User:ThunderBrine/Personal

User Pokémonified

Pokédex

Durivistle
Exhauster Pokémon
Japanese
Romanisation
Gender ratio
Unknown
50% M, 50% F
Habitat
Cave
Pokédex color
Gray
Catch rate
72 (17%)
Base experience yield
Unknown
Gen. IV
Unknown
IV
203
Egg Groups
Fairy Monster
Hatch time
17 cycles
Base friendship
120
Leveling rate
Fluctuating
Types
Grass Steel
Abilities
Magic Guard, Friend Guard or Natural Cure
Height
3.8 m 12'5"
Weight
159.0 kg 350.6 lbs.
Base stats and EV yield
Base Stat Total: 570
95
Base HP
50
Base Atk
120
Base Def
50
Base Sp.Atk
120
Base Sp.Def
135
Base Speed
0
HP EVs
0
Atk EVs
1
Def EVs
0
Sp.Atk EVs
1
Sp.Def EVs
1
Speed EVs
Total EV Yield: 3
Pokédex Entries
Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.
Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.
Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.
This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.
When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent's body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.
Durivistle's body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.
Because young Durivistle don't know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.
Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.
This Pokémon is a fairly intelligent megafauna. While this Pokémon's size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.

Learnset

Generation IX
Other generations:
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Base Moves
011 Hold Back Normal Physical 04040 100100% 40
011 Growl Normal Status 0000 100100% 35
011 Defense Curl Normal Status 0000 00——% 35
033 Tackle Normal Physical 04040 100100% 35
033 Pound Normal Physical 04040 100100% 35
033 Scratch Normal Physical 04040 100100% 35
055 Tail Whip Normal Status 0000 100100% 30
077 Quick Attack Normal Physical 04040 100100% 30
Moves based on Body Shape/Anatomy
011 Constrict Normal Physical 01010 100100% 35
055 Poison Sting Poison Physical 01515 100100% 35
055 Poison Powder Poison Status 0000 07575% 35
077 Gust Flying Special 04040 100100% 35
099 Metal Claw Steel Physical 05050 09595% 35
1313 Spike Cannon Normal Physical 02020 100100% 15
1313 Pin Missile Bug Physical 02525 09595% 20
1919 Barb Barrage Poison Physical 06060 100100% 10
2020 Wing Attack Flying Physical 06060 100100% 35
2323 Air Cutter Flying Special 06060 09595% 25
2626 Needle Arm Grass Physical 06060 100100% 15
3030 Steel Wing Steel Physical 07070 09090% 25
3232 Spiky Shield Grass Status 0000 00——% 10
3535 Quiver Dance Bug Status 0000 00——% 20
3535 Dual Wingbeat Flying Physical 04040 09090% 10
3636 X-Scissor Bug Physical 08080 100100% 15
3838 Air Slash Flying Special 07575 09595% 15
3939 Spikes Ground Status 0000 00——% 20
3939 Toxic Spikes Poison Status 0000 00——% 20
4646 Poison Jab Poison Physical 08080 100100% 20
4848 Iron Tail Steel Physical 100100 07575% 15
5050 Tailwind Flying Status 0000 00——% 15
5757 Fly Flying Physical 09090 09595% 15
Moves based on Behavior
088 Heal Block Psychic Status 0000 100100% 15
1515 Protect Normal Status 0000 00——% 10
1717 Poison Tail Poison Physical 05050 100100% 25
2626 Mega Drain Grass Special 07070 100100% 15
2929 Ingrain Grass Status 0000 00——% 20
3131 Cross Poison Poison Physical 07070 100100% 20
3333 Silver Wind Bug Special 06060 100100% 5
3535 Synthesis Grass Status 0000 00——% 5
4040 Giga Drain Grass Special 110110 100100% 10
4545 Snap Trap Grass Physical 03535 100100% 15
4848 Leech Seed Grass Status 0000 09090% 10
5050 Strength Sap Grass Status 0000 100100% 10
6060 Grassy Terrain Grass Status 0000 00——% 10
7474 Thrash Normal Physical 120120 100100% 10
Moves based on Egg Group
077 Fairy Wind Fairy Special 04040 100100% 30
1111 Baby-Doll Eyes Fairy Status 0000 100100% 30
1818 Charm Fairy Status 0000 100100% 20
9090 Spirit Break Fairy Physical 07575 100100% 15
Moves based on Type
099 Vine Whip Grass Physical 04545 100100% 25
1111 Absorb Grass Special 04040 100100% 25
1717 Magical Leaf Grass Special 06060 999999% 20
2020 Trailblaze Grass Physical 05050 100100% 20
2323 Iron Defense Steel Status 0000 00——% 15
2727 Metal Burst Steel Physical 0000 100100% 10
3535 Grassy Glide Grass Physical 05555 100100% 20
3636 Petal Blizzard Grass Physical 09090 100100% 15
5050 Aromatherapy Grass Status 0000 00——% 5
5454 Petal Dance Grass Special 120120 100100% 15
5858 Wood Hammer Grass Physical 120120 100100% 15
6262 Meteor Mash Steel Physical 09090 09090% 10
  • Bold indicates a move that gets STAB when used by Durivistle
  • Italic indicates a move that gets STAB only when used by an Evolution of Durivistle
  • Click on the generation numbers at the top to see level-up moves from other generations

My favorite Pokémon



Pokémon Teams

Trainer Pokémon
Year

J

Blastoise
(Shelly)

Pidgeot

Nidoqueen

Primeape

Jynx

Snorlax
2014

J

Swampert

Gardevoir

Breloom
(Seth)

Manetric

Skarmory

Flygon
2014

J

Torterra

Rapidash

Quagsire

Noctowl

Crobat

Luxray
2007

J

Infernape

Roserade

Staraptor

Luxray

Garchomp

Walrein
2007

J

Typhlosion

Pidgeot

Ampharos

Slowbro

Victreebel

Tyranitar
2010

J

Meganium

Raichu

Ninetales

Umbreon

Lapras

Crobat
2010

J

Samurott

Unfezant

Zebstrika

Sawsbuck

Volcarona

Hydreigon
2011

J

Serperior

Simipour

Throh

Braviary

Ninetales

Dragonite
2011

J

Chesnaught

Blastoise

Pyroar

Malamar

Aurorus

Sylveon
2013

J

Swampert

Roserade

Altaria

Medicham

Camerupt

Latios
2014

J

Decidueye

Ribombee

Mudsdale

Salazzle

Bewear

Minior
2016

J

Skeledirge

Dudunsparce

Clodsire

Farigaraf

Dachsbun

Arboliva
2022

Pokémon Cards

Ideal Balance Changes

Types

× Defending type
None Normal Fighting Flying Psychic Dark Light Bug Dragon Ghost Fairy Grass Fire Water Poison Electric Ice Earth Steel
Attacking type
None ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Normal ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×0 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1
Fighting ×1 ×2 ×1 ×½ ×½ ×2 ×0 ×½ ×1 ×1 ×½ ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2
Flying ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½ ×½ ×1 ×½
Psychic ×1 ×2 ×2 ×1 ×½ ×0 ×2 ×½ ×1 ×½ ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½
Dark ×1 ×1 ×½ ×1 ×2 ×½ ×2 ×1 1 ×2 ×½ ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Light ×1 ×1 ×2 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Bug ×1 ×1 ×½ ×½ ×2 ×2 ×1 ×1 ×1 ×1 ×1 ×2 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Dragon ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½
Ghost ×1 ×0 ×1 ×1 ×2 ×½ ×2 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Fairy ×1 ×0 ×2 ×1 ×1 ×2 ×½ ×1 ×2 1 ×1 ×1 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Grass ×1 ×1 ×1 ×½ ×1 ×1 ×1 ×1 ×½ ×1 1 ×½ ×½ ×2 ×½ ×1 ×1 ×2 ×½
Fire ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 1 ×2 ×½ ×½ ×1 ×1 ×2 ×½ ×2
Water ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1
Poison ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×2 ×½ ×2 ×2 ×1 ×1 ×½ ×1 ×1 ×½ ×0
Electric ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×1 ×2 ×1 ×½ ×½ ×0 ×2
Ice ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×2 ×2 ×½ ×1 ×1 ×½ ×1 ×½
Earth ×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×2 ×½ ×2 ×2 ×1 ×½ ×1
Steel ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×½ ×½ ×1 ×½ ×2 1 ×½

Status Conditions

Old Condition Old Effect
New Effect
Reworked Conditions
Poisoned
Badly Poisoned
Poison and Bad Poison are non-volatile status condition; it is considered maleficial.
Any Pokémon can be poisoned, unless certain factors block it.
If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition's rate is reduced by 100% of their normal rate.
A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.

A badly poisoned Pokémon loses HP equivalent to Turn*HPmax16;Turnmax=15.

Poison and Bad Poison are non-volatile status condition.
Any Pokémon can be poisoned, unless certain factors block it.
If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition's rate is reduced by 100% of their normal rate (poison is reduced by 66%).
A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.

If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.
A badly poisoned Pokémon instead loses HP equivalent to 116+(Turn*HPmax16);Turnmax=15.

Frostbitten
Frozen
Frostbite and Freeze are non-volatile status condition; it is considered maleficial.
Any Pokémon can be frostbitten, unless certain factors block it.
If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition's rate is reduced by 100% of their normal rate.
A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.
When frostbitten Pokémon used special moves, their damage is halved.

A frozen Pokémon is unable to make a move for an indeterminate number of turns.
A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.

Frostbite and Freeze are non-volatile status condition; it is considered maleficial.
Any Pokémon can be frostbitten, unless certain factors block it.
If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition's rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).
A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.
When frostbitten Pokémon used special moves, their damage is halved.

If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.
A frozen Pokémon is unable to make a move for an indeterminate number of turns.
A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.
Once thawed, they will return to being frostbitten.

Drowsy
Asleep
Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.
Any Pokémon can be drowsy, unless certain factors block it.
If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition's rate is reduced by 100% of their normal rate.
A drowsy Pokémon will have a 50% chance to not act.

An asleep Pokémon is unable to make a move for an indeterminate number of turns.
An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.

Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.
Any Pokémon can be drowsy, unless certain factors block it.
If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition's rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).
A drowsy Pokémon will have a 50% chance to not act.

If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.
An asleep Pokémon is unable to make a move for 1-3 turns.
An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.
An asleep Pokémon can be awoken instantly with certain moves.
Once awoken, they will return to being drowsy.

Confusion Confusion is a volatile status condition; it is considered maleficial.
Any Pokémon can be confused, unless certain factors block it.
A confused Pokémon will have a 50% chance to attack itself.
Confusion is a volatile status condition; it is considered maleficial.
Any Pokémon can be confused, unless certain factors block it.
A confused Pokémon will have a 50% chance to attack a Pokémon on the user's side.
Infatuation Infatuation is a volatile status condition; it is considered maleficial.
Any Pokémon can be infatuated, unless certain factors block it.
Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.
An infatuated Pokémon will have a 50% chance to not act.
Infatuation is a volatile status condition; it is considered maleficial.
Any Pokémon can be infatuated, unless certain factors block it.
Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.
An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.
An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%.
An infatuated Pokémon will have the damage received from an attacker's affectionate and friendly moves increased by 50%.
Sick
Nauseous (Heal Block)
Heal Block is a volatile status condition; it is considered maleficial.
Any Pokémon can be heal blocked, unless certain factors block it.
A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.
Sickness is a volatile status condition; it is considered maleficial.
Any Pokémon can be sickened, unless certain factors block it.
A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.

If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.
A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.
Once nausea has passed, they will return to being sick.

New Conditions
Solidified
Petrified
Solidification and Petrification are non-volatile status condition; it is considered maleficial.
Any Pokémon can be solidified, unless certain factors block it.
If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition's rate is reduced by 100% of their normal rate (solidification is reduced by 66%).
A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.
When solidified Pokémon are attacked by special moves, their damage is doubled.

If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.
A petrified Pokémon is unable to make a move for an indeterminate number of turns.
A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.
Once depetrified, they will return to being solidified.

Injured Injury is a volatile status condition; it is considered maleficial.
Any Pokémon can be injured, unless certain factors block it.
An injured Pokémon will have their Attack and Special Attack lowered by 50%.
Weakened Weakness is a volatile status condition; it is considered maleficial.
Any Pokémon can be weakened, unless certain factors block it.
A weakened Pokémon will have their Defense and Special Defense lowered by 50%.
Blinded Blindness is a volatile status condition; it is considered maleficial.
Any Pokémon can be blinded, unless certain factors block it.
A blinded Pokémon will have their Accuracy lowered by 50%.
Obscured Obscurity is a volatile status condition; it is considered beneficial.
Any Pokémon can be obscured, unless certain factors block it.
An obscured Pokémon will have their Evasion raised by 50%.
Bogged Bog is a volatile status condition; it is considered maleficial.
Any Pokémon can be bogged, unless certain factors block it.
A bogged Pokémon will have their Evasion lowered by 50%.
Scared Fear is a volatile status condition; it is considered maleficial.
Any Pokémon can be scared, unless certain factors block it.
A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.
Silenced Mute is a volatile status condition; it is considered maleficial.
Any Pokémon can be silenced, unless certain factors block it.
A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.

Abilities

Old Abilities
Old Name
Ability Name
Old Description Old Effect
New Description New Effect
Reworked Abilities
Cacophony The Pokémon can endure loud cacophonous sounds. The user is immune to sound-based moves.
The Pokémon can create loud cacophonous sounds. The user's sound-based moves have their accuracy increased by ≈30%.
The user's offensive sound-based moves have their power increased by 50%.
Chlorophyll
Speeding Sun
The Pokémon gets faster when it's sunny. The user's Speed stat is multiplied by 2 when in harsh sunlight.
The Pokémon gets faster when it's sunny. The user's Speed stat is multiplied by 2 when in harsh sunlight.
Run Away Enables a sure getaway. In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.
Enables a sure getaway. The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.
In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.
Plus Powers up with Plus or Minus. If the user's ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.
Raises the user's offensive capabilities. Powers up with Plus or Minus. The user's Attack and Special Attack is increased by 25%.
If the user's ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user's field are increased by 50% instead of 25%.
Minus Powers up with Plus or Minus. If the user's ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.
Lowers the target's defensive capabilities. Powers up with Plus or Minus. The Defense and Special Defense of the opposing field is decreased by 25%.
If the user's ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.
Forecast The Pokémon transforms with the weather. The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).
The Pokémon transforms with the weather. The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).
Overgrow When in danger, damage from Grass-type moves is greater. If the user's HP is ≤33%, the user's offensive Grass-type moves have their power increased by 50%.
When in danger, Grass-type moves are empowered. If the user's HP is ≤33%, the user's Grass-type moves have their accuracy increased by ≈30%.
If the user's HP is ≤33%, the user's offensive Grass-type moves have their power increased by 50%.
If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.
Blaze When in danger, damage from Fire-type moves is greater. If the user's HP is ≤33%, the user's offensive Fire-type moves have their power increased by 50%.
When in danger, Fire-type moves are empowered. If the user's HP is ≤33%, the user's Fire-type moves have their accuracy increased by ≈30%.
If the user's HP is ≤33%, the user's offensive Fire-type moves have their power increased by 50%.
If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.
Torrent When in danger, damage from Water-type moves is greater. If the user's HP is ≤33%, the user's offensive Water-type moves have their power increased by 50%.
When in danger, Water-type moves are empowered. If the user's HP is ≤33%, the user's Water-type moves have their accuracy increased by ≈30%.
If the user's HP is ≤33%, the user's offensive Water-type moves have their power increased by 50%.
If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.
Swarm When in danger, damage from Bug-type moves is greater. If the user's HP is ≤33%, the user's offensive Bug-type moves have their power increased by 50%.
When in danger, Bug-type moves are empowered. If the user's HP is ≤33%, the user's Bug-type moves have their accuracy increased by ≈30%.
If the user's HP is ≤33%, the user's offensive Bug-type moves have their power increased by 50%.
If the user's HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user's Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.
Heatproof The Pokémon has a heatproof body. The user takes halved damage from Fire-type moves and the burn status.
The Pokémon has a heatproof body. The user is immune to Fire-type moves and the burn status.
Gale Wings The Pokémon rides on the updraft, if they can bear it. If the user's current HP is 100%, the user's Flying-type moves gain an increased priority of 1.
The Pokémon rides on the updraft, if they can bear it. If the user's current HP is ≥50%, the user's Flying-type moves gain an increased priority of 1.
New Abilities
Name Description Effect
Non-Conditional Statistical Increases
Semi-Transparent The Pokémon's body is ethereal and cannot be hit easily. The user's evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.
Variations: Speed Boost
Health Boost The Pokémon's health is gradually healed. The user's current HP is recovered by 1/16 of its maximum HP every turn.
Attack Boost The Pokémon's attack is gradually boosted. The user's Attack stat is boosted by one stage every turn.
Defense Boost The Pokémon's defense is gradually boosted. The user's Defense stat is boosted by one stage every turn.
Special Attack Boost The Pokémon's special attack is gradually boosted. The user's Special Attack stat is boosted by one stage every turn.
Special Defense Boost The Pokémon's special defense is gradually boosted. The user's Special Defense stat is boosted by one stage every turn.
Variations: Anger Point
Calm Point The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots. If the user takes a critical hit, the user's HP is restored to maximum.
Fearful Point The Pokémon panics when it takes a hit to its sensitive spots. If the user takes a critical hit, the user's Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.
Hateful Point The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots. If the user takes a critical hit, the user's Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.
Tearful Point The Pokémon winces and is saddened when it takes a hit to its sensitive spots. If the user takes a critical hit, the user's Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.
Joyous Point The Pokémon gets excited when it takes a hit to its sensitive spots. If the user takes a critical hit, the user's Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.
Variations: Guts / Marvel Scale / Quick Feet
Composure The Pokémon keeps composure so that having a status condition boosts their performance. If the user has a non-volatile status condition, its Special Attack is increased by 50%.
The user does not lose Special Attack due to frostbite.
Grit & Grace The Pokémon so gritty that having a status condition boosts their performance. If the user has a non-volatile status condition, its Special Defense is increased by 50%.
Variations: Sand Veil / Snow Cloak
Sun Mirroring The Pokémon disappears from sight in the blindingly harsh sunlight. The user's evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.
Rain Cover The Pokémon disappears from sight in the downpour. The user's evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.
Variations: Static / Flame Body
Cold Wave The Pokémon's body is cold to the touch. When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.
Soft Body The Pokémon's body is soft and sleep-inducing. When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.
Tenacity The Pokémon's body is frightening and imposing. When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.
Variations: Flash Fire
Flash Freeze The Pokémon absorbs the cold to enhance itself. When the user is attacked by a Ice-type move, the damage is nullified and the power of the user's Ice-type moves is increased.
Variations: Rain Dish / Ice Body
Healing Sun The presence of the sun provides a healing glow to the user. When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.
Sandbed The user can lay on the ground and be comfortable as if it were soft sand. When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.
Variations: Iron Barbs / Rough Skin
Edge Armor The user is covered in jagged edges. When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.
Variations: Steely Spirit
Flame Boost The user exudes a fiery aura and applies it to their allies. The user and their allies' offensive Fire-type moves have their power increased by 50%.
Aqua Boost The user exudes a moist aura and applies it to their allies. The user and their allies' offensive Water-type moves have their power increased by 50%.
Variations: Supreme Overlord
Fearless The user heroically avenges their fallen comrades. When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.
Irresistible Force The user conquers their foes, accumulating strength as time goes on. When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.
Variations: Intimidate
Spook The user spooks the opposing side. When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.
Dreadfulness The user frightens the opposing side. When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.
Abilities related to Health Recovery
Regenerating Body The user regenerates their body. The user restores 1/8 of their maximum HP every turn.
Abilities related to Positioning
Bodyguard The user tries to guard their allies by swapping frequently. One per turn, the user will switch places with a random adjacent ally.
Pestering The user pesters the foe. If the user attacks a foe, that foe will switch places with a random adijacent foe.
Other Abilities
Forerunner The user leads the vanguard against their target. If the user moves before the target, the user's offensive moves have their power increased by 50%.
Turmoil The user harms the foe in addition to whatever caused them harm before. If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user's maximum HP.
Series The user feels more mighty when surrounded by electricity. The user's Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.
Fighting Spirit The user bolsters its body to continue going forward. If the user's HP is ≤33%, the user restores 25% of their maximum HP and the user's Attack stat is boosted by one stage.
Pokémon Conquest: Range, Energy, and Tiles
Black Hole The user uses gravity to reduce the evasion of their foe. If the user is adjacent to a foe, their range is reduced to 0.
Sprint The user can run further distances. The user's range is increased by 1.
Shadow Dash The user hunts down other Pokémon quickly when it realizes it is isolated. The user's range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.
Consideration The user fills their allies with confidence. If the user's allies are within a Range of 2, their allies' Defense stat will be increased. (Wears off before the start of enemy turn.)
Run Up The user becomes more brazen the longer they travel to reach their target. The user's Attack stat is increased in proportion to distance moved.
Hinderance The user shackles their target's range. If the user attacks a foe, that foe's range is reduced by 1, to a minimum of 1 (before snow penalty).
Jamming The user interferes with the target's accuracy. Reduces the accuracy of enemies within a Range of 2.
Mood Maker The user improves their allies' mood. If the user's allies are within a Range of 2, their allies' Energy will be increased by one stage for one turn.
Skater The user can travel on ice, and it's easy for the user to travel to ice. If the user is standing on a ice tile, the user's range is increased by 1.
If there is an ice tile adjacent to a tile within the user's range, the user can travel further to reach the ice tile in question.
Wave Rider The user can travel on water, and it's easy for the user to travel to water. If the user is standing on a water tile, the user's range is increased by 1.
If there is an water tile adjacent to a tile within the user's range, the user can travel further to reach the water tile in question.
Sand Bath The user coats themselves in dust and sand. If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.
Heat Boiler The user absorbs the heat from the magma. If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.
Magma Boiler The user feels safe when standing in all forms of the earth. If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.
Gulp The user drinks the surrounding water. If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.
Wayside Grass The user eats the surrounding grass. If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.

Moves

Move Categories

Tackling and Headbutting moves
Move Type Cat.
Behemoth Bash  Steel  Physical
Body Press  Fighting  Physical
Bolt Strike  Electric  Physical
Brave Bird  Flying  Physical
Double-Edge  Normal  Physical
Extreme Speed  Normal  Physical
Flame Charge  Fire  Physical
Flare Blitz  Fire  Physical
Giga Impact  Normal  Physical
Glaive Rush  Dragon  Physical
Head Charge  Normal  Physical
Head Smash  Rock  Physical
Headbutt  Normal  Physical
Headlong Rush  Ground  Physical
High Horsepower  Ground  Physical
Iron Head  Steel  Physical
Liquidation  Water  Physical
Psyshield Bash  Psychic  Physical
Raging Bull  Normal  Physical
Skull Bash  Normal  Physical
Spark  Electric  Physical
Tackle  Normal  Physical
Take Down  Normal  Physical
V-create  Fire  Physical
Volt Tackle  Electric  Physical
Waterfall  Water  Physical
Wave Crash  Water  Physical
Wild Charge  Electric  Physical
Wood Hammer  Grass  Physical
Zen Headbutt  Psychic  Physical
Diving moves
Move Type Cat.
Dragon Rush  Dragon  Physical
Body Slam  Normal  Physical
Flying Press  Fighting  Physical
Heat Crash  Fire  Physical
Heavy Slam  Steel  Physical
Sunsteel Strike  Steel  Physical
Supercell Slam  Electric  Physical
Spinning and rotational moves
Move Type Cat.
Nondescript spinning
Fire Spin  Fire  Special
Rapid Spin  Normal  Physical
Vertical axis rotation (Yawing)
Example: Spinning like a Top
Double Iron Bash  Steel  Physical
Gyro Ball  Steel  Physical
Ice Spinner  Ice  Physical
Mortal Spin  Poison  Physical
Rolling Kick  Fighting  Physical
Spin Out  Steel  Physical
Lateral axis rotation (Pitching)
Example: Spinning like a Wheel
Flame Wheel  Fire  Physical
Rollout  Rock  Physical
Steamroller  Bug  Physical
Steel Roller  Steel  Physical
Longitudinal axis rotation (Rolling)
Example: Spinning like a Drill
Drill Peck  Flying  Physical
Drill Run  Ground  Physical
Hyper Drill  Normal  Physical
Horn Drill  Normal  Physical
Tail and whipping moves
Move Type Cat.
Lick  Ghost  Physical
Vine Whip  Grass  Physical
Power Whip  Grass  Physical
Fire Lash  Fire  Physical
Aqua Tail  Water  Physical
Breaking Swipe  Dragon  Physical
Dragon Tail  Dragon  Physical
Iron Tail  Steel  Physical
Poison Tail  Poison  Physical
Slam  Normal  Physical
Tail Slap  Normal  Physical
Beam moves
Move Type Cat.
Aurora Beam  Ice  Special
Bubble Beam  Water  Special
Charge Beam  Electric  Special
Fickle Beam  Dragon  Special
Hyper Beam  Normal  Special
Ice Beam  Ice  Special
Meteor Beam  Rock  Special
Moongeist Beam  Ghost  Special
Psybeam  Psychic  Special
Signal Beam  Bug  Special
Simple Beam  Normal  Status
Solar Beam  Grass  Special
Steel Beam  Steel  Special
Twin Beam  Psychic  Special
Affectionate and Friendly moves
Move Type Cat.
Attract  Normal  Status
Captivate  Normal  Status
Charm  Fairy  Status
Draining Kiss  Fairy  Special
Frustration  Normal  Physical
G-Max Cuddle  Normal  ???
Hold Hands  Normal  Status
Lovely Kiss  Normal  Status
Pika Papow  Electric  Physical
Play Nice  Normal  Status
Return  Normal  Physical
Sweet Kiss  Fairy  Status
Veevee Volley  Normal  Physical
Kicking moves
Move Type Cat.
Aqua Step  Water  Physical
Axe Kick  Fighting  Physical
Blaze Kick  Fire  Physical
Double Kick  Fighting  Physical
High Jump Kick  Fighting  Physical
Jump Kick  Fighting  Physical
Low Kick  Fighting  Physical
Low Sweep  Fighting  Physical
Mega Kick  Normal  Physical
Rolling Kick  Fighting  Physical
Stomp  Normal  Physical
Thunderous Kick  Fighting  Physical
Triple Axel  Ice  Physical
Triple Kick  Fighting  Physical
Trop Kick  Grass  Physical
Wing moves
Move Type Cat.
Dual Wingbeat  Flying  Physical
Esper Wing  Psychic  Special
Oblivion Wing  Flying  Special
Sky Attack  Flying  Physical
Steel Wing  Steel  Physical
Wing Attack  Flying  Physical

Individual Moves

# Old Name Old Type Old Cat. Old PP Old Accu. Old Pow. Old Description Old Effect
New Name New Type New Cat. New PP New Accu. New Pow. New Description New Effect
Reworked Moves
13 かまいたち
Razor Wind
Normal Special 10 100% 80 The user whips up blades of wind, and then attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
かまいたち
Razor Wind
Normal Special 10 100% 115 The user whips up blades of wind, and then attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
15 いあいぎり
Cut
Normal Physical 30 95% 50 The target is cut with a scythe, a claw, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
いあいぎり
Astute Cut
Normal Physical 10 100% 60 The target is cut with a scythe, a claw, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by three stages, from ≈4% to 100%.
19 そらをとぶ
Fly
Flying Physical 15 95% 90 The user flies up into the sky, then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
そらをとぶ
Flying in the Sky
Flying Physical 15 95% 130 The user flies up into the sky, then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
44 たたきつける
Slam
Normal Physical 20 75% 80 The target is slammed with a long tail, vines, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
たたきつける
Slam Down
Normal Physical 15 75% 100 The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 20% chance to make the target flinch.
44 しっぽをふる
Tail Whip
Normal Status 30 100% The user wags its tail cutely, making opposing Pokémon less wary. This move has a 100% chance to lower the target's Defense stat by one stage.
しっぽをふる
Tail Wag
Normal Status 30 100% The user wags its tail cutely, making opposing Pokémon less wary. This move has a 100% chance to lower the target's Defense stat by one stage.
44 かみつく
Bite
Dark Physical 25 100% 60 The target is bitten with viciously sharp fangs. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 30% chance to make the target flinch.
ひどいかみつく
Vicious Bite
Dark Physical 25 100% 60 The target is bitten with viciously sharp fangs. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 30% chance to make the target flinch.
55 みずでっぽう
Water Gun
Water Special 25 100% 40 The target is blasted with a forceful shot of water. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
みずでっぽう
Water Gun
Water Special 15 100% 90 The target is blasted with a forceful shot of concentrated water. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 10% chance to to lower the target's Evasion stat by one stage.
56 ハイドロポンプ
Hydro Pump
Water Special 5 85% 110 The target is blasted by a huge volume of water launched under great pressure. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
ハイドロポンプ
Hydro Pump
Water Special 5 85% 150 The target is blasted by a huge volume of water launched under great pressure. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
63 はかいこうせん
Hyper Beam
Normal Special 5 90% 150 The target is attacked with a powerful beam. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
はかいこうせん
Destruction Beam
Normal Special 5 90% 150 The target is attacked with a powerful beam. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
66 じごくぐるま
Submission
Fighting Physical 20 80% 80 The user grabs the target and recklessly dives for the ground. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 25% of the damage done to the target.
じごくぐるま
Hell Wheel
Fighting Physical 5 100% 150 The user grabs the target and recklessly dives for the ground. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 50% of the damage done to the target.
71 すいとる
Absorb
Grass Special 25 100% 20 A nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
すいとる
Absorb
Grass Special 15 100% 40 A weak nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
72 メガドレイン
Mega Drain
Grass Special 15 100% 40 A nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
メガドレイン
Mega Drain
Grass Special 10 100% 75 An effective nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
76 ソーラービーム
Solar Beam
Grass Special 10 100% 120 The user gathers light, then blasts a bundled beam. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.
This move will have its power halved if used during rain, fog, snow, or sandstorm.
ソーラービーム
Solar Beam
Grass Special 10 100% 170 The user gathers light, then blasts a bundled beam. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.
This move will have its power halved if used during rain, fog, snow, or sandstorm.
91 あなをほる
Dig
Ground Physical 10 100% 80 The user burrows into the ground, then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
あなをほる
Dig a Hole
Ground Physical 10 100% 115 The user burrows into the ground, then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
93 ねんりき
Confusion
Psychic Special 25 100% 60 The target is hit with a weak telekinetic force to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 10% chance to leave the target with a volatile status condition (confusion).
ねんりき
Willpower
Psychic Special 25 100% 60 The target is hit with a weak telekinetic force to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 10% chance to leave the target with a volatile status condition (confusion).
98 でんこうせっか
Quick Attack
Normal Physical 30 100% 40 The user lunges at the target to inflict damage, moving at blinding speed. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has an increased priority of 1.
でんこうせっか
Lightning Speed
Electric Physical 30 100% 40 The user lunges at the target to inflict damage, moving at speed akin to lightning. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has an increased priority of 1.
99 いかり
Rage
Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises each time the user is hit in battle. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).
いかり
Rage
Normal Physical 20 100% 50 As long as this move is in use, the power of rage raises each time the user is hit in battle. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).
122 したでなめる
Lick
Ghost Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).
したでなめる
Licking with Tongue
Water Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 50% chance to lower the target's multiple stats at once by one stage (Defense, Special Defense).
130 ロケットずつき
Skull Bash
Normal Physical 10 100% 130 The user tucks in its head, then rams the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Defense by one stage.
ロケットずつき
Rocket Headbutt
Normal Physical 10 100% 185 The user tucks in its head, then rams the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Defense by one stage.
140 たまなげ
Barrage
Normal Physical 20 85% 15 Round objects are hurled at the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move strikes two to five times in a row.
たまなげ
Ball Throw
Normal Special 20 100% 15 Round projectiles are hurled at the target. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move strikes two to five times in a row.
143 ゴッドバード
Sky Attack
Flying Physical 5 90% 140 The user is cloaked in energy and glows a harsh light, and then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 30% chance to make the target flinch.
ゴッドバード
God Bird
Flying Physical 5 90% 200 The user is cloaked in energy and glows a harsh light, and then attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 30% chance to make the target flinch.
167 トリプルキック
Triple Kick
Fighting Physical 10 90% 10 A consecutive three-kick attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).
トリプルキック
Triple Kick
Fighting Physical 10 90% 20 A consecutive three-kick attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).
190 オクタンほう
Octazooka
Water Special 10 85% 65 The user attacks by spraying ink in the target's face. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 50% chance to lower the target's Accuracy stat by one stage.
オクタンほう
Octillery Cannon
Water Special 5 85% 120 The user attacks by spraying ink in the target's face. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 100% chance to lower the target's Accuracy stat by one stage.
202 ギガドレイン
Giga Drain
Grass Special 10 100% 75 A nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
ギガドレイン
Giga Drain
Grass Special 5 100% 110 A strong nutrient-draining attack. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
217 プレゼント
Present
Normal Physical 10 90% The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. The move does a different effect by random chance.
  • 40% of the time, this move does damage to the target, equivalent to a move with 40 base power.
  • 30% of the time, this move does damage to the target, equivalent to a move with 80 base power.
  • 10% of the time, this move does damage to the target, equivalent to a move with 120 base power.
  • 20% of the time, this move heals the target, equivalent to 25% of the target's max HP.
プレゼント
Present
Normal Physical 10 90% The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies. The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.
  • 40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target's max HP.
  • 30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target's max HP.
  • 20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target's max HP.
  • 10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target's max HP.
291 ダイビング
Dive
Water Physical 10 100% 80 The user dives, then floats up and attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
ダイビング
Diving
Water Physical 10 100% 115 The user dives, then floats up and attacks. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
306 ブレイククロー
Crush Claw
Normal Physical 10 95% 75 The user slashes the target with hard and sharp claws. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 50% chance to lower the target's Defense stat by one stage.
ブレイククロー
Break Claw
Normal Physical 10 100% 85 The user slashes the target with hard and sharp claws. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 50% chance to lower the target's Defense stat by one stage.
307 ブラストバーン
Blast Burn
Fire Special 5 90% 150 The target is razed by a fiery explosion. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
ブラストバーン
Blast Burn
Fire Special 5 90% 150 The target is razed by a fiery explosion. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
308 ハイドロカノン
Hydro Cannon
Water Special 5 90% 150 The target is hit with a watery blast. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
ハイドロカノン
Hydro Cannon
Water Special 5 90% 150 The target is hit with a watery blast. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
338 ハードプラント
Frenzy Plant
Grass Special 5 90% 150 The user slams the target with the roots of an enormous tree. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
ハードプラント
Hard Plant
Grass Special 5 90% 150 The user slams the target with the roots of an enormous tree. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
340 とびはねる
Bounce
Flying Physical 5 85% 85 The user bounces up high, then drops onto the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).
とびはねる
Bounce
Flying Physical 5 85% 120 The user bounces up high, then drops onto the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).
342 ポイズンテール
Poison Tail
Poison Physical 25 100% 50 The user hits the target with its tail. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 10% chance to leave the target with a non-volatile status condition (poison).
ポイズンテール
Poison Tail
Poison Physical 10 100% 80 The user hits the target with its tail. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 20% chance to leave the target with a non-volatile status condition (poison).
344 ボルテッカー
Volt Tackle
Electric Physical 15 100% 120 The user electrifies itself and charges the target to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 33% of the damage done to the target.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
ボルテッカー
Volteccer
Electric Physical 5 100% 150 The user electrifies itself and charges the target to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 50% of the damage done to the target.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
404 シザークロス
X-Scissor
Bug Physical 15 100% 80 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. The move does damage based on the user's Attack stat, against the target's Defense stat.
シザークロス
Scissor Cross
Bug Physical 15 100% 80 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
416 ギガインパクト
Giga Impact
Normal Physical 5 90% 150 The user charges at the target using every bit of its power. The move does damage based on the user's Attack stat, against the target's Defense stat.
The user can't move on the next turn.
ギガインパクト
Giga Impact
Normal Physical 5 90% 150 The user charges at the target using every bit of its power. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
439 がんせきほう
Rock Wrecker
Rock Physical 5 90% 150 The user launches a huge boulder at the target to attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
The user can't move on the next turn.
がんせきほう
Rock Cannon
Rock Physical 5 90% 150 The user launches a huge boulder at the target to attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
459 ときのほうこう
Roar of Time
Dragon Special 5 90% 150 The user blasts the target with power that distorts even time. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
ときのほうこう
Roar of Time
Dragon Special 5 100% 160 The user blasts the target with power that distorts even time. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has an increased priority of 1.
The target is suppressed and moves last.
This move can't be used twice in a row, or else the user can't move on the next turn after.
467 シャドーダイブ
Shadow Force
Ghost Physical 10 100% 120 The user cloaks itself in darkness and disappears, then strikes the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
This move can hit a target using a move such as Protect or Detect.
シャドーダイブ
Shadow Dive
Ghost Physical 10 100% 170 The user cloaks itself in darkness and disappears, then strikes the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
On the first turn, this move has a 100% chance to raise the user's Evasiveness by one stage.
This move can hit a target using a move such as Protect or Detect.
503 ねっとう
Scald
Water Special 15 100% 80 The user attacks by shooting boiling hot water at the target. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 30% chance to leave the target with a non-volatile status condition (burn).
ねっとう
Scalding Water
Water Special 15 100% 65 The user attacks by shooting boiling hot water at the target. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 30% chance to leave the target with a non-volatile status condition (burn).
507 フリーフォール
Sky Drop
Flying Physical 10 100% 60 The user takes the target into the sky, then drops it. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user and the target are semi-invulnerable.
On the first turn, the target cannot attack while in the sky.
フリーフォール
Free Fall
Flying Physical 10 100% 85 The user takes the target into the sky, then drops it. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user and the target are semi-invulnerable.
On the first turn, the target cannot attack while in the sky.
528 ワイルドボルト
Wild Charge
Electric Physical 15 100% 80 The user shrouds itself in electricity and smashes into its target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 25% of the damage done to the target.
ワイルドボルト
Wild Bolt
Electric Physical 15 100% 120 The user shrouds itself in electricity and smashes into its target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move damages the user equal to 33% of the damage done to the target.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
553 フリーズボルト
Freeze Shock
Ice Physical 5 90% 140 The user hits the target with electrically charged ice to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).
フリーズボルト
Freeze Bolt
Ice Physical 10 100% 200 The user hits the target with electrically charged ice to inflict damage. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).
554 コールドフレア
Ice Burn
Ice Special 5 90% 140 The user surrounds the target with an ultracold, freezing wind to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move has a 30% chance to leave the target with a non-volatile status condition (burn).
コールドフレア
Cold Flare
Ice Special 10 100% 200 The user surrounds the target with an ultracold, freezing wind to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).
566 ゴーストダイブ
Phantom Force
Ghost Physical 10 100% 90 The user vanishes somewhere, then strikes the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
This move can hit a target using a move such as Protect or Detect.
ゴーストダイブ
Ghost Dive
Ghost Physical 10 100% 130 The user vanishes somewhere, then strikes the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, the user is semi-invulnerable.
This move can hit a target using a move such as Protect or Detect.
601 ジオコントロール
Geomancy
Fairy Status 5 —% The user absorbs energy on the first turn, then sharply boosts its stats on the next turn. This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.
Upon executing, this move has a 100% chance to raise the user's multiple stats at once by two stages (Special Attack, Special Defense, Speed).
ジオコントロール
Geo Control
Fairy Status 5 —% The user absorbs energy on the first turn, then sharply boosts its stats on the next turn. This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.
Upon executing, this move has a 100% chance to raise the user's multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).
669 ソーラーブレード
Solar Blade
Grass Special 10 100% 125 The user gathers light, then fills a blade with the light's energy and attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.
This move will have its power halved if used during rain, fog, snow, or sandstorm.
ソーラーブレード
Solar Blade
Grass Special 10 100% 180 The user gathers light, then fills a blade with the light's energy and attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.
This move will have its power halved if used during rain, fog, snow, or sandstorm.
680 ほのおのムチ
Fire Lash
Fire Physical 15 100% 80 The user strikes the target with a burning lash. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the target's Defense stat by one stage.
ほのおのムチ
Flame Whip
Fire Physical 15 100% 75 The user strikes the target with a burning lash. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the target's Defense stat by one stage.
This move has a 10% chance to leave the target with a non-volatile status condition (burn).
711 プリズムレーザー
Prismatic Laser
Psychic Special 5 100% 160 The user shoots powerful lasers using the power of a prism. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
プリズムレーザー
Prism Laser
Psychic Special 5 100% 160 The user shoots powerful lasers using the power of a prism. The move does damage based on either the user's Attack stat, against the target's Defense stat OR the user's Special Attack stat, against the target's Special Defense stat—whichever is higher between the user's offensive stats.
This move can't be used twice in a row, or else the user can't move on the next turn after.
794 スターアサルト
Meteor Assault
Fighting Physical 5 100% 150 The user attacks wildly with its thick leek, but the force of this move makes it stagger. The move does damage based on the user's Attack stat, against the target's Defense stat.
The user can't move on the next turn.
スターアサルト
Star Assault
Fighting Physical 5 90% 150 The user attacks wildly, but the force of this move makes it stagger. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
795 ムゲンダイビーム
Eternabeam
Dragon Special 5 90% 160 This is Eternatus's most powerful attack in its original form. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user can't move on the next turn.
ムゲンダイビーム
Eternabeam
Dragon Special 5 100% 160 This is Eternatus's most powerful attack in its original form. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move can hit a target using a move such as Protect or Detect.
This move can't be used twice in a row, or else the user can't move on the next turn after.
800 メテオビーム
Meteor Beam
Rock Special 10 90% 120 The user gathers energy from space, then attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.
メテオビーム
Meteor Beam
Rock Special 10 90% 170 The user gathers energy from space, then attacks. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.
889 ふんどのこぶし
Rage Fist
Ghost Physical 20 100% 50 The user converts its rage into energy to attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).
ふんどのこぶし
Rage Fist
Fighting Physical 20 100% 50 The user uses its rage and turns it into fighting spirit to attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).
893 デカハンマー
Gigaton Hammer
Steel Physical 5 100% 160 The user swings its whole body around to attack with its huge hammer. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move can't be used twice in a row.
デカハンマー
Huge Hammer
Steel Physical 5 90% 150 The user swings its whole body around to attack with its huge hammer. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move can't be used twice in a row, or else the user can't move on the next turn after.
905 エレクトロビーム
Electro Shot
Electric Special 10 100% 130 The user gathers electricity, then fires a high-voltage shot. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.
On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.
エレクトロビーム
Electro Beam
Electric Special 10 100% 185 The user gathers electricity, then fires a high-voltage shot. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.
On the first turn, this move has a 100% chance to raise the user's Special Attack by one stage.
On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.
New Moves
??? すばやいこうげき
Quick Attack
Normal Physical 30 100% 40 The user lunges at the target to inflict damage, moving at blinding speed. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has an increased priority of 1.
??? かむ
Bite
Normal Physical 35 100% 40 The target is bitten with the user's teeth. The move does damage based on the user's Attack stat, against the target's Defense stat.
??? はっしゃぶつ
Projectile
Normal Special 35 100% 40 The user fires a non-descript mass of energy. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
??? むちこうげき
Whip Attack
Normal Physical 35 100% 45 The target is hit with a long and flexible limb, like a long tail, vines, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
??? むちうちしょう
Whip Lash
Normal Physical 15 100% 80 The user strikes the target with a lashing whip-like attack. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the target's Defense stat by one stage.
??? こおりむち
Ice Lash
Ice Physical 15 100% 75 The user strikes the target with an ice-cold lash. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the target's Defense stat by one stage.
This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).
??? どくむち
Poison Whip
Poison Physical 15 100% 75 The user strikes the target with a poisoned lash. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the target's Defense stat by one stage.
This move has a 10% chance to leave the target with a non-volatile status condition (poison).
??? しっぽのむちうち
Whip Tail
Normal Physical 20 85% 95 The target is lashed with a long and flexible limb, like a long tail, vines, or the like. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 20% chance to make the target flinch.
??? 水スプレー
Water Spray
Water Special 30 100% 40 The user sprays water at the target to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
??? ゆうれいのようなしたでなめる
Ghostly Lick
Ghost Physical 10 100% 65 The user licks the target with a long tongue that disturbs them on a deep level. The move does damage based on the user's Attack stat, against the target's Defense stat.
The user's HP is restored by up to 25% of the damage taken by the target.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
This move has a 10% chance to leave the target with a curse.
??? ずつう
Headache
Psychic Special 30 100% 40 The user strains the target's head to inflict damage. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
??? こんらん
Confusion
Psychic Special 20 100% 20 The user shocks and dazes the target. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 100% chance to leave the target with a volatile status condition (confusion).
??? むぼうならんとう
Reckless Brawling
Normal Physical 5 100% 120 The user fights the target up close, inflicting damage without guarding itself. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the user's multiple stats at once by one stage (Defense, Special Defense).
??? きゅうこうかばくげき
Divebomb
Flying Physical 5 100% 120 The user flies upward and then recklessly dives down to assault the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 100% chance to lower the user's multiple stats at once by one stage (Defense, Special Defense).
??? そらのついらく
Sky Crash
Flying Physical 5 90% 130 The user flies upward and then recklessly crashes down onto the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.
??? りゅうせいのついらく
Meteor Crash
Rock Physical 5 90% 130 The user ascends and then recklessly crashes down onto the target. The move does damage based on the user's Attack stat, against the target's Defense stat.
If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.
??? ひきにげ
Hit-and-Run
Normal Physical 20 100% 65 The user attacks, then flees. The move does damage based on the user's Attack stat, against the target's Defense stat.
After attacking, the user switches places with a party Pokémon in waiting.
??? きゅうこうかダッシュ
Swoop Dash
Flying Physical 20 100% 65 The user attacks, then flees. The move does damage based on the user's Attack stat, against the target's Defense stat.
After attacking, the user switches places with a party Pokémon in waiting.
??? シールドこうげき
Shield Bash
Steel Physical 10 100% 80 The user attacks by slamming its hardened body into the target. The move does damage based on the user's Defense stat, against the target's Defense stat.
??? イグニカッター
Fire Cutter
Fire Physical 20 100% 70 The target is slashed with a red-hot blade. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
??? グレイシーズカッター
Ice Cutter
Ice Physical 20 100% 70 The target is incisioned with blades as sharp as cold winds. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
??? フルガーカッター
Thunder Cutter
Electric Physical 20 100% 70 The target is chopped down with a blade that come down as quick as a thunderbolt. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
??? けん-きり
Sword Slash
Steel Physical 15 100% 70 The user slashes the target cleanly with a razor-sharp blade or claws. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
??? 火のつばさ
Fire Wing
Fire Physical 25 90% 70 The target is hit with wings cloaked in fire. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 10% chance to leave the target with a non-volatile status condition (burn).
??? 氷のつばさ
Ice Wing
Ice Physical 25 90% 70 The target is hit with frozen wings. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).
??? かみなりのつばさ
Thunder Wing
Electric Physical 25 90% 70 The target is hit with wings that exude electricity. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
??? フロストキック
Frost Kick
Ice Physical 10 90% 85 The user launches a freezing kick. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).
??? ショックキック
Shock Kick
Electric Physical 10 90% 85 The user launches a shocking kick. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's chance to land a critical hit is heightened by one stage, from ≈4% to 16%.
This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).
??? はかのいかり
Grave Rage
Ghost Physical 10 100% 50 The user imbues its rage with that of spirits from beyond. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move's damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).
??? れいかい
Spirit World
Ghost Special 5 30% The user opens up an eerie rift which pulls on the target's spirit. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The target faints instantly if this attack hits.
??? たましいのねんりょう
Soul Fuel
Ghost Special 10 100% 75 The user saps the target's life energy. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
The user's HP is restored by up to 50% of the damage taken by the target.
??? ちじょうかみなり
Ground Lightning
Ground Physical 15 100% 65 The user attacks by barraging the target with upheaved earth laced with lightning. The move does damage based on the user's Attack stat, against the target's Defense stat.
This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).
??? こころのおせん
Mind Pollution
Psychic Special 15 100% 65 The user attacks by barraging the target with delusions, polluting their system with placebos. The move does damage based on the user's Special Attack stat, against the target's Special Defense stat.
This move has a 30% chance to leave the target with a non-volatile status condition (poison).
??? ほぞんのうた
Song of Preservation
Normal Status 5 —% A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle. This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon's preservation count reaches 0, it fully recovers their HP and their status conditions.

Items

Pokémon Box
ポケモンボックス
Clothing Trunk
おきがえトランク
Medicine
かいふく
Candy Jar
アメボトル
Power-Up Pocket
きょうかポケット
Battle Items
せんとうよう
Z-Crystals
Zクリスタル
Mega Stones
メガストーン
Berries
きのみ
Mail
メール
Used for Pokémon Storage Contains all clothing. Contains all healing medicines. Contains all candy, including Rare Candies. Contains all Evolution items and all permanent stat-enhancing items. Contains all items which only have effect in battle. Contains all Z-Crystals. Contains all Mega Stones. Contains all Berries. Contains all Mail.
Poké Balls
ボール
TMs & HMs
わざマシン
Battle Bag
バトルバッグ
Treasures
おたから
Ingredients
しょくざい
TM Materials
おとしもの
Key Items
たいせつ
Items
どうぐ
Free Space
フリースペース
Contains all Poké Balls. Contains all TMs, TRs and HMs. Contains items acquired in Battle facilities. Contains all valuable items. Contains all ingredients for food. Contains all TM Materials. Contains all Key Items. Contains all items not in other pockets. Contains all items put there by the player.

Medicine

Name Cost Sell Price Effect
Drinks
Fresh Water $200 $50 Heals 30 HP.
Soda Pop $300 $75 Heals 50 HP.
Lemonade $350 $85 Heals 70 HP.
Moomoo Milk $500 $125 Heals 100 HP.
Berry Juice $1500 $375 Restores 20 HP. Can be activated as a held item.
Tea N/A N/A In Generations III and VII, it is given to the guards at the gates of Saffron City in order to pass.
Standard Status Medicine
Antidote $100 $25 Heals poison and bad poison on a Pokémon.
Paralyze Heal $100 $25 Heals paralysis on a Pokémon.
Awakening $100 $25 Heals drowsiness and sleep on a Pokémon.
Burn Heal $100 $25 Heals burn on a Pokémon.
Ice Heal $100 $25 Heals frostbite and freeze on a Pokémon.
Full Heal $400 $100 Heals all status problems on a Pokémon.
Standard Health Medicine
Potion $400 $100 Restores a Pokémon by 60 HP.
Super Potion $1,200 $300 Restores a Pokémon by 120 HP.
Hyper Potion $2,400 $600 Restores a Pokémon by 200 HP.
Max Potion $3,000 $750 Fully restores the max HP of a Pokémon.
Full Restore $3,500 $875 Fully restores the max HP and heals all status problems on a Pokémon.
Standard Power Medicine
Ether $1,200 $300 Restore 10 PP to a single selected move that a Pokémon knows.
Max Ether $2,000 $500 Fully restores the PP of a single move that a Pokémon knows.
Elixer $3,000 $750 Restore 10 PP to all four moves that a Pokémon knows.
Max Elixer $4,500 $1,125 Fully restores the PP of all four moves that a Pokémon knows.
Standard Revival Medicine
Revive $2,000 $500 Revives a fainted Pokémon and restores it to half HP.
Max Revive $4,000 $1,000 Revives a fainted Pokémon and restores it to full HP.
Sacred Ash $100,000 $25,000 Revives all fainted Pokémon and restores them all to full HP*.
Raw Herbs
Energy Powder $500 $125 Lowers a Pokémon's friendship, but restores that Pokémon by 120 HP.
Energy Root $1,200 $300 Lowers a Pokémon's friendship, but restores that Pokémon by 200 HP.
Herbal Status Remedy
Heal Powder $300 $75 Lowers a Pokémon's friendship, but heals all status problems on that Pokémon.
Herbal Health Remedy
Remedy $300 $75 Lowers a Pokémon's friendship, but restores that Pokémon by 120 HP.
Fine Remedy $700 $175 Lowers a Pokémon's friendship, but restores that Pokémon by 150 HP.
Superb Remedy $1,500 $375 Lowers a Pokémon's friendship, but restores that Pokémon by 200 HP.
Herbal Revival Remedy
Revival Herb $2,800 $700 Lowers a Pokémon's friendship, but revives that Pokémon from fainting and restores it to full HP*.

Candy Jar

Name Cost Sell Price Effect
Exp. Candy XS $20 $5 Grants a Pokémon 100 experience.
Exp. Candy S $240 $60 Grants a Pokémon 800 experience.
Exp. Candy M $1,000 $250 Grants a Pokémon 3,000 experience.
Exp. Candy L $3,000 $750 Grants a Pokémon 10,000 experience.
Exp. Candy XL $10,000 $2,500 Grants a Pokémon 30,000 experience.
Rare Candy $10,000 $2,500 Raises a Pokémon's level by one.
Stat Candy
HP Health Candy Health Candy Health Candy L Health Candy L Health Candy XL Health Candy XL
Attack Mighty Candy Mighty Candy Mighty Candy L Mighty Candy L Mighty Candy XL Mighty Candy XL
Defense Tough Candy Tough Candy Tough Candy L Tough Candy L Tough Candy XL Tough Candy XL
Special Attack Smart Candy Smart Candy Smart Candy L Smart Candy L Smart Candy XL Smart Candy XL
Special Defense Courage Candy Courage Candy Courage Candy L Courage Candy L Courage Candy XL Courage Candy XL
Speed Quick Candy Quick Candy Quick Candy L Quick Candy L Quick Candy XL Quick Candy XL
Min Level Lv 30+ Lv 60+
Max AVs 50 100 200


Power-Up Pocket

Mints and Vitamins

Name Cost Sell Price Effect
Mints
Serious Mint $20,000 $5,000 Changes the nature of a Pokémon to Serious, which doesn't have any positive or negative aspects.
Lonely Mint $20,000 $5,000 Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.
Adamant Mint $20,000 $5,000 Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.
Naughty Mint $20,000 $5,000 Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.
Brave Mint $20,000 $5,000 Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.
Bold Mint $20,000 $5,000 Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.
Impish Mint $20,000 $5,000 Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.
Lax Mint $20,000 $5,000 Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.
Relaxed Mint $20,000 $5,000 Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.
Modest Mint $20,000 $5,000 Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.
Mild Mint $20,000 $5,000 Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.
Rash Mint $20,000 $5,000 Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.
Quiet Mint $20,000 $5,000 Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.
Calm Mint $20,000 $5,000 Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.
Gentle Mint $20,000 $5,000 Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.
Careful Mint $20,000 $5,000 Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.
Sassy Mint $20,000 $5,000 Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.
Timid Mint $20,000 $5,000 Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.
Hasty Mint $20,000 $5,000 Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.
Jolly Mint $20,000 $5,000 Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.
Naive Mint $20,000 $5,000 Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.
Feathers
Health Feather $300 $75 Adds 1 HP EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Muscle Feather $300 $75 Adds 1 Attack EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Resist Feather $300 $75 Adds 1 Defense EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Genius Feather $300 $75 Adds 1 Special Attack EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Clever Feather $300 $75 Adds 1 Special Defense EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Swift Feather $300 $75 Adds 1 Speed EVs to the target Pokémon per use, until it has 252. It also increases the Pokémon's friendship a little.
Mochi
Health Mochi $500 $125 Adds 10 HP EVs to the target Pokémon per use, until it has 252.
Muscle Mochi $500 $125 Adds 10 Attack EVs to the target Pokémon per use, until it has 252.
Resist Mochi $500 $125 Adds 10 Defense EVs to the target Pokémon per use, until it has 252.
Genius Mochi $500 $125 Adds 10 Special Attack EVs to the target Pokémon per use, until it has 252.
Clever Mochi $500 $125 Adds 10 Special Defense EVs to the target Pokémon per use, until it has 252.
Swift Mochi $500 $125 Adds 10 Speed EVs to the target Pokémon per use, until it has 252.
Fresh-Start Mochi $500 $125 Resets all of the EV of a target Pokémon to 0.
Vitamins
HP Up $10,000 $2,500 Adds 100 HP EVs to the target Pokémon per use, until it has 252.
Protein $10,000 $2,500 Adds 100 Attack EVs to the target Pokémon per use, until it has 252.
Iron $10,000 $2,500 Adds 100 Defense EVs to the target Pokémon per use, until it has 252.
Calcium $10,000 $2,500 Adds 100 Special Attack EVs to the target Pokémon per use, until it has 252.
Zinc $10,000 $2,500 Adds 100 Special Defense EVs to the target Pokémon per use, until it has 252.
Carbos $10,000 $2,500 Adds 100 Speed EVs to the target Pokémon per use, until it has 252.
PP Up $10,000 $2,500 Raises the PP of a selected move by 1/5 of the move's base PP, until 5 PP Ups or one PP Max have been used on the Pokémon's move.
PP Max $50,000 $12,500 Raises the PP of a selected move by 5/5 of the move's base PP, but can only be used once per move on a given Pokémon.

Evolutionary Items

Name Cost Sell Price Effect
Evolutionary Stones
Fire Stone $3,000 $750 A peculiar stone that has a fiery orange heart.
It’s loved by certain species of Pokémon and can make them evolve.
Water Stone $3,000 $750 A peculiar stone that is the clear blue of a deep pool.
It’s loved by certain species of Pokémon and can make them evolve.
Thunder Stone $3,000 $750 A peculiar stone that has a distinct thunderbolt pattern.
It’s loved by certain species of Pokémon and can make them evolve.
Leaf Stone $3,000 $750 A peculiar stone that has an unmistakable leaf pattern.
It’s loved by certain species of Pokémon and can make them evolve.
Ice Stone $3,000 $750 A peculiar stone that has a snowflake pattern in it.
It’s loved by certain species of Pokémon and can make them evolve.
Moon Stone $3,000 $750 A peculiar stone that is dark like the night sky.
It’s loved by certain species of Pokémon and can make them evolve.
Sun Stone $3,000 $750 A peculiar stone that burns as red as the evening sun.
It’s loved by certain species of Pokémon and can make them evolve.
Shiny Stone $3,000 $750 A peculiar stone that shines with a dazzling light.
It’s loved by certain species of Pokémon and can make them evolve.
Dusk Stone $3,000 $750 A peculiar stone that holds dark shadows within it.
It’s loved by certain species of Pokémon and can make them evolve.
Dawn Stone $3,000 $750 A peculiar stone that sparkles like a glittering eye.
It’s loved by certain species of Pokémon and can make them evolve.
Evolutionary Items
Linking Cord $8,000 $2,000 A string exuding a mysterious energy that makes you feel a strange sense of connection.
It’s loved by certain species of Pokémon and can make them evolve.
Sweet Apple $2,200 $550 A peculiar apple that is exceptionally sweet.
It’s loved by certain species of Pokémon and can make them evolve.
Tart Apple $2,200 $550 A peculiar apple that is exceptionally tart.
It’s loved by certain species of Pokémon and can make them evolve.
Syrupy Apple $2,200 $550 A peculiar apple that is exceptionally syrupy.
It’s loved by certain species of Pokémon and can make them evolve.
Black Augurite $8,000 $2,000 A glassy black stone that produces a sharp cutting edge when split.
It’s loved by certain species of Pokémon and can make them evolve.
Cracked Pot $1,600 $400 A peculiar teapot that may be cracked, but tea poured from it is delicious.
It’s loved by certain species of Pokémon and can make them evolve.
Chipped Pot $38,000 $9,500 A peculiar teapot that may be chipped, but tea poured from it is delicious.
It’s loved by certain species of Pokémon and can make them evolve.
Unremarkable Teacup $1,600 $400 A peculiar teacup that may be cracked, but tea drunk from it is delicious.
It’s loved by certain species of Pokémon and can make them evolve.
Masterpiece Teacup $38,000 $9,500 A peculiar teacup that may be chipped, but tea drunk from it is delicious.
It’s loved by certain species of Pokémon and can make them evolve.
Galarica Cuff $3,000 $750 A cuff made from woven-together Galarica Twigs.
Giving it to a Galarian Slowpoke makes the Pokémon very happy.
Galarica Wreath $6,000 $1,500 A wreath made from woven-together Galarica Twigs.
Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.
Scroll of Darkness $N/A $N/A A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.
It’s loved by certain species of Pokémon and can make them evolve.
Scroll of Waters $N/A $N/A A peculiar scroll that has writing upon it containing the true secrets of the path of water.
It’s loved by certain species of Pokémon and can make them evolve.
Peat Block $2,000 $500 A block of muddy material that can be used as fuel for burning when it is dried.
It’s loved by certain species of Pokémon and can make them evolve.
Metal Alloy $6,000 $1,500 A peculiar metal that is composed of many layers.
It’s loved by certain species of Pokémon and can make them evolve.
Auspicious Armor $6,000 $1,500 A peculiar set of armor that has auspicious wishes living within it.
It’s loved by certain species of Pokémon and can make them evolve.
Malicious Armor $6,000 $1,500 A peculiar set of armor that has malicious will lurking within it.
It’s loved by certain species of Pokémon and can make them evolve.
Evolutionary Held Items
Razor Claw $15,000 $3,750 An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder's moves.
It’s loved by certain species of Pokémon and can make them evolve.
Razor Fang $2,000 $500 This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.
It’s loved by certain species of Pokémon and can make them evolve.
Oval Stone $2,000 $500 An item to be held by a Pokémon. This peculiar stone is round and smooth.
It’s loved by certain species of Pokémon and can make them evolve.
Strawberry Sweet $1,000 $250 An item to be held by a Pokémon. A strawberry-shaped sweet.
When a Milcery holds this, it spins around happily.
Love Sweet $1,000 $250 An item to be held by a Pokémon. A heart-shaped sweet.
When a Milcery holds this, it spins around happily.
Berry Sweet $1,000 $250 An item to be held by a Pokémon. A berry-shaped sweet.
When a Milcery holds this, it spins around happily.
Clover Sweet $1,000 $250 An item to be held by a Pokémon. A clover-shaped sweet.
When a Milcery holds this, it spins around happily.
Flower Sweet $1,000 $250 An item to be held by a Pokémon. A flower-shaped sweet.
When a Milcery holds this, it spins around happily.
Star Sweet $1,000 $250 An item to be held by a Pokémon. A star-shaped sweet.
When a Milcery holds this, it spins around happily.
Ribbon Sweet $1,000 $250 An item to be held by a Pokémon. A ribbon-shaped sweet.
When a Milcery holds this, it spins around happily.
Evolutionary Held Items (+ Trading)
Dragon Scale $4,000 $1,000 An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
It’s loved by certain species of Pokémon and can make them evolve.
King's Rock $4,000 $1,000 An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.
It’s loved by certain species of Pokémon and can make them evolve.
Metal Coat $4,000 $1,000 An item to be held by a Pokémon. It's a special metallic coating that boosts the power of the holder's Steel-type moves.
It’s loved by certain species of Pokémon and can make them evolve.
Upgrade $4,000 $1,000 An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
It’s loved by certain species of Pokémon and can make them evolve.
Dubious Disc $4,000 $1,000 A transparent device overflowing with dubious data. Its producer is unknown.
It’s loved by certain species of Pokémon and can make them evolve.
Deep Sea Tooth $4,000 $1,000 An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl's Sp. Atk stat.
It’s loved by Clamperl and can make them evolve.
Deep Sea Scale $4,000 $1,000 An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl's Sp. Def stat.
It’s loved by Clamperl and can make them evolve.
Electirizer $4,000 $1,000 A box packed with a tremendous amount of electric energy.
It’s loved by certain species of Pokémon and can make them evolve.
Magmarizer $4,000 $1,000 A box packed with a tremendous amount of magma energy.
It’s loved by certain species of Pokémon and can make them evolve.
Protector $4,000 $1,000 A protective item of some sort. It is extremely stiff and heavy.
It’s loved by certain species of Pokémon and can make them evolve.
Reaper Cloth $4,000 $1,000 A cloth imbued with horrifyingly strong spiritual energy.
It’s loved by certain species of Pokémon and can make them evolve.
Prism Scale $4,000 $1,000 A mysterious scale that shines in rainbow colors.
It’s loved by certain species of Pokémon and can make them evolve.
Sachet $4,000 $1,000 A sachet filled with fragrant perfumes that are just slightly overwhelming.
It’s loved by certain species of Pokémon and can make them evolve.
Whipped Dream $4,000 $1,000 A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.
It’s loved by certain species of Pokémon and can make them evolve.

Battle items

Name Cost Sell Price Effect
X Attack $1,000 $250 Raises the Attack of a Pokémon currently in battle by 2 levels.
X Defense $1,000 $250 Raises the Defense of a Pokémon currently in battle by 2 levels.
X Sp. Atk $1,000 $250 Raises the Special Attack of a Pokémon currently in battle by 2 levels.
X Sp. Def $1,000 $250 Raises the Special Defense of a Pokémon currently in battle by 2 levels.
X Speed $1,000 $250 Raises the Speed of a Pokémon currently in battle by 2 levels.
X Accuracy $1,000 $250 Raises the Accuracy of a Pokémon currently in battle by 2 levels.
X Evasion $1,000 $250 Raises the Evasion of a Pokémon currently in battle by 2 levels.
Dire Hit $1,000 $250 Raises the critical hit ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or Focus Energy.
Guard Spec. $1,000 $250 Prevents stat reduction by opponents' moves for the user's party for five turns.
Guard Eff. $1,000 $250 Prevents status problems by opponents' moves for the user's party for five turns.
Guard Crit. $1,000 $250 Prevents critical hits by opponents' moves for the user's party for five turns.
Reset Urge $1,000 $250 Eliminates all changes to the user's stats or an ally's stats.
Item Urge $1,000 $250 Activates the effect of the user's held item or an ally's held item.
Ability Urge $1,000 $250 Activates the effect of the user's Ability or an ally's Ability.

Gimmick-based Held Battle Items

Z-Crystals

Name Cost Sell Price Effect
Type-based Z-Crystals
Normalium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.
Fightinium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.
Flyinium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.
Poisonium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.
Groundium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.
Rockium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.
Buginium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.
Ghostium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.
Steelium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.
Firium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.
Waterium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.
Grassium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.
Electrium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.
Psychium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.
Icium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.
Dragonium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.
Darkinium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.
Fairium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.
Species-based Z-Crystals
Pikanium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Pikachu's Volt Tackle to a exclusive Z-Move, Catastropika.
Pikashunium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap's Thunderbolt to a exclusive Z-Move, 10,000,000 Volt Thunderbolt.
Aloraichium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Alolan Raichu's Thunderbolt to a exclusive Z-Move, Stoked Sparksurfer.
Eevium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Eevee's Last Resort to a exclusive Z-Move, Extreme Evoboost.
Snorlium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Snorlax's Giga Impact to a exclusive Z-Move, Pulverizing Pancake.
Mewnium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Mew's Psychic to a exclusive Z-Move, Genesis Supernova.
Decidium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Decidueye's Spirit Shackle to a exclusive Z-Move, Sinister Arrow Raid.
Incinium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Incineroar's Darkest Lariat to a exclusive Z-Move, Malicious Moonsault.
Primarium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Primarina's Sparkling Aria to a exclusive Z-Move, Oceanic Operetta.
Lycanium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Lycanroc's Stone Edge to a exclusive Z-Move, Splintered Stormshards.
Mimikium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Mimikyu's Play Rough to a exclusive Z-Move, Let's Snuggle Forever.
Kommonium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Kommo-o's Clanging Scales to a exclusive Z-Move, Clangorous Soulblaze.
Tapunium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades the Island Guardians's Nature's Madness to a exclusive Z-Move, Guardian of Alola.
Solganium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Solgaleo's and Dusk Mane Necrozma's Sunsteel Strike to a exclusive Z-Move, Searing Sunraze Smash.
Lunalium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Lunala's and Dawn Wings Necrozma's Moongeist Beam to a exclusive Z-Move, Menacing Moonraze Maelstrom.
Ultranecrozium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Ultra Necrozma's Photon Geyser to a exclusive Z-Move, Light That Burns the Sky.
Marshadium Z $N/A $N/A This is a crystallized form of Z-Power. It upgrades Marshadow's Spectral Thief to a exclusive Z-Move, Soul-Stealing 7-Star Strike.

Mega Stones

Name Cost Sell Price Effect
Venusaurite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.
Charizardite X $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.
Charizardite Y $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.
Blastoisinite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.
Beedrillite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.
Pidgeotite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.
Raichunite X $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.
Raichunite Y $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.
Clefablite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.
Victreebelite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.
Slowbronite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.
Gengarite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.
Kangaskhanite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.
Pinsirite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.
Gyaradosite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.
Aerodactylite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.
Dragoninite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.
Mewtwonite X $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.
Mewtwonite Y $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.
Meganiumite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.
Feraligite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.
Ampharosite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.
Steelixite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.
Scizorite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.
Heracronite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.
Skarmorite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.
Houndoominite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.
Tyranitarite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.
Sceptilite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.
Blazikenite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.
Swampertite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.
Gardevoirite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.
Sablenite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.
Mawilite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.
Aggronite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.
Medichamite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.
Manectite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.
Sharpedonite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.
Cameruptite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.
Altarianite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.
Banettite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.
Chimechite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.
Absolite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.
Absolite Z $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.
Glalitite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.
Salamencite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.
Metagrossite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.
Latiasite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.
Latiosite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.
Staraptite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.
Lopunnite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.
Garchompite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.
Garchompite Z $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.
Lucarionite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.
Lucarionite Z $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.
Abomasite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.
Galladite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.
Froslassite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.
Heatranite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.
Darkranite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.
Emboarite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.
Excadrite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.
Audinite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.
Scolipite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.
Scraftinite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.
Eelektrossite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.
Chandelurite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.
Golurkite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.
Chesnaughtite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.
Delphoxite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.
Greninjite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.
Pyroarite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.
Floettite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.
Meowsticite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.
Malamarite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.
Barbaracite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.
Dragalgite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.
Hawluchanite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.
Zygardite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.
Diancite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.
Crabominite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.
Golisopite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.
Drampanite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.
Magearnite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.
Zeraorite $1,000,000 $250,000 One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.
Falinksite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.
Scovillainite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.
Glimmoranite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.
Tatsugirinite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.
Baxcalibrite $100,000 $25,000 One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.

Berries

Name Cost Sell Price Effect
Status Berries
Pecha Berry $80 $20 Heals poison and bad poison on a Pokémon.
Cheri Berry $80 $20 Heals paralysis on a Pokémon.
Chesto Berry $80 $20 Heals drowsiness and sleep on a Pokémon.
Rawst Berry $80 $20 Heals burn on a Pokémon.
Aspear Berry $80 $20 Heals frostbite and freeze on a Pokémon.
Persim Berry $80 $20 Heals confusion on a Pokémon.
Eggant Berry $80 $20 Heals infatuation on a Pokémon.
Lum Berry $80 $20 Heals all status problems on a Pokémon.
Health Berries
Oran Berry $80 $20 Restores 10 HP.
Sitrus Berry $80 $20 Restores 25% HP when HP falls below 50%.
Enigma Berry $80 $20 Restores 25% HP when damaged by a supereffective move.
Leppa Berry $80 $20 Restores 10 PP.
Flavor-Based Health Berries
Figy Berry $80 $20 Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.
Wiki Berry $80 $20 Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.
Mago Berry $80 $20 Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.
Aguav Berry $80 $20 Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.
Iapapa Berry $80 $20 Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.
'Wild Pokémon'-related Berries
Razz Berry $80 $20 Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.
Bluk Berry $80 $20 Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.
Nanab Berry $80 $20 Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.
Wepear Berry $80 $20 Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.
Pinap Berry $80 $20 Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.
Stat-related Friendship Berries
Pomeg Berry $80 $20 Raises friendship, but Lowers HP EVs.
Kelpsy Berry $80 $20 Raises friendship, but Lowers Attack EVs.
Qualot Berry $80 $20 Raises friendship, but Lowers Defense EVs.
Hondew Berry $80 $20 Raises friendship, but Lowers Special Attack EVs.
Grepa Berry $80 $20 Raises friendship, but Lowers Special Defense EVs.
Tamato Berry $80 $20 Raises friendship, but Lowers Speed EVs.
Stat-Raising Berries
??? $80 $20 Raises Attack of the holder's next physical move by 20% when HP falls below 25%.
??? $80 $20 Raises Defense of the holder by 20% when HP falls below 25%.
??? $80 $20 Raises Special Attack of the holder's next special move by 20% when HP falls below 25%.
??? $80 $20 Raises Special Defense of the holder by 20% when HP falls below 25%.
??? $80 $20 Raises Speed of the holder by 20% when HP falls below 25%.
Micle Berry $80 $20 Raises Accuracy of the holder's next move by 20% when HP falls below 25%.
??? $80 $20 Raises Evasion of the holder by 20% when HP falls below 25%.
??? $80 $20 Raises Critical Hit Ratio of the holder's next move by 20% when HP falls below 25%.
??? $80 $20 Raises a random stat of the holder by 20% when HP falls below 25%.
'Stat Stage'-Raising Berries
Liechi Berry $80 $20 Raises Attack by 1 stage when HP falls below 25%.
Ganlon Berry $80 $20 Raises Defense by 1 stage when HP falls below 25%.
Petaya Berry $80 $20 Raises Special Attack by 1 stage when HP falls below 25%.
Apicot Berry $80 $20 Raises Special Defense by 1 stage when HP falls below 25%.
Salac Berry $80 $20 Raises Speed by 1 stage when HP falls below 25%.
??? $80 $20 Raises Accuracy by 2 stages when HP falls below 25%.
??? $80 $20 Raises Evasion by 2 stages when HP falls below 25%.
Lansat Berry $80 $20 Raises critical hit ratio by 2 stages when HP falls below 25%.
??? $80 $20 Raises a random stat by 2 stages when HP falls below 25%.
'Type-based Super Effectiveness' Resistance Berries
Chilan Berry $80 $20 Halves damage taken from a Normal-type move.
Chople Berry $80 $20 Halves damage taken from a supereffective Fighting-type move.
Coba Berry $80 $20 Halves damage taken from a supereffective Flying-type move.
Payapa Berry $80 $20 Halves damage taken from a supereffective Psychic-type move.
Colbur Berry $80 $20 Halves damage taken from a supereffective Dark-type move.
Tanga Berry $80 $20 Halves damage taken from a supereffective Bug-type move.
Haban Berry $80 $20 Halves damage taken from a supereffective Dragon-type move.
Kasib Berry $80 $20 Halves damage taken from a supereffective Ghost-type move.
Roseli Berry $80 $20 Halves damage taken from a supereffective Fairy-type move.
Rindo Berry $80 $20 Halves damage taken from a supereffective Grass-type move.
Occa Berry $80 $20 Halves damage taken from a supereffective Fire-type move.
Passho Berry $80 $20 Halves damage taken from a supereffective Water-type move.
Kebia Berry $80 $20 Halves damage taken from a supereffective Poison-type move.
Wacan Berry $80 $20 Halves damage taken from a supereffective Electric-type move.
Yache Berry $80 $20 Halves damage taken from a supereffective Ice-type move.
Shuca Berry $80 $20 Halves damage taken from a supereffective Ground-type move.
Charti Berry $80 $20 Halves damage taken from a supereffective Rock-type move.
Babiri Berry $80 $20 Halves damage taken from a supereffective Steel-type move.
Defensive Berries
Kee Berry $80 $20 Raises Defense when damaged by a physical move.
Maranga Berry $80 $20 Raises Special Defense when damaged by a special move.
Jaboca Berry $80 $20 Damages attacker by 12.5% HP when holder is damaged by a physical move.
Rowap Berry $80 $20 Damages attacker by 12.5% HP when holder is damaged by a special move.
Miscellaneous Berries
Custap Berry $80 $20 Causes the holder's next move to go first in its priority bracket when HP falls below 25%.
Ginema Berry $80 $20 Restores any lowered stat in battle.
Plain Berries
Cornn Berry $80 $20 N/A.
Magost Berry $80 $20 N/A.
Rabuta Berry $80 $20 N/A.
Nomel Berry $80 $20 N/A.
Spelon Berry $80 $20 N/A.
Pamtre Berry $80 $20 N/A.
Watmel Berry $80 $20 N/A.
Durin Berry $80 $20 N/A.
Belue Berry $80 $20 N/A.
Pumkin Berry $80 $20 N/A.
Drash Berry $80 $20 N/A.
Strib Berry $80 $20 N/A.
Nutpea Berry $80 $20 N/A.
Kuo Berry $80 $20 N/A.
Yago Berry $80 $20 N/A.
Touga Berry $80 $20 N/A.
Niniku Berry $80 $20 N/A.
Topo Berry $80 $20 N/A.

Mail

Name Cost Sell Price Effect
Design Mail
Flower Mail $100 $25 Stationery featuring a print of flowers.
Bloom Mail $100 $25 Stationery featuring a print of pretty floral patterns.
Lovely Mail $100 $25 Stationery featuring a print of hearts.
Heart Mail $100 $25 Stationery featuring a print of giant heart patterns.
Bead Mail $100 $25 Stationery featuring a print of beads and coins.
Fab Mail $100 $25 Stationery featuring a gorgeous and extravagant print.
Air Mail $100 $25 Stationery featuring a print of colorful letter sets.
Brick Mail $100 $25 Stationery featuring a print of a tough-looking brick pattern.
Mosaic Mail $100 $25 Stationery featuring a print of a vivid rainbow pattern.
Steel Mail $100 $25 Stationery featuring a print of cool mechanical designs.
Landscape/Location Mail
Grass Mail $100 $25 Stationery featuring a print of a refreshingly green field.
Flame Mail $100 $25 Stationery featuring a print of flames in blazing red.
Bubble Mail $100 $25 Stationery featuring a print of a blue world underwater.
Bluesky Mail $100 $25 Stationery featuring a print of a sky.
Dream Mail $100 $25 Stationery featuring a print of a dreamy landscape.
Snow Mail $100 $25 Stationery featuring a print of a chilly, snow-covered world.
Space Mail $100 $25 Stationery featuring a print depicting the huge expanse of space.
Tunnel Mail $100 $25 Stationery featuring a print of a dimly lit coal mine.
Bridge Mail D $100 $25 Stationery featuring an illustration of a bright-red drawbridge, Driftveil Drawbridge.
Bridge Mail M $100 $25 Stationery featuring an illustration of a majestically arched bridge, Marvelous Bridge.
Bridge Mail S $100 $25 Stationery featuring an illustration of a bridge that seems to pierce the sky, Skyarrow Bridge.
Bridge Mail T $100 $25 Stationery featuring an illustration of a high-tension steel suspension bridge, Tubeline Bridge.
Bridge Mail V $100 $25 Stationery featuring an illustration of a vintage-looking brick bridge, Village Bridge.
Pokémon Mail
Portrait Mail $100 $25 Stationery featuring a print that displays the holder's likeness.
Retro Mail $100 $25 Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.
Glitter Mail $100 $25 Stationery featuring a cute print of Pikachu.
Greet Mail $100 $25 Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.
Favored Mail $100 $25 Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.
RSVP Mail $100 $25 Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.
Mech Mail $100 $25 Stationery featuring a cute print of Magnemite.
Eon Mail $100 $25 Stationery featuring a print of Eevee.
Surf Mail $100 $25 Stationery featuring a print of Lapras.
Morph Mail $100 $25 Stationery featuring a print of Ditto.
Liteblue Mail $100 $25 Stationery featuring a print of Dratini.
Mirage Mail $100 $25 Stationery featuring a print of Mew.
Tropic Mail $100 $25 Stationery featuring a cute print of Bellossom.
Inquiry Mail $100 $25 Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.
Music Mail $100 $25 Stationery featuring a print of Natu.
Orange Mail $100 $25 Stationery featuring a cute print of Zigzagoon.
Harbor Mail $100 $25 Stationery featuring a cute print of Wingull.
Wood Mail $100 $25 Stationery featuring a cute print of Slakoth.
Shadow Mail $100 $25 Stationery featuring a cute print of Duskull.
Wave Mail $100 $25 Stationery featuring a cute print of Wailmer.
Like Mail $100 $25 Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.
Thanks Mail $100 $25 Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.
Reply Mail $100 $25 Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.

Monster Balls

Name Cost Sell Price Effect
Standard Balls
Poké Ball $100 $25 A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.
It has a Catch rate modifier of ×1 by default.
Premier Ball $200 $50 A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
It has a Catch rate modifier of ×1.5 by default.
Great Ball $300 $75 A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
It has a Catch rate modifier of ×2 by default.
Ultra Ball $600 $150 An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
It has a Catch rate modifier of ×3 by default.
Master Ball $34,000 $8,500 The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
If it doesn't capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.
'Location-based' Situational Balls
Dawn Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon at day.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.
Dusk Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.
Dive Ball $2,000 $500 A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.
Lure Ball $2,000 $500 A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.
'Type-based' Situational Balls
Normal Ball $2,000 $500 A Poké Ball that was made to more effective when catching Normal-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.
Fighting Ball $2,000 $500 A Poké Ball that was made to more effective when catching Fighting-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.
Flying Ball $2,000 $500 A Poké Ball that was made to more effective when catching Flying-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.
Psychic Ball $2,000 $500 A Poké Ball that was made to more effective when catching Psychic-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.
Dark Ball $2,000 $500 A Poké Ball that was made to more effective when catching Dark-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.
Bug Ball $2,000 $500 A Poké Ball that was made to more effective when catching Bug-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.
Dragon Ball $2,000 $500 A Poké Ball that was made to more effective when catching Dragon-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.
Ghost Ball $2,000 $500 A Poké Ball that was made to more effective when catching Ghost-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.
Fairy Ball $2,000 $500 A Poké Ball that was made to more effective when catching Fairy-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.
Grass Ball $2,000 $500 A Poké Ball that was made to more effective when catching Grass-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.
Fire Ball $2,000 $500 A Poké Ball that was made to more effective when catching Fire-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.
Water Ball $2,000 $500 A Poké Ball that was made to more effective when catching Water-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.
Poison Ball $2,000 $500 A Poké Ball that was made to more effective when catching Poison-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.
Electric Ball $2,000 $500 A Poké Ball that was made to more effective when catching Electric-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.
Ice Ball $2,000 $500 A Poké Ball that was made to more effective when catching Water-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.
Ground Ball $2,000 $500 A Poké Ball that was made to more effective when catching Ground-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.
Rock Ball $2,000 $500 A Poké Ball that was made to more effective when catching Rock-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.
Steel Ball $2,000 $500 A Poké Ball that was made to more effective when catching Steel-type Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.
'Stat-Comparing' Situational Balls
Level Ball $2,000 $500 A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.
It has a Catch rate modifier of ×1 by default. If the player's Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player's Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player's Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.
Nest Ball $2,000 $500 A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×((41Level)×4096104096)×1.5; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.
Apex Ball $2,000 $500 A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×((Level60)×4096104096)×1.5; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.
Strong Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.
Shield Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.
Smart Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.
Resistant Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.
Fast Ball $2,000 $500 A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.
Heavy Ball $2,000 $500 A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.
It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.
'Stat-Related' Situational Balls
Repeat Ball $2,000 $500 A Poké Ball that is more effective when catching a Pokémon of a species that you've caught before.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player's Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player's Pokémon, the Catch rate modifier is changed by ×10.
Charm Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player's Pokémon, the Catch rate modifier is changed by ×5.
Rival Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player's Pokémon, the Catch rate modifier is changed by ×5.
'Evolution-based' Situational Balls
Moon Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.
Sun Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.
Fire Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.
Water Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.
Leaf Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.
Thunder Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.
Ice Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.
Shiny Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.
Dusk Stone Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.
'Status-Condition' Situational Balls
Venom Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.
Freeze Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.
Dream Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.
Other Situational Balls
Ultra Beast Ball $4,000 $1,000 A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.
It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.
'During-Battle' Situational Balls
Timer Ball $4,000 $2,000 A Poké Ball that is more effective when catching a Pokémon of a species that you've caught before.
It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×1+Turns×12294096.
Quick Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.
It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.
Balls with Post-Battle Effects
Friend Ball $2,000 $500 A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it's caught.
It has a Catch rate modifier of ×1 by default.
After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.
Luxury Ball $3,000 $750 A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.
It has a Catch rate modifier of ×1 by default.
After capture with this ball, the caught Pokémon will have its friendship value's rate modifier change by ×2.
Heal Ball $1,000 $250 A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.
It has a Catch rate modifier of ×1 by default.
After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.
Upgraded Balls
Net Ball $2,000 $500 A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.
Love Ball $2,000 $500 A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.
It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player's Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player's Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.
Event Balls
Safari Ball $4,000 $1,000 A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.
It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as Safari Zones, Hidden Grottos, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.
Sport Ball $4,000 $1,000 A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.
It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.
Event Balls
Cherish Ball $N/A $N/A A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.
It has a Catch rate modifier of ×1 by default.
Park Ball
Strange Ball
$N/A $N/A A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.
It has a Catch rate modifier of ×1 by default.

Treasure

Name Cost Sell Price Effect
Fossils
Rare Bone $10,000 $2,500 A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Ores
Nugget $20,000 $5,000 A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Big Nugget $80,000 $20,000 A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Pearl $4,000 $1,000 A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it's popular with a certain class of collectors.
Pearl String $40,000 $10,000 Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it's popular with a certain class of collectors.
Big Pearl $16,000 $4,000 A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Big Pearl String $160,000 $40,000 Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it's popular with a certain class of collectors.
Stardust $6,000 $1,500 Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it's popular with a certain class of collectors.
Star Piece $24,000 $6,000 A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Comet Shard $50,000 $12,500 A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Blue Shard $2,000 $500 A small blue shard. It appears to be a fragment of some sort of implement made long ago. It's popular with a certain class of collectors.
Green Shard $2,000 $500 A small green shard. It appears to be a fragment of some sort of implement made long ago. It's popular with a certain class of collectors.
Red Shard $2,000 $500 A small red shard. It appears to be a fragment of some sort of implement made long ago. It's popular with a certain class of collectors.
Yellow Shard $2,000 $500 A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It's popular with a certain class of collectors.
Shoal Shell $40 $10 A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It's popular with a certain class of collectors.
Gourmet items
Tiny Mushroom $1,000 $250 A small and rare mushroom. It's quite popular with a certain class of collectors.
Big Mushroom $10,000 $2,500 A small and rare mushroom. It's extremely popular with a certain class of collectors.
Balm Mushroom $30,000 $7,500 A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it's popular with a certain class of collectors.
Shoal Salt $40 $10 Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It's popular with a certain class of collectors.
Honey $900 $225 Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.
Tiny Bamboo Shoot $1,500 $375 A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.
Big Bamboo Shoot $6,000 $1,500 A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.
Billionaire items
Relic Copper $12,000 $3,000 A copper coin used by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Silver $60,000 $15,000 A silver coin used by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Gold $120,000 $30,000 A gold coin used by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Vase $600,000 $150,000 A fragile vase made by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Band $1,200,000 $300,000 A heavy bracelet made by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Statue $2,400,000 $600,000 A stone figurine made by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Relic Crown $3,600,000 $900,000 A heavy crown made by an ancient civilization about 3,000 years ago. It's quite popular with a certain class of collectors.
Body parts
Slowpoke Tail $19,600 $4,900 A very tasty tail of something. It can be sold at a high price to shops.
Pretty Feather $2,000 $500 Though this feather is beautiful, it's just a regular feather and has no effect.
Miscellaneous items
Brick Piece $100 $25 A rare chunk of brick tile.
Silver Leaf $2,000 $500 A mysterious silver leaf. No trees with this leaf have been found yet.
Gold Leaf $2,000 $500 A mysterious gold leaf. No trees with this leaf have been found yet.
Strange Souvenir $6,000 $1,500 An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
Stretchy Spring $40 $10 A thin small spring. It's totally stretched out, and what it's used for is unknown.
Chalky Stone $120 $30 A small whitish stone picked up at the edge of the road.
Marble $600 $150 A round glass marble. You can see colored glass inside the transparent marble.
Lone Earring $1,200 $300 A single earring that somebody dropped.
Beach Glass $1,600 $400 A piece of colored glass. Waves have rounded its edges. It's slightly rough to the touch.
Polished Mud Ball $2,400 $600 A ball made of mud. It had been polished for such a long time that the surface is very shiny.
Tropical Shell $4,000 $1,000 A beautiful white shell that may have drifted from a sea in a warm region.