Hoppip (Pokémon)
From Bulbapedia, the community-driven Pokémon encyclopedia.
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| Hoppip ハネッコ Hanecco | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hoppip (Japanese: ハネッコ Hanecco) is a dual-type Grass/Flying Pokémon.
It evolves into Skiploom starting at level 18, who evolves into Jumpluff starting at level 27.
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Biology
Physiology
Hoppip has a small round red body with long green sprouts coming out of its head. It is extremely light and can easily blow away in the wind. It also has big ears, small arms and legs and a tiny tail.
Gender differences
None.
Special abilities
All it needs is a light breeze and Hoppip can be lifted off the ground and blown by the wind.
Behavior
Hoppip are by necessity social creatures. Their light bodies make them extremely vulnerable to winds, so they cluster together and link sprouts with each other in order to anchor themselves in place.
Habitat
Diet
- Main article: Pokémon food
In the anime
Hoppip made its anime debut in Foul Weather Friends, in which a trainer named Mariah used several of them to predict the weather.
Many Hoppip appeared in Pikachu and Pichu.
A Hoppip was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.
In Who's Flying Now?, James bought what he thought was a Chimecho from the Magikarp salesman, but it really turned out to be a Hoppip.
Hoppip also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.
In the manga
Pokémon Special
Oca uses an octet of Hoppip to lift him up in a basket for flight transport.
In the TCG
- Main article: Hoppip (TCG)
Other appearances
Super Smash Bros. Brawl
- In the Pokémon Stadium 2 stage, a Hoppip can be seen drifting on the Flying Terrain. Other guest Pokémon found in the Flying Terrain include a Skarmory and a Drifloon floating in the distance.
Game data
Pokédex entries
| Gen | Game | Pokédex entry |
|---|---|---|
| I | This Pokémon was not available in Generation I. | |
| II | Gold | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. |
| Silver | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. | |
| Crystal | It can be carried away on even the gentlest breeze. It may even float all the way to the next town. | |
| Stadium 2 | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. | |
| III | Ruby | This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away. |
| Sapphire | This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away. | |
| Emerald | This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away. | |
| FireRed | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. | |
| LeafGreen | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. | |
| IV | Diamond | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. |
| Pearl | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. | |
| Platinum | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. | |
Game locations
| Gen | Game | Rarity | Area | |
|---|---|---|---|---|
| I | This Pokémon was not available in Generation I. | |||
| II | Gold | Silver | Uncommon | Routes 13, 14, 15, 32, 33 (Day) |
| Crystal | Uncommon | Routes 11, 13, 14, 15, 29, 30, 31, 32, 33 (Day) | ||
| III | Ruby | Sapphire | None | Trade |
| Emerald | None | Trade | ||
| FireRed | LeafGreen | Common | Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth | |
| Colosseum | None | Trade | ||
| XD | Common | Oasis Poké Spot | ||
| IV | Diamond | Pearl | Rare | Diamond: Route 205 (North and South) (Poké Radar) Pearl: Fuego Ironworks, Route 205 (South) (Poké Radar) |
| Platinum | Rare | Route 205 (Poké Radar) | ||
| Pal Park | Field | |||
In side games
| Game | Location |
|---|---|
| Pokémon Channel | Back Yard |
| Pokémon Trozei! | Endless Level 15 Endless Level 31 Forever Level 15 Mr. Who's Den |
| Pokémon Mystery Dungeon Red/Blue Rescue Team | Pitfall Valley (4F-8F) Remains Island (B5-B8) |
| Pokémon Mystery Dungeon Explorers of Time/Darkness | Apple Woods (1F-5F) Oran Forest (1F-4F) |
| Pokémon Ranger | Lyra Forest |
Base stats
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Type effectiveness
| Weak to | Resistant to | Immune to | Normal effectiveness |
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Notes:
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Learnset
Hoppip is capable of learning the following moves in Generation IV.
- Moves in bold are damaging moves to which STAB applies.
By leveling up
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By TM/HM
By breeding
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By tutoring
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Anime only
| Move | Pokémon |
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| Fly | Hoppip |
Side game data
| Pokémon Trozei! | ||
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| | Rarity: Common | |
| Pokémon Mystery Dungeon Red Rescue Team and Blue Rescue Team | ||
| Body size: 1 | Recruit Rate: 8.5% | Friend Area: Beau Plains |
| Phrases | ||
| 51%-100% HP | All I do is get blown by the wind~♪ | |
| 26%-50% HP | My health is down by half... | |
| 1%-25% HP | I can't hold on... Even a breeze will send me flying... | |
| Level Up | There! I've leveled! Can I resist wind any better? | |
| Pokémon Ranger | ||
| Group: Grass | Loops: 4 | Minimum Experience: 10 |
| Poké Assist: | Field Move: None | Maximum Experience: 40 |
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| Pokémon Mystery Dungeon Explorers of Time and Explorers of Darkness | ||
| | Recruit Rate: 8.2% | IQ Group: H |
Evolution
| Unevolved | → Level 18 | First evolution | → Level 27 | Second evolution | ||
![]() Hoppip Grass Flying | ![]() Skiploom Grass Flying | ![]() Jumpluff Grass Flying | ||||
Sprites
| Gen | Game | |||||
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| I | Red | Blue | Yellow | Red (Ja) | Green | Back |
| This Pokémon did not appear during Generation I. | ||||||
| II | Gold | Silver | Crystal | Back | ||
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| III | Ruby | Sapphire | Emerald | FireRed | LeafGreen | Back |
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| File:Spr 3r 187 s.png | File:Spr 3e 187 s.gif | File:Spr 3f 187 s.png |
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| IV | Diamond | Pearl | Platinum | HeartGold | SoulSilver | Back |
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| NO SPRITES AVAILABLE |
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Trivia
- At 1.1 lbs, Hoppip is both the lightest Grass-type and the lightest Flying-type Pokémon.
- It is also the lightest Generation II Pokémon.
- Hoppip is one of the several Generation II's Pokémon whose first sprite's color (red) differs from its anime color (pink.)
- Hoppip's sprite became more pink in later generations.
- Hoppip is one of ten non-Bug, Flying-type Pokémon that cannot learn Fly.
- Hoppip can learn Pay Day by breeding in Generation II, but only from a Pikachu or Raichu with the move transferred from a Generation I game.
- Hoppip and its evolutions' English names are a reference to the phrase "a hop, skip, and a jump".
Origin
Hoppip appears to be based on a bulb or root. The leaves on its head resemble leaves of a dandelion.
Name origin
Hoppip's name is probably based on hop or hip-hop or hippity-hop, indicating that it jumps or flies through the air. It may also come from pip, a type of seed. Its Japanese name is a combination of 葉 ha, leaf, and 根っ子 nekko, root. 跳ねる haneru, to jump or hop, and 羽 hane, wing, may also be part of its name.
In other languages
- German: Hoppspross - From hopsen (hop) and Spross (sprout).
- French: Granivol - From graine (seed) and vol (flight).
- Korean: 통통코 Tongtongki
External links
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| | This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |





















