Inner Focus (Ability)

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Inner Focus せいしんりょく
Force of Will
Flavor text
Generation III
Prevents flinching.
Generation IV
The Pokémon is protected from flinching.
Generation V
The Pokémon is protected from flinching.
Generation VI
Protects the Pokémon from flinching.
Generation VII
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Generation VIII
The Pokémon's intensely focused, and that protects the Pokémon from flinching.

Inner Focus (Japanese: せいしんりょく Force of Will) is an Ability introduced in Generation III.

Effect

In battle

Generations III to VII

Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt, or Turboblaze.

While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus.

If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.

Generation VIII

Inner Focus now also blocks Intimidate.

Outside of battle

Inner Focus has no effect outside of battle.

Pokémon with Inner Focus

# Pokémon Types First Ability Second Ability Hidden Ability
Zubat Zubat
Poison Flying Inner Focus None Infiltrator
Golbat Golbat
Poison Flying Inner Focus None Infiltrator
Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
Farfetch'd Farfetch'd
Normal Flying Keen Eye Inner Focus Defiant
Drowzee Drowzee
Psychic Psychic Insomnia Forewarn Inner Focus
Hypno Hypno
Psychic Psychic Insomnia Forewarn Inner Focus
Hitmonchan Hitmonchan
Fighting Fighting Keen Eye Iron Fist Inner Focus
Kangaskhan Kangaskhan
Normal Normal Early Bird Scrappy Inner Focus
Dragonite Dragonite
Dragon Flying Inner Focus None Multiscale
Crobat Crobat
Poison Flying Inner Focus None Infiltrator
Umbreon Umbreon
Dark Dark Synchronize None Inner Focus
Girafarig Girafarig
Normal Psychic Inner Focus Early Bird Sap Sipper
Sneasel Sneasel
Dark Ice Inner Focus Keen Eye Pickpocket
Sneasel Sneasel
Hisuian Form
Fighting Poison Inner Focus Keen Eye Poison Touch
Raikou Raikou
Electric Electric Pressure None Inner Focus
Entei Entei
Fire Fire Pressure None Inner Focus
Suicune Suicune
Water Water Pressure None Inner Focus
Snorunt Snorunt
Ice Ice Inner Focus Ice Body Moody
Glalie Glalie
Ice Ice Inner Focus Ice Body Moody
Riolu Riolu
Fighting Fighting Steadfast Inner Focus Prankster
Lucario Lucario
Fighting Steel Steadfast Inner Focus Justified
Gallade Gallade
Mega Gallade
Psychic Fighting Inner Focus None None
Throh Throh
Fighting Fighting Guts Inner Focus Mold Breaker
Sawk Sawk
Fighting Fighting Sturdy Inner Focus Mold Breaker
Darumaka Darumaka
Fire Fire Hustle None Inner Focus
Darumaka Darumaka
Galarian Form
Ice Ice Hustle None Inner Focus
Mienfoo Mienfoo
Fighting Fighting Inner Focus Regenerator Reckless
Mienshao Mienshao
Fighting Fighting Inner Focus Regenerator Reckless
Pawniard Pawniard
Dark Steel Defiant Inner Focus Pressure
Bisharp Bisharp
Dark Steel Defiant Inner Focus Pressure
Mudbray Mudbray
Ground Ground Own Tempo Stamina Inner Focus
Mudsdale Mudsdale
Ground Ground Own Tempo Stamina Inner Focus
Oranguru Oranguru
Normal Psychic Inner Focus Telepathy Symbiosis
Indeedee Indeedee
Male
Psychic Normal Inner Focus Synchronize Psychic Surge
Kubfu Kubfu
Fighting Fighting Inner Focus None None
Please note that this is only 100% accurate to Generation VIII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.

In other games

Description

Games Description
MDRB Prevents cringing.
MDTDS Protects the Pokémon from cringing.
BSL ひるみじょうたいに ならない
Conq. The Pokémon is protected from flinching.
MDGtI Prevents the Cringe status condition.*
It protects the Pokémon from the Cringe status condition! It won't ever Cringe!*
SMD It protects the Pokémon from the flinch status condition!
MDRTDX This Ability protects the Pokémon from the Flinch status condition.


In the anime

None.png Ash Lucario Inner Focus.png None.png None.png
Lucario
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Pokémon Method
User First Used In Notes
Lucario Lucario Lucario's incredible willpower protects it from flinching.
Ash's Lucario JN124 Debut


In the manga

Pokémon Adventures

In other languages

Language Title
Chinese Cantonese 精神力 Jīngsàhnlihk
Mandarin 精神力 Jīngshénlì
France Flag.png French Attention
Germany Flag.png German Konzentrator
Italy Flag.png Italian Forza Interiore*
Fuocodentro*
South Korea Flag.png Korean 정신력 Jeongsinryeok
Brazil Flag.png Brazilian Portuguese Força Interior
Russia Flag.png Russian Концентрация Kontsentratsiya
Spain Flag.png Spanish Foco Interno
Vietnam Flag.png Vietnamese Sức mạnh tinh thần



Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.