|Pokémon Global Link artwork
|Introduced in Generation IV
|| Poké Balls
|| Items (Poké Balls)
|| Poké Balls
The Dusk Ball (Japanese: ダークボール Dark Ball) is a type of Poké Ball introduced in Generation IV. It can be used to catch a wild Pokémon, being more likely to succeed if used at night or in a cave.
In the core series games
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. If used at night or in a cave, it has an increased catch rate modifier. The catch rate is not boosted inside of buildings, regardless of time.
The Dusk Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle, the opposing Trainer will deflect the ball, wasting the item.
Generation IV to VI
If used in a cave (except Mirage Caves) or at night, the Dusk Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier.
In Generation V only, in certain indoor areas (specifically, Strange House and Volcarona's room in Relic Castle), Dusk Balls only have a 1× modifier even at night.
Generation VII onward
If used at night or in a cave, the Dusk Ball has a 3× catch rate modifier; otherwise, it has a 1× modifier. If used on an Ultra Beast, the catch rate modifier is instead always set to 0.1×.
Fling fails if the user is holding a Dusk Ball.
|A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
||A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
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||Solaceon, Snowpoint, Pastoria, and Pokémon League Poké Marts, Celestic Town shop|
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Goldenrod Department Store lottery (second prize)Fr
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|Solaceon, Snowpoint, Pastoria, and Pokémon League Poké Marts, Celestic Town shop|
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Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, Punk Guys and Punk Girls keep their Pokémon in Dusk Balls.
Pokémon Sword and Shield
In Pokémon Sword and Shield, the following Trainer classes keep their Pokémon in Dusk Balls:
Additionally, Marnie, AllisterSh, and Piers keep their Pokémon in Dusk Balls.
In the anime
A Dusk Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
In A Frenzied Factory Fiasco!, multiple Dusk Balls were seen at the Poké Ball Factory.
In Acting True to Form!, a Dusk Ball appeared as a part of James's Poké Ball collection. It reappeared in Splash, Dash, and Smash for the Crown!.
In the Poké Problem extra scene of SM127, after finding his father's lost Zoroark, Gladion was shown to have caught it in a Dusk Ball. Zoroark's Dusk Ball made its dub debut in Final Rivals!.
In JNS01, Saturn used a Dusk Ball to catch a Heatran. In JNS02, Heatran went on a rampage and ended up melting its own Dusk Ball.
In JN099, Marnie was revealed to keep her Grimmsnarl in a Dusk Ball.
In the manga
Be the Best! Pokémon B+W
In Pokédex Complete!, Monta used a Dusk Ball to catch Kyurem.
In PASS13, Allister was shown to keep his Pokémon in Dusk Balls.
In the TCG
- Main article: Dusk Ball (Mysterious Treasures 110)
The Dusk Ball, debuting in Mysterious Treasures, searches the bottom seven cards of the Deck, and allows a Pokémon found there to be put into the player's hand.
In other languages