Endure (move): Difference between revisions
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{{movedescentry|{{gameabbrev3|DPPt}}|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}} | {{movedescentry|{{gameabbrev3|DPPt}}|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}} | ||
{{movedescentry|{{gameabbrev3|HGSS}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|Move}}<br/>The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|TM}}}} | {{movedescentry|{{gameabbrev3|HGSS}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|Move}}<br/>The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | ||
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Revision as of 04:40, 9 December 2014
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Endure こらえる Endure | ||||||||||||||
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Target
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Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.
Effect
Generations II to IV
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, Detect, or Protect consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
Generation V
The moves Quick Guard and Wide Guard also decrease the chance of success of Endure.
Generation VI
The moves Spiky Shield and King's Shield also decrease the chance of success of Endure.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
106 | Hitmonlee | Fighting | 41 | 41 | 45 | 49 | 49 | |||||||
115 | Kangaskhan | Normal | 37 | 37 | 34 | 43 | 43 | |||||||
140 | Kabuto | Rock | Water | 37 | 37 | 26 | 26 | 26 | ||||||
141 | Kabutops | Rock | Water | 37 | 37 | 26 | 26 | 26 | ||||||
146 | Moltres | Fire | Flying | 37 | 37 | 22 | 22 | 22 | ||||||
206 | Dunsparce | Normal | 40 | 40 | ||||||||||
214 | Heracross | Bug | Fighting | 12 | 11 | -- | -- | -- | ||||||
220 | Swinub | Ice | Ground | 19 | 19 | 16 | 16 | 14 | 14 | |||||
221 | Piloswine | Ice | Ground | --, 19 | --, 19 | 16 | 16 | 14 | 14 | |||||
222 | Corsola | Water | Rock | 35 | 35 | |||||||||
231 | Phanpy | Ground | 41 | 41 | 28 | 28 | 28 | |||||||
288 | Vigoroth | Normal | 25 | 25 | 25 | 25 | ||||||||
296 | Makuhita | Fighting | 40 | 37 | 37 | 37 | ||||||||
297 | Hariyama | Fighting | 44 | 47 | 47 | 47 | ||||||||
410 | Shieldon | Rock | Steel | 33 | 33 | 33 | ||||||||
411 | Bastiodon | Rock | Steel | 36 | 36 | 36 | ||||||||
417 | Pachirisu | Electric | 17 | 17 | 17 | |||||||||
427 | Buneary | Normal | 6 | 6 | 6 | |||||||||
428 | Lopunny | Normal | 6 | 6 | 6 | |||||||||
447 | Riolu | Fighting | -- | -- | -- | |||||||||
473 | Mamoswine | Ice | Ground | 16 | 16 | 14 | 14 | |||||||
480 | Uxie | Psychic | 16 | 16 | 16 | |||||||||
494 | Victini | Psychic | Fire | 9 | 9 | |||||||||
538 | Throh | Fighting | 41 | 41 | ||||||||||
539 | Sawk | Fighting | 41 | 41 | ||||||||||
540 | Sewaddle | Bug | Grass | 29 | 29 | |||||||||
588 | Karrablast | Bug | 8 | 8 | ||||||||||
613 | Cubchoo | Ice | 25 | 25 | ||||||||||
614 | Beartic | Ice | 25 | 25 | ||||||||||
618 | Stunfisk | Ground | Electric | 30 | 30 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM20 |
III -- |
IV TM58 |
V -- |
VI -- | ||||||||||
All Pokémon who can learn TMs can learn Endure. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation V
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In the anime
The user endures any attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Heracross catches an attack and throws it back. | |||
Ash's Heracross | Roll On, Pokémon! | Debut |
In the manga
In the Pokémon Adventures manga
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross puts its arms in front of its face and blocks an opponent's attack. | |||
Bugsy's Heracross | Silly Scyther | Debut | |
Shedinja floats in the air without moving, being able to not get hurt by the opponent's attacks. | |||
Greta's Shedinja | VS. Shedinja | None |
In the Pokémon Diamond and Pearl Adventure! manga
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Growlithe prevents itself from getting knocked out by the opponent's attack. | |||
Koya's Growlithe | Koya's Sad Reunion | Debut |
In other generations
Trivia
- Endure is one of two moves to lose its TM status twice. The other is Sleep Talk.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
- Also, both can be taught to all Pokémon that can learn TMs.
- Additionally, both moves were added as move tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in Black 2 and White 2, while Endure did not.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Pages using duplicate arguments in template calls
- Articles needing better pictures
- Generation II TM moves
- Emerald tutor moves
- Generation IV TM moves
- Moves
- Moves that target the user
- Normal-type moves
- Tough moves
- Status moves
- Generation II moves
- TM moves that all Pokémon that can learn TMs can learn
- Machine moves
- Increased priority moves