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Chinchou (Pokémon)

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Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Chinchou
チョンチー Chonchie
#170
170Chinchou.png
Art by Ken Sugimori from HeartGold and SoulSilver
Types
 Water  Electric 
Species
Angler Pokémon
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#176*
Hoenn
#181
Regional Browser numbers
Almia
R-088
Oblivia
R-060
Height
1'08"
Imperial
0.5m
Metric
Weight
26.5lbs
Imperial
12.0kg
Metric
Dex color
Blue
Footprint
 F170.png 
Body style
Body03.png
Catch rate
190
24.8%
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 90 Battle Exp.: 901*

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.

It evolves into Lanturn starting at level 27.

Contents

Biology

Physiology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna. Chinchou's eyes have unique pupils that are shaped like plus signs.

Gender differences

None.

Special abilities

Chinchou on land

Chinchou charges up its electric attacks by absorbing energy through its two antennae. Though Chinchou are fish, they have the ability to walk on land.

Chinchou and its evolved form Lanturn are the only Water-types to learn an Electric-type move by leveling up.

Behavior

Chinchou flashes its electric lights to exchange signals with others. The electricity-generating cells in Chinchou's antennae create so much electrical power, it even makes itself tingle slightly.

Habitat

Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.

Diet

Main article: Pokémon food

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint.

In the anime

Chinchou in the anime
A Chinchou egg in the anime

Major appearances

Chinchou's first major appearance was in Takin' it on the Chinchou!, under the ownership of Dayton.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match.

Minor appearances

A Chinchou appeared in Pikachu And Pichu.

Chinchou is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Juan has a Chinchou that appeared in The Great Eight Fate!.

A Chinchou appeared in Up Close and Personable!.

A Chinchou also appeared in One Big Happiny Family! in Jessie's fantasy.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles which flow positive from one end and negative to the other. Chinchou can also communicate underwater by flashing its tentacles.
This concludes the entries from the original series.

In the manga

Chinchou as it appears in Pokémon Adventures

Pokémon Adventures

Chinchou were first seen in Volume 8, encountered by Gold during his search for his Poliwag.

Misty is later seen with a Chinchou in Volume 12, using it to light up the area behind the Tohjo Falls.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire
Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
It discharges positive and negative electricity from its antenna tips to shock its foes.
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
{{{platinumdex}}}
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Black
White
It discharges positive and negative electricity from its antenna tips to shock its foes.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Crystal
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Generation III
Ruby Sapphire
Common Underwater
Emerald
Common Underwater
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Route 220 (Super Rod)
Platinum
Very Rare Route 220 (Super Rod)
HeartGold SoulSilver
Uncommon Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (fishing)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Uncommon Route 18, Driftveil City (Fishing)
Dream World
Sparkling Sea

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silver Trench (70F-79F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Puel Sea
Pokémon Ranger:
Guardian Signs
Coral Sea
Eastern Sea
Pokémon Rumble Blast Beach: World Axle - B1F

Held items

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 38
38 - 99 72 - 192
Defense: 38
38 - 99 72 - 192
Sp.Atk: 56
54 - 118 105 - 232
Sp.Def: 56
54 - 118 105 - 232
Speed: 67
64 - 130 125 - 256
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant against
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Unaffected by
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Supersonic Normal Status 55% 20
Start Bubble Water Special 20 100% 30
6 Thunder Wave Electric Status 100% 20
9 Flail Normal Physical 100% 15
12 Confuse Ray Ghost Status 100% 10
17 Water Gun Water Special 40 100% 25
20 Spark Electric Physical 65 100% 20
23 Take Down Normal Physical 90 85% 20
28 Electro Ball Electric Special 100% 10
31 BubbleBeam Water Special 65 100% 20
34 Signal Beam Bug Special 75 100% 15
39 Discharge Electric Special 80 100% 15
42 Aqua Ring Water Status —% 20
45 Hydro Pump Water Special 120 80% 5
50 Charge Electric Status —% 20
  • A level of "Start" indicates a move that will be known by a Chinchou obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 80 100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 90 100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola Brine Water Special 65 100% 10
GoldeenSeakingMagikarpGyaradosChinchouLanturn
LuvdiscBasculinBasculin
Flail Normal Physical 100% 15
WailmerWailord Mist Ice Status —% 30
RemoraidOctillery Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo Screech Normal Status 85% 40
ChinchouLanturnQwilfish Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailord
BarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see move tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Amnesia Psychic Status —% 20
Dream World Shock Wave Electric Special 60 —% 20
  • A superscript level indicates that Chinchou can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see event moves from other generations

TCG-only Moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS170.png PinRS170.gif 
Acquisition: Hatch
Pokémon Trozei!
 Trozeiani170.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP170.png Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry  
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
Electric Assist.png
( Normal )
Recharge 1 field move.png
(Recharge ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy a little.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Chinchou
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27


Lanturn
First evolution
Lanturn
 Water  Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 170.png Spr 2s 170.png Spr 2c 170.gif Spr b 2g 170.png
Spr 2g 170 s.png Spr 2s 170 s.png Spr 2c 170 s.gif Spr b 2g 170 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 170.png Spr 3e 170.gif Spr 3r 170.png Spr b 3r 170.png
Spr 3r 170 s.png Spr 3e 170 s.gif Spr 3r 170 s.png Spr b 3r 170 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 170.png Spr 4d 170.png Spr 4h 170.png Spr b 4d 170.png
Spr 4d 170 s.png Spr 4d 170 s.png Spr 4h 170 s.png Spr b 4d 170 s.png
V Black White Back
Spr 5b 170.png Spr b 5b 170.png
Spr 5b 170 s.png Spr b 5b 170 s.png
Chinchou For other sprites and images, please see Chinchou images on Bulbagarden Archives.

Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou's name is a play on 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn. In addition, chouwa is the Japanese word for harmony, since this would describe the balance of Chinchou's water and electric types.

In other languages

Language Name Name Origin
German Lampi Probably from Lampe.
French Loupio From loupiote.
Korean 초라기 Choragi
Chinese (Taiwan) 燈籠魚 Dēng Lóng Yú "Lantern fish".


External links

Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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