List of moves that cause entry hazards

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A trap (Japanese: ), more commonly known by the fan term entry hazard, is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally status moves.

Some moves effects can remove traps. Rapid Spin removes traps from the user's side of the field; Defog removes traps from the target's side of the field (Generation IV-V) or both sides of the field (Generation VI onward). Court Change will exchange the traps on each side of the field, along with other one-sided field conditions. Additionally, if a grounded Poison-type enters the battle, it will remove Toxic Spikes from its side of the field.

Pokémon holding Heavy-Duty Boots are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.

traps activate before Abilities that activate upon entering battle, except Unnerve, Neutralizing Gas, and As One.

traps do activate when a new Pokémon is summoned in an SOS Battle. traps do not activate for Support Trainers joining the battle in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

List of traps

Debut Gen Entry hazard Causes Effect
II Spikes Spikes Grounded Pokémon entering that side of the field take damage proportional to their maximum HP.
From Generation III onward, Spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
IV Pointed stones Stealth Rock
G-Max Stonesurge
Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Rock-type moves are against that Pokémon's types.
IV Poison spikes Toxic Spikes If set up once, poisons grounded Pokémon entering that side of the field.
If set up twice, badly poisons grounded Pokémon entering that side of the field.
VI Sticky web Sticky Web Grounded Pokémon entering that side of the field have their Speed lowered by one stage.
VIII Sharp steel G-Max Steelsurge Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Steel-type moves are against that Pokémon's types.

Trivia

  • Only even-numbered generations have introduced new moves that set traps.

In other languages

Language Title
Chinese Cantonese 陷阱
Mandarin 陷阱
France Flag.png French Piège
Germany Flag.png German Falle
Italy Flag.png Italian Trappola
South Korea Flag.png Korean 함정
Spain Flag.png Spanish Trampa



Moves by effect
BurnConfuseDamageEntry hazardsFlinch
FreezeParalyzePoisonSleep


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