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Abra (Pokémon)

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062 #062: Poliwrath
Pokémon
#064: Kadabra 064
Abra
ケーシィ Casey
#063
063Abra.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
 Psychic 
Species
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#063
Johto
#089
Hoenn
#039
Sinnoh
#020
Regional Browser numbers
Fiore
R-029
Almia
R-183
Height
2'11"
Imperial
0.9m
Metric
Weight
43.0lbs
Imperial
19.5kg
Metric
Dex color
Brown
Footprint
 F063.png 
Body style
Body06.png
Catch rate
200
26.1%
Gender ratio
75% male, 25% female
Breeding
Humanshape group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 75 Battle Exp.: Unknown

Abra (Japanese: ケーシィ Casey) is a Psychic-type Pokémon.

It evolves into Kadabra starting at level 16, which evolves into Alakazam when traded.

Contents

Biology

Physiology

Abra is a bipedal Pokémon that loosely resembles a fox. It has two short, fox-like ears on the top of its head, and in the middle of its face, it has two eyes which are usually seen shut. It has a somewhat lighter color around its nose and mouth. Abra looks like it is wearing armor, as it has two pauldron-shaped pieces on its shoulders and and a fauld-like piece around its chest. It, like its evolutionary relatives, has three fingers on each hand, although much stubbier, and three toes, two in the front on either side, and one in the back near the ankle. It also has a tail, which is fairly thick and is the same gold color as the rest of its body, except for the brown band that is located around the top of the tail.

Gender differences

None.

Special abilities

Possessing the ability to read minds, Abra can sense danger. When it does, it usually teleports in order to escape danger. It has been observed that once every hour, it will teleport to another location. By hypnotizing itself, it can send itself into sleep and be able to teleport while doing so. If it decides to teleport randomly, it creates the illusion of multiple copies. However, it can sometimes know some of the attacks its evolved forms know (although, they wouldn't be as strong). It also has the ability to levitate over water (though it cannot avoid moves like Earthquake), shown in the Mystery Dungeon games. Although Abra will usually flee when it is in apparent danger, they do have the ability to learn many attacks, both physical and special.

Behavior

Abra spend 18 hours a day sleeping. If it does not obtain enough sleep, it is unable to utilize its teleportation and telekinetic abilities. Despite this, Abra is capable of attacking while asleep, however, Abra usually avoid fighting by using Teleport to escape.

Habitat

Abra live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair. Due to these habits, they are very widespread, found in Kanto, Johto, Hoenn, and Sinnoh.

Diet

Main article: Pokémon food

In the anime

Abra in the anime

Major appearances

Sabrina, the Gym Leader of Saffron City, had an Abra that eventually evolved into a Kadabra in Abra and the Psychic Showdown.

An Abra appeared under the ownership Mira in Sandshrew's Locker!.

Minor appearances

An Abra was one of the stars of the Pokémon Showboat in Stage Fight.

In Fear Factor Phony, an Abra was among the group of Psychic Pokémon living in an abandoned mining town. The little Psi Pokémon was asleep the whole episode in a sound-proof force-field.

An Abra was one of Lucy's pets.

An Abra is owned by one of the students of Snowpoint Trainers' School in Classroom Training!.

Pokédex entries

Episode Pokémon Pokédex Entry
EP022 Abra Ash's Pokédex Abra, a Psychic Power Pokémon. It sleeps eighteen hours a day, but employs telekinesis even while sleeping.
This concludes the entries from the original series.
Episode Pokémon Pokédex Entry
DP047 Abra Dawn's Pokédex Abra, the Psi Pokémon. When Abra senses an imminent attack, it escapes by teleporting.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Electric Tale of Pikachu manga

Main article: Sabrina's Kadabra

Sabrina uses her Abra in a Gym match against Ash in the chapter Haunting My Dreams. Later in the same chapter, Abra helps Brock and Ash rescue Sabrina from a giant Haunter known as the Black Fog.

Pokédex entries

Manga Chapter Entry
Electric Tale of Pikachu ET04 This strange fellow sleeps 16 hours a day.

In the Pokémon Adventures manga

Abra makes a cameo in Danger: High Voltorb as the stolen Pokémon of the Pokémon Fan Club President. While undergoing hardship in S.S. Anne in Lt. Surge's ownership, it evolved all the way into an Alakazam, which the president almost fainted upon seeing.

Green is seen to have an Abra as of Volume 13, using its Teleport attack to transport Silver away to a safer location. The boy was able to take this opportunity to seize a Flower Mail from the Pokémon with his Sneasel though, and appear in Ilex Forest to participate in the last battle with the Masked Man.

Saturn also has an Abra that he used against Paka and Uji, but after putting up a tough fight, lost along with his Croagunk.

In the TCG

Main article: Abra (TCG)

In the TFG

One Abra figure has been released.

Game data

NPC appearances

Pokédex entries

Pokédex entry
This Pokémon was unavailable prior to Generation I.
Generation I
Red
Blue
Using its ability to read minds, it will sense impending danger and teleport to safety.
Yellow
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Generation II
Gold
It senses impendings attacks and teleports away to safety before the actual attacks can strike.
Silver
If it decides to teleport randomly, it creates the illusion that it has created copies of itself.
Crystal
It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
Generation III
Ruby
Sapphire
{{{rsdex}}}
Ruby
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Sapphire
Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Emerald
A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
LeafGreen
Using its ability to read minds, it will sense impending danger and Teleport to safety.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Platinum
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
It senses impending attacks and teleports away to safety before the actual attacks can strike.
SoulSilver
If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
Generation V
Black
White
Pokédex entry is unavailable at this time. Data will be entered when the Pokédex entry has been verified.
Black
{{{blackdex}}}
White
{{{whitedex}}}


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Routes 24 and 25
Rocket Game Corner
Yellow
Rare Routes 5, 6, 7, and 8
Rocket Game Corner
Generation II
Gold Silver
Uncommon
Prize
Routes 5, 6, 8, 24, 25, 34, and 35
Goldenrod Game Corner
Crystal
Uncommon
Prize
Routes 5, 6, 8, 24, 25, 34, and 35
Goldenrod Game Corner
Generation III
Ruby Sapphire
Uncommon Granite Cave
Emerald
Uncommon Route 116, Granite Cave
FireRed LeafGreen
Uncommon
Prize
Routes 24 and 25
Rocket Game Corner
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Routes 203 and 215
Platinum
Uncommon Routes 203 and 215
HeartGold SoulSilver
Uncommon
Prize
Routes 5, 6, 8, 24, 25, 34, 35, and Safari Zone
Goldenrod Game Corner
Pal Park
Field
Pokéwalker
Town Outskirts
Generation V
Black White
None Trade

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Cave
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Buried Relic (10F,20F,30F)
Wish Cave (38F-42F)
Solar Cave (1F-8F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger Kisara Plains
Pokémon Ranger:
Shadows of Almia
Chroma Highlands
Pokémon Rumble Eternal Tower

Held items

Game Held Item(s)
Red* Blue* TM Normal TM09 (Psych Up) (100%)
Yellow*
Ruby Sapphire TwistedSpoon TwistedSpoon (5%)
Emerald
FireRed LeafGreen TwistedSpoon TwistedSpoon (5%)
Diamond Pearl TwistedSpoon TwistedSpoon (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 25
85 - 132 160 - 254
Attack: 20
22 - 79 40 - 152
Defense: 15
18 - 73 31 - 141
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 55
54 - 117 103 - 229
Speed: 90
85 - 156 166 - 306
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 105.


Pokéathlon stats

Speed
1/5 ☆☆☆☆
Power
1/1
Skill
4/5 ★★★★
Stamina
1/4 ☆☆☆
Jump
3/5 ★★★☆☆
Total
10/20 ★★☆☆

Type effectiveness

Under normal battle conditions in Generation IV, this Pokémon is:
Weak to
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Teleport Psychic Status —% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM04 Calm Mind Psychic Status —% 20 Smart 0  
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0  
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0  
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0  
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0  
TM48 Skill Swap Psychic Status —% 10 Smart 0  
TM49 Snatch Dark Status —% 10 Smart 0  
TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 1
TM63 Embargo Dark Status 100% 15 Cute 2 ♥♥
TM67 Recycle Normal Status —% 10 Smart 0  
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0  
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: II - III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Mr. Mime Barrier Psychic Status —% 30 Cool 2 ♥♥
Mr. Mime Encore Normal Status 100% 5 Cute 1
Medicham
Hitmonchan
Electivire
Magmar, Magmortar
Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
Mr. Mime Guard Swap Psychic Status —% 10 Cute 0  
Medicham
Hitmonchan
Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
Meditite, Medicham Power Trick Psychic Status —% 10 Cool 0  
Medicham
Hitmonchan
Electabuzz, Electivire
Magmortar
ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
Makuhita, Hariyama
Sableye
Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Gravity Psychic Status —% 5 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

TCG-only moves

Side game data

Pokémon Pinball
 Pin063.png Pin063.gif 
Acquisition: Catch
Pokémon Pinball RS
 PinRS063.png PinRS063.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani063.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP063.png Body size: 1
Recruit rate: 10.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Zzz... Zzz...
26%-50% HP Zzz... HP... Half...
1%-25% HP Zzz... HP almost gone...
Level up Zzz... Level up... Zzz...
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Zzz... Level up... Zzz...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP063.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist: Psychicpa.PNG
( Psychic )
Field move: None
Loops: 4 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Using teleportation, Abra moves about while keeping itself levitated.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychicpa.PNG
( Psychic )
Field move: Tackle 1fieldmove.PNG
(Tackle ×1)
Browser entry  
It warps around to evade capture. Listen for its cries for your chance to catch it.
Pokémon Ranger: Guardian Signs
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.

Evolution

Abra
Unevolved
Abra
 Psychic 
Rare Candy
Level 16


Kadabra
First evolution
Kadabra
 Psychic 
Pal Pad
Trade


Alakazam
Second evolution
Alakazam
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 063.png Spr 1y 063.png Spr 1g 063.png Spr b g1 063.png
II Gold Silver Crystal   Back
Spr 2g 063.png Spr 2s 063.png Spr 2c 063.gif Spr b g2 063.png
Spr 2g 063 s.png Spr 2s 063 s.png Spr 2c 063 s.gif Spr b g2 063 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 063.png Spr 3e 063.gif Spr 3f 063.png Spr b g3 063.png
Spr 3r 063 s.png Spr 3e 063 s.gif Spr 3f 063 s.png Spr b g3 063 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 063.png Spr 4p 063.png Spr 4h 063.png Spr b g4 063.png
Spr 4d 063 s.png Spr 4p 063 s.png Spr 4h 063 s.png Spr b g4 063 s.png
Abra For other sprites and images, please see Abra images on Bulbagarden Archives.

Trivia

  • "Hocus" was Abra's original English name.
  • Abra and its evolutions are in all the regional Pokédexes.
  • Abra is one of the few Pokémon who cannot learn STAB attacks by level-up.
  • For the first three generations, Abra was the first Pokémon alphabetically in the Pokédex. However, in the fourth generation this became Abomasnow.
  • Abra is the first Psychic-type Pokémon in National Pokédex order.
  • Abra has the highest Special Attack of all unevolved Pokémon.
  • Abra is one of 5 Kanto Pokémon that had its base experience yield changed in Generation III. Its former base experience was 73. The others are Machop, Geodude, Omanyte, and Kabuto.
  • The only sprite of Abra in which either of its eyes are visible is its sprite from Gold and even then, it is only squinting.

Origin

It is likely based on a mystic or psychic. It also has similarities to goats and foxes, both animals with ties to magic.

Name origin

Abra's name is part of an incantation used in stage magic, Abracadabra. The Japanese names for each of the members of the Abra line are based on famous mystics. Abra's Japanese name is a reference to Edgar Cayce, a purported psychic famous for entering self-induced trances.

In other languages

External links

Notes


062 #062: Poliwrath
Pokémon
#064: Kadabra 064
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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