lillie
|
Subzero Slammer
|
|
|
Chasing Memories, Creating Dreams!
|
|
Tsareena
|
Mallow
|
Bloom Doom
|
|
|
SM130
|
|
Decidueye
|
Hau
|
Sinister Arrow Raid
|
|
|
SM132
|
|
Zoroark
|
Gladion
|
Never-Ending Nightmare
|
|
|
SM139
|
In the manga
In the movie adaptations
Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in ICYR1 during a battle against a Totem Kommo-o.
Marshadow and Ken performed the Soul-Stealing 7-Star Strike Z-Move in ICYR2 in order to defeat Borosue.
In the Pokémon Adventures manga
Z-Moves first appeared in the Sun, Moon, Ultra Sun & Ultra Moon arc. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.
During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his Dollar, allowing it to defeat Gladion's Type: Null with an incomplete version of Inferno Overdrive. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby Ultra Wormhole instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by Kiawe in order to battle Gladion a second time. With his newly-obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.
At Mount Lanakila, Ilima, Lana, Kiawe, Mallow, Sophocles, Molayne, Mina, and Hapu were attacked by a group of Aether Foundation Employees and their Ultra Beasts. With the power of Breakneck Blitz, Hydro Vortex, Inferno Overdrive, Bloom Doom, Gigavolt Havoc, Corkscrew Crash, and Tectonic Rage, the Ultra Beasts were defeated one by one.
List of Z-Moves used in the Pokémon Adventures manga
Pokémon
|
Trainer
|
Z-Move
|
Pose
|
Image
|
Debut
|
|
Dollar
|
Sun
|
Inferno Overdrive
|
|
|
The Final Match and a Surprising Finale!
|
|
Dollar
|
Sun
|
Inferno Overdrive
|
|
|
A Photoshoot and the Abandoned Thrifty Megamart
|
|
Gumshoos
|
Ilima
|
Breakneck Blitz
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Ribombee
|
Mina
|
Twinkle Tackle
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Araquanid
|
Lana
|
Hydro Vortex
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Mudsdale
|
Hapu
|
Tectonic Rage
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Alolan Dugtrio
|
Molayne
|
Corkscrew Crash
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Togedemaru
|
Sophocles
|
Gigavolt Havoc
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Alolan Marowak
|
Kiawe
|
Inferno Overdrive
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
|
Tsareena
|
Mallow
|
Bloom Doom
|
|
|
Sun, Moon, Ultra Sun & Ultra Moon arc
|
Trivia
In other languages
Z-Power
See also
References