Please remember to follow the manual of style and code of conduct at all times.

Nosepass (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
Nosepass
ノズパス Nosepass
#299
299Nosepass.png
Art by Ken Sugimori from Ruby and Sapphire
Type
 Rock 
Species
Compass Pokémon
Abilities
Sturdy or Magnet Pull Sand Force
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#060
Sinnoh
#155Pt
Regional Browser numbers
Almia
R-044
Height
3'03"
Imperial
1.0m
Metric
Weight
213.8lbs
Imperial
97.0kg
Metric
Dex color
Gray
Footprint
 F299.png 
Body style
Body12.png
Catch rate
255
33.3%
Gender ratio
50% male, 50% female
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 108 Battle Exp.: 1081*

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon.

It evolves into Probopass when leveled up in either Mt. Coronet or Chargestone Cave.

Contents

Biology

Physiology

Nosepass is composed of hard, angular, bluish-colored rock. It closely resembles the Easter Island Heads, as their body is in the shape of one. Its most prominent feature is its bright red, triangular nose, which is highly magnetic and slightly resembles a 3D arrow. They also have arms and legs, but don't appear to have any joints and have small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes where one might expect its ears to be. Its eyes, covered by dark, somewhat mask-like markings, seem perpetually closed in appearance.

Gender differences

None.

Special abilities

Their noses can function as electromagnets that point north. They cannot face each other since they all have the same polarity. Nosepass's magnetism is stronger in cold seasons.

Behavior

It usually stands in one spot with its nose pointing north. It's said to be unmoving, but it actually can shift slightly. When endangered, Nosepass may protect itself by raising its magnetism and drawing iron objects to its body.

Habitat

Nosepass can be found in caves.

Diet

Main article: Pokémon food

This Pokémon apparently feeds on prey that are attracted by its magnetism. This may attract Magnemite (due to their documented liking for electronics and magnetic sources) that may not be edible.

In the anime

Nosepass in the anime

Roxanne, the Gym Leader of Rustboro City, has a Nosepass which appeared in A Winner By a Nosepass. It was used in a Gym battle against Ash Ketchum.

In Aipom and Circumstance, a young man named Hank used his Nosepass to track down Ash's missing Aipom.

In Nosing 'Round the Mountain!, Ash battled a boy named Alan and his Nosepass at Mt. Coronet. The Nosepass then evolved into Probopass.

A Nosepass also appeared in Battling the Generation Gap!.

A group of Nosepass appeared in Cheers on Castaways Isle! together with its evolution, Probopass.

Pokédex entries

Episode Pokémon Source Entry
AG016 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about.
Advanced Generation series entries continue below.
Episode Pokémon Source Entry
AG183 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.
This concludes the entries from the Advanced Generation series.

In the manga

In the Pokémon Adventures manga

In Pokémon Adventures, Roxanne's main Pokémon is a Nosepass. During her battle against Sapphire she used Nosepass's Magnet Pull so that her Aron cannot be switched. She saves its Poké Ball inside a hollowed-out book. Later when fighting against Team Magma in Lilycove City, Nosepass uses its Block attack to stop Groudon from moving. Unfortunately, Roxanne allows Team Magma to knock Nosepass out to protect some civilians.

In Passing by Probopass and Maneuvering around Magnezone of the Diamond & Pearl chapter, Cyrus attacks Diamond, Pearl, and Platinum with a Nosepass and Magneton at Mt. Coronet. Due to Mt. Coronet's magnetic field, the Pokémon quickly evolve into Probopass and Magnezone, respectively.

In the Pokémon Ruby-Sapphire manga

Roxanne's main Pokémon in the Pokémon Ruby-Sapphire manga is Nosepass. Roxanne's Nosepass first appears in Clefairy's Training Camp!!.

In the TCG

Main article: Nosepass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed
LeafGreen
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold
SoulSilver
If two of these meet, they cannot get too close because their noses repel each other.
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Granite Cave (Rock Smash)
Emerald
Uncommon Granite Cave (Rock Smash)
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Phenac Stadium (Shadow)
Generation IV
Diamond Pearl
Swarm Route 206
Platinum
Rare Mt. Coronet
HeartGold SoulSilver
Undefined Safari Zone
Pal Park
Mountain
Generation V
Black White
None Poké Transfer

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Cave
Pokémon Trozei! Endless Level 44
Forever Level 9
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Frosty Forest (3F-6F)
Desert Region (1F-6F)
Oddity Cave (B11-B12)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Ranger:
Shadows of Almia
Marine Cave
Pokémon Rumble Blast Cave: Everspring Valley

Held items

Game Held Item(s)
Diamond Pearl Hard Stone Hard Stone (5%)
Platinum
HeartGold SoulSilver Hard Stone Hard Stone (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 45
45 - 106 85 - 207
Defense: 135
126 - 205 247 - 405
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 90
85 - 156 166 - 306
Speed: 30
31 - 90 58 - 174
Total: 375   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
12/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant against
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Unaffected by
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
7 Harden Normal Status —% 30
13 Rock Throw Rock Physical 50 90% 15
19 Block Normal Status —% 5
25 Thunder Wave Electric Status 100% 20
31 Rock Slide Rock Physical 75 90% 10
37 Sandstorm Rock Status —% 10
43 Rest Psychic Status —% 10
49 Power Gem Rock Special 70 100% 20
55 Discharge Electric Special 80 100% 15
61 Stone Edge Rock Physical 100 80% 5
67 Zap Cannon Electric Special 120 50% 5
73 Lock-On Normal Status —% 5
79 Earth Power Ground Special 90 100% 10
  • A level of "Start" indicates a move that will be known by a Nosepass obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 50 100% 15
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status —% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250 100% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status —% 20
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SudowoodoNosepassProbopass Block Normal Status —% 5
GeodudeGravelerGolemOnixSteelixSudowoodo Double-Edge Normal Physical 120 100% 15
GeodudeGravelerGolemSudowoodoDwebbleCrustle
YamaskCofagrigus
Endure* Normal Status —% 10
GeodudeGravelerGolem Magnitude Ground Physical 100% 30
GeodudeGravelerGolemFerroseedFerrothorn Rollout Rock Physical 30 90% 20
GeodudeGravelerGolemOnixSteelixRoggenrola
BoldoreGigalithDwebbleCrustle
Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Nosepass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nosepass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see move tutor moves from other generations

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 26+ Purified moves
Shadow Mist Shadow 299.png Helping Hand Normal
Shadow Wave Shadow Thunderbolt Electric
-- Thunder Wave Electric
-- Rock Slide Rock

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS299.png PinRS299.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani299.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP299.png Body size: 1
Recruit rate: 7.4%
Friend Area: Echo Cave
Phrases
51%-100% HP This nose is a magnet!
26%-50% HP Hmm... I think my health has fallen to about halfway.
1%-25% HP I can't take much more... Even my nose is losing magnetism...
Level up OK! I went up a level! I can pinpoint north now!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up OK! I went up a level! I can pinpoint north now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP299.png Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Rock  Poké Assist: Rock PA.png
( Rock )
Field move: Crush 2 field move.png
(Crush ×2)
Browser entry  
It hurls stones to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Nosepass
Unevolved
Nosepass
 Rock 
Town Map
Level up
at Mt. Coronet
or Chargestone Cave



Probopass
First evolution
Probopass
 Rock  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 299.png Spr 3e 299.gif Spr 3r 299.png Spr b 3r 299.png
Spr 3r 299 s.png Spr 3e 299 s.gif Spr 3r 299 s.png Spr b 3r 299 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 299.png Spr 4p 299.png Spr 4p 299.png Spr b 4d 299.png
Spr 4d 299 s.png Spr 4p 299 s.png Spr 4p 299 s.png Spr b 4d 299 s.png
V Black White Back
Spr 5b 299.png Spr b 5b 299.png
Spr 5b 299 s.png Spr b 5b 299 s.png
Nosepass For other sprites and images, please see Nosepass images on Bulbagarden Archives.

Trivia

  • Nosepass is the only Pokémon which undergoes evolution in a specific area that can be caught in that area.
  • Nosepass is the only Pokémon with Magnet Pull that is not itself a Steel-type Pokémon, thus not affected by it.
  • Nosepass and its evolution Probopass are the only Rock-type Pokémon that learn Discharge by level up.
  • Nosepass's body is gray and its edges rounded during the main Generation III games, but was changed to blue and more angular in Generation IV, to match its Sugimori artwork. However, its menu sprite was never rectified, and still depicts this in later generations.
  • In HeartGold and SoulSilver game data, Nosepass is able to learn Head Smash via breeding; however, no Pokémon that can learn this move is in the same egg group as Nosepass. Due to this, the move later was removed in Black and White game data.
  • Nosepass is the only Pokémon that has a base stat total of 375.
  • Nosepass is the only Pokémon that is neither Electric- nor Steel-type that can learn Volt Switch. However, it does evolve into a Steel-type Pokémon.
  • Due to the censor that prevents Pokémon with offensive nicknames being traded on the GTS, an English language Nosepass cannot be traded on the GTS without a nickname in Pokémon Black and White.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on the Moai statues of Easter Island, as well as a compass.

Its nasal compass may be based on the magnetic ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species of birds their sense of direction.

Name origin

Nosepass may be a combination of "nose" and "compass".

In other languages

Language Name Name Origin
German Nasgnet Derived from nase and magnet.
French Tarinor From narine and nord.
Korean 코코파스 Cocopass
Chinese (Taiwan) 朝北鼻 Cháo Běi Bí Literally "North-facing nose".


External links

Azurill #298: Azurill
Pokémon
#300: Skitty Skitty


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
Personal tools