Move variations: Difference between revisions
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===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc= | {{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}} | ||
{{mvar|Guillotine|Normal|Physical|I|other= }} | {{mvar|Guillotine|Normal|Physical|I|other= }} | ||
{{mvar|Horn Drill|Normal|Physical|I|other= }} | {{mvar|Horn Drill|Normal|Physical|I|other= }} | ||
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<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center> | |||
===Pledge moves=== | ===Pledge moves=== | ||
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | <center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | ||
===Torque moves with 80 base power=== | ===Torque moves with 80 base power=== | ||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | ||
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===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power= | {{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}} | ||
{{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}} | {{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}} | ||
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | {{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | ||
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | <center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | ||
===Variations of Bolt Beak=== | ===Variations of Bolt Beak=== | ||
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | ||
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===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc= | {{mvar/h|10|power=25|acc=90|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II|}} | {{mvar|Bone Rush|Ground|Physical|II|}} | ||
{{mvar|Rock Blast|Rock|Physical|III|}} | {{mvar|Rock Blast|Rock|Physical|III|}} | ||
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<center><small>*Move power was 80 prior to Generation VI.</small></center> | |||
===Variations of Brine=== | ===Variations of Brine=== | ||
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===Variations of Bullet Seed=== | ===Variations of Bullet Seed=== | ||
{{mvar/h|30|power= | {{mvar/h|30|power=25|acc=100|notes=Hits multiple times}} | ||
{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III}} | {{mvar|Icicle Spear|Ice|Physical|III}} | ||
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<center><small>*Move power was 10 prior to Generation V.</small></center> | |||
===Variations of Catastropika=== | ===Variations of Catastropika=== | ||
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===Variations of Counter=== | ===Variations of Counter=== | ||
{{mvar/h|20|acc=100|notes= | {{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}} | ||
{{mvar|Counter|Fighting|Physical|I|effects= | {{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}} | ||
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | {{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | ||
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<center><small>*Priorty was -1 prior in Generations I/II.</small></center> | |||
===Variations of Cross Chop=== | ===Variations of Cross Chop=== | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense | {{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}} | ||
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | {{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | {{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
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===Variations of Dynamax Cannon=== | ===Variations of Dynamax Cannon=== | ||
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | ||
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon}} | {{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|signature=Signature move of}} | ||
{{mvar|Dynamax Cannon|Dragon|Special|VIII}} | {{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}} | ||
{{mvar|Behemoth Blade|Steel|Physical|VIII}} | {{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}} | ||
{{mvar|Behemoth Bash|Steel|Physical|VIII}} | {{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}} | ||
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===Variations of Fire Spin=== | ===Variations of Fire Spin=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}} | ||
{{mvar|Fire Spin|Fire|Special|I|PP=15 | {{mvar|Fire Spin|Fire|Special|I|PP=15}} | ||
{{mvar|Clamp|Water|Physical|I | {{mvar|Clamp|Water|Physical|I|PP=10}} | ||
{{mvar|Whirlpool|Water|Special|II|PP=15 | {{mvar|Whirlpool|Water|Special|II|PP=15}} | ||
{{mvar|Sand Tomb|Ground|Physical|III|PP=15 | {{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | ||
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<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center> | |||
===Variations of Flail=== | ===Variations of Flail=== | ||
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===Variations of Flamethrower=== | ===Variations of Flamethrower=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}} | ||
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | {{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | ||
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | {{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | ||
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<center><small>*Move power was 95 prior to Generation VI.</small></center> | |||
===Variations of Fury Attack=== | ===Variations of Fury Attack=== | ||
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===Variations of Fusion Flare=== | ===Variations of Fusion Flare=== | ||
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | ||
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by}} | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by|signature=Signature move of}} | ||
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt}} | {{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare}} | {{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} | ||
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===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|10|power= | {{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}} | ||
{{mvar|Giga Drain|Grass|Special|II | {{mvar|Giga Drain|Grass|Special|II}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV | {{mvar|Drain Punch|Fighting|Physical|IV}} | ||
{{mvar|Horn Leech|Grass|Physical|V | {{mvar|Horn Leech|Grass|Physical|V}} | ||
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<center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center> | |||
===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
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===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | ||
{{mvar/h|5|power= | {{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}} | ||
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | {{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | ||
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | {{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | ||
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<center><small>*Move power was 70 prior to Generation IX.</small></center> | |||
===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
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===Variations of Overheat=== | ===Variations of Overheat=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}} | ||
{{mvar|Overheat|Fire|Special|III}} | {{mvar|Overheat|Fire|Special|III}} | ||
{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | <center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Pluck=== | ===Variations of Pluck=== | ||
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{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | {{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | {{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | ||
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target | {{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}} | ||
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{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other= }} | {{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other= }} | ||
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other= }} | {{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other= }} | ||
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20 | {{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}} | ||
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other= }} | {{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other= }} | ||
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===Variations of Springtide Storm=== | ===Variations of Springtide Storm=== | ||
These are the [[signature moves]] of the [[Forces of Nature]]. | These are the [[signature moves]] of the [[Forces of Nature]]. | ||
{{mvar/h | {{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme | {{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}} | ||
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | {{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | ||
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | {{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | ||
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<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center> | |||
===Variations of Steel Beam=== | ===Variations of Steel Beam=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}} | ||
{{mvar|Steel Beam|Steel|Special|VIII}} | {{mvar|Steel Beam|Steel|Special|VIII}} | ||
{{mvar|Chloroblast|Grass|Special|VIII}} | {{mvar|Chloroblast|Grass|Special|VIII}} | ||
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<center><small>*Move power is 120 in Legends: Arceus</small></center> | |||
===Variations of Stomp=== | ===Variations of Stomp=== | ||
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===Variations of Stone Axe=== | ===Variations of Stone Axe=== | ||
These are the [[signature moves]] of Hisuian Pokémon. | These are the [[signature moves]] of Hisuian Pokémon. | ||
{{mvar/h|15|power=65|acc=90|signature= | {{mvar/h|15|power=65|acc=90|signature=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}} | ||
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}} | {{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}} | ||
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}} | {{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}} | ||
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{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | {{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | {{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | ||
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense | {{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into "defensive stats"}} | ||
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | {{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | ||
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===Variations of Thief=== | ===Variations of Thief=== | ||
{{mvar/h|25|power= | {{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}} | ||
{{mvar|Thief|Dark|Physical|II|other=10}} | {{mvar|Thief|Dark|Physical|II|other=10}} | ||
{{mvar|Covet|Normal|Physical|III|other=40}} | {{mvar|Covet|Normal|Physical|III|other=40}} | ||
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<center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center> | |||
===Variations of Thrash=== | ===Variations of Thrash=== | ||
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{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | {{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | ||
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | {{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | ||
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP | {{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}} | ||
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===Variations of Follow Me=== | ===Variations of Follow Me=== | ||
{{mvar/h|20|notes=+2 priority | {{mvar/h|20|notes=+2 priority, forces all opponents to target the user}} | ||
{{mvar|Follow Me|Normal|Status|III}} | {{mvar|Follow Me|Normal|Status|III}} | ||
{{mvar|Rage Powder|Bug|Status|V}} | {{mvar|Rage Powder|Bug|Status|V}} | ||
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<center><small>*+3 priority prior to Generation VI</small></center> | |||
===Variations of Foresight=== | ===Variations of Foresight=== | ||
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===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|5 or 10 | {{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}} | ||
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I|other= }} | {{mvar|Soft-Boiled|Normal|Status|I|other= }} | ||
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<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center> | |||
===Variations of Sand Attack=== | ===Variations of Sand Attack=== | ||
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===Variations of Stockpile=== | ===Variations of Stockpile=== | ||
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | {{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20 | {{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}} | ||
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | {{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | ||
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | {{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | ||
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===Variations of Whirlwind=== | ===Variations of Whirlwind=== | ||
{{mvar/h|20 | {{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}} | ||
{{mvar|Whirlwind|Normal|Status|I|other= | {{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}} | ||
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | {{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | ||
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<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center> | |||
===Variations of Wide Guard=== | ===Variations of Wide Guard=== | ||
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===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | ||
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}} | {{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}} | ||
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}} | {{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}} |
Latest revision as of 19:19, 23 April 2024
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. |
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.
List of damage-dealing move variations
Elemental fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
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10% chance to inflict non-volatile status and/or flinch the target; biting move | ||||||||||||||||||||
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One-hit knockout moves
5 PP, 30+% Accuracy | |||||||||||||||||||||||||
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Targets at a higher level than the user are unaffected Accuracy depends on level difference between the user and the target | |||||||||||||||||||||||||
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Pledge moves
These moves can only be learned by first partner Pokémon, the elemental monkeysVII, SilvallyUSUMSwSh (Grass Pledge only, due to a bug), and MewIX.
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
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Additional effect lasting four turns when used in combination | ||||||||||||||||||||||||
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Torque moves with 80 base power
These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect | ||||||||||||||||||
|
Torque moves with 100 base power
These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.
10 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||||||||
|
Let's Go Partner moves
Variations of Pika Papow
These moves are the partner powers and two of the signature moves of the partner Pokémon featured in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
20 PP, varying Power, —% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user’s friendship | |||||||||||||||
|
Variations of Bouncy Bubble
20 PP, 60 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a secondary effect, can only be used by Partner Eevee | ||||||||||||||||||||
|
Variations of Glitzy Glow
15 PP, 80 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Applies the effects of a screen to the user's side of the field Can only be used by Partner Eevee | |||||||||||||||
|
Variations of Sappy Seed
10 PP, 100 Power, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a secondary effect, can only be used by Partner Eevee | |||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Secondary effect | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
These are signature moves of Legendary Pokémon.
5 PP, 100 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | |||||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Arm Thrust
20 PP, 15 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Multi-strike moves | ||||||||||||
|
Variations of Aqua Jet
20 PP, 40 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+1 priority | |||||||||||||||
|
Variations of Barb Barrage
These are the signature moves of certain Hisuian Pokémon.
15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if target has any status condition; 30% chance to inflict a status condition | ||||||||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||||||
|
Variations of Bolt Beak
These are the signature moves of the fossil Pokémon of the Galar region.
10 PP, 85 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage if user moves first | |||||||||||||||
|
Variations of Bolt Strike
These are signature moves of Legendary Pokémon.
5 PP, 130 Power, 85% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | ||||||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Catastropika
1 PP, 210 Power, —% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature Z-Move | |||||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Collision Course
These are signature moves of Legendary Pokémon.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boosted damage if the move is super effective on the target | ||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Two-turn move; double damage from certain moves | ||||||||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
10 or 15 PP, 120 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | |||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Drill Peck
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Dynamax Cannon
These are the signature moves of Zamazenta, Zacian, and Eternatus, the Legendary Pokémon featured in Pokémon Sword and Shield.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage on Dynamax Pokémon | ||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Earthquake
10 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Always has a special effect | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict a status condition | ||||||||||||||||||||||||||||||||||||
|
Variations of Fire Spin
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Binds target | |||||||||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flame Charge
20 PP, 50 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100% chance of a stat-changing secondary effect | ||||||||||||||||||||||||||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Fury Attack
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Fusion Flare
These are signature moves of Reshiram and Zekrom, the Legendary Pokémon featured in Pokémon Black and White Versions.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | ||||||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gyro Ball
5 or 10 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's and target's Speed; cannot affect targets with Bulletproof | ||||||||||||||||||
|
Variations of Hammer Arm
10 PP, 100 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Speed; punching moves | ||||||||||||
|
Variations of Heavy Slam
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User must rest the turn after its use | |||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a chance of causing the target to flinch | |||||||||||||||
|
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Iron Tail
10-15 PP, 100 Power, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of secondary effect | ||||||||||||||||||
|
Variations of Jump Kick
10 or 15 PP, 100 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
If the move misses, the user takes crash damage equivalent to 50% of their max HP | |||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | |||||||||||||||
|
Variations of Last Respects
10 PP, 50 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature move, power is increased by 50 each time a specific event occurs | ||||||||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio, signature move (at any point in time) | ||||||||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | |||||||||||||||
|
Variations of Lunge
15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | ||||||||||||||||||||||||||||||
|
Variations of Luster Purge
These are the signature moves of the Eon duo, Latios and Latias.
5 PP, 95 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of lowering the target's stat by 1 stage | ||||||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||
|
Variations of Metal Burst
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Returns 1.5 times the damage dealt by the opponent's last attack | ||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of lowering target's accuracy by one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Pluck
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Pound
30, 35, or 40 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Psybeam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | ||||||||||||||||||||||||||||||
|
Variations of Psyblade
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power is increased by 50% under a certain field condition | |||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | |||||||||||||||||||||||||
|
Variations of Psyshock
10 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses alternative stats to calculate damage | |||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+1 priority | |||||||||||||||||||||||||||||||||||
|
Variations of Return
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit; also doubles if Defense Curl is used | ||||||||||||
|
Variations of Sacred Fire
5 PP, 100 Power, 95% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of causing a secondary effect, signature move (at any point in time) | ||||||||||||||||||
|
Variations of Seismic Toss
15 or 20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Shadow Bone
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of lowering Defense one stage | ||||||||||||
|
Variations of Skull Bash
10 PP, 130 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, raises stat by one stage on the first turn | |||||||||||||||
|
Variations of Sky Attack
These are signature moves and formerly signature moves of Legendary Pokémon.
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Sludge Wave
15 PP, 95 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect | |||||||||||||||
|
Variations of Springtide Storm
These are the signature moves of the Forces of Nature.
10 PP, 100 Power, 80% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||||||||||||||
|
Variations of Steel Beam
5 PP, 140 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User takes recoil damage equal to 1/2 its max HP | ||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Stomping Tantrum
10 or 5 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Doubles in power after a certain effect occurs | ||||||||||||||||||||||||
|
Variations of Stone Axe
These are the signature moves of Hisuian Pokémon.
15 PP, 65 Power, 90% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio, leaves splinters in the targetLA Sets up a trap on the target's side of the fieldSV | ||||||||||||||||||
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases base power the more positive stat changes the user has built up | ||||||||||||
|
Variations of Sucker Punch
5 PP, 70 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strikes first, but fails if the target isn't using a damaging move on the turn | ||||||||||||
|
Variations of Sunsteel Strike
These are the signature moves of the Light trio, Lunala, Necrozma, and Solgaleo.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ignores the target's Ability | ||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats by one stage each | ||||||||||||||||||||||||||||||
|
Variations of Super Fang
10 PP, 90% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals damage equal to half target's remaining HP | ||||||||||||||||
|
Variations of Surf
10-15 PP, 90 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets more than one Pokémon in Double and Triple Battles | |||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Swift
20 PP, 60 Power, —% Accuracy | |||
---|---|---|---|
Never misses | |||
Variations of Techno Blast
These are signature moves of Legendary Pokémon.
5 or 10 PP, 120 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type varies depending on specific held item | ||||||||||||||||||
|
Variations of Thief
25 PP, 60 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | |||||||||||||||
|
Variations of Thrash
10 PP, 120 Power, 100% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused Fixates the user on the moveLA | |||||||||||||||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after dealing damage | ||||||||||||
|
Variations of Waterfall
10, 15, or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Weather Ball
10 PP, 50 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under a field condition | |||||||||||||||
|
Variations of Wring Out
5 or 10 PP, Varying Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||||||||||
|
List of status move variations
Terrain moves
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | |||||||||||||||||||||||||
|
Weather moves
5 or 10 PP | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns, does not replace heavy rain, extremely harsh sunlight, or strong winds | ||||||||||||||||||||||||||||||||||||
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Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
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Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
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Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||
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Variations of Confide
20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, unaffected by protecting moves | ||||||||||||||||||
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Variations of Conversion
These are signature moves of Porygon's evolutionary line.
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
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Variations of Destiny Bond
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | |||||||||||||||
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Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
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Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority, forces all opponents to target the user | ||||||||||||
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Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
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Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
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Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
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Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
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Variations of Heal Pulse
10 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals target by 1/2 of its max HP | ||||||||||||
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Variations of Ingrain
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of its maximum HP each turn | |||||||||||||||
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Variations of Jungle Healing
5 or 10 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user and allies by 1/4 of their maximum HP and removes any non-volatile status conditions they may have | ||||||||||||
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Variations of Magnetic Flux
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises the stats of allied Pokémon with Plus or Minus | |||||||||||||||
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Variations of Meditate
40 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | ||||||||||||||||||||||||||||||
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Variations of Memento
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes the user to faint without damaging the foe | ||||||||||||||||||||
|
Variations of Mind Reader
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
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Variations of Mist
25 or 30 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||||||||
|
Variations of Morning Sun
5 or 10 PP | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP (normally 1/2 of max HP), depending on weather | |||||||||||||||||||||||||||||||||||
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Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of No Retreat
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect | |||||||||||||||
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Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
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Variations of Protect
5 or 10 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Variations of Quiver Dance
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Recover
5 (or 10 for Heal Order) PP | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | |||||||||||||||||||||||||||||||||||
|
Variations of Sand Attack
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | ||||||||||||||||||||||||||||||
|
Variations of Sleep Powder
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||||||
|
Variations of Soak
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes targets type to a pure type | |||||||||||||||
|
Variations of Spider Web
5 or 10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out, cannot miss | ||||||||||||||||||||
|
Variations of Spikes
20 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | ||||||||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does nothing | ||||||||||||||||||||||||
|
Variations of Stockpile
15 or 20 PP | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | |||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Swords Dance
15 or 20 PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Tail Whip
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers adjacent opponents' defense by one stage | ||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches held items with target | ||||||||||||
|
Variations of Trick-or-Treat
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||||||
|
Variations of Whirlwind
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups | |||||||||||||||
|
Variations of Wide Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
These are the signature Shadow moves of the legendary birds in Pokémon XD.
Infinite PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |