Move variations

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Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.

List of damage-dealing move variations

Elemental fangs

15 PP, 65 Power, 95% Accuracy
10% chance to inflict non-volatile status and/or flinch the target; biting move
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Thunder Fang  Electric  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Ice Fang  Ice  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} Freeze
Fire Fang  Fire  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} Burn

One-hit knockout moves

5 PP, 30+% Accuracy
Targets at a higher level than the user are unaffected*
Accuracy depends on level difference between the user and the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Notes
Guillotine  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}}  
Horn Drill  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}}  
Fissure  Ground  Physical I {{{PP}}} {{{effects}}} {{{signature}}}  
Sheer Cold  Ice  Special III {{{PP}}} {{{effects}}} {{{signature}}} Since Generation VII, Ice-type targets are unaffected and base accuracy is 20% if the user is not Ice-type

Pledge moves

These moves can only be learned by first partner Pokémon, the elemental monkeysVII, SilvallyUSUMSwSh (Grass Pledge only, due to a bug), and MewIX.

10 PP, 80 Power, 100% Accuracy
Additional effect lasting four turns when used in combination
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect when combined with:
Water Pledge  Water  Special V {{{PP}}} {{{effects}}} {{{signature}}} Fire Pledge: Doubles the probability of secondary effects occurring.
Grass Pledge: Halves speed of opponents.
Fire Pledge  Fire  Special V {{{PP}}} {{{effects}}} {{{signature}}} Grass Pledge: Opponents take 1/8 max HP damage each turn.
Water Pledge: Doubles the probability of secondary effects occurring.
Grass Pledge  Grass  Special V {{{PP}}} {{{effects}}} {{{signature}}} Fire Pledge: Opponents take 1/8 max HP damage each turn.
Water Pledge: Halves speed of opponents.

Torque moves with 80 base power

These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.

10 PP, 80 Power, 100% Accuracy
Chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Blazing Torque  Fire  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of burning the target
Wicked Torque  Dark  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of causing the target to sleep

Torque moves with 100 base power

These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.

10 PP, 100 Power, 100% Accuracy
30% chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Noxious Torque  Poison  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of poisoning the target
Combat Torque  Fighting  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of paralyzing the target
Magical Torque  Fairy  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of confusing the target

Let's Go Partner moves

Variations of Pika Papow

These moves are the partner powers and two of the signature moves of the partner Pokémon featured in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

20 PP, varying Power, —% Accuracy
Power depends on user’s friendship
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Pika Papow  Electric  Special VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Veevee Volley  Normal  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Bouncy Bubble

20 PP, 60 Power, 100% Accuracy
Has a secondary effect, can only be used by Partner Eevee
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Bouncy Bubble  Water  Special VII {{{PP}}} {{{effects}}} {{{signature}}} 50% of damage dealt to the target is restored to the user
Buzzy Buzz  Electric  Special VII {{{PP}}} {{{effects}}} {{{signature}}} Paralyzes the target
Sizzly Slide  Fire  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Burns the target
*Prior to Generation VIII, Bouncy Bubble, Buzzy Buzz, Sizzly Slide, Glitzy Glow, Baddy Bad, Sappy Seed, Freezy Frost and Sparkly Swirl had 90 base power, 15 base PP, and 100% accuracy.

Variations of Glitzy Glow

15 PP, 80 Power, 95% Accuracy
Applies the effects of a screen to the user's side of the field
Can only be used by Partner Eevee
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Screen
Glitzy Glow  Psychic  Special VII {{{PP}}} {{{effects}}} {{{signature}}} Light Screen
Baddy Bad  Dark  Special VII {{{PP}}} {{{effects}}} {{{signature}}} Reflect
*Glitzy Glow and Baddy Bad were variations of Bouncy Bubble prior to Generation VIII.

Variations of Sappy Seed

10 PP, 100 Power, 90% Accuracy
Has a secondary effect, can only be used by Partner Eevee
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Sappy Seed  Grass  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Applies a Leech Seed to the target
Freezy Frost  Ice  Special VII {{{PP}}} {{{effects}}} {{{signature}}} Resets stat changes of all active Pokémon to zero
*Sappy Seed and Freezy Frost were variations of Bouncy Bubble prior to Generation VIII.

Variations of Acid

25 or 30 PP, 40 Power, 100% Accuracy
10% chance of secondary effect occurring
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Acid*  Poison  Special I 30 {{{effects}}} {{{signature}}} Lowers Special Defense*
Ember  Fire  Special I 25 {{{effects}}} {{{signature}}} Inflicts burn
Thunder Shock  Electric  Special I 30 {{{effects}}} {{{signature}}} Inflicts paralysis
Bubble*  Water  Special I 30 {{{effects}}} {{{signature}}} Lowers Speed
Powder Snow  Ice  Special II 25 {{{effects}}} {{{signature}}} Freezes

Variations of Aeroblast

These are signature moves of Legendary Pokémon.

5 PP, 100 Power, 95% Accuracy
High critical hit ratio
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Signature move of:
Aeroblast  Flying  Special II {{{PP}}} {{{effects}}} {{{signature}}} Lugia
Spacial Rend  Dragon  Special IV {{{PP}}} {{{effects}}} {{{signature}}} Palkia

Variations of Ancient Power

5 PP, 60 Power, 100% Accuracy
10% chance of raising all stats
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Ancient Power  Rock  Special II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Silver Wind  Bug  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Ominous Wind  Ghost  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Arm Thrust

20 PP, 15 Power, 100% Accuracy
Multi-strike moves
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Arm Thrust  Fighting  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Water Shuriken  Water  Special VI {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
*Water Shuriken is a priority move, and changes when Battle Bond is active.

Variations of Aqua Jet

20 PP, 40 Power, 100% Accuracy
+1 priority
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Aqua Jet  Water  Physical IV 20 {{{effects}}} {{{signature}}} {{{other}}}
Accelerock  Rock  Physical VII 20 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Barb Barrage

These are the signature moves of certain Hisuian Pokémon.

15 PP, 60 Power, 100% Accuracy
Power doubles if target has any status condition; 30% chance to inflict a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Signature move of:
Barb Barrage  Poison  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Hisuian Qwilfish and Overqwil
Infernal Parade  Ghost  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Signature move of Hisuian Typhlosion

Variations of Bite

25 PP, 60 Power, 100% Accuracy
30% chance of flinching
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Bite  Dark  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Heart Stamp  Psychic  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
*Bite was a Normal type move with a 10% chance of flinching in Generation I

Variations of Blizzard

5 or 10 PP, 110 Power, 70% Accuracy
Chance of inflicting a status condition, certain weather causes moves to not miss
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Additional effect
Blizzard  Ice  Special I 5 {{{effects}}} {{{signature}}} 10% chance of freezing target
Thunder  Electric  Special I 10 {{{effects}}} {{{signature}}} 30% chance of paralyzing target
Hurricane  Flying  Special V 10 {{{effects}}} {{{signature}}} 30% chance of confusing target
*Focus Blast and Gunk Shot formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.

Variations of Bolt Beak

These are the signature moves of the fossil Pokémon of the Galar region.

10 PP, 85 Power, 100% Accuracy
Deals double damage if user moves first
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Bolt Beak  Electric  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Fishious Rend  Water  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Bolt Strike

These are signature moves of Legendary Pokémon.

5 PP, 130 Power, 85% Accuracy
20% chance of inflicting a non-volatile status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Bolt Strike  Electric  Physical V {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Blue Flare  Fire  Special V {{{PP}}} {{{effects}}} {{{signature}}} Burn

Variations of Bone Rush

10 PP, 25 Power, 90% Accuracy
Hits multiple times
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Bone Rush  Ground  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Rock Blast  Rock  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Brine

10 PP, 65 Power, 100% Accuracy
Power doubles under certain conditions
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Condition
Brine  Water  Special IV {{{PP}}} {{{effects}}} {{{signature}}} Target's HP under 50%
Venoshock  Poison  Special V {{{PP}}} {{{effects}}} {{{signature}}} Target is poisoned
Hex*  Ghost  Special V {{{PP}}} {{{effects}}} {{{signature}}} Target has a non-volatile status condition

Variations of Bullet Seed

30 PP, 25 Power, 100% Accuracy
Hits multiple times
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Bullet Seed  Grass  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Icicle Spear  Ice  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Catastropika

1 PP, 210 Power, —% Accuracy
Signature Z-Move
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Pokémon
Catastropika  Electric  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Pikachu
Pulverizing Pancake  Normal  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Snorlax

Variations of Circle Throw

10 PP, 60 Power, 90% Accuracy
-6 priority, forces target to switch out
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Circle Throw  Fighting  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Dragon Tail  Dragon  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Collision Course

These are signature moves of Legendary Pokémon.

5 PP, 100 Power, 100% Accuracy
Boosted damage if the move is super effective on the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Signature move of
Collision Course  Fighting  Physical IX 5 {{{effects}}} {{{signature}}} Koraidon
Electro Drift  Electric  Special IX 5 {{{effects}}} {{{signature}}} Miraidon

Variations of Counter

20 PP, 100% Accuracy
-5 priority, counters the last move taken at twice the power
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Counters
Counter  Fighting  Physical I {{{PP}}} {{{effects}}} {{{signature}}} Physical moves
Mirror Coat  Psychic  Special II {{{PP}}} {{{effects}}} {{{signature}}} Special moves

Variations of Cross Chop

5 PP, 100 Power, 80% Accuracy
High critical hit ratio
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Cross Chop  Fighting  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Stone Edge  Rock  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Crush Claw

10 PP, 75 Power, 95% Accuracy
50% chance to lower target's defense one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Crush Claw  Normal  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Razor Shell  Water  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Crunch

10 or 15 PP, 80 Power, 100% Accuracy
Chance of lowering target's stat by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Affected stat
Crunch  Dark  Physical II {{{PP}}} {{{effects}}} {{{signature}}} 20% chance of lowering the target's Defense*
Shadow Ball  Ghost  Special II {{{PP}}} {{{effects}}} {{{signature}}} 20% chance of lowering the target's Special Defense
Flash Cannon  Steel  Special IV {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering the target's Special Defense

Variations of Dig

10 PP, 80 Power, 100% Accuracy
Two-turn move; double damage from certain moves
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Double damage from
Dig*  Ground  Physical I {{{PP}}} {{{effects}}} {{{signature}}} Earthquake and Magnitude
Dive*  Water  Physical III {{{PP}}} {{{effects}}} {{{signature}}} Surf and Whirlpool

Variations of Discharge

15 PP, 80 Power, 100% Accuracy
30% chance of causing a secondary effect, hits all adjacent Pokémon
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Discharge  Electric  Special IV {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Lava Plume  Fire  Special IV {{{PP}}} {{{effects}}} {{{signature}}} Burn

Variations of Double-Edge

10 or 15 PP, 120 Power, 100% Accuracy
User receives recoil equal to ⅓ of the damage done to the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Double-Edge*  Normal  Physical I 15 {{{effects}}} {{{signature}}} {{{other}}}
Volt Tackle*  Electric  Physical III 15 {{{effects}}} {{{signature}}} {{{other}}}
Flare Blitz*  Fire  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Brave Bird  Flying  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Wood Hammer  Grass  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Wave Crash*  Water  Physical VIII 10 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Drill Peck

15 or 20 PP, 80 Power, 100% Accuracy
No additional effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Drill Peck  Flying  Physical I 20 {{{effects}}} {{{signature}}} {{{other}}}
Strength*  Normal  Physical I 15 {{{effects}}} {{{signature}}} {{{other}}}
Dragon Claw  Dragon  Physical III 15 {{{effects}}} {{{signature}}} {{{other}}}
Seed Bomb  Grass  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
X-Scissor  Bug  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Power Gem*  Rock  Special IV 20 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Dynamax Cannon

These are the signature moves of Zamazenta, Zacian, and Eternatus, the Legendary Pokémon featured in Pokémon Sword and Shield.

5 PP, 100 Power, 100% Accuracy
Deals double damage on Dynamax Pokémon
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Dynamax Cannon  Dragon  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Behemoth Blade  Steel  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Behemoth Bash  Steel  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Dynamic Punch

5 PP, 100 Power, 50% Accuracy
Causes a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Dynamic Punch  Fighting  Physical II {{{PP}}} {{{effects}}} {{{signature}}} Confusion
Inferno  Fire  Special V {{{PP}}} {{{effects}}} {{{signature}}} Burn

Variations of Earthquake

10 PP, 100 Power, 100% Accuracy
Always has a special effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Special effect
Earthquake  Ground  Physical I {{{PP}}} {{{effects}}} {{{signature}}} Hits all adjacent Pokémon
Judgment  Normal  Special IV {{{PP}}} {{{effects}}} {{{signature}}} Type depends on held Plate

Variations of Eruption

5 PP, varying Power, 100% Accuracy
Higher damage when used with high HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Eruption  Fire  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Water Spout  Water  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Dragon Energy  Dragon  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of False Swipe

40 PP, 40 Power, 100% Accuracy
Leaves target with at least 1HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
False Swipe  Normal  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Hold Back  Normal  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Fire Punch

10 or 15 PP, 75 Power, 100% Accuracy
10% chance to inflict a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Fire Punch  Fire  Physical I 15 {{{effects}}} {{{signature}}} Burn
Ice Punch  Ice  Physical I 15 {{{effects}}} {{{signature}}} Freeze
Thunder Punch  Electric  Physical I 15 {{{effects}}} {{{signature}}} Paralysis
Signal Beam  Bug  Special III 15 {{{effects}}} {{{signature}}} Confusion
Relic Song  Normal  Special V 10 {{{effects}}} {{{signature}}} Sleep

Variations of Fire Spin

10 or 15 PP, 35 Power, 85% Accuracy
Binds target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Fire Spin  Fire  Special I 15 {{{effects}}} {{{signature}}} {{{other}}}
Clamp*  Water  Physical I 10 {{{effects}}} {{{signature}}} {{{other}}}
Whirlpool  Water  Special II 15 {{{effects}}} {{{signature}}} {{{other}}}}
Sand Tomb  Ground  Physical III 15 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Flail

15 PP, varying Power, 100% Accuracy
Higher damage when used with low HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Flail  Normal  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Reversal  Fighting  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Flame Charge

20 PP, 50 Power, 100% Accuracy
100% chance of a stat-changing secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Flame Charge  Fire  Physical V {{{PP}}} {{{effects}}} {{{signature}}} Raises user's Speed by one stage
Struggle Bug*  Bug  Special V {{{PP}}} {{{effects}}} {{{signature}}} Lowers target's Special Attack by one stage
Pounce  Bug  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} Lowers target's Speed by one stage
Trailblaze  Grass  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} Raises user's Speed by one stage
Chilling Water  Water  Special IX {{{PP}}} {{{effects}}} {{{signature}}} Lowers target's Attack by one stage

Variations of Flamethrower

10 or 15 PP, 90 Power, 100% Accuracy
10% chance of inflicting a non-volatile status condition, targets one opponent
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Flamethrower  Fire  Special I 15 {{{effects}}} {{{signature}}} Burn
Ice Beam  Ice  Special I 10 {{{effects}}} {{{signature}}} Freeze
Thunderbolt  Electric  Special I 15 {{{effects}}} {{{signature}}} Paralysis

Variations of Fury Attack

20 PP, 15 Power, 85% Accuracy
Hits multiple times
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Fury Attack  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Barrage  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Fusion Flare

These are signature moves of Reshiram and Zekrom, the Legendary Pokémon featured in Pokémon Black and White Versions.

5 PP, 100 Power, 100% Accuracy
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Power doubled by
Fusion Flare  Fire  Special V {{{PP}}} {{{effects}}} {{{signature}}} Fusion Bolt
Fusion Bolt  Electric  Physical V {{{PP}}} {{{effects}}} {{{signature}}} Fusion Flare

Variations of Giga Drain

10 PP, 75 Power, 100% Accuracy
Restores HP by half damage dealt
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Giga Drain*  Grass  Special II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Drain Punch*  Fighting  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Horn Leech  Grass  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Gyro Ball

5 or 10 PP, varying Power, 100% Accuracy
Power depends on user's and target's Speed; cannot affect targets with Bulletproof
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Higher damage with
Gyro Ball  Steel  Physical IV 5 {{{effects}}} {{{signature}}} Lower Speed compared to the target
Electro Ball  Electric  Special V 10 {{{effects}}} {{{signature}}} Higher Speed compared to the target

Variations of Hammer Arm

10 PP, 100 Power, 90% Accuracy
Lowers user's Speed; punching moves
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Hammer Arm  Fighting  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Ice Hammer  Ice  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Heavy Slam

10 PP, varying Power, 100% Accuracy
Deals more damage if user's weight is higher compared to the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Heavy Slam  Steel  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Heat Crash  Fire  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Hyper Beam

5 PP, 150 Power, 90% Accuracy
User must rest the turn after its use
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Hyper Beam*  Normal  Special I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Blast Burn  Fire  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Hydro Cannon  Water  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Frenzy Plant  Grass  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Giga Impact  Normal  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Rock Wrecker  Rock  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Roar of Time  Dragon  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Meteor Assault  Fighting  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Hyper Fang

15 PP, 80 Power, 90% Accuracy
Has a chance of causing the target to flinch
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Chance
Hyper Fang  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} 10%
Zen Headbutt  Psychic  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} 20%

Variations of Icy Wind

15 PP, 55 Power, 95% Accuracy
Lowers target's stat one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat lowered
Icy Wind  Ice  Special II {{{PP}}} {{{effects}}} {{{signature}}} Speed
Mud Shot  Ground  Special III {{{PP}}} {{{effects}}} {{{signature}}} Speed
Electroweb  Electric  Special V {{{PP}}} {{{effects}}} {{{signature}}} Speed
Snarl  Dark  Special V {{{PP}}} {{{effects}}} {{{signature}}} Special Attack

Variations of Iron Tail

10-15 PP, 100 Power, 75% Accuracy
Chance of secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Iron Tail  Steel  Physical II 15 {{{effects}}} {{{signature}}} 30% chance of lowering target's Defense by one stage
Dragon Rush  Dragon  Physical IV 10 {{{effects}}} {{{signature}}} 20% chance of causing flinching

Variations of Jump Kick

10 or 15 PP, 100 Power, 95% Accuracy
If the move misses, the user takes crash damage equivalent to 50% of their max HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Jump Kick  Fighting  Physical I 10 {{{effects}}} {{{signature}}} {{{other}}}
Supercell Slam  Electric  Physical IX 15 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Karate Chop

25 PP, 50 Power, 100% Accuracy
High critical hit ratio
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Karate Chop*  Fighting  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Poison Tail*  Poison  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Last Respects

10 PP, 50 Power, 100% Accuracy
Signature move, power is increased by 50 each time a specific event occurs
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Power increased when
Last Respects  Ghost  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} A Pokémon on the user's team faints
Rage Fist  Ghost  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} The user is hit by a damaging move

Variations of Leaf Blade

15 PP, 90 Power, 100% Accuracy
High critical hit ratio, signature move (at any point in time)
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Signature move of...
Leaf Blade*  Grass  Physical III {{{PP}}} {{{effects}}} {{{signature}}} Grovyle and SceptileGen. III
Attack Order  Bug  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} Vespiquen

Variations of Low Kick

20 PP, varying Power, 100% Accuracy
Greater damage on heavier target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Low Kick*  Fighting  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Grass Knot  Grass  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Lunge

15 PP, 80 Power, 100% Accuracy
Lowers target's stat one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat lowered
Lunge  Bug  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Attack
Fire Lash  Fire  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} Defense
Drum Beating  Grass  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Speed
Apple Acid  Grass  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Special Defense
Grav Apple  Grass  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Defense

Variations of Luster Purge

These are the signature moves of the Eon duo, Latios and Latias.

5 PP, 95 Power, 100% Accuracy
50% chance of lowering the target's stat by 1 stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Lowered stat
Luster Purge  Psychic  Special III {{{PP}}} {{{effects}}} {{{signature}}} Special Defense
Mist Ball  Psychic  Special III {{{PP}}} {{{effects}}} {{{signature}}} Special Attack

Variations of Megahorn

10 PP, 120 Power, 85% Accuracy
No additional effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Megahorn*  Bug  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Power Whip  Grass  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Precipice Blades*  Ground  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Metal Burst

10 PP, 100% Accuracy
Returns 1.5 times the damage dealt by the opponent's last attack
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Metal Burst  Steel  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Comeuppance  Dark  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Needle Arm

10 or 15 PP, 60 Power, 100% Accuracy
30% chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Needle Arm  Grass  Physical III 15 {{{effects}}} {{{signature}}} Flinching
Force Palm  Fighting  Physical IV 10 {{{effects}}} {{{signature}}} Paralysis

Variations of Octazooka

10 PP, 65 Power, 85% Accuracy
30% chance of lowering target's accuracy by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Octazooka  Water  Special II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Mud Bomb  Ground  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Mirror Shot  Steel  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Overheat

5 PP, 130 Power, 90% Accuracy
Lowers user's Special Attack two stages
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Overheat  Fire  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Draco Meteor  Dragon  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Leaf Storm  Grass  Special IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Fleur Cannon  Fairy  Special VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
*Psycho Boost formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.

Variations of Pluck

20 PP, 60 Power, 100% Accuracy
Eats and gains the effect of the target's held Berry
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Pluck  Flying  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Bug Bite  Bug  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Pound

30, 35, or 40 PP, 40 Power, 100% Accuracy
No additional effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Pound  Normal  Physical I 35 {{{effects}}} {{{signature}}} {{{other}}}
Scratch  Normal  Physical I 35 {{{effects}}} {{{signature}}} {{{other}}}
Gust*  Flying  Special I 35 {{{effects}}} {{{signature}}} {{{other}}}
Tackle*  Normal  Physical I 35 {{{effects}}} {{{signature}}} {{{other}}}
Fairy Wind  Fairy  Special VI 30 {{{effects}}} {{{signature}}} {{{other}}}
Leafage  Grass  Physical VII 40 {{{effects}}} {{{signature}}} {{{other}}}
Branch Poke  Grass  Physical VIII 40 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Psybeam

20 PP, 65 Power, 100% Accuracy
Chance of an additional effect occurring
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Additional effect
Psybeam  Psychic  Special I {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of inflicting confusion
Bubble Beam  Water  Special I {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering target's Speed one stage
Aurora Beam  Ice  Special I {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering target's Attack one stage
Sludge  Poison  Special I {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of inflicting poison
Spark  Electric  Physical II {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of inflicting paralysis

Variations of Psyblade

15 PP, 80 Power, 100% Accuracy
Power is increased by 50% under a certain field condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Field condition
Psyblade  Psychic  Physical IX {{{PP}}} {{{effects}}} {{{signature}}} Electric Terrain
Hydro Steam  Water  Special IX {{{PP}}} {{{effects}}} {{{signature}}} Harsh sunlight

Variations of Psychic

10 PP, 90 Power, 100% Accuracy
Chance of lowering target's stat by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Affected stat
Psychic  Psychic  Special I {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering the target's Special Defense
Bug Buzz  Bug  Special IV {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering the target's Special Defense
Energy Ball  Grass  Special IV {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering the target's Special Defense
Earth Power  Ground  Special IV {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of lowering the target's Special Defense

Variations of Psyshock

10 PP, 80 Power, 100% Accuracy
Uses alternative stats to calculate damage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Psyshock  Psychic  Special V {{{PP}}} {{{effects}}} {{{signature}}} Uses opponent's Defense in place of Special Defense
Body Press  Fighting  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Uses user's Defense in place of Attack

Variations of Quick Attack

30 PP, 40 Power, 100% Accuracy
+1 priority
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Quick Attack  Normal  Physical I 30 {{{effects}}} {{{signature}}} {{{other}}}
Mach Punch  Fighting  Physical II 30 {{{effects}}} {{{signature}}} {{{other}}}
Vacuum Wave  Fighting  Special IV 30 {{{effects}}} {{{signature}}} {{{other}}}
Bullet Punch  Steel  Physical IV 30 {{{effects}}} {{{signature}}} {{{other}}}
Ice Shard  Ice  Physical IV 30 {{{effects}}} {{{signature}}} {{{other}}}
Shadow Sneak  Ghost  Physical IV 30 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Return

20 PP, varying Power, 100% Accuracy
Power depends on user's friendship
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Higher damage with
Return  Normal  Physical II {{{PP}}} {{{effects}}} {{{signature}}} High friendship
Frustration  Normal  Physical II {{{PP}}} {{{effects}}} {{{signature}}} Low friendship

Variations of Revenge

10 PP, 60 Power, 100% Accuracy
-4 priority, doubles in power if user was damaged
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Revenge  Fighting  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Avalanche  Ice  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Rollout

20 PP, 30 Power, 90% Accuracy
Power doubles with each consecutive hit; also doubles if Defense Curl is used
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Rollout  Rock  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Ice Ball  Ice  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Sacred Fire

5 PP, 100 Power, 95% Accuracy
50% chance of causing a secondary effect, signature move (at any point in time)
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Sacred Fire*  Fire  Physical II {{{PP}}} {{{effects}}} {{{signature}}} Burn
Diamond Storm*  Rock  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} Raises user's Defense by 2 stages per target*

Variations of Seismic Toss

15 or 20 PP, 100% Accuracy
Damage equal to user's level
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Seismic Toss  Fighting  Physical I 20 {{{effects}}} {{{signature}}} {{{other}}}
Night Shade  Ghost  Special I 15 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Shadow Bone

10 PP, 85 Power, 100% Accuracy
20% chance of lowering Defense one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Shadow Bone  Ghost  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Liquidation  Water  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Skull Bash

10 PP, 130 Power, 100% Accuracy
Needs to charge, raises stat by one stage on the first turn
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat raised
Skull Bash  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} Defense
Electro Shot  Electric  Special IX {{{PP}}} {{{effects}}} {{{signature}}} Special Attack

Variations of Sky Attack

These are signature moves and formerly signature moves of Legendary Pokémon.

5 PP, 140 Power, 90% Accuracy
Needs to charge, 30% chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Sky Attack*  Flying  Physical I {{{PP}}} {{{effects}}} {{{signature}}} Flinch
Freeze Shock*  Ice  Physical V {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Ice Burn*  Ice  Special V {{{PP}}} {{{effects}}} {{{signature}}} Burn

Variations of Slash

15 or 20 PP, 70 Power, 100% Accuracy
High critical hit ratio
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Slash  Normal  Physical I 20 {{{effects}}} {{{signature}}} {{{other}}}
Night Slash  Dark  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Shadow Claw  Ghost  Physical IV 15 {{{effects}}} {{{signature}}} {{{other}}}
Psycho Cut  Psychic  Physical IV 20 {{{effects}}} {{{signature}}} {{{other}}}
Cross Poison*  Poison  Physical IV 20 {{{effects}}} {{{signature}}} {{{other}}}
Aqua Cutter  Water  Physical IX 20 {{{effects}}} {{{signature}}} {{{other}}}
*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a different list of variations).

Variations of Sludge Wave

15 PP, 95 Power, 100% Accuracy
Chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Sludge Wave  Poison  Special V {{{PP}}} {{{effects}}} {{{signature}}} 10% chance of poisoning, hits all adjacent Pokémon
Moonblast  Fairy  Special VI {{{PP}}} {{{effects}}} {{{signature}}} 30% chance of lowering target's Special Attack by one stage

Variations of Springtide Storm

These are the signature moves of the Forces of Nature.

10 PP, 100 Power, 80% Accuracy
30% chance of causing a secondary effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Springtide Storm  Fairy  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Depends on Enamorus's Forme*
Bleakwind Storm  Flying  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Frostbite
Wildbolt Storm  Electric  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Sandsear Storm  Ground  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} Burn

Variations of Steel Beam

5 PP, 140 Power, 95% Accuracy
User takes recoil damage equal to 1/2 its max HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Steel Beam  Steel  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Chloroblast  Grass  Special VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Stomp

20 PP, 65 Power, 100% Accuracy
30% chance of flinching, doubles in power if target has used Minimize
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Stomp  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Steamroller  Bug  Physical V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Stomping Tantrum

10 or 5 PP, 75 Power, 100% Accuracy
Doubles in power after a certain effect occurs
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Condition
Stomping Tantrum  Ground  Physical VII 10 {{{effects}}} {{{signature}}} If the user's previous move missed or failed, but was not protected from
Lash Out  Dark  Physical VIII 5 {{{effects}}} {{{signature}}} If the user's stats were lowered
Temper Flare  Fire  Physical IX 10 {{{effects}}} {{{signature}}} If the user's previous move missed or failed, but was not protected from

Variations of Stone Axe

These are the signature moves of Hisuian Pokémon.

15 PP, 65 Power, 90% Accuracy
High critical hit ratio, leaves splinters in the targetLA
Sets up a trap on the target's side of the fieldSV
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Trap setSV
Stone Axe*  Rock  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Stealth Rock
Ceaseless Edge*  Dark  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} One use of spikes

Variations of Stored Power

10 PP, 20 Power, 100% Accuracy
Increases base power the more positive stat changes the user has built up
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Stored Power  Psychic  Special V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Power Trip  Dark  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Sucker Punch

5 PP, 70 Power
Strikes first, but fails if the target isn't using a damaging move on the turn
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Sucker Punch  Dark  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Thunderclap  Electric  Special IX {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Sunsteel Strike

These are the signature moves of the Light trio, Lunala, Necrozma, and Solgaleo.

5 PP, 100 Power, 100% Accuracy
Ignores the target's Ability
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Sunsteel Strike  Steel  Physical VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Moongeist Beam  Ghost  Special VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Photon Geyser*  Psychic  Special VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Superpower

5 PP, 120 Power, 100% Accuracy
Lowers two of the user's stats by one stage each
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stats lowered
Superpower  Fighting  Physical III {{{PP}}} {{{effects}}} {{{signature}}} Attack, Defense
Close Combat  Fighting  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} Defense, Special Defense
Dragon Ascent  Flying  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} Defense, Special Defense
Headlong Rush  Ground  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Defense, Special Defense*
Armor Cannon  Fire  Special IX {{{PP}}} {{{effects}}} {{{signature}}} Defense, Special Defense

Variations of Super Fang

10 PP, 90% Accuracy
Deals damage equal to half target's remaining HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Super Fang  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Nature's Madness  Fairy  Special VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Ruination  Dark  Special IX {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Surf

10-15 PP, 90 Power, 100% Accuracy
Targets more than one Pokémon in Double and Triple Battles
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Targets
Surf*  Water  Special I {{{PP}}} {{{effects}}} {{{signature}}} All opposing PokémonGen. III/all adjacent PokémonGen. IV+
Hyper Voice  Normal  Special III {{{PP}}} {{{effects}}} {{{signature}}} All adjacent opponents
Petal Blizzard  Grass  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} All adjacent Pokémon
Land's Wrath*  Ground  Physical VI {{{PP}}} {{{effects}}} {{{signature}}} All adjacent opponents

Variations of Swift

20 PP, 60 Power, —% Accuracy
Never misses
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Swift  Normal  Special I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Feint Attack  Dark  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Shadow Punch  Ghost  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Aerial Ace  Flying  Physical III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Magical Leaf  Grass  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Shock Wave  Electric  Special III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Magnet Bomb  Steel  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Techno Blast

These are signature moves of Legendary Pokémon.

5 or 10 PP, 120 Power, 100% Accuracy
Type varies depending on specific held item
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Signature move of:
Techno Blast  Normal  Special V 5 {{{effects}}} {{{signature}}} Genesect
Multi-Attack  Normal  Physical VII 10 {{{effects}}} {{{signature}}} Silvally

Variations of Thief

25 PP, 60 Power, 100% Accuracy
Steals the target's held item
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Thief  Dark  Physical II 10 {{{effects}}} {{{signature}}} {{{other}}}
Covet  Normal  Physical III 40 {{{effects}}} {{{signature}}} {{{other}}}
*The PP column refers to the PP before Generation VI.

Variations of Thrash

10 PP, 120* Power, 100*% Accuracy
Lasts 2-3 turns, user becomes confused
Fixates the user on the moveLA
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Thrash*  Normal  Physical I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Petal Dance*  Grass  Special I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Outrage*  Dragon  Physical II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Raging Fury  Fire  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of U-turn

20 PP, 70 Power, 100% Accuracy
User switches after dealing damage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
U-turn  Bug  Physical IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Volt Switch  Electric  Special V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Waterfall

10, 15, or 20 PP, 80 Power, 100% Accuracy
Chance of causing a secondary effect, single target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Secondary effect
Waterfall*  Water  Physical I 15 {{{effects}}} {{{signature}}} 20% chance of flinching*
Extrasensory  Psychic  Special III 20* {{{effects}}} {{{signature}}} 10% chance of flinching
Poison Jab  Poison  Physical IV 20 {{{effects}}} {{{signature}}} 30% chance of poisoning
Dark Pulse  Dark  Special IV 15 {{{effects}}} {{{signature}}} 20% chance of flinching
Iron Head  Steel  Physical IV 15 {{{effects}}} {{{signature}}} 30% chance of flinching
Scald  Water  Special V 15 {{{effects}}} {{{signature}}} 30% chance of burning
Zing Zap  Electric  Physical VII 10 {{{effects}}} {{{signature}}} 30% chance of flinching

Variations of Weather Ball

10 PP, 50 Power, 100% Accuracy
Power doubles under a field condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Field condition
Weather Ball  Normal  Physical III {{{PP}}} {{{effects}}} {{{signature}}} Any type of weather, except strong winds
Terrain Pulse  Normal  Physical VIII {{{PP}}} {{{effects}}} {{{signature}}} Any type of terrain

Variations of Wring Out

5 or 10 PP, Varying Power, 100% Accuracy
Does more damage if the target's current HP is high
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Wring Out  Normal  Special IV 5 {{{effects}}} {{{signature}}} {{{other}}}
Crush Grip  Normal  Physical IV 5 {{{effects}}} {{{signature}}} {{{other}}}
Hard Press  Steel  Physical IX 10 {{{effects}}} {{{signature}}} {{{other}}}

List of status move variations

Terrain moves

10 PP
Causes a special effect for all grounded Pokémon for 5 turns
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Grassy Terrain  Grass  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn
Misty Terrain  Fairy  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Powers down Dragon moves, prevents status conditions and confusionGen. VIII
Electric Terrain  Electric  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Powers up Electric moves, prevents sleep
Psychic Terrain  Psychic  Status VII {{{PP}}} {{{effects}}} {{{signature}}} Powers up Psychic moves, prevents the use of priority moves

Weather moves

5 or 10 PP
Changes in-battle weather for 5 turns, does not replace heavy rain, extremely harsh sunlight, or strong winds
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Weather
Sandstorm  Rock  Status II 10 {{{effects}}} {{{signature}}} Sandstorm
Rain Dance  Water  Status II 5 {{{effects}}} {{{signature}}} Rain
Sunny Day  Fire  Status II 5 {{{effects}}} {{{signature}}} Harsh sunlight
Hail  Ice  Status III 10 {{{effects}}} {{{signature}}} Hail
Snowscape  Ice  Status IX 10 {{{effects}}} {{{signature}}} Snow

Variations of After You

15 PP
Changes move order of the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Change
After You  Normal  Status V {{{PP}}} {{{effects}}} {{{signature}}} Target moves next
Quash  Dark  Status V {{{PP}}} {{{effects}}} {{{signature}}} Target moves last

Variations of Camouflage

15 or 20 PP
Changes user's type
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Changes to
Camouflage  Normal  Status III 20 {{{effects}}} {{{signature}}} Varies with the terrain
Reflect Type  Normal  Status V 15 {{{effects}}} {{{signature}}} Same as opponent's type

Variations of Charm

15 or 20 PP, 100% Accuracy
Lowers target's stat by two stages
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stats affected
Charm*  Fairy  Status II 20 {{{effects}}} {{{signature}}} Attack
Feather Dance  Flying  Status III 15 {{{effects}}} {{{signature}}} Attack
Fake Tears  Dark  Status III 20 {{{effects}}} {{{signature}}} Special Defense
Captivate*  Normal  Status IV 20 {{{effects}}} {{{signature}}} Special Attack
Eerie Impulse  Electric  Status VI 15 {{{effects}}} {{{signature}}} Special Attack

Variations of Confide

20 PP
Lowers target's stat by one stage, unaffected by protecting moves
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat affected
Confide*  Normal  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Special Attack
Play Nice  Normal  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Attack

Variations of Conversion

These are signature moves of Porygon's evolutionary line.

30 PP
Changes user's type
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Changes to
Conversion  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} One of the user's moves
Conversion 2  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} Type that resists opponent's last move

Variations of Destiny Bond

5 PP
Requires user to faint
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Destiny Bond  Ghost  Status II {{{PP}}} {{{effects}}} {{{signature}}} Knocks out target if target knocked out the user in the same turn
Grudge  Ghost  Status III {{{PP}}} {{{effects}}} {{{signature}}} Brings PP of move that knocked the user out to 0

Variations of Disable

15 or 20 PP, 100% Accuracy
Disables the opponent's moves or items
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Disables
Disable  Normal  Status I 20 {{{effects}}} {{{signature}}} The affected move
Torment  Dark  Status III 15 {{{effects}}} {{{signature}}} Using moves twice in a row
Taunt  Dark  Status III 20 {{{effects}}} {{{signature}}} Status moves
Embargo  Dark  Status IV 15 {{{effects}}} {{{signature}}} Using items
Heal Block  Psychic  Status IV 15 {{{effects}}} {{{signature}}} Moves and items that restore HP*

Variations of Follow Me

20 PP
+2 priority*, forces all opponents to target the user
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Follow Me  Normal  Status III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Rage Powder  Bug  Status V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Foresight

40 PP, 100% Accuracy
Removes a type immunity and negates target's evasiveness
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Removed immunity
Foresight  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} Ghost types are affected by Normal and Fighting moves
Odor Sleuth  Normal  Status III {{{PP}}} {{{effects}}} {{{signature}}} Ghost types are affected by Normal and Fighting moves
Miracle Eye  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Dark types are affected by Psychic moves

Variations of Guard Split

10 PP
Averages the target's stats with the user
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Affected stats
Guard Split  Psychic  Status V {{{PP}}} {{{effects}}} {{{signature}}} Defense and Special Defense
Power Split  Psychic  Status V {{{PP}}} {{{effects}}} {{{signature}}} Attack and Special Attack

Variations of Harden

30 PP
Raises a stat by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat affected
Harden  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Defense
Sharpen  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Attack

Variations of Heal Bell

5 PP
Cures user's party of status conditions
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Heal Bell  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Aromatherapy  Grass  Status III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Heal Pulse

10 PP
Heals target by 1/2 of its max HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Heal Pulse  Psychic  Status V {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Floral Healing  Fairy  Status VII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Ingrain

20 PP
Heals user by 1/16 of its maximum HP each turn
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Ingrain*  Grass  Status III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Aqua Ring  Water  Status IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Jungle Healing

5 or 10 PP
Heals user and allies by 1/4 of their maximum HP and removes any non-volatile status conditions they may have
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Jungle Healing  Grass  Status VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Lunar Blessing  Psychic  Status VIII {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Magnetic Flux

20 PP
Raises the stats of allied Pokémon with Plus or Minus
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Boosted stats
Magnetic Flux  Electric  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Defense and Special Defense
Gear Up  Steel  Status VII {{{PP}}} {{{effects}}} {{{signature}}} Attack and Special Attack

Variations of Meditate

40 PP
Raises a stat by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat affected
Meditate  Psychic  Status I {{{PP}}} {{{effects}}} {{{signature}}} Attack
Withdraw  Water  Status I {{{PP}}} {{{effects}}} {{{signature}}} Defense
Defense Curl*  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Defense
Howl*  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Attack

Variations of Memento

10 PP
Causes the user to faint without damaging the foe
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Memento  Dark  Status III {{{PP}}} {{{effects}}} {{{signature}}} Lowers the target's Attack and Sp. Attack by two stages
Healing Wish  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} The next Pokémon sent out will have HP and status fully healed
Lunar Dance  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} The next Pokémon sent out will have HP, PP and status fully healed

Variations of Mind Reader

5 PP
Ensures user's next move will hit
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Mind Reader  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Lock-On  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Mist

25 or 30 PP
Protects the user's party for 5 turns
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Protects from
Mist  Ice  Status I 30 {{{effects}}} {{{signature}}} Stat drops
Safeguard  Normal  Status II 25 {{{effects}}} {{{signature}}} Status conditions
Lucky Chant  Normal  Status IV 30 {{{effects}}} {{{signature}}} Critical hits

Variations of Morning Sun

5 or 10 PP
Heals variant amount of HP (normally 1/2 of max HP), depending on weather
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Conditions
Morning Sun*  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} 1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather
Synthesis  Grass  Status II {{{PP}}} {{{effects}}} {{{signature}}} 1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather
Moonlight*  Fairy  Status II {{{PP}}} {{{effects}}} {{{signature}}} 1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather
Shore Up*  Ground  Status VII {{{PP}}} {{{effects}}} {{{signature}}} 2/3 HP during a sandstorm, 1/2 HP otherwise

Variations of Mud Sport

15 PP
Halves damage taken from a certain type
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Affected type
Mud Sport  Ground  Status III {{{PP}}} {{{effects}}} {{{signature}}} Electric
Water Sport  Water  Status III {{{PP}}} {{{effects}}} {{{signature}}} Fire

Variations of No Retreat

5 PP
Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Additional Effect
No Retreat  Fighting  Status VIII {{{PP}}} {{{effects}}} {{{signature}}} User cannot leave the battlefield, can only be used once
Clangorous Soul  Dragon  Status VIII {{{PP}}} {{{effects}}} {{{signature}}} Loses 1/3 HP

Variations of Poison Powder

35 or 30 PP, 75% Accuracy
Inflicts a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Poison Powder  Poison  Status I 35 {{{effects}}} {{{signature}}} Poison
Stun Spore  Grass  Status I 30 {{{effects}}} {{{signature}}} Paralysis
*Glare formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.

Variations of Protect

5 or 10 PP
+4 priority, protects user from all moves
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Added effect on contact
Protect  Normal  Status II 10 {{{effects}}} {{{signature}}} None
Detect  Fighting  Status II 5 {{{effects}}} {{{signature}}} None
King's Shield*  Steel  Status VI 10 {{{effects}}} {{{signature}}} Lowers Attack by 2VIVII/1VIII+ stage(s)
Spiky Shield*  Grass  Status VI 10 {{{effects}}} {{{signature}}} Damage taken 1/8 of max HP
Baneful Bunker*  Poison  Status VII 10 {{{effects}}} {{{signature}}} Poisons on contact
Obstruct*  Dark  Status VIII 10 {{{effects}}} {{{signature}}} Lowers Defense by 2 stages
Silk Trap*  Bug  Status IX 10 {{{effects}}} {{{signature}}} Lowers Speed by 1 stage
Burning Bulwark*  Fire  Status IX 10 {{{effects}}} {{{signature}}} Burns on contact

Variations of Quiver Dance

20 PP
Raises three of user's stats by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Affected stats
Quiver Dance  Bug  Status V {{{PP}}} {{{effects}}} {{{signature}}} Special Attack, Special Defense, Speed
Coil  Poison  Status V {{{PP}}} {{{effects}}} {{{signature}}} Attack, Defense, Accuracy

Variations of Recover

5 or 10* PP
Heals user by half max HP
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Recover*  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Soft-Boiled  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Milk Drink  Normal  Status II {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Slack Off  Normal  Status III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Roost*  Flying  Status IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Heal Order  Bug  Status IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Sand Attack

15 or 20 PP, 100% Accuracy
Decreases accuracy by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Sand Attack*  Ground  Status I 15 {{{effects}}} {{{signature}}} {{{other}}}
Smokescreen  Normal  Status I 20 {{{effects}}} {{{signature}}} {{{other}}}
Flash*  Normal  Status I 20 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Screech

40 PP, 85% Accuracy
Sound-based moves that lower the target's stat by two stages
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat affected
Screech  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Defense
Metal Sound  Steel  Status III {{{PP}}} {{{effects}}} {{{signature}}} Special Defense
*Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.

Variations of Sing

15 or 20 PP, 55% Accuracy
Sound-based moves that inflict a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Sing  Normal  Status I 15 {{{effects}}} {{{signature}}} Sleep
Supersonic  Normal  Status I 20 {{{effects}}} {{{signature}}} Confusion
Grass Whistle  Grass  Status III 15 {{{effects}}} {{{signature}}} Sleep

Variations of Skill Swap

10 PP
Switches the user's condition with the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Switched
Skill Swap  Psychic  Status III {{{PP}}} {{{effects}}} {{{signature}}} Abilities
Power Swap  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Changes to Attack and Special Attack
Guard Swap  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Changes to Defense and Special Defense
Heart Swap  Psychic  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Any stat changes
Speed Swap  Psychic  Status VII {{{PP}}} {{{effects}}} {{{signature}}} Speed

Variations of Sleep Powder

10 or 15 PP, 75% Accuracy
Inflicts a status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Sleep Powder  Grass  Status I 15 {{{effects}}} {{{signature}}} Sleep
Lovely Kiss  Normal  Status I 10 {{{effects}}} {{{signature}}} Sleep
Sweet Kiss*  Fairy  Status II 10 {{{effects}}} {{{signature}}} Confusion
*Will-O-Wisp formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.

Variations of Soak

20 PP
Changes targets type to a pure type
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Type Changed to
Soak  Water  Status V {{{PP}}} {{{effects}}} {{{signature}}} Changes to Water type
Magic Powder  Psychic  Status VIII {{{PP}}} {{{effects}}} {{{signature}}} Changes to Psychic type

Variations of Spider Web

5 or 10 PP
Prevents target form escaping or switching out, cannot miss
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Spider Web  Bug  Status II 10 {{{effects}}} {{{signature}}} {{{other}}}
Mean Look  Normal  Status II 5 {{{effects}}} {{{signature}}} {{{other}}}
Block  Normal  Status III 5 {{{effects}}} {{{signature}}} {{{other}}}

Variations of Spikes

20 PP
Lays down entry hazards
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Spikes*  Ground  Status II {{{PP}}} {{{effects}}} {{{signature}}} Inflicts damage when grounded opponent switches in
Toxic Spikes  Poison  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Inflicts poison when grounded opponent switches in, removed by grounded Poison-type Pokémon
Stealth Rock  Rock  Status IV {{{PP}}} {{{effects}}} {{{signature}}} Inflicts damage depending on type when opponent switches in
Sticky Web  Bug  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Decreases Speed by 1 stage when grounded opponent switches in

Variations of Splash

40 PP
Does nothing
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Notes
Splash*  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} Fails under Gravity
Celebrate  Normal  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Shows text "Congratulations, <player's name>!", event-exclusive move
Hold Hands  Normal  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Targets adjacent ally, event-exclusive move

Variations of Stockpile

15 or 20 PP
Increases two of the user's stats by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stats affected
Stockpile*  Normal  Status III 20* {{{effects}}} {{{signature}}} Defense, Special Defense
Cosmic Power  Psychic  Status III 20 {{{effects}}} {{{signature}}} Defense, Special Defense
Bulk Up  Fighting  Status III 20 {{{effects}}} {{{signature}}} Attack, Defense
Calm Mind  Psychic  Status III 20 {{{effects}}} {{{signature}}} Special Attack, Special Defense
Dragon Dance  Dragon  Status III 20 {{{effects}}} {{{signature}}} Attack, Speed
Hone Claws  Dark  Status V 15 {{{effects}}} {{{signature}}} Attack, Accuracy

Variations of Swords Dance

15 or 20 PP
Increases user's stat by two stages
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Stat affected
Swords Dance  Normal  Status I 20* {{{effects}}} {{{signature}}} Attack
Barrier  Psychic  Status I 20* {{{effects}}} {{{signature}}} Defense
Amnesia  Psychic  Status I 20 {{{effects}}} {{{signature}}} Special Defense*
Acid Armor  Poison  Status I 20* {{{effects}}} {{{signature}}} Defense
Iron Defense  Steel  Status III 15 {{{effects}}} {{{signature}}} Defense
Rock Polish  Rock  Status IV 20 {{{effects}}} {{{signature}}} Speed
Nasty Plot  Dark  Status IV 20 {{{effects}}} {{{signature}}} Special Attack
Autotomize*  Steel  Status V 15 {{{effects}}} {{{signature}}} Speed
*Minimize formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.
*Tail Glow formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.

Variations of Tail Whip

30 PP
Lowers adjacent opponents' defense by one stage
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Tail Whip  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Leer  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Trick

10 PP, 100% Accuracy
Switches held items with target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Trick  Psychic  Status III {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Switcheroo  Dark  Status IV {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Trick-or-Treat

20 PP
Adds a type to the target
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Added type
Trick-or-Treat  Ghost  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Ghost
Forest's Curse  Grass  Status VI {{{PP}}} {{{effects}}} {{{signature}}} Grass

Variations of Trick Room

5 or 10 PP
Causes a special effect for all Pokémon on the field for 5 turns
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Effect
Trick Room  Psychic  Status IV 5 {{{effects}}} {{{signature}}} Slower Pokémon move first
Wonder Room*  Psychic  Status V 10 {{{effects}}} {{{signature}}} Switches Defense and Special Defense
Magic Room*  Psychic  Status V 10 {{{effects}}} {{{signature}}} Disables held items

Variations of Whirlwind

20 PP, 100% Accuracy
-6 priority, forces target to switch
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] {{{other}}}
Whirlwind  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}
Roar*  Normal  Status I {{{PP}}} {{{effects}}} {{{signature}}} {{{other}}}

Variations of Wide Guard

10 or 15 PP
+3 priority, protects user's side of field
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Protects from
Wide Guard  Rock  Status V 10 {{{effects}}} {{{signature}}} Moves that target multiple Pokémon
Quick Guard  Fighting  Status V 15 {{{effects}}} {{{signature}}} Moves with increased priority
Crafty Shield  Fairy  Status VI 10 {{{effects}}} {{{signature}}} Status moves

Variations of Worry Seed

10 or 15 PP, 100% Accuracy
Changes the target's Ability
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Ability becomes
Worry Seed  Grass  Status IV 10 {{{effects}}} {{{signature}}} Insomnia
Simple Beam  Normal  Status V 15 {{{effects}}} {{{signature}}} Simple
Entrainment  Normal  Status V 15 {{{effects}}} {{{signature}}} Same as user

List of Shadow move variations

Variations of Shadow Bolt

These are the signature Shadow moves of the legendary birds in Pokémon XD.

Infinite PP, 75 Power, 100% Accuracy
10% chance of inflicting a non-volatile status condition
Move Type Cat. Gen PP [[{{{effects}}}|{{{effects}}}]] [[{{{signature}}}|{{{signature}}}]] Status condition
Shadow Bolt  Shadow  Special III {{{PP}}} {{{effects}}} {{{signature}}} Paralysis
Shadow Chill  Shadow  Special III {{{PP}}} {{{effects}}} {{{signature}}} Freeze
Shadow Fire  Shadow  Special III {{{PP}}} {{{effects}}} {{{signature}}} Burn

See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.